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Posted: Sat, 28th May 2011 16:22 Post subject: ahh |
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i dont get why in the prologue they make the tutorial fonts that shows up so small with no way to even pause the game to read those damn fonts:)
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Posted: Sat, 28th May 2011 16:34 Post subject: |
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guys help me please.
i got skidrow release.instaled the game without coping anything.clean installation.
then i instaled patcher.exe
when i start the game all the options in launcher are in russian and theris no text in game at all.
what the fuck?
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Posted: Sat, 28th May 2011 16:36 Post subject: |
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A few questions about Chapter 2, Roche's path. It's just about some doors.
Spoiler: | How do you unlock the doors that are in the mountain, around the area where you go towards the hut on the coast, where Little Sisters or w/e quest is? And what about the doors around the quarry near Vergen? |
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Posted: Sat, 28th May 2011 16:45 Post subject: |
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H4wkeye wrote: | A few questions about Chapter 2, Roche's path. It's just about some doors.
Spoiler: | How do you unlock the doors that are in the mountain, around the area where you go towards the hut on the coast, where Little Sisters or w/e quest is? And what about the doors around the quarry near Vergen? |
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I think both are quest related...
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chiv
Posts: 27530
Location: Behind You...
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Posted: Sat, 28th May 2011 16:55 Post subject: |
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i think im coming up to the end of chapter 2.
does anyone else think the game feels smaller than the first game? i dont know if the exploration areas are physically larger or not, it just FEELS like theyre smaller, feels like im doing less exploring.. its just not the expansive open game i was kinda hoping for - like everythings been compressed 'for my convenience'.... a couple of big 'arenas' stitched together, instead of a region to explore.
i guess id liken it to me2... its more focused, definately (and im not saying thats a BAD thing) - but it comes at the price of feeling huge and expansive - did anyone else feel the same way?
also, the inventory system really is a piece of shit. we all know its bad, but its REALLY starting to annoy me now.. aggressively small carry weight, rubbish sorting system, pointless junk drops... how can they design something so frustrating and silly... surely cdp have played this game endlessly - were they never once bothered by any part of their inventory system? ugh... not wanting to 'cheat', atleast on my first playthrough, is the only thing stopping me from hunting down that weight-limit removal mod or whatever it is.

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Posted: Sat, 28th May 2011 17:06 Post subject: |
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Last edited by Interinactive on Tue, 5th Oct 2021 05:00; edited 1 time in total
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Posted: Sat, 28th May 2011 17:09 Post subject: |
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Interinactive wrote: | I'm guessing the troll quest is bugged, Spoiler: | when I try to play dice with Sendler, he doesn't offer me the head.
Do I need it to complete the quest without killing the troll? Fucking thing. |
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Nah, can complete the quest without it. You miss out on some rewards though, I think.
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Posted: Sat, 28th May 2011 17:12 Post subject: |
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Interinactive wrote: | I'm guessing the troll quest is bugged, Spoiler: | when I try to play dice with Sendler, he doesn't offer me the head.
Do I need it to complete the quest without killing the troll? Fucking thing. |
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http://www.gog.com/en/forum/the_witcher_2/troll_head_bug/post8
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Posted: Sat, 28th May 2011 17:16 Post subject: |
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chiv wrote: | i think im coming up to the end of chapter 2.
does anyone else think the game feels smaller than the first game? i dont know if the exploration areas are physically larger or not, it just FEELS like theyre smaller, feels like im doing less exploring.. its just not the expansive open game i was kinda hoping for - like everythings been compressed 'for my convenience'.... a couple of big 'arenas' stitched together, instead of a region to explore.
i guess id liken it to me2... its more focused, definately (and im not saying thats a BAD thing) - but it comes at the price of feeling huge and expansive - did anyone else feel the same way?
