Deus Ex: Human Revolution
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Gitaroo




Posts: 37

PostPosted: Sat, 4th Jun 2011 06:58    Post subject:
default DX9 AA is Edge AA, basically a blur filter they use on consoles. FXAA is developed by nVidia researcher, not sure if its support by ATi card. Its a improved version of MLAA that works with sub pixel level objects and geometry.
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Krest




Posts: 1961

PostPosted: Sat, 4th Jun 2011 07:07    Post subject:
Is everyone else getting shitty and floaty mouse movement once you get to the roof? Up to this point (through tutorial and the building level) it was perfect, but then on freeing the hostages mission, it suddenly became shit.


Sig too big. -Nothing is too big for Fedor. Expect a nasty armbar.
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consolitis
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Posts: 27318

PostPosted: Sat, 4th Jun 2011 07:21    Post subject:
The default (dx9) AA is called EdgeAA and honestly I'm not even sure it works at all.
The advanced (dx11) AA is called FXAA and it's definitely working.

But according to their PR, one of the DX11 features of the game is MLAA.

So that FXAA DX11 option should read MLAA..

Also one of the reasons the coder of FXAA created it, is because he was looking to write a decent shader based algorithm that runs on all dx9+ hardware.

So if FXAA is written to run in dx9 (and Crysis 2, DNF, Conan prove it), making the FXAA option DX11 only in the launcher doesn't make any sense.

On the other hand we know MLAA is DX11 only (implemented via DirectCompute) so it does makes perfect sense for it to be absent when running in DX9.

I conclude that they were either in the process of moving from FXAA to MLAA or from MLAA to FXAA or replacing EdgeAA with FXAA and what's written in the launcher is not accurate.

As for the availability of FXAA, nvidia have not patented it or anything, anyone can use it.

Same for MLAA actually that was something intel came up with and soon enough it spread to PS3, but AMD has a ready implementation of it for DX11 GPUs.


TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"

~ WHAT THEY'RE TRYING TO SAY CAN ONLY BE SEEN ~

http://www.youtube.com/watch?v=CHTUOgYNRzY
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timechange01
VIP Member



Posts: 6650

PostPosted: Sat, 4th Jun 2011 07:23    Post subject:
I just realized why my game was stuttering. I forgot that I was running my CPU at stock speed (2.8Ghz) for a few days. I forgot I had it at this speed due to school work and finals. I just clocked it back up to 4.4Ghz and no stuttering at all in DX11 mode

So for those of you getting stuttering, try OCing your CPU a bit. It worked for me



ASUS Maximus XII Formula | Core i9 10900k @ 5.2Ghz | 32GB G.Skill DDR4 4200Mhz | EVGA RTX 3080 Ti FTW3 Ultra Hydro Copper | ASUS ROG PG35VQ
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consolitis
VIP Member



Posts: 27318

PostPosted: Sat, 4th Jun 2011 07:25    Post subject:
timechange01 wrote:
2.8Ghz
to 4.4Ghz
try OCing your CPU a bit


Just a liiitle bit Laughing


TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"

~ WHAT THEY'RE TRYING TO SAY CAN ONLY BE SEEN ~

http://www.youtube.com/watch?v=CHTUOgYNRzY
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u4313190




Posts: 36

PostPosted: Sat, 4th Jun 2011 11:04    Post subject:
consolitis wrote:
The default (dx9) AA is called EdgeAA and honestly I'm not even sure it works at all.
The advanced (dx11) AA is called FXAA and it's definitely working.

But according to their PR, one of the DX11 features of the game is MLAA.

So that FXAA DX11 option should read MLAA..

Also one of the reasons the coder of FXAA created it, is because he was looking to write a decent shader based algorithm that runs on all dx9+ hardware.

So if FXAA is written to run in dx9 (and Crysis 2, DNF, Conan prove it), making the FXAA option DX11 only in the launcher doesn't make any sense.

On the other hand we know MLAA is DX11 only (implemented via DirectCompute) so it does makes perfect sense for it to be absent when running in DX9.

I conclude that they were either in the process of moving from FXAA to MLAA or from MLAA to FXAA or replacing EdgeAA with FXAA and what's written in the launcher is not accurate.

As for the availability of FXAA, nvidia have not patented it or anything, anyone can use it.

Same for MLAA actually that was something intel came up with and soon enough it spread to PS3, but AMD has a ready implementation of it for DX11 GPUs.


