UK sales up to April 23:
#1 multiplatform & on individual platforms title, beating Mortal Kombat 2011!! (they were released on the very same day)
54% Xbox 360
35% PS3
10% PC
(Yeah I know that if you add them, the sum is 99%, weird )
Now bear in mind that a lot of PC/PS3 gamers might have preferred to buy the PS3 version since they would get the PC one for free. Also do not forget these are retail figures, and Portal 2, made by the very owners of Steam, must have sold most of its copies through it instead of retail.
However, if you have pirated the title and enjoyed it, you might want to consider buying it in the future, because if eventually the PC version of their games doesn't lead in sales, why should it be the lead in development or receive special attention?
TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"
those are UK sales ...........UK always had a Console orientation (Xbox mainly)
Europe on the other hand is more balanced
Of course, also from the PC Steam copies 100% of the price you pay becomes their profit, while from console retail their profit must be significantly less per unit sold (especially since EA has to be paid as well).
However, Valve is not going to say "oh, these are UK (or US) sales, they do not count "
I imagine UK is a big market, worth taking into consideration for them.
TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"
fable2 does have a point though, the UK has a much bigger console base than mainland Europe. I'd love to see some combined sales numbers (regardless of cost) for all of Europe
When is Valve going to implement real time volumetric lighting(/sunshafts/godrays) like in their trailers:
TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"
When is Valve going to implement real time volumetric lighting(/sunshafts/godrays) like in their trailers:
Lying bastards. I expected to see graphics like in the trailers..or at very least the screen shots. But when I fired it up it was a 5 year old game engine.
Considering it's a 5 year old engine it's a phenominal game. I think peoples tastes and critics on games are based too much on technicalities and less on the art/presentation of the product or service you are receiving. There will always be technical shortfalls when it comes to games and this will always lead to people judging a product for all the wrong reasons with the exception of really really buggy ass games even I can't tolerate that shit. But take Portal 2 as a whole, Dialogue, story, art style, puzzles and it's one beautiful package that sucks you right in. With that being said I have a feeling that we will be seeing the next engine in about 2 years from now. But that's just my shitty insight
When is Valve going to implement real time volumetric lighting(/sunshafts/godrays) like in their trailers:
Lying bastards. I expected to see graphics like in the trailers..or at very least the screen shots. But when I fired it up it was a 5 year old game engine.
Really? The game didn't look it did in the gameplay trailers, like this:
??
Actually I can see that the soft shadow filtering for the global shadow mapping looks worse than how it looks in the retail game (because it was WiP)
I think you should replay Portal 1, which is less than 4 years old. Portal 2 definitely looks much better.
TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"
it still looks good enough and accessible to any PC or Mac . but true source engine needs an overhaul though
Source engine 2.0 kind of overhaul
My point is that since the engine supports the effect I wonder when we are going to see it in a game?
It was first featured (or at least that's when I noticed it) in "Meet the Spy" in 2009!!! It's a matter of when Valve will feel that our hardware can handle it.
Valve are expected to introduce the Colour Correction and Film Grain effects in the next Steam update. Motion Blur and Depth of field will have to wait until hardware catches up, as current hardware is only capable of rendering each frame in the trailer in two seconds. That's right, two seconds per frame. Valve is hoping for Motion Blur and Depth of Field to be 2006 features rather than 2007 features, but we will have to wait and see how hardware develops over the next year or so.
5.5 years later the effects are still used only in their videos.. Granted titles that feature quality per object motion blur are very few: Crysis 1&2, Metro 2033, Cryostasis... These are all I can think of. And the only high quality depth of field effect is in Metro 2033.
Source has been doing these since 2005..! But we are not going to see them in-game until the vast majority of their customers has the required hardware.
TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"
it still looks good enough and accessible to any PC or Mac . but true source engine needs an overhaul though
Source engine 2.0 kind of overhaul
My point is that since the engine supports the effect I wonder when we are going to see it in a game?
It was first featured (or at least that's when I noticed it) in "Meet the Spy" in 2009!!! It's a matter of when Valve will feel that our hardware can handle it.
Valve are expected to introduce the Colour Correction and Film Grain effects in the next Steam update. Motion Blur and Depth of field will have to wait until hardware catches up, as current hardware is only capable of rendering each frame in the trailer in two seconds. That's right, two seconds per frame. Valve is hoping for Motion Blur and Depth of Field to be 2006 features rather than 2007 features, but we will have to wait and see how hardware develops over the next year or so.
5.5 years later the effects are still used only in their videos.. Granted titles that feature quality per object motion blur are very few: Crysis 1&2, Metro 2033, Cryostasis... These are all I can think of. And the only high quality depth of field effect is in Metro 2033.
Source has been doing these since 2005..! But we are not going to see them in-game until the vast majority of their customers has the required hardware.
= next generation of consoles... PS4, Xbox3... Wii2? (lol)
Too bad Valve hides the Steam sales figures fro the public...
Too bad for who exactly? Valve knows the figures and Valve makes PC games. It's not Valve's problem the bean counters at big public corporate goon headquarters only look at NPD type figures. If your decision on what platform to produce for is based entirely around profit then your title probably won't interest people for very long on the PC anyway.
Make a good game and cater it to the platforms you are releasing on and you'll sell copies. Amazing how you actually have to create something good or new and innovative to sell titles. Post release support helps too *cough* free content *cough*.
It has to be implemented in the maps, and that's what Valve didn't do. I'm sure there's a reason for it, but mappers can do it. They've always made their games broadly accessible, rather than stunningly beautiful. The engine is capable of much more than they care to show off, and that's because they aim for the lowest common denominator (which is not consoles for the record, it's below consoles)
Also why the engine relies more on the CPU than a lot of other engines, CPU power is more common than GPU power in the average household computer.
quality per object motion blur are very few: Crysis 1&2, Metro 2033, Cryostasis... These are all I can think of. And the only high quality depth of field effect is in Metro 2033.
.
quality per object motion blur are very few: Crysis 1&2, Metro 2033, Cryostasis... These are all I can think of. And the only high quality depth of field effect is in Metro 2033.
.
and what about Just Cause 2
Alright, also Crysis 2 has nice bokeh filter as well. In any case extremely few games.
TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"
It has to be implemented in the maps, and that's what Valve didn't do. I'm sure there's a reason for it, but mappers can do it.
Both Alien Swarm and Portal 2 (they are of the same engine branch) include shader files like these:
sfm_ambientocclusion_ps30
sfm_ao_blur_ps30
object_motion_blur_ps20b
depth_of_field_ps20b
lightshafts_ps30
which are the cinematic effects they use in their trailers but as far as I know there was no way to make them work in Alien Swarm/Alien Swarm SDK, so I doubt they'll work in Portal 2/Portal 2 SDK either.
There are also some files that perhaps indicate they will move (or they are already there with the branch they use for their trailers) into a deferred pipeline with MRTs:
TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"
As already said people are already making custom maps:
That looks very challenging!
TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"
Signature/Avatar nuking: none (can be changed in your profile)
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum