L.A. Noire
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Werelds
Special Little Man



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PostPosted: Fri, 24th Jun 2011 15:25    Post subject:
JBeckman wrote:
If it's about GTA IV and it's initial release then it would likely be the stability and performance problems, it was solved somewhat but the way they pushed the engine was a bit too much so it's still a very demanding game using a lot of CPU power and then GPU power plus it can also use a lot of VRAM depending on settings, overall I don't think the engine copes well with that amount of detail with how further they pushed some of those settings being many times over the console version, especially not on the hardware available back then. Smile

--stuff--

EDIT: Crysis had a similar problem on release though it's not exactly a good comparison, ArmA 2 also in the way these allow you to push the settings as you want but doing so will kill performance completely on most any PC.

EDIT: Ah right that announcement, forgot about it, likely a result of how GTA IV was received initially but I don't mean anything particular about that and it will likely be fine.
(Which is a unfortunate side effect of trying to take full advantage of both modern hardware and upcoming tech plus initially the game was a bit problematic even when scaled down.)

There's a big difference between Crysis and GTA 4. Crysis ran so shit for many people because it actually looked stunning - if you look at its resource usage, it actually uses two cores (granted, only 2, but still more than other games in the same period) and GPU completely.

GTA4 runs shit because it's a console engine. No but's or anything, that's the cold hard truth. Wanna know how you can tell? Compare its CPU usage to its GPU usage - even my 9800GTX never got beyond 30-40% GPU usage, yet it maxed out my E8400 completely on both cores.

Reason for that is because on consoles, a lot more is done on the CPUs than strictly necessary. That's why console ports also often run like crap, they simply don't offload enough to our GPUs.

Crysis came out 6 months before my 9800GTX did, GTA4 more than 6 months after. Yet it's Crysis that got 100% GPU usage, not GTA4. And if you look at GTA4 objectively, it really does not look that great; it doesn't have proper AA, shadows aren't particularly impressive. It uses a lot of VRAM because of the area it renders, not because of the detail; also the reason why a GPU upgrade has 0 effect for that game, whether you run it on an 8800 or a 580, if you don't upgrade your CPU along with it, nothing will change Smile
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inz




Posts: 11914

PostPosted: Fri, 24th Jun 2011 15:32    Post subject:
Had GTA 4 been a PC exclusive, of course it would've ran better, no question about it. But it's (especially with mods) quite a beautiful game as well, and let's face it - R* PC games (all the way back to GTA 3) have always had shit performance. Laughing
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JBeckman
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Location: Sweden
PostPosted: Fri, 24th Jun 2011 15:36    Post subject:
That's likely what I was trying to reach Werelds but I guess the comparison was too far off and the explanation isn't that good either actually so it got a bit messy but I covered some of it at least but not in a good way perhaps. Smile
(It's that stuff about how they over did it for the game engine and it's limitations, can't comment on the actual coding since I'm pretty limited in that area of expertise or knowledge directly.)

Your post explains it in better detail and also covers the CPU limitation the game runs into as a result likely from the way it's coded (X360 build having three dedicated cores, PS3 version having five or so I think it was and a extra for the machine itself which on the PC becomes a bit limiting with say two cores but they already do other stuff and it's just recently quads really broke trough and we've started moving towards hexa core for affordable prices.)

I have no idea about the inner workings of the engine but I think it's pretty convoluted or what the term is seeing how the files are laid out and the way the game accesses all these resources.
(Constant streaming and that stuff plus the CPU is already busy with pedestrians, cars and other scripts.)

Probably a bit inaccurate but RAGE (Rockstar Advanced Game Engine.) probably wasn't enough for what they did or maybe it's better to say it was ill suited to such purposes.
(Increasing view distance like 600% over the console version or how it was at max again, plus if the settings are comparable as earlier images pointed out all sorts of things were put to the limit of what the game engine could effectively do on normal hardware I guess one could say.)

EDIT: Hmm maybe I should rephrase that, game engine with more time and resources (Rewriting it for the PC platform basically.) would likely have worked out fine but the sort of port method they went with probably limited things a bit though they tried patching the worst flaws but it took a lot of time.


Last edited by JBeckman on Fri, 24th Jun 2011 15:40; edited 1 time in total
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LeoNatan
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Location: Ramat Gan, Israel 🇮🇱
PostPosted: Fri, 24th Jun 2011 15:39    Post subject:
inz wrote:
R* PC games (all the way back to GTA 3) have always had shit performance. Laughing

No. Only GTAIII was very badly optimized. Vice City, on the same hardware, ran very very well for its time, and so did San Andreas. They ran considerably better than III.
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garus
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PostPosted: Fri, 24th Jun 2011 15:41    Post subject:
snip


Last edited by garus on Tue, 27th Aug 2024 21:56; edited 1 time in total
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Fabs




Posts: 171

PostPosted: Fri, 24th Jun 2011 15:44    Post subject:
TBH I'd rather replay RDR on my PC than try out LA Noir Sad

So since RDR is quite older, does this news close the books on a possible RDR PC rls? Hope not Sad
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Fabs




Posts: 171

PostPosted: Fri, 24th Jun 2011 15:47    Post subject:
iNatan wrote:
No. Only GTAIII was very badly optimized. Vice City, on the same hardware, ran very very well for its time, and so did San Andreas. They ran considerably better than III.