I would be glad if the final version they make DX9 can use FXAA or the other than a blurry EdgeAA method. Sad
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accel




Posts: 19

PostPosted: Sat, 4th Jun 2011 11:22    Post subject:
playing it on an old P4 at 800x600 and ~20 fps , not a bad port indeed Very Happy
EdgeAA works but nothing spectacular, turned it off for more fps
and I thought there wouldn't be a game to buy a new pc for...
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ixigia
[Moderator] Consigliere



Posts: 65085
Location: Italy
PostPosted: Sat, 4th Jun 2011 13:40    Post subject:
consolitis wrote:
timechange01 wrote:
2.8Ghz
to 4.4Ghz
try OCing your CPU a bit


Just a liiitle bit Laughing


You probably missed all the TC's experiments® with extreme cooling&overclocking, some of them were absolutely brilliant Very Happy
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human_steel




Posts: 33269

PostPosted: Sat, 4th Jun 2011 13:44    Post subject:
consolitis wrote:
timechange01 wrote:
2.8Ghz
to 4.4Ghz
try OCing your CPU a bit


Just a liiitle bit Laughing

I wonder what he'll mean if he suggests overclocking the CPU to its full maximum. Laughing
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tonizito
VIP Member



Posts: 51421
Location: Portugal, the shithole of Europe.
PostPosted: Sat, 4th Jun 2011 13:46    Post subject:
ixigia wrote:
consolitis wrote:
timechange01 wrote:
2.8Ghz
to 4.4Ghz
try OCing your CPU a bit


Just a liiitle bit Laughing


You probably missed all the TC's experiments® with extreme cooling&overclocking, some of them were absolutely brilliant Very Happy
Laughing

 Spoiler:
 


boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
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raven_g20




Posts: 1282
Location: Greece
PostPosted: Sat, 4th Jun 2011 14:09    Post subject:
how much of the game is the beta? cuz it took me a loooong time to finish it..did it very stealthy though:)


Rig: i7-5820k, MSI X99 Plus, Corsair 16GB DDR4:3000, Inno3d GTX 1080, Samsung 850 Pro 512GB, Corsair 850i PSU, AOC G2460PG.
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Sat, 4th Jun 2011 14:13    Post subject:
Journalists are guesstimating around 25-30%
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Radicalus




Posts: 6422

PostPosted: Sat, 4th Jun 2011 14:25    Post subject:
Ok, so it seems my stuttering (mouse jagginess) problems are CPU bound - no matter how high I OC it, there's still only what seems like one thread, and that is at 100% on a single core, rest are just chilling. Hmm...
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Radicalus




Posts: 6422

PostPosted: Sat, 4th Jun 2011 14:31    Post subject:
Ok, so if I disable core 0 in affinity, once the game menu has loaded, the game is smoother by a little, but mouse is still not as responsive as a PC game's mouse control should be. Sadly, I pretty much know this won't change come release - it never does. Once you emulate mouse, the delay remains.
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raven_g20




Posts: 1282
Location: Greece
PostPosted: Sat, 4th Jun 2011 14:53    Post subject:
sabin1981 wrote:
Journalists are guesstimating around 25-30%


damn...hoped it would be bigger...at least its bigger that witcher...
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Roger_Young




Posts: 1408
Location: Portugal
PostPosted: Sat, 4th Jun 2011 15:00    Post subject:
consolitis wrote:
timechange01 wrote:
2.8Ghz
to 4.4Ghz
try OCing your CPU a bit


Just a liiitle bit Laughing

With the Sandy Bridge it's not as hard as it was, but with a Bloomfield 4.4 is really extreme.
Those experiments must have been really brilliant. Laughing
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Interinactive
VIP Member



Posts: 29461

PostPosted: Sat, 4th Jun 2011 15:04    Post subject:
⁢⁢


Last edited by Interinactive on Tue, 5th Oct 2021 04:59; edited 1 time in total
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Mussolinka
Banned



Posts: 2782

PostPosted: Sat, 4th Jun 2011 15:05    Post subject:
You're also assuming it's indeed 30%.


sabin1981 wrote:
Fuck you troll. Fuck you and your entire aids-infested family. Get cancer and die. Slowly.
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Sat, 4th Jun 2011 15:06    Post subject:
I think ardent gamers should get around 45-50hrs out of it, which isn't too shabby given the average length of most games these days. Still, no matter how long it is... it won't feel like enough Laughing
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BKarza




Posts: 536
Location: /lazurus mode 1
PostPosted: Sat, 4th Jun 2011 15:19    Post subject:
consolitis wrote:
timechange01 wrote:
2.8Ghz
to 4.4Ghz
try OCing your CPU a bit


Just a liiitle bit Laughing

I lol'd

@Timechange just looked through your WC Build post. Nice, very nice. So when you actually do Change Time tell John Titor I said, "Hi."
Wink


Nui wrote:
Because digital shipping takes time. Think of all the digital boats and their digital captains.
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Werelds
Special Little Man



Posts: 15098
Location: 0100111001001100
PostPosted: Sat, 4th Jun 2011 15:25    Post subject:
Well, it tipped me over. It's not Deus Ex 1, but it's still way better than anything similar that comes out these days. If they fix the issues it has in this build, the game's worth it for me. The graphics I don't really give a shit about; most of the textures suck balls, and besides that it's not particularly imaginative (not to mention overly bright and "plasticy", even with PP off), but they did pay a lot of attention to detail in all other aspects. Little things like the Nigerian scam email, or even the typical fucked up spelling by the general native English speaking person being there in private emails between people (difference between "they're", "their" and "there" for example Razz).

I'm still not quite there on the gameplay front either as far as this matching the original; while I don't mind the shooting being more shooter friendly, the augmentations still seem unbalanced, and I don't think these will change much from hereon.

