IL-2 Sturmovik: Cliffs of Dover/Blitz
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akwar




Posts: 341

PostPosted: Sat, 2nd Apr 2011 05:20    Post subject:
moosenoodles wrote:
pfft cant get the fucking game to start even.. installed patched and cracked by flt.. launcher boots then clears and nothing more happens.


It runs but the control axes are very weird.I throttle mid way and it either goes full idle or full power.There is no in between.I guess I have to play with it.In original IL-2 it didn't need all of this tweaking to get a joystick up and running and its an X-52. Rolling Eyes

I found a tip.If you uncheck the epilepsy in graphics its supposed to improve performance.
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dddaaafff




Posts: 15

PostPosted: Sat, 2nd Apr 2011 06:27    Post subject:
great game, wonderful Very Happy
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thenayr




Posts: 66

PostPosted: Sat, 2nd Apr 2011 08:20    Post subject:
The sense of entitlement from some of the people here lately is rather...sickening. Independent devs like 1C in Russia have more respect from me than any other "big-name" developers (think Treyarch, "hollywood" game devs).

I've been a fan of the IL2 series since the original Sturmovik, it is still one of the most memorable flight sim experiences I've ever had. 1C really cares about their customers.

Cliffs of dover is shaping up to be the next great flight sim. Obviously it's got some issues out of the gate, it's very likely they pushed it out early simply to survive long enough to get some additional funding.

The game still has close to a month before it's US date and the devs are already hard at work on fixing a lot of the performance issues.

TLDR;

It's a fucking SIM not an arcade shooter. If you liked the last IL2 you'll probably fucking hate this. Great. You're not the target market. And stop bitching. It's free for you.
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Kankkis




Posts: 157

PostPosted: Sat, 2nd Apr 2011 09:08    Post subject:
akwar wrote:
moosenoodles wrote:
pfft cant get the fucking game to start even.. installed patched and cracked by flt.. launcher boots then clears and nothing more happens.


It runs but the control axes are very weird.I throttle mid way and it either goes full idle or full power.There is no in between.I guess I have to play with it.In original IL-2 it didn't need all of this tweaking to get a joystick up and running and its an X-52. Rolling Eyes

I found a tip.If you uncheck the epilepsy in graphics its supposed to improve performance.


try this

http://forum.1cpublishing.eu/showthread.php?t=20261

Kankkis
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LeoNatan
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PostPosted: Sat, 2nd Apr 2011 11:38    Post subject:
thenayr wrote:
The sense of entitlement from some of the people here lately is rather...sickening.

But of course, expecting a game - or a sim - to actually work, at a reasonable performance - that's a sense of entitlement.
Where do you come up with this nonsense?
Also, 1C is far from needing to "push it out early simply to survive long enough" as almost most of the "Hollywood" publishers out there.

thenayr wrote:
It's a fucking SIM not an arcade shooter. If you liked the last IL2 you'll probably fucking hate this. Great. You're not the target market. And stop bitching. It's free for you.

You can spew the crap all you want, but Wings of Prey was at least perfect from technical stand-point, and Gaijin is hardly any bigger or "Hollywood" than 1C. I will not defend Gaijin, as they were awful at supporting WoP, but credits are due where needed.
Another great concern is what DLC fiasco 1C has in store for this game. But whatever it is, I am sure some stupid fanboys will dismiss any criticism as a "sense of entitlement". Because Russian sim developers have no greed, never. Rolling Eyes


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Last edited by LeoNatan on Sat, 2nd Apr 2011 12:10; edited 1 time in total
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moosenoodles




Posts: 18411

PostPosted: Sat, 2nd Apr 2011 12:10    Post subject:
"If you liked the last IL2 you'll probably fucking hate this. Great. You're not the target market. And stop bitching. It's free for you."

are you on drugs or something? alot of us are avid aviation goers, playing combat flight games or flight in general for many years. Il2 played to death etc over and over its a great "sim" and yes that was meant to be a "sim" also for combat.

Cliffs of dover, is no different apart from updated model damage and looks for the most part. Its just a fine tuned "supposed to be better looking","SIM" than Il2 was. What COD is doing is just adding "more" sim possibility with the models.