also, the inventory system really is a piece of shit. we all know its bad, but its REALLY starting to annoy me now.. aggressively small carry weight, rubbish sorting system, pointless junk drops... how can they design something so frustrating and silly... surely cdp have played this game endlessly - were they never once bothered by any part of their inventory system? ugh... not wanting to 'cheat', atleast on my first playthrough, is the only thing stopping me from hunting down that weight-limit removal mod or whatever it is. |
I still love the game but
i have to agree, some absolutely retarded design choices
another is the totally fucking useless map/minimap i have spent hours wandering around looking for this house or that house because there is nothing on the map that would indicate it
and ya TW1 felt "bigger" as a world
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Posted: Sat, 28th May 2011 17:20 Post subject: |
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A mod to increase the weight capacity is a must imo, I can't imagine playing the game if I constantly had to sift through the junk to drop/sell items. It's not even sorted alphabetically so gl finding something specific. At least they have filters that make it somewhat bearable.
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Posted: Sat, 28th May 2011 17:21 Post subject: |
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Gamestopping crash
Spoiler: | After speaking to Henselt in order to start the ritual for lifting the curse, the game loads for 2 seconds, then CTD without any error messages. The game ran flawlessly until now. |
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Posted: Sat, 28th May 2011 17:25 Post subject: |
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chiv wrote: | i think im coming up to the end of chapter 2.
does anyone else think the game feels smaller than the first game? i dont know if the exploration areas are physically larger or not, it just FEELS like theyre smaller, feels like im doing less exploring.. its just not the expansive open game i was kinda hoping for - like everythings been compressed 'for my convenience'.... a couple of big 'arenas' stitched together, instead of a region to explore.
i guess id liken it to me2... its more focused, definately (and im not saying thats a BAD thing) - but it comes at the price of feeling huge and expansive - did anyone else feel the same way?
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I think the problem is the length itself. In the first game you had Outskirts of Vizima, Vizima itself and the swamp, Lakeside and Old Vizima. Basically each chapter had a new location about the size of Flotsam and it's surroundings... I remember starting Act 5 thinking when this will end... So yeah, there's enought time for the story to fully develop and conclude.
In the second one it's just bad pacing that makes you feel a bit empty at the end. Act 3 is waaay to short and isn't really as exciting as the previous 2. They should have made Act 3 as long as the first one, maybe doing quests for the different factions in the city...
Spoiler: | I also dislike the fact Letho basically tells you what you didn't know... It takes 2 chapters of story development only to have a guy tell you what's going on... |
I liked the first one better, since i usually play RPG's for story.
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Posted: Sat, 28th May 2011 17:27 Post subject: |
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BloodySpy wrote: | Gamestopping crash
Spoiler: | After speaking to Henselt in order to start the ritual for lifting the curse, the game loads for 2 seconds, then CTD without any error messages. The game ran flawlessly until now. |
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Had the same problem, just reloaded an earlier save. Worked fine
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Posted: Sat, 28th May 2011 18:04 Post subject: |
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I installed the 1.1 patch fine, but upon starting the game the gfx are "ultra-widescreen". Didn't have a problem before the patch, playing at 1680x1050???
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LuckyStrike
Posts: 1753
Location: Somewhere in the Portuguese Colonial Empire
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Posted: Sat, 28th May 2011 18:49 Post subject: |
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CooperS wrote: | I installed the 1.1 patch fine, but upon starting the game the gfx are "ultra-widescreen". Didn't have a problem before the patch, playing at 1680x1050??? |
Im playing in that rez too. It will be add in the next patch. I intalled the patch too, and seems the nights are too bright besides i got some particles that now are completely white! like this: Was the patch worth it? huummm...
http://filesmelt.com/dl/witcher2_2011_05_28_17_14_40_078.jpg
Epsilon wrote: | Meanwhile the people of that generation will call those guys relics, and not move with the times when everything is auto fucking. |
EyePatchLives wrote: | Press X to tame beasts. YOU ARE DA BEASTMASTER!!! |
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VonMises
Posts: 293
Location: Österreich
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Posted: Sat, 28th May 2011 19:03 Post subject: |
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Posted: Sat, 28th May 2011 19:09 Post subject: |
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I think Obama doesn't deserve such a precious gift, I mean, what does a full of hot air politician do with something awesome? Probably not get it, is what ...