They do need to fix the PC side of things though. Do mouse input properly, allow proper binding of all buttons and actions (my mouse's buttons don't work besides left/middle/right).

Still, beats the shit out of Derp Effect or Alpha Protocol for example, which are probably the closest we've had recently. Plenty of content, a much better conversation system, more interesting hacking minigame than AP for example. It's no secret that I really dislike Derp Effect and that I think AP was a missed opportunity, but I can still see why people liked them. Even in its current state it's better than those 2, especially since both of them suffered from fucked up mouse input as well until you went into the config files.

Damn, means I might actually spend more money on AAA titles this year than I did on indie games last year! Almost anyway Sad
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PumpAction
[Schmadmin]



Posts: 26759

PostPosted: Sat, 4th Jun 2011 15:53    Post subject:
I grabbed this just now and well... it's not bad Smile Not Deus Ex 1 material but I'm still at the beginning. The small things make this game really nice Very Happy


=> NFOrce GIF plugin <= - Ryzen 3800X, 16GB DDR4-3200, Sapphire 5700XT Pulse
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BKarza




Posts: 536
Location: /lazurus mode 1
PostPosted: Sat, 4th Jun 2011 15:59    Post subject:
I think for me it's the soundtrack. I just feel like I am back playing Unreal. Not talking any tournies here. Unreal. I do not know how many times I watched the castle fly-over when the bug had bit me to make my computer better. I beleive unreal put me where i am today as a robotics engineer because I wanted the damn thing to run so well. Tweak, Tweak Tweak!

Getting off topic. The music is old school, in a nice way, though.


Nui wrote:
Because digital shipping takes time. Think of all the digital boats and their digital captains.
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goukii
Banned



Posts: 85

PostPosted: Sat, 4th Jun 2011 16:35    Post subject:
Finished it with exploring everything/doing all the sidemissions and i gotta say its pretty awesome, its not deux ex 1 yet, and it wont probably get there even with the rest of the content, but its a worthy successor. I hope this version is about 15-20% of the final game.

I really hope they fix some of the comical dialogues, weird looking faces and a few hud elements.
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goukii
Banned



Posts: 85

PostPosted: Sat, 4th Jun 2011 16:35    Post subject:
edit.: the fuck, i only posted once
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D34Dite




Posts: 1726
Location: Norn Iron, UK
PostPosted: Sat, 4th Jun 2011 17:19    Post subject:
replaying the first mission as i cannot for the life of my find the path to save hostages.. any help appreciated


when there is no more room in hell, the D34D will walk the earth
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JBeckman
VIP Member



Posts: 34994
Location: Sweden
PostPosted: Sat, 4th Jun 2011 17:21    Post subject:
 Spoiler:
 
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Radicalus




Posts: 6422

PostPosted: Sat, 4th Jun 2011 17:22    Post subject:
as far as story and themes go, I think this is DX1 level. My only, and really only gripe is the mouse controls, makes it impossible to shoot well and fast. Why is that bad you ask? Because RPGs are about choice, and choice to play it like a confrontational moron is such a choice.

Also, I find takedowns too easy. Sometimes, I take someone down, while a mate is looking partway his direction, and is like 3 meters away. Stealth should be harder.

Oh, and if I want to stealth KILL, then it's easy, just stay in cover, use that silencer, and pew pew headshot wins.
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heckknow




Posts: 541

PostPosted: Sat, 4th Jun 2011 17:39    Post subject:
awesome, awesome game so far! i thought it was just for one level. boy was i pleasantly wrong! with each level load, i get extremely worried that it would end but end does not come. Very Happy

i've already played over 10h mostly soaking in the environment, doing a ton of exploration, and non-lethal kills via stealthy. i just don't want it to end. i'm just now exploring the city. Wink

for some reason, some of the aug reminds me of batman's detective mode minus the bones. Smile i also love the 'emotion' game with the dialog system. Wink

dx11, perfect xb360 pad support, and 2560x1600 brings the whole package together abit in preview form. if the preview form is this good, i can't wait for the final. Very Happy


Last edited by heckknow on Sat, 4th Jun 2011 17:41; edited 1 time in total
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Mister_s




Posts: 19863

PostPosted: Sat, 4th Jun 2011 17:41    Post subject:
Maybe it's because I don't think Deus Ex was the epitome of gaming (no shooter based game will be that for me) or because I don't remember the game as well as most people here, but this game seems to be better. Yes it has its quirks (aka "new design"), but I enjoy it. Unless it turns to shit after the five hours I played (I won't go further), it's awesome. There are some shit parts as I said, but the original Deus Ex (or any game for that matter) was far from perfect.
I do hate the cinematic takedown bullshit as much as I hated them in Witcher 2 though. It ruins immersion and stops being "awesome" when you've seen it twice. I wonder what kind of prick believes this shit remains interesting throughout an entire game. It'd be fine if it was purely optional, but it's very useful in some situations. Some design choices in games really have no logic these days, I will never understand.

As far as graphics goes, looked aight on DX11 with everything on highest. Character models need work obviously, but I'm sure that can be done. If this is how the game looks and plays three!! months before release, it can't be anything but great with all that polish time.
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