Red Faction: Armageddon
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Weedo




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Location: Japan
PostPosted: Sat, 2nd Jul 2011 08:39    Post subject:
Which p2p release? It seems there are more than one.
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polosistealth




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PostPosted: Sat, 2nd Jul 2011 19:34    Post subject:
i got an error playing DX11 Sad


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human_steel




Posts: 33269

PostPosted: Sat, 2nd Jul 2011 19:36    Post subject:
Use this "Red.Faction.Armageddon.Crack.Patchfix2.By.Ali213" and you won't have errors under DX11. I played the game under DX11 using that crackfix and had no problems.
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Interinactive
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PostPosted: Wed, 20th Jul 2011 11:24    Post subject:
⁢⁢


Last edited by Interinactive on Tue, 5th Oct 2021 04:55; edited 1 time in total
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garus
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PostPosted: Wed, 20th Jul 2011 12:05    Post subject:
snip


Last edited by garus on Tue, 27th Aug 2024 21:53; edited 1 time in total
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Interinactive
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PostPosted: Wed, 20th Jul 2011 12:07    Post subject:
⁢⁢


Last edited by Interinactive on Tue, 5th Oct 2021 04:55; edited 1 time in total
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ixigia
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Posts: 65080
Location: Italy
PostPosted: Wed, 20th Jul 2011 13:40    Post subject:
I couldn't disable them either, they were always on by default no matter the settings/difficulty I chose.

Definitely annoying, and one of the main reasons why I uninstalled the game after a few missions
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tonizito
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PostPosted: Wed, 27th Jul 2011 23:03    Post subject:
http://www.eurogamer.net/articles/2011-07-27-red-faction-armageddon-sales-disappoint

No numbers though.
But its probably because, as they said, they see themselves as "one of the big boys" now and might have expected the sales to match that. Laughing


boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
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EwarWoo1




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PostPosted: Wed, 27th Jul 2011 23:38    Post subject:
It looked so meh I couldn't even be arsed pirating that crap, not surprised they had low slaes.
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Interinactive
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PostPosted: Thu, 28th Jul 2011 00:17    Post subject:
⁢⁢


Last edited by Interinactive on Tue, 5th Oct 2021 04:54; edited 1 time in total
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dezztroy




Posts: 6590
Location: Sweden
PostPosted: Thu, 28th Jul 2011 00:41    Post subject:
Whoever decided to go away from the open world gameplay should be fired.
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Interinactive
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PostPosted: Thu, 28th Jul 2011 00:53    Post subject:
⁢⁢


Last edited by Interinactive on Tue, 5th Oct 2021 04:54; edited 1 time in total
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consolitis
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Posts: 27318

PostPosted: Thu, 28th Jul 2011 01:01    Post subject:
http://www.joystiq.com/2011/07/27/red-faction-franchise-wont-continue-in-any-meaningful-way/

THQ announced they are officially killing the Red Faction series and the staff will work on Insane!

Quote:
"Given that that title, now in two successive versions, has just found a niche, we do not intend to carry forward with that franchise in any meaningful way," Farrell said. He described the development team at Volition as "talented," and noted that they would be moving on to the company's Guillermo del Toro project, Insane.


Woot! Happy to see Insane is going to be on full production mode!
Sorry I don't care about the Red Faction games Razz

edit

http://uk.xbox360.ign.com/articles/118/1184555p1.html

Quote:
A spokesperson from the publisher clarified to IGN saying Red Faction is not being "killed off," that would be overstating Farrell's comments. THQ was only able to say there are "no current plans for the franchise at this time."


Yeah, yeah, whatever, point taken, it's dead in the water Razz


TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"

~ WHAT THEY'RE TRYING TO SAY CAN ONLY BE SEEN ~

http://www.youtube.com/watch?v=CHTUOgYNRzY
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tonizito
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PostPosted: Thu, 28th Jul 2011 01:33    Post subject:
Interinactive wrote:
I want to ring him and say 'perhaps if you fucking meet gamers expectations' - like it's actually the games fault and not the result of a shitty rush job.
Send him a tweet... assuming he has an account.


boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
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ixigia
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Posts: 65080
Location: Italy
PostPosted: Thu, 28th Jul 2011 02:15    Post subject:
With this game they managed to completely kill the franchise, proposing a linear pew pew galore that got boring after 20 minutes of play...that decision makes sense after all. :/
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sealab




Posts: 91

PostPosted: Thu, 28th Jul 2011 02:30    Post subject:
You didn't play long enough if you only played for 20 minutes. That's not even completion of the tutorial, I think?

The game is a decent addition to RF, not specatular, but not horrible either. RFG was the odd man out and while the sandbox was neat, it made things too samey.
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ixigia
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Posts: 65080
Location: Italy
PostPosted: Thu, 28th Jul 2011 02:48    Post subject:
No no don't get me wrong, I played it until the 5-6th mission and I didn't even completely dislike it at first, but after the umpteenth "follow the straight line and kill everything that moves" I started to get so bored that had to uninstall it Wink
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DarkRohirrim




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Location: The Void
PostPosted: Thu, 28th Jul 2011 04:13    Post subject:
I didn't finish the game, even though I thought I would, but this was so much better than Guerrilla. I don't get how can some of you say that this was repetitive and boring and Guerrilla wasn't. What if it was open world. That didn't add anything to the game in my opinion, it just made it even more boring. Armaggedon would have been perfect if it would have been more varied. I prefer a more linear game when it comes to Red Faction, the open world style just doesn't fit Red Faction. There were way too many amazingly boring activities and other things in Guerrilla, it just doesn't work that way.