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xExtreme
Posts: 5811
Location: 43 6C 75 6A 2D 4E 61 70 6F 63 61
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ClaudeFTW
Posts: 5074
Location: Bucharest, Romania
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Posted: Sat, 28th May 2011 19:20 Post subject: |
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Did the stupid move of checking The Witcher 2 Gamespot boards.
Now I want to punch an orphaned baby and drink it's tears BECAUSE I CAN'T PUNCH THE INTERNET.
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Posted: Sat, 28th May 2011 19:21 Post subject: |
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Posted: Sat, 28th May 2011 19:40 Post subject: |
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xExtreme wrote: | Any idea how to reach that power place?
Spoiler: | |
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Spoiler: | go back towards the lake there a hill there then u could jump off it and shit |
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Posted: Sat, 28th May 2011 19:43 Post subject: |
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ClaudeFTW wrote: | Did the stupid move of checking The Witcher 2 Gamespot boards.
Now I want to punch an orphaned baby and drink it's tears BECAUSE I CAN'T PUNCH THE INTERNET. |
Now I feel tempted.
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Posted: Sat, 28th May 2011 21:17 Post subject: |
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Soon, the U.S. president will play in the second Witcher During his visit to Poland, Prime Minister Tusk has received from the Collector's edition of the game
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Hierofan
Banned
Posts: 3807
Location: Internets
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Posted: Sat, 28th May 2011 21:33 Post subject: |
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This should boost sales, if he mentions the game positively sales will skyrocket
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Posted: Sat, 28th May 2011 21:49 Post subject: |
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Posted: Sat, 28th May 2011 21:49 Post subject: |
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"Every American citizen should buy Witcher 2, it will teach you to protect yourself from Al Qaeda and other foreign enemies." - President Obama
Witcher 2 sells millions.
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Posted: Sat, 28th May 2011 22:18 Post subject: |
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Guess I'm going to have to buy books about Al Qaeda so I can harvest ingredients from their corpses.
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Posted: Sat, 28th May 2011 22:47 Post subject: |
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chiv wrote: | i think im coming up to the end of chapter 2.
does anyone else think the game feels smaller than the first game? i dont know if the exploration areas are physically larger or not, it just FEELS like theyre smaller, feels like im doing less exploring.. its just not the expansive open game i was kinda hoping for - like everythings been compressed 'for my convenience'.... a couple of big 'arenas' stitched together, instead of a region to explore.
i guess id liken it to me2... its more focused, definately (and im not saying thats a BAD thing) - but it comes at the price of feeling huge and expansive - did anyone else feel the same way?
also, the inventory system really is a piece of shit. we all know its bad, but its REALLY starting to annoy me now.. aggressively small carry weight, rubbish sorting system, pointless junk drops... how can they design something so frustrating and silly... surely cdp have played this game endlessly - were they never once bothered by any part of their inventory system? ugh... not wanting to 'cheat', atleast on my first playthrough, is the only thing stopping me from hunting down that weight-limit removal mod or whatever it is. |
Don't, please, just don't ever mention me2 and w2 in the same sentence - makes me cry. One is the best RPG of recent times, the other is a dumbed down piece of shit TPS. To call ME2 focused is an understatement, ME2 is a corridor shooter, w2 is way more open.
Now, funny thing about chapter 2 is, if you chose a different ending for chapter 1, you have a completely different chapter 2. So the game has more breadth than depth. That's a good thing, as choices have real consequence.
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Posted: Sat, 28th May 2011 23:06 Post subject: |
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Any word on a proper SLI profile or update coming soon?
ASUS Maximus XII Formula | Core i9 10900k @ 5.2Ghz | 32GB G.Skill DDR4 4200Mhz | EVGA RTX 3080 Ti FTW3 Ultra Hydro Copper | ASUS ROG PG35VQ
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