They all had very high hardware requirements for the PC compared to the console hardware they ran on and compared to other PC games. They improved a bit after GTA 3, but I remember GTA SA running poorly compared to other demanding PC games of the time.
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Guy_Incognito




Posts: 3436

PostPosted: Fri, 24th Jun 2011 15:50    Post subject:
Werelds wrote:
"gta 4 is shit etc"

You are obviosly taliking about v1.0. Version 1.07 has proper shadows, runs way better than 1.0 and better utilizes the hardware. Yes, it's after seven patches, but still, they didn't release the game and told "fuck you, this is everything you'll get, ktnxbye", they fixed the game and it works very well now.
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Paintface




Posts: 6877

PostPosted: Fri, 24th Jun 2011 15:51    Post subject:
i dont know it is with you people and GTA4 being badly optimised, it only proves how they shouldnt allow scaling it to the point where you can render the whole city at max detail.
Would you rather have it restricted ala mafia 2 and pretend the engine is very well optimized?
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Ke1N




Posts: 2403
Location: Bulgaria
PostPosted: Fri, 24th Jun 2011 15:54    Post subject:
awesome news
very hyped, can't wait Smile
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LeoNatan
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Location: Ramat Gan, Israel 🇮🇱
PostPosted: Fri, 24th Jun 2011 16:06    Post subject:
Guy_Incognito wrote:
Werelds wrote:
"gta 4 is shit etc"

You are obviosly taliking about v1.0. Version 1.07 has proper shadows, runs way better than 1.0 and better utilizes the hardware. Yes, it's after seven patches, but still, they didn't release the game and told "fuck you, this is everything you'll get, ktnxbye", they fixed the game and it works very well now.

Proper shadows? Laughing
It has exactly the same "dotted" shadows and sprite effects to emulate "fading". That may work fine on blurry consoles from the couch, but it looks horrible on a PC at a high resolution.
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Werelds
Special Little Man



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Location: 0100111001001100
PostPosted: Fri, 24th Jun 2011 16:38    Post subject:
Guy_Incognito wrote:
Werelds wrote:
"gta 4 is shit etc"

You are obviosly taliking about v1.0. Version 1.07 has proper shadows, runs way better than 1.0 and better utilizes the hardware. Yes, it's after seven patches, but still, they didn't release the game and told "fuck you, this is everything you'll get, ktnxbye", they fixed the game and it works very well now.

I never said it was shit, I quite liked the game unlike many here, but the engine is shit, end of story.

EFLC did a lot for performance, yes (EFLC = 1.06, 1.07 followed that - so that's more than 18 months after the game's release), but shadows are still far from good and it still does not have proper AA nor does it fully utilise a GPU, so I stand by my point: It's a console engine with all the disadvantages that has on a PC. I might actually reinstall TBoGT and give that a go on my current system - I should be able to do 60 FPS just fine with this, but I'm betting it still won't.

I also wasn't discussing whether it runs well now, I was talking about release time.

Paintface wrote:
i dont know it is with you people and GTA4 being badly optimised, it only proves how they shouldnt allow scaling it to the point where you can render the whole city at max detail.
Would you rather have it restricted ala mafia 2 and pretend the engine is very well optimized?

Read my posts. Crysis renders the same distances, but looks better and runs with similar FPS, all because it uses all the hardware it can find rather than just your CPU.
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4treyu




Posts: 23141

PostPosted: Fri, 24th Jun 2011 20:49    Post subject:
human_steel wrote:

P.S. Black Mesa isn't coming out this year. Sad


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LuckyStrike




Posts: 1753
Location: Somewhere in the Portuguese Colonial Empire
PostPosted: Fri, 24th Jun 2011 22:33    Post subject:
LA Noire? Good news. Now port us Red dead and demon souls Twisted Evil


Epsilon wrote:
Meanwhile the people of that generation will call those guys relics, and not move with the times when everything is auto fucking.

