The Witcher 2: Assassins of Kings
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caccolo




Posts: 288

PostPosted: Mon, 20th Jun 2011 16:24    Post subject:
pillermann wrote:
beyond1 wrote:

I wouldn't say it's unfinished because

 Spoiler:
 

Yeah what he said. What did you ppl want to happen in chapter 3 to call it a satisfying ending?


Probably some gay sex with Letho Cool Face
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beyond1




Posts: 659

PostPosted: Mon, 20th Jun 2011 17:17    Post subject:
caccolo wrote:

Probably some gay sex with Letho Cool Face



Hurrr durrr I want to eat you Cool Face
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caccolo




Posts: 288

PostPosted: Mon, 20th Jun 2011 17:19    Post subject:
beyond1 wrote:
caccolo wrote:

Probably some gay sex with Letho Cool Face



Hurrr durrr I want to eat you Cool Face


...Letho did everything to gain some "special attention" from Geralt Wink
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beyond1




Posts: 659

PostPosted: Mon, 20th Jun 2011 17:27    Post subject:
caccolo wrote:
beyond1 wrote:
caccolo wrote:

Probably some gay sex with Letho Cool Face



Hurrr durrr I want to eat you Cool Face


...Letho did everything to gain some "special attention" from Geralt Wink


If only Bioware would buy the rights for The Witcher 2, then we'd have an awesome passionate gay sex scene dlc for that.
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caccolo




Posts: 288

PostPosted: Mon, 20th Jun 2011 17:37    Post subject:
beyond1 wrote:
caccolo wrote:
beyond1 wrote:



Hurrr durrr I want to eat you Cool Face


...Letho did everything to gain some "special attention" from Geralt Wink


If only Bioware would buy the rights for The Witcher 2, then we'd have an awesome passionate gay sex scene dlc for that.


Don't worry, it will already be included in the console version of the game... only if you preorder a year before release and subscribe to CDPR Facebook page
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DarkRohirrim




Posts: 9901
Location: The Void
PostPosted: Tue, 21st Jun 2011 02:27    Post subject:
http://www.gamebanshee.com/interviews/103561-the-witcher-2-assassins-of-kings.html

I don't think this was posted.

Quote:
GB: Studios often times find it necessary to cut features and content from a game in order to meet budget and time constraints. Is there anything you were forced to cut from The Witcher 2 that you would have preferred to flesh out if time and money weren't an issue?

Tomasz: It’s hard to answer hypothetically because time and money are always considerations. If they weren’t, no game would ever ship because there’s always room to improve, add and polish things. One possibility that comes to mind would have been to make the game even less linear.


Seriously Tomasz, why did you leave? Was it really the direction CDP is starting to take? Laughing


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chiv




Posts: 27530
Location: Behind You...
PostPosted: Tue, 21st Jun 2011 02:36    Post subject:
its pretty obvious that yes, that is the direction cdp is going... and if he didnt want to be a part of it, the guy is dangerously close to earning a bit of my respect...


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Mussolinka
Banned



Posts: 2782

PostPosted: Tue, 21st Jun 2011 02:47    Post subject:
Obvious? Witcher 2 was even less linear than the first one. There is being cynical, then there is being well, figure out the rest.


sabin1981 wrote:
Fuck you troll. Fuck you and your entire aids-infested family. Get cancer and die. Slowly.
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chiv




Posts: 27530
Location: Behind You...
PostPosted: Tue, 21st Jun 2011 03:18    Post subject:
felt smaller and more mainstreamed to me, like the translation from mass effect to mass effect2.. better combat, sure, but it felt so guided and the world was now so restrictive, all to make the game much simpler and 'less confusing'...


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W123




Posts: 2502
Location: USA
PostPosted: Tue, 21st Jun 2011 04:29    Post subject:
I didn't experience that. The first witcher was not an open world game by any means, and there was very minimal hand-holding in Witcher 2 IMO. Quest markers were very few and far between, as it should be in a game of this type.