It means fuck all wether you liked il2 and then you wont like Cod.. Shit! that is retarded thing to say.
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LeoNatan
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PostPosted: Sat, 2nd Apr 2011 12:13    Post subject:
@moosenoodles He meant Wings of Prey. Laughing
This wasn't even supposed to be an IL2 title up until recently.
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Decca77




Posts: 35

PostPosted: Sat, 2nd Apr 2011 13:34    Post subject:
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moosenoodles




Posts: 18411

PostPosted: Sat, 2nd Apr 2011 15:16    Post subject:
iNatan wrote:
@moosenoodles He meant Wings of Prey. Laughing
This wasn't even supposed to be an IL2 title up until recently.


he means wings of prey "that is already out btw Rolling Eyes" and yet hes calling it cod vs il2 ? im sorry its not even the right thread for the discussion, il2 ( sturmovik or 1946, whatever your fancyness wishes to call it these days ) is olegs combat flight sim.

so where is the info that battle of britain aka name change to cliffs of dover was NOT going to be the next il2 step in his combat sim? And just a spin off game using and engine of sorts, being all arcade etc.

dont remember reading anything of the sort Sad

as far as I recall from years back now from the first stuka airframe shots on simhq when i was deep into ms flight simming this was never portrayed as a arcade "wop" game..

so whats the "not a il2 title" all about then leo?
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LeoNatan
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PostPosted: Sat, 2nd Apr 2011 15:20    Post subject:
Cliffs of Dover was known as Storm of War, a "new franchise". Original Ubisoft press announcement:
http://www.ubi.com/US/News/Info.aspx?nId=3950

As far as I remember, it was due to lack of name rights. This has been fixed probably.
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moosenoodles




Posts: 18411

PostPosted: Sat, 2nd Apr 2011 21:29    Post subject:
iNatan wrote:
Cliffs of Dover was known as Storm of War, a "new franchise". Original Ubisoft press announcement:
http://www.ubi.com/US/News/Info.aspx?nId=3950

As far as I remember, it was due to lack of name rights. This has been fixed probably.


are storm of war yes how can i forget that already ffs, either way it was still back then the same "sim" and nothing about "wop" right? or even mentioned as not a sim...

oleg needs to step up, I did have high praisings for this guy as he stuck to his guns in bringing such good sim to the pc, although it seems he like all devs get some sort of arm bending for release and fuck all they can do about it even if its not ready...
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akwar




Posts: 341

PostPosted: Sat, 2nd Apr 2011 23:28    Post subject:
Its a shame that the 2 campaigns are so linear and you can't pick a date,squadron,and a specific plane to fly in like you could in the former IL-2 campaigns.Its a huge disappointment in that regard.Hopefully we will get a DGEN or some modded campaign tool.
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heckknow




Posts: 541

PostPosted: Sun, 3rd Apr 2011 23:54    Post subject:
i just played for 6 minutes. i'm not a fan of flight simulator type games. so i was looking to see how they hook the non-fans into this type of game. in short, it still doesn't appeal to non-flight gamer like me. Sad

i didn't make it through the first tutorial/training mission out of fighting the controls and the bland interface gui. hello devs, how about supporting xb360 pad? it's 2011 for spaghetti monster sake! Sad

it's a bit amusing to crash the plane to the ground and then rotate it around like a fish out of water while on the ground upside down. you don't see any explosion or plane damage. Very Happy

the graphic looks ok. it seems a bit on the plain side. i wasn't wow'ed at all. Sad

honesty, i would rather eat a molded piece of bread before ever consider playing this again. Smile

to uninstall land with ya! Very Happy
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Guyver




Posts: 2221
Location: Bunga-Bun... err Italy.
PostPosted: Sun, 3rd Apr 2011 23:57    Post subject:
wat? xbox360 pad on a PLANE SIM? lol wut
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Roger_Young




Posts: 1408
Location: Portugal
PostPosted: Mon, 4th Apr 2011 00:38    Post subject:
heckknow wrote:

i didn't make it through the first tutorial/training mission out of fighting the controls and the bland interface gui. hello devs, how about supporting xb360 pad? it's 2011 for spaghetti monster sake! Sad

Yes! And Kinetic too.
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akwar




Posts: 341

PostPosted: Mon, 4th Apr 2011 03:48    Post subject:
An xbox 360 pad for a flight simulator?That's hilarious.FFS you just don't get it.Even the simmer on a budget could go out an get a $14 Saitek joystick.If your serious you go get a HOTAS.This isn't HAWX or Ace Combat.A pad would be grossly insufficient for a sim.
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LeoNatan
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PostPosted: Mon, 4th Apr 2011 08:37    Post subject:
@akwar He's trolling. He also complained that Shogun 2 Total War has no 360 pad support. Laughing
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akwar




