Portal 2
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suxrip
Banned



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PostPosted: Wed, 27th Apr 2011 19:41    Post subject:
Quote:
Failed again. SDK is free for all.


through steam. everything valve and source engine run with steam only


Last edited by suxrip on Wed, 27th Apr 2011 19:42; edited 1 time in total
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ixigia
[Moderator] Consigliere



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Location: Italy
PostPosted: Wed, 27th Apr 2011 19:41    Post subject:
garus edit the post (quoting boundle will cause a ban) Wink
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garus
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PostPosted: Wed, 27th Apr 2011 19:43    Post subject:
snip


Last edited by garus on Tue, 27th Aug 2024 21:50; edited 1 time in total
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suxrip
Banned



Posts: 7

PostPosted: Wed, 27th Apr 2011 19:50    Post subject:
anyway the SDK it will be available soon on the russian forum of "servers nothing cracked"

 Spoiler:
 
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consolitis
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PostPosted: Wed, 27th Apr 2011 22:42    Post subject:
http://www.metro.co.uk/tech/games/861736-portal-2-beats-mortal-kombat-to-number-one-spot-in-games-charts

UK sales up to April 23:
#1 multiplatform & on individual platforms title, beating Mortal Kombat 2011!! (they were released on the very same day)

54% Xbox 360
35% PS3
10% PC

(Yeah I know that if you add them, the sum is 99%, weird Razz )

Now bear in mind that a lot of PC/PS3 gamers might have preferred to buy the PS3 version since they would get the PC one for free. Also do not forget these are retail figures, and Portal 2, made by the very owners of Steam, must have sold most of its copies through it instead of retail.

However, if you have pirated the title and enjoyed it, you might want to consider buying it in the future, because if eventually the PC version of their games doesn't lead in sales, why should it be the lead in development or receive special attention?


TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"

~ WHAT THEY'RE TRYING TO SAY CAN ONLY BE SEEN ~

http://www.youtube.com/watch?v=CHTUOgYNRzY


Last edited by consolitis on Wed, 27th Apr 2011 22:53; edited 2 times in total
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noflip




Posts: 765
Location: Sofia, BG
PostPosted: Wed, 27th Apr 2011 22:52    Post subject:
there is a coop launcher in one bulgarian torrent site
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fable2




Posts: 6057

PostPosted: Wed, 27th Apr 2011 22:56    Post subject:
those are UK sales ...........UK always had a Console orientation (Xbox mainly)

Europe on the other hand is more balanced
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consolitis
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PostPosted: Wed, 27th Apr 2011 23:02    Post subject:
fable2 wrote:
those are UK sales ...........UK always had a Console orientation (Xbox mainly)

Europe on the other hand is more balanced


Of course, also from the PC Steam copies 100% of the price you pay becomes their profit, while from console retail their profit must be significantly less per unit sold (especially since EA has to be paid as well).

However, Valve is not going to say "oh, these are UK (or US) sales, they do not count Cool Face "

I imagine UK is a big market, worth taking into consideration for them.


TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"

~ WHAT THEY'RE TRYING TO SAY CAN ONLY BE SEEN ~

http://www.youtube.com/watch?v=CHTUOgYNRzY
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PumpAction
[Schmadmin]



Posts: 26759

PostPosted: Wed, 27th Apr 2011 23:04    Post subject:
without the steam numbers the 10% of the PC are irrelevant


=> NFOrce GIF plugin <= - Ryzen 3800X, 16GB DDR4-3200, Sapphire 5700XT Pulse
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fable2




Posts: 6057

PostPosted: Wed, 27th Apr 2011 23:10    Post subject:
PumpAction wrote:
without the steam numbers the 10% of the PC are irrelevant


true

steam numbers might as well be 200% of the Pc retail sales
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Werelds
Special Little Man



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Location: 0100111001001100
PostPosted: Wed, 27th Apr 2011 23:19    Post subject:
fable2 does have a point though, the UK has a much bigger console base than mainland Europe. I'd love to see some combined sales numbers (regardless of cost) for all of Europe Smile
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me7




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PostPosted: Wed, 27th Apr 2011 23:23    Post subject:
Too bad Valve hides the Steam sales figures fro the public...
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consolitis
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PostPosted: Thu, 28th Apr 2011 00:25    Post subject:
When is Valve going to implement real time volumetric lighting(/sunshafts/godrays) like in their trailers: Sad


TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"

~ WHAT THEY'RE TRYING TO SAY CAN ONLY BE SEEN ~

http://www.youtube.com/watch?v=CHTUOgYNRzY
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fable2




Posts: 6057

PostPosted: Thu, 28th Apr 2011 01:12    Post subject:
it still looks good enough and accessible to any PC or Mac . but true source engine needs an overhaul though

Source engine 2.0 kind of overhaul


Last edited by fable2 on Thu, 28th Apr 2011 01:24; edited 1 time in total
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MirkoOdora




Posts: 1038

PostPosted: Thu, 28th Apr 2011 01:20    Post subject:
consolitis wrote:
When is Valve going to implement real time volumetric lighting(/sunshafts/godrays) like in their trailers: Sad


Lying bastards. I expected to see graphics like in the trailers..or at very least the screen shots. But when I fired it up it was a 5 year old game engine. Rolling Eyes
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Ace170780




Posts: 472

PostPosted: Thu, 28th Apr 2011 01:30    Post subject:
Considering it's a 5 year old engine it's a phenominal game. I think peoples tastes and critics on games are based too much on technicalities and less on the art/presentation of the product or service you are receiving. There will always be technical shortfalls when it comes to games and this will always lead to people judging a product for all the wrong reasons with the exception of really really buggy ass games Razz even I can't tolerate that shit. But take Portal 2 as a whole, Dialogue, story, art style, puzzles and it's one beautiful package that sucks you right in. With that being said I have a feeling that we will be seeing the next engine in about 2 years from now. But that's just my shitty insight Smile
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consolitis
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PostPosted: Thu, 28th Apr 2011 01:59    Post subject:
MirkoOdora wrote:
consolitis wrote:
When is Valve going to implement real time volumetric lighting(/sunshafts/godrays) like in their trailers: Sad


Lying bastards. I expected to see graphics like in the trailers..or at very least the screen shots. But when I fired it up it was a 5 year old game engine. Rolling Eyes


Really? The game didn't look it did in the gameplay trailers, like this:



??

Actually I can see that the soft shadow filtering for the global shadow mapping looks worse than how it looks in the retail game (because it was WiP) Smile

I think you should replay Portal 1, which is less than 4 years old. Portal 2 definitely looks much better.


TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"

~ WHAT THEY'RE TRYING TO SAY CAN ONLY BE SEEN ~

http://www.youtube.com/watch?v=CHTUOgYNRzY
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H4wkeye




Posts: 4699
Location: CTU
PostPosted: Thu, 28th Apr 2011 02:17    Post subject:
He is watching us

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consolitis
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Posts: 27317

PostPosted: Thu, 28th Apr 2011 02:27    Post subject:
fable2 wrote:
it still looks good enough and accessible to any PC or Mac . but true source engine needs an overhaul though

Source engine 2.0 kind of overhaul


My point is that since the engine supports the effect I wonder when we are going to see it in a game?

It was first featured (or at least that's when I noticed it) in "Meet the Spy" in 2009!!! It's a matter of when Valve will feel that our hardware can handle it.

Another example from 2005: http://www.bit-tech.net/gaming/pc/2005/12/09/source_film_effects/7

Valve are expected to introduce the Colour Correction and Film Grain effects in the next Steam update. Motion Blur and Depth of field will have to wait until hardware catches up, as current hardware is only capable of rendering each frame in the trailer in two seconds. That's right, two seconds per frame. Valve is hoping for Motion Blur and Depth of Field to be 2006 features rather than 2007 features, but we will have to wait and see how hardware develops over the next year or so.

5.5 years later the effects are still used only in their videos.. Granted titles that feature quality per object motion blur are very few: Crysis 1&2, Metro 2033, Cryostasis... These are all I can think of. And the only high quality depth of field effect is in Metro 2033.

Source has been doing these since 2005..! But we are not going to see them in-game until the vast majority of their customers has the required hardware.


TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"

~ WHAT THEY'RE TRYING TO SAY CAN ONLY BE SEEN ~

http://www.youtube.com/watch?v=CHTUOgYNRzY
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Frant
King's Bounty



Posts: 24675
Location: Your Mom
PostPosted: Thu, 28th Apr 2011 02:48    Post subject:
consolitis wrote:
fable2 wrote:
it still looks good enough and accessible to any PC or Mac . but true source engine needs an overhaul though

Source engine 2.0 kind of overhaul


My point is that since the engine supports the effect I wonder when we are going to see it in a game?

It was first featured (or at least that's when I noticed it) in "Meet the Spy" in 2009!!! It's a matter of when Valve will feel that our hardware can handle it.

Another example from 2005: http://www.bit-tech.net/gaming/pc/2005/12/09/source_film_effects/7

Valve are expected to introduce the Colour Correction and Film Grain effects in the next Steam update. Motion Blur and Depth of field will have to wait until hardware catches up, as current hardware is only capable of rendering each frame in the trailer in two seconds. That's right, two seconds per frame. Valve is hoping for Motion Blur and Depth of Field to be 2006 features rather than 2007 features, but we will have to wait and see how hardware develops over the next year or so.

5.5 years later the effects are still used only in their videos.. Granted titles that feature quality per object motion blur are very few: Crysis 1&2, Metro 2033, Cryostasis... These are all I can think of. And the only high quality depth of field effect is in Metro 2033.