I would say its more mainstream graphically, of course. A much different art style with a wider palette of colors and such to draw in more interest, which is welcome after the tiresome greys and browns and greens of the original. But they still did a great job of giving the game some pizzaz without making it look like an Oblivion fairy-talesque ripoff.

WItcher 1 had a bigger game world, sure, but that doesn't make it a better game. Do you have fond memories of traipsing back and forth between Vizima and the Swamps? I sure don't, and I played through that game 3 times.

Witcher 2, for my purposes, is one of the best games I've ever played.. up there with the original and such a welcome change from the standard Western "epic" RPGs we've grown accustomed to over the last decade.
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caccolo




Posts: 288

PostPosted: Tue, 21st Jun 2011 10:26    Post subject:
W123 wrote:
I didn't experience that. The first witcher was not an open world game by any means, and there was very minimal hand-holding in Witcher 2 IMO. Quest markers were very few and far between, as it should be in a game of this type.

I would say its more mainstream graphically, of course. A much different art style with a wider palette of colors and such to draw in more interest, which is welcome after the tiresome greys and browns and greens of the original. But they still did a great job of giving the game some pizzaz without making it look like an Oblivion fairy-talesque ripoff.

WItcher 1 had a bigger game world, sure, but that doesn't make it a better game. Do you have fond memories of traipsing back and forth between Vizima and the Swamps? I sure don't, and I played through that game 3 times.

Witcher 2, for my purposes, is one of the best games I've ever played.. up there with the original and such a welcome change from the standard Western "epic" RPGs we've grown accustomed to over the last decade.


+1
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blackeyedboy




Posts: 10107
Location: Transylvania
PostPosted: Tue, 21st Jun 2011 11:50    Post subject:
caccolo wrote:
W123 wrote:
I didn't experience that. The first witcher was not an open world game by any means, and there was very minimal hand-holding in Witcher 2 IMO. Quest markers were very few and far between, as it should be in a game of this type.

I would say its more mainstream graphically, of course. A much different art style with a wider palette of colors and such to draw in more interest, which is welcome after the tiresome greys and browns and greens of the original. But they still did a great job of giving the game some pizzaz without making it look like an Oblivion fairy-talesque ripoff.

WItcher 1 had a bigger game world, sure, but that doesn't make it a better game. Do you have fond memories of traipsing back and forth between Vizima and the Swamps? I sure don't, and I played through that game 3 times.

Witcher 2, for my purposes, is one of the best games I've ever played.. up there with the original and such a welcome change from the standard Western "epic" RPGs we've grown accustomed to over the last decade.


+1


+1

I never expected that "The Witcher" sequel to be even BETTER than it's predecessor. But, for me, this happened. And not only that: TW2 is in my TOP 5 videogames of all time.

And if CDP Red will release a functional toolkit/editor for the game (not the Djinni crap or wassitcalled that was the TW1 kit)... I might skip the balduresque nostalgia and even push higher TW2 in my list of preferences. Smile



EDIT

blackeyedboy-the-heathen wrote:
I might skip the balduresque nostalgia and even push higher TW2 in my list of preferences...


Naaaah, scratch that! That won't happen! Smug


You must preorder your party before venturing forth.™FOV CalculatorAre you mindful today?Women: Know Your Limits!
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Interinactive
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Posts: 29448

PostPosted: Tue, 21st Jun 2011 12:03    Post subject:
⁢⁢


Last edited by Interinactive on Tue, 5th Oct 2021 04:57; edited 1 time in total
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blackeyedboy




Posts: 10107
Location: Transylvania
PostPosted: Tue, 21st Jun 2011 12:18    Post subject:
I never said that a "comparaison" between the 2 should be placed here. In my top 5 games there's also Half-Life 2, so this info should be enough to clear it even more up.