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tonizito
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PostPosted: Thu, 28th Jul 2011 18:53    Post subject:


Goodnight sweet Space Asshole Sad


boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
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lolozaur




Posts: 26310

PostPosted: Thu, 28th Jul 2011 18:55    Post subject:
armagedon was total shit compared to guerilla, so i guess they're right to cancel the franchise lol
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human_steel




Posts: 33269

PostPosted: Thu, 28th Jul 2011 18:59    Post subject:
They've put it on hold for the time being. I'm sure they won't go into cancelling the whole series.
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consolitis
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PostPosted: Thu, 28th Jul 2011 22:25    Post subject:
http://en.wikipedia.org/wiki/Red_Faction:_Battlegrounds -> Failed
http://en.wikipedia.org/wiki/Red_Faction:_Origins -> Failed
http://en.wikipedia.org/wiki/Red_Faction:_Armageddon -> Failed

They tried to establish a multimedia franchise but nothing worked. It wasn't just Armageddon that bombed.

Hence why they think Red Faction is a niche game franchise that cannot expand its fanbase.


TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"

~ WHAT THEY'RE TRYING TO SAY CAN ONLY BE SEEN ~

http://www.youtube.com/watch?v=CHTUOgYNRzY
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shadow_D




Posts: 718

PostPosted: Thu, 28th Jul 2011 22:39    Post subject:
It get bashed a lot for being linear, but people seem to forget that 1 and 2 also were linear shooters. It's not like the serie been the master of open-world-gameplay. While I do think Geurrilla was better, Armageddon is not worse then part 1 and 2 (in my opinion). All in all, all of the Red Faction games have been pretty sub-par. It was fun when their destruction engine was new and innovative, played RF1 to death in multi-player and had a blast just tearing the level down, but now it's not that impressive anymore.
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Interinactive
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PostPosted: Fri, 29th Jul 2011 00:49    Post subject:
⁢⁢


Last edited by Interinactive on Tue, 5th Oct 2021 04:54; edited 1 time in total
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shadow_D




Posts: 718

PostPosted: Fri, 29th Jul 2011 01:39    Post subject:
Interinactive wrote:
shadow_D wrote:
It get bashed a lot for being linear, but people seem to forget that 1 and 2 also were linear shooters.


1 and 2 were amazing for their time. What else compared?

Why doesn't anyone expect games to evolve at the rate they used to when they so clearly can? 10 years ago did you picture a Red Faction game where you couldn't even make the same holes in walls, when at the time, 10 years previous to that, the best we had were 8/16 bit graphics?

Ridiculous. Lack of effort and trying to pump out cheap quick profits has been the games downfall. You could clearly see the effort that went into Guerilla, all they needed to do was improve on it by giving the player more to do.


Well, as much as I want games to evolve I never really saw RF as a game-serie that did. Fun games yes, but not much else. Sure Guerilla had some stuff going on, but I had quite small expectations over all for the serie. Maybe my small expectations makes me not hate Armageddon as much as some people here?
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JBeckman
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PostPosted: Tue, 2nd Aug 2011 17:01    Post subject:
http://se.gamersgate.com/DD-RFAPWDLC/red-faction-armageddon-path-to-war-dlc

Missed it since it wasn't on Steam but the first mission DLC is out.
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prudislav
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PostPosted: Wed, 3rd Aug 2011 12:55    Post subject:
noticed small update on steam
EDIT:
FILES(not sure if all of them):
Code:
http://www.mediafire.com/?cogga5utz6mlnzc

maybe some DLC compatibility stuff
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JBeckman
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PostPosted: Wed, 3rd Aug 2011 16:21    Post subject:
Yes the DLC above would not work without 1.01, it updated the exe files and patched several files for the actual DLC (That did not exist earlier.) so it's required. Smile

EDIT: But as far as I know the patch does little else, nothing announced on Steam for example but perhaps there's some few fixes and optimizations via the new exe files instead of further DLC support or engine changes for the new features in the DLC missions.
(Code for the two new weapons as a example.)
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prudislav
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Location: The land of beer and porn
PostPosted: Wed, 3rd Aug 2011 16:31    Post subject:
hope chinese guys can make DLC work. I am not going to buy this DLC Wink (just wanna try new stuff)


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JBeckman
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PostPosted: Wed, 3rd Aug 2011 16:50    Post subject:
It's above 1.4 GB or so now with DLC so I can't handle it for uploading just the data (Getting a better connection in a few months however which should resolve the situation.) just as with the two-three latest Shogun updates.
(I tried doing a complete pack yesterday and the file reached 1.7 GB compressed though it couldn't be compressed much further than already, those modified movie patch files take nearly 900 MB alone to name one of the things that causes this large file size.)
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