Source has been doing these since 2005..! But we are not going to see them in-game until the vast majority of their customers has the required hardware.


= next generation of consoles... PS4, Xbox3... Wii2? (lol)


Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn!

"The sky was the color of a TV tuned to a dead station" - Neuromancer
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4treyu




Posts: 23228

PostPosted: Thu, 28th Apr 2011 03:21    Post subject:
Frant wrote:

= next generation of consoles... PS4, Xbox3... Wii2? (lol)


Touché Very Happy
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Kyorisu




Posts: 671

PostPosted: Thu, 28th Apr 2011 08:04    Post subject:
me7 wrote:
Too bad Valve hides the Steam sales figures fro the public...


Too bad for who exactly? Valve knows the figures and Valve makes PC games. It's not Valve's problem the bean counters at big public corporate goon headquarters only look at NPD type figures. If your decision on what platform to produce for is based entirely around profit then your title probably won't interest people for very long on the PC anyway.

Make a good game and cater it to the platforms you are releasing on and you'll sell copies. Amazing how you actually have to create something good or new and innovative to sell titles. Post release support helps too *cough* free content *cough*.
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noflip




Posts: 765
Location: Sofia, BG
PostPosted: Thu, 28th Apr 2011 10:34    Post subject:
Frant wrote:


... Wii2? (lol)


shhh....they might hear you Cool Face
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MasterVampire




Posts: 122

PostPosted: Thu, 28th Apr 2011 10:51    Post subject:
How do you play coop over LAN with the skidrow release?
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Werelds
Special Little Man



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Location: 0100111001001100
PostPosted: Thu, 28th Apr 2011 10:54    Post subject:
It has to be implemented in the maps, and that's what Valve didn't do. I'm sure there's a reason for it, but mappers can do it. They've always made their games broadly accessible, rather than stunningly beautiful. The engine is capable of much more than they care to show off, and that's because they aim for the lowest common denominator (which is not consoles for the record, it's below consoles) Smile

Also why the engine relies more on the CPU than a lot of other engines, CPU power is more common than GPU power in the average household computer.
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Hfric




Posts: 12017

PostPosted: Thu, 28th Apr 2011 11:20    Post subject:
consolitis wrote:
quality per object motion blur are very few: Crysis 1&2, Metro 2033, Cryostasis... These are all I can think of. And the only high quality depth of field effect is in Metro 2033.
.

and what about Just Cause 2


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consolitis
VIP Member



Posts: 27317

PostPosted: Thu, 28th Apr 2011 11:25    Post subject:
Hfric wrote:
consolitis wrote:
quality per object motion blur are very few: Crysis 1&2, Metro 2033, Cryostasis... These are all I can think of. And the only high quality depth of field effect is in Metro 2033.
.

and what about Just Cause 2


Alright, also Crysis 2 has nice bokeh filter as well. In any case extremely few games.


TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"

~ WHAT THEY'RE TRYING TO SAY CAN ONLY BE SEEN ~

http://www.youtube.com/watch?v=CHTUOgYNRzY
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consolitis
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Posts: 27317

PostPosted: Thu, 28th Apr 2011 12:53    Post subject:
Werelds wrote:
It has to be implemented in the maps, and that's what Valve didn't do. I'm sure there's a reason for it, but mappers can do it.


Both Alien Swarm and Portal 2 (they are of the same engine branch) include shader files like these:

sfm_ambientocclusion_ps30
sfm_ao_blur_ps30

object_motion_blur_ps20b
depth_of_field_ps20b

lightshafts_ps30

which are the cinematic effects they use in their trailers but as far as I know there was no way to make them work in Alien Swarm/Alien Swarm SDK, so I doubt they'll work in Portal 2/Portal 2 SDK either.

There are also some files that perhaps indicate they will move (or they are already there with the branch they use for their trailers) into a deferred pipeline with MRTs:

debugmrttexture_ps20b
compositedeferredshadow_ps20b


TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"

~ WHAT THEY'RE TRYING TO SAY CAN ONLY BE SEEN ~

http://www.youtube.com/watch?v=CHTUOgYNRzY
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demde




Posts: 6538
Location: Lake Karachay
PostPosted: Thu, 28th Apr 2011 16:48    Post subject:
I tried DaMaGepy's Portal 2 map test from myaperture labs and its nice.Can't wait for new coop maps.
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consolitis
VIP Member



Posts: 27317

PostPosted: Thu, 28th Apr 2011 18:36    Post subject:
As already said people are already making custom maps:

That looks very challenging!


TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"

~ WHAT THEY'RE TRYING TO SAY CAN ONLY BE SEEN ~

http://www.youtube.com/watch?v=CHTUOgYNRzY
Back to top
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