Thus it's not about classifying RPG's, but about a certain game with it's overal qualities, no matter the genre, be it FPS, RTS, adventure etc.

EDIT

And concerning the combat in TW2, I find it better that the 1st, but only on paper. But in practice, a problem occurs: it becomes way too easy WAY TOO SOON.

See Gothic games. It sucked to be beaten up at start, but as you progress, it felt rewarding and most certainly NOT overpowered or broken to KICK EVERYONE'S ASS, later in the game. It was tweaked to make sense.

I also agree about the 3 different fighting styles. They should have kept them to add a bit of choice/complexity, making a bit of sense also. Even in RL you won't fight a fat enemy the way you fight a skinny agile enemy, that's for sure.


You must preorder your party before venturing forth.™FOV CalculatorAre you mindful today?Women: Know Your Limits!


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Interinactive
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Posts: 29448

PostPosted: Tue, 21st Jun 2011 12:26    Post subject:
⁢⁢


Last edited by Interinactive on Tue, 5th Oct 2021 04:57; edited 1 time in total
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blackeyedboy




Posts: 10107
Location: Transylvania
PostPosted: Tue, 21st Jun 2011 12:36    Post subject:
Come to think of it, I not only like, but I really love the combat system in the game.

It's all about having the liberty to dodge, parry and hit manually. It was bit too old-school-ish for me to see the floating text in TW1 (parry, dodge), when Geralt was standing still, yet the system decided that he just parry. Smile

Yea, proabaly the rolling around stuff it a bit too much and makes the fight kinda way too easy. Smile Maybe if the animation was a bit more thought-of, I'd choose jumping over opponents [TW1] or dodging sideways [Risen], perhaps the fighting would have been even more enjoyable.


You must preorder your party before venturing forth.™FOV CalculatorAre you mindful today?Women: Know Your Limits!
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madmax17




Posts: 19380
Location: Croatia
PostPosted: Tue, 21st Jun 2011 13:37    Post subject:
Wish it was less cramped especially in act3.
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Ashok0




Posts: 1733
Location: Ohio
PostPosted: Tue, 21st Jun 2011 14:21    Post subject:
Compared to the first game I dont think Witcher 2 was really all that "linear" or "restricive". It was just too dang short.
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DarkRohirrim




Posts: 9901
Location: The Void
PostPosted: Tue, 21st Jun 2011 17:17    Post subject:
The first game is better, period. Yes, I love this one too, but no, it's not better than the first game, maybe almost the same, but I think the first game is much more enjoyable. Also, the combat system in this game was there just to be there for me. I loved the combat system in the first game and I will always remember it as a great game for the combat system too, among everything else. What about the the second game you may ask? Not really, I will remember it as a proper sequel, a great game, but I don't find everything as memorable as it was in the first game.


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maul_inc




Posts: 2573
Location: Uranus
PostPosted: Tue, 21st Jun 2011 17:20    Post subject:
Ashok0 wrote:
Compared to the first game I dont think Witcher 2 was really all that "linear" or "restricive". It was just too dang short.


Haven't completed it yet. But CDPR should really consider doing an Old School Expansion (not a 10$ dlc) Smile


"Sometimes when you do things right, people are not sure you've done anything at all." -- God (Futurama)
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beyond1




Posts: 659

PostPosted: Tue, 21st Jun 2011 17:23    Post subject:
maul_inc wrote:

Haven't completed it yet. But CDPR should really consider doing an Old School Expansion (not a 10$ dlc) Smile


They said that they will never charge users for a dlc and the only thing they would charge them would be an expansion pack, which probably means they are planning to do one. Wink
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madmax17




Posts: 19380
Location: Croatia
PostPosted: Tue, 21st Jun 2011 19:27    Post subject:
What I miss from the first game is entering a room, chaining a few combos then bathed in the afterglory of blood and chopped heads on the table and under the closet Sad that was sooooo cool.
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madmax17