Posts: 341

PostPosted: Mon, 4th Apr 2011 10:49    Post subject:
iNatan wrote:
@akwar He's trolling. He also complained that Shogun 2 Total War has no 360 pad support. Laughing


Laughing
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Lordas




Posts: 544

PostPosted: Mon, 4th Apr 2011 23:16    Post subject:
Quote:
Hello everyone,

Thank you all for your continuing support! Thought I'd update you on our progress made after the release date patch went live early on the 31st of March. We worked through the weekend to improve the game some more. I have to note that this wasn't anything unusual, most of the team has been working on a schedule like this for months. As I think I've mentioned somewhere, I've been working 7 days a week since mid-summer.

Our main priority, as stated before, is improving performance.

Here's what we've done as of the end of the day today.

1. Buildings are as fast as we can make them. That's it. I doubt we can improve them more.

2. Trees are still much slower than they can be, but we did completely reshovel the entire code to completely remove microfreezes. They're gone. The code is currently bruteforcing a lot of the stuff so it's not nearly as fast as it can be. We'll be optimizing it some more. Should not take a long time at all.

3. Misc bug fixes, as we can get to them, are also being put in. We've fixed the extremely unfortunate FMB oversight with the labels - it was the result of an overly zealous optimization effort last week. We've also done things to our Info windows, since they gave people more problems than we could ever possibly imagine. That alt-click, we still need to figure out what to do with it. Maybe even reverse the entire thing and make the cockpit alt-clickable and chat windows normal-clickable. I don't think we've ever done anything that confused the players more than these damned windows.

4. We've also finalized updates to the multiplayer GUI - see attachment for preview.

5. Unfortunately what seemed like an easy fix to the server search issue in steam still eludes us. Since I'm only allowed to admit to our own faults but not to other peoples' I can't say anything more about this.


The plan right now is to release an open beta version of the patch tomorrow night or the next day. It'll be a small archive you manually extract on top of your game's install. This is to allow the people to test the fixes. Since we've done some radical things in #1 and #2, we don't want to make the patch live to the entire world right away. We're hoping that everything will go smoothly and nothing new is found in the update, which means we can go ahead with our plans and push the update out to steam the end of the day Friday.

Our great hope that the Friday version will allow everyone to run the game smoothly and finally begin complaining about FM and DM and AI and skins and missions and GUI and landscape and the clouds and the weather!


http://forum.1cpublishing.eu/showthread.php?t=20565

Just some positive news Smile
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akwar




Posts: 341

PostPosted: Tue, 5th Apr 2011 07:32    Post subject:
Another fix that should help guys if you have a dual,quad,or better PC,

CoD performance fix

Go to C:\Users\[username]\Documents\1C SoftClub\il-2 sturmovik cliffs of dover

find conf.ini and

The game only uses 1 core, to use several cores:

In [rts] section uncomment ProcessAffinityMask= and use these values:

2 cores - 3
3 cores - 7
4 cores - 15
6 cores - 63
8 cores - 255
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Lordas




Posts: 544

PostPosted: Wed, 6th Apr 2011 10:30    Post subject:
The beta optimization patch will be released today (according to this), maybe the game will be playable now Smile

Quote:
We’ve finalized the patch tonight. We’ll be testing it all day ourselves, and hopefully release a beta version by the end of the day. The main reason for this is that we don’t want to make it live for everyone in case anything else was accidentally broken, and if we do a public test of the patch we can figure out whether we broke anything or not much sooner if we just test it ourselves. Anyone will be able to try it, see how much their performance has improved. If nothing major is found, we’ll make the patch live for everyone at the end of the day this Friday.
What we’ve done today:

1. Started figuring out SLI and Crossfire.
2. Finalized trees improvements. The overall framerate gain was actually smaller than we thought, but it can still be optimized further, just not in the time we have. The microfreezes are gone.
3. Got to the bottom of the server search issue. It will get fixed with the Friday night live release.
4. We have made some improvements to the engine sounds – exact description will be released with the patch.
5. Cleaned out the memory a lot. Whereas flying over an online map in the live version today takes up 700 megs of memory, in the developer version we have today it only takes 380. This does not affect FPS but it does affect the overall stability, loading times, etc. This is especially important for DX9 users.
6. We are also aggressively continuing to expand multicore support.