EyePatchLives wrote:
Press X to tame beasts. YOU ARE DA BEASTMASTER!!!
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pikachupi




Posts: 4180

PostPosted: Sat, 25th Jun 2011 10:41    Post subject:
good new's indeed:)
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human_steel




Posts: 33269

PostPosted: Sat, 25th Jun 2011 17:44    Post subject:
How many sales has the game built up on the consoles so far? I think such a decision to port the game over to the PC is money-driven (as in 98% of the cases Laughing ). The preliminary expected sales didn't deliver as much as the publisher had previously wanted.
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Radicalus




Posts: 6422

PostPosted: Sat, 25th Jun 2011 17:47    Post subject:
human_steel wrote:
How many sales has the game built up on the consoles so far? I think such a decision to port the game over to the PC is money-driven (as in 98% of the cases Laughing ). The preliminary expected sales didn't deliver as much as the publisher had previously wanted.


Perhaps they realized, it wasn't CoD-like enough to sell the numbers they wanted on the console. So they turned to the platform of the master-intelligent race. PC.
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Neon
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PostPosted: Sat, 25th Jun 2011 17:48    Post subject:
It sold 4 million copies.
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consolitis
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PostPosted: Sat, 25th Jun 2011 17:48    Post subject:
human_steel wrote:
How many sales has the game built up on the consoles so far? I think such a decision to port the game over to the PC is money-driven (as in 98% of the cases Laughing ). The preliminary expected sales didn't deliver as much as the publisher had previously wanted.


Again: http://www.nfohump.com/forum/viewtopic.php?p=1545349#1545349

Quote:
If I am correct the decision for a PC version was made 3 months or so before the release of the game: http://www.nfohump.com/forum/viewtopic.php?p=1411706#1411706


TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"

~ WHAT THEY'RE TRYING TO SAY CAN ONLY BE SEEN ~

http://www.youtube.com/watch?v=CHTUOgYNRzY
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human_steel




Posts: 33269

PostPosted: Sat, 25th Jun 2011 17:49    Post subject:
Neon wrote:
It sold 4 million copies.

Damn solid performance for a new IP. Very Happy
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Radicalus




Posts: 6422

PostPosted: Sat, 25th Jun 2011 17:51    Post subject:
human_steel wrote:
Neon wrote:
It sold 4 million copies.

Damn solid performance for a new IP. Very Happy


Impressive numbers, indeed.
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consolitis
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Posts: 27318

PostPosted: Sat, 25th Jun 2011 17:52    Post subject:
human_steel wrote:
Neon wrote:
It sold 4 million copies.

Damn solid performance for a new IP. Very Happy


SHIPPED, not sold. But it has sold at least 2 million for sure.


TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"

~ WHAT THEY'RE TRYING TO SAY CAN ONLY BE SEEN ~

http://www.youtube.com/watch?v=CHTUOgYNRzY
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Hfric




Posts: 12017

PostPosted: Sat, 25th Jun 2011 17:53    Post subject:
human_steel wrote:
How many sales has the game built up on the consoles so far?
4 million sold copies in the US ONLY !!!! not counting Europe and Japan


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consolitis
VIP Member



Posts: 27318

PostPosted: Sat, 25th Jun 2011 17:54    Post subject:
Wrong.


TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"

~ WHAT THEY'RE TRYING TO SAY CAN ONLY BE SEEN ~

http://www.youtube.com/watch?v=CHTUOgYNRzY
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Sat, 25th Jun 2011 17:55    Post subject:
consolitis wrote:
Wrong.


This. To my knowledge, R* haven't even released sales figures yet, so any "number" is just a guess without any kind of evidence.
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human_steel




Posts: 33269

PostPosted: Sat, 25th Jun 2011 17:55    Post subject:
What's right then?
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human_steel




Posts: 33269

PostPosted: Sat, 25th Jun 2011 17:55    Post subject:
What's right then?
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consolitis
VIP Member



Posts: 27318

PostPosted: Sat, 25th Jun 2011 17:57    Post subject:
sabin1981 wrote:
consolitis wrote:
Wrong.


This. To my knowledge, R* haven't even released sales figures yet, so any "number" is just a guess without any kind of evidence.


They released numbers with the press release announcing the PC version: http://ir.take2games.com/phoenix.zhtml?c=86428&p=irol-newsArticle&ID=1578005&highlight=

Quote:
Since its release on May 17, L.A. Noire has shipped approximately 4 million units worldwide to date.


Note the underlined words: shipped not sold, and worldwide.


TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"

~ WHAT THEY'RE TRYING TO SAY CAN ONLY BE SEEN ~

http://www.youtube.com/watch?v=CHTUOgYNRzY
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Yuri




Posts: 11000

PostPosted: Sat, 25th Jun 2011 17:59    Post subject:
Why are we discussing the sales of a game on a piracy forum ARRRRRR Cool Face



1 and 2 are still amazing.
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consolitis
VIP Member



Posts: 27318

PostPosted: Sat, 25th Jun 2011 18:00    Post subject:
Someone has to buy the games for pirates to pirate them lol wut


TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"

~ WHAT THEY'RE TRYING TO SAY CAN ONLY BE SEEN ~

http://www.youtube.com/watch?v=CHTUOgYNRzY
Back to top
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