Posts: 19380
Location: Croatia
PostPosted: Tue, 21st Jun 2011 19:32    Post subject:
DarkRohirrim wrote:
The first game is better, period. Yes, I love this one too, but no, it's not better than the first game, maybe almost the same, but I think the first game is much more enjoyable. Also, the combat system in this game was there just to be there for me. I loved the combat system in the first game and I will always remember it as a great game for the combat system too, among everything else. What about the the second game you may ask? Not really, I will remember it as a proper sequel, a great game, but I don't find everything as memorable as it was in the first game.
Yes, it doesn't quite have the magic of the first game, I'll blame the consoles as usual they had to change some things in favor of them and it shows.
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cultor




Posts: 109

PostPosted: Tue, 21st Jun 2011 20:53    Post subject:
I have an issue with my game

I always have a bright spot on the screen in a certain direction. It's kinda like the sun in game, but it's not. It's always in the same direction, so if I turn my back to it, it's gone. I think it's an effect from the sun or something, but it shows everywhere, even in caves and such. Someone knows what it is? Running the latest ati driver (11.6)
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JBeckman
VIP Member



Posts: 34981
Location: Sweden
PostPosted: Tue, 21st Jun 2011 21:18    Post subject:
ATI driver bug, use the latest CAP install (reboot necessary. - http://www.rage3d.com/cap/ technically fixed in 11.5 CAP5 but use the latest version if possible.)

It'll be fixed in the next driver release (It's fixed in the updated 11.6 RC1 beta, possibly a hotfix driver will be out shortly since that is not a 11.7 beta branch build.)
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maul_inc




Posts: 2573
Location: Uranus
PostPosted: Wed, 22nd Jun 2011 09:56    Post subject:
http://www.geforce.com/#/Optimize/Guides/witcher-2-tweak-guide Smile


Question. No matter how much I tweak every setting including the shadow settings that doesn't change properly when changed from the laucnher, I can never manage to increase distance of shadow pop in. I can always see shadows getting drawn on buildings and terrain as I approach.

Beginning to think that this is unfixable, but who knows...


"Sometimes when you do things right, people are not sure you've done anything at all." -- God (Futurama)


Last edited by maul_inc on Wed, 22nd Jun 2011 10:47; edited 1 time in total
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blackeyedboy




Posts: 10107
Location: Transylvania
PostPosted: Wed, 22nd Jun 2011 10:44    Post subject:
maul_inc wrote:
http://www.geforce.com/#/Optimize/Guides/witcher-2-tweak-guide Smile


As usual, an interesting read. Still waiting for the nVidia driver containing the promised optimization for the game, btw.
_______

But there's a slight problem with the shadow setting in the tweak guide:

THERE IS actually an impact that's quite noticeable when playing with the shadow settings in game. And it's most visible in Flotsam's forest. On max setting the foliage and objects that cast shadows increases dramatically, thus the FPS drop is also more than noticeable. It's easy to test it and I have no clue why the shadow comparison screens were taken on such an inappropriate setting (only ONE shadow casting in the scene).


You must preorder your party before venturing forth.™FOV CalculatorAre you mindful today?Women: Know Your Limits!
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fable2




Posts: 6054

PostPosted: Wed, 22nd Jun 2011 14:53    Post subject:
is it possible in anyway to run this with 512mb Video Ram without using texture downscaling

i have to use it or i get massive stutter
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xExtreme




Posts: 5811
Location: 43 6C 75 6A 2D 4E 61 70 6F 63 61
PostPosted: Wed, 22nd Jun 2011 16:33    Post subject:
Any of you seen the damn comet? Looks like I fucking miss it in my last playthrough :<
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rakork




Posts: 49

PostPosted: Fri, 24th Jun 2011 19:41    Post subject:
Im at the part of the succubus quest where i have to sing... after the first 2 options in the song whatever i choose only 2 fail options appear... what am i doing wrong?
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