No screenshots today because visually nothing in the game changed.


http://forum.1cpublishing.eu/showthread.php?t=20685
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moosenoodles




Posts: 18411

PostPosted: Wed, 6th Apr 2011 10:36    Post subject:
1. Started figuring out SLI and Crossfire.

^^ i like, lol's. how many years ?

6. We are also aggressively continuing to expand multicore support.

^^ translated "we have done fuck all to it in this update"
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Roger_Young




Posts: 1408
Location: Portugal
PostPosted: Thu, 7th Apr 2011 18:20    Post subject:
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Breezer_




Posts: 10797
Location: Finland
PostPosted: Thu, 7th Apr 2011 18:33    Post subject:
heckknow wrote:
i just played for 6 minutes. i'm not a fan of flight simulator type games. so i was looking to see how they hook the non-fans into this type of game. in short, it still doesn't appeal to non-flight gamer like me. Sad

i didn't make it through the first tutorial/training mission out of fighting the controls and the bland interface gui. hello devs, how about supporting xb360 pad? it's 2011 for spaghetti monster sake! Sad

it's a bit amusing to crash the plane to the ground and then rotate it around like a fish out of water while on the ground upside down. you don't see any explosion or plane damage. Very Happy

the graphic looks ok. it seems a bit on the plain side. i wasn't wow'ed at all. Sad

honesty, i would rather eat a molded piece of bread before ever consider playing this again. Smile

to uninstall land with ya! Very Happy


No 2560x1600 support?
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Ankh




Posts: 23342
Location: Trelleborg
PostPosted: Thu, 7th Apr 2011 21:02    Post subject:
Breezer_ wrote:
heckknow wrote:
i just played for 6 minutes. i'm not a fan of flight simulator type games. so i was looking to see how they hook the non-fans into this type of game. in short, it still doesn't appeal to non-flight gamer like me. Sad

i didn't make it through the first tutorial/training mission out of fighting the controls and the bland interface gui. hello devs, how about supporting xb360 pad? it's 2011 for spaghetti monster sake! Sad

it's a bit amusing to crash the plane to the ground and then rotate it around like a fish out of water while on the ground upside down. you don't see any explosion or plane damage. Very Happy

the graphic looks ok. it seems a bit on the plain side. i wasn't wow'ed at all. Sad

honesty, i would rather eat a molded piece of bread before ever consider playing this again. Smile

to uninstall land with ya! Very Happy


No 2560x1600 support?


I tried it in 5760x1080 mode...but the aspect gets really weird.


shitloads of new stuff in my pc. Cant keep track of it all.
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Lordas




Posts: 544

PostPosted: Thu, 7th Apr 2011 21:04    Post subject:
Roger_Young wrote:
Is Oleg leaving sim development?

http://simhq.com/forum/ubbthreads.php/topics/3241260/1.html
http://forums.ubi.com/eve/forums/a/tpc/f/8071032709/m/7681047619/p/2


no he isnt, there is a thread about it on 1c forum (Edit: http://forum.1cpublishing.eu/showthread.php?t=19350&page=6 post #56 ), these are just misunderstood rumors...
BTW beta optimization patch is out, but it overwrites the "fix" so I can't try it, people are complaining that they get only +5~ fps... Sad
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Ricky78




Posts: 400
Location: Pizza's country
PostPosted: Fri, 8th Apr 2011 00:49    Post subject:
I tried the beta patch and I didn't notice any improvement. Sad
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JBeckman
VIP Member



Posts: 34974
Location: Sweden
PostPosted: Fri, 8th Apr 2011 03:09    Post subject:
Strange, it worked great here but I've read (In the 1C forums about it.) about many others who don't notice much of a change with it either.
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Ricky78




Posts: 400
Location: Pizza's country
PostPosted: Fri, 8th Apr 2011 05:23    Post subject:
Yeah, I read it too, I hope that the next non-beta patch will be better.
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Kankkis




Posts: 157

PostPosted: Fri, 8th Apr 2011 06:26    Post subject:
Ricky78 wrote:
Yeah, I read it too, I hope that the next non-beta patch will be better.


Don't you have stuttering over the cities?

Kankkis
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