Cities in Motion [R]
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Smikis.




Posts: 1994

PostPosted: Thu, 3rd Feb 2011 15:34    Post subject:
Surray wrote:
crossmr wrote:
Apparently the open beta has issues with 64 bit OSs..in this day and age you think someone would have checked that...


works fine for me on 64bit win7


same, didnt try scenario tho, im sandbox fan, went bankrupt on sanbox every time tho... loving that it isnt easy Smile
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Overlord123




Posts: 2335

PostPosted: Thu, 3rd Feb 2011 15:57    Post subject:
Surray wrote:
crossmr wrote:
Apparently the open beta has issues with 64 bit OSs..in this day and age you think someone would have checked that...


works fine for me on 64bit win7

For me too.
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crossmr




Posts: 2966
Location: United Kingdom
PostPosted: Thu, 3rd Feb 2011 16:56    Post subject:
juniR wrote:
crossmr wrote:
Apparently the open beta has issues with 64 bit OSs..in this day and age you think someone would have checked that...


The clue is in "beta" - it's for testing yeah? Wink

You still do a modicum of testing before you send it out the door. Hard for anyone to test it if it's crashing a lot.

Quote:
works fine for me on 64bit win7

Bring up the bulldozer and start bulldozing bus stations, a lot.

They've acknowledged on the forum that it is an issue and they're working on it.

in fact they've already identified the bug, but they haven't stated when/how they'll fix the beta

http://forum.paradoxplaza.com/forum/showthread.php?519144-Open-beta-crashing&p=12055968&viewfull=1#post12055968


intel ultra 7 265k, 64gb ram, 3070
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juniR




Posts: 1457
Location: Somewhere east of I forget
PostPosted: Thu, 3rd Feb 2011 17:51    Post subject:
Yeah they'll have done a "modicum" and more and it's NOT OFFICIALLY "out the door" as you put it - in any case it's STILL A BETA - some shit will be broken and the devs have acknowledged that particular bug. nuff said Smile
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crossmr




Posts: 2966
Location: United Kingdom
PostPosted: Fri, 4th Feb 2011 02:08    Post subject:
juniR wrote:
Yeah they'll have done a "modicum" and more and it's NOT OFFICIALLY "out the door" as you put it - in any case it's STILL A BETA - some shit will be broken and the devs have acknowledged that particular bug. nuff said Smile


The beta is out the door. Attempting to do the scenario once on a 64 bit machine before releasing it would have revealed this bug since the problem is a key component of that scenario.


intel ultra 7 265k, 64gb ram, 3070
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crossmr




Posts: 2966
Location: United Kingdom
PostPosted: Sun, 6th Feb 2011 06:34    Post subject:
The Paradox forums are not responding right now. Has anyone connected an above ground metro to an underground metro? I thought I'd give it a try since I was putting one out near the airport which means I actually had space to put it above ground, but I can't get the lines to connect. I've triple checked all the track and it's connected, but when I select my existing line and attempt to extend it to the new station, it just won't go. I even tried make a new line and running it just between the two stations and it won't link up.

[edit]

figured it out. Road/metro rail crossings are bugged. I ran the rail across the road, which came up green and placed, but once it was placed, it stopped functioning. I had the rail go underground before hitting the road and then it was fine. I can't even delete the old road/rail crossing. Everything else deleted, that is just red, won't let me remove it.


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LeoNatan
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PostPosted: Fri, 18th Feb 2011 17:44    Post subject:
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crossmr




Posts: 2966
Location: United Kingdom
PostPosted: Sat, 19th Feb 2011 06:19    Post subject:
Apparently it's more or less the same with a couple fixes built in.


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nih




Posts: 93

PostPosted: Sun, 20th Feb 2011 12:33    Post subject:
I quite enjoyed the demo, so far I've only been playing Open TTD to feed my transport simulation addiction.

Game runs well, it's hard to master, easy to set up, everything feels nice and fluid. Lots of micromanagement involved, which is also nice, especially like the fact that you have to keep up with the economy and manage that aspect as well.
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hirschq




Posts: 478
Location: Coromodir
PostPosted: Mon, 21st Feb 2011 20:25    Post subject:
First Review
German Gamestar

80% Shocked Woohooo! Never expected such a good rating for a transport simulation. The negative points are feature related, like the lack of planes and real trains (and the completely missing of spoken dialogues?! Yezzz real Gamebreaker!). Overall the game seems to do very well. So two thumbs up and say hi to a new and decent transport simulation Very Happy
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kelpo




Posts: 105

PostPosted: Tue, 22nd Feb 2011 14:27    Post subject:
for people who like these games this one looks like a gem to me.

just played the tutorial, gfx are nice and fast, the menu is well designed i just don't have the patient to start the campaign right now. the game is 409 MB in size and includes english,german, french and spanish
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lolozaur




Posts: 26310

PostPosted: Tue, 22nd Feb 2011 14:41    Post subject:
Cities.In.Motion-1C

1. Unpack
2. Mount & install
3. Play
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prudislav
VIP Member



Posts: 29148
Location: The land of beer and porn
PostPosted: Tue, 22nd Feb 2011 15:04    Post subject:
steamrip out:
Cities.in.Motion.v1.0.multi4.full-THETA


http://i.imgur.com/SYIa3w4.png
http://i.imgur.com/PtROKGv.gif
Sometimes i just want to see NFOHUMP burn \o/
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hirschq




Posts: 478
Location: Coromodir
PostPosted: Tue, 22nd Feb 2011 17:28    Post subject:
WOOT! Shogun 2 demo or this one. Awww I fucking hate these moments Very Happy

EDIT: No I love them haha! Razz


Last edited by hirschq on Tue, 22nd Feb 2011 17:40; edited 1 time in total
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Surray




Posts: 5409
Location: Europe
PostPosted: Tue, 22nd Feb 2011 17:39    Post subject:
Just 20 euros on steam/gamersgate, that's pretty awesome.
easily worth the money from what I've seen in the beta.


Likot Mosuskekim, Woodcutter cancels Sleep: Interrupted by Elephant.
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tskiller




Posts: 468

PostPosted: Tue, 22nd Feb 2011 20:24    Post subject:
Prolly a dumb question but I cant figure it out in the UI, how do I change levels for the subway track? I've gotta go under a river but I can't figure out how to make a downward slope to get the level -3.


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Zed03




Posts: 41

PostPosted: Wed, 23rd Feb 2011 06:00    Post subject:
windows 7 64bit

get white screen + freeze / crash after 2 intro logos.
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mtj




Posts: 2315
Location: Austria / Finland
PostPosted: Wed, 23rd Feb 2011 12:05    Post subject:
tskiller wrote:
Prolly a dumb question but I cant figure it out in the UI, how do I change levels for the subway track? I've gotta go under a river but I can't figure out how to make a downward slope to get the level -3.


The button bit right from the middle of the screen at top, there's the 3 layers. Click the lowest and keep drawing the line. The metro should make a small 'dip' and allow you to build under the river. Just remember the set it back to -2 or -1 afterwards.

The game is damn difficult Razz Only way I can handle my economics is by building a lot of metros. 1920 Berlin start, I just max out on loans and build a lot of metros.

But they seem to be working on a new patch already (easing the traffic a bit).
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Lathieza




Posts: 7146
Location: NL
PostPosted: Wed, 23rd Feb 2011 15:17    Post subject:
Meh.... this game need a lot of patching it seems.

I dont know if anyone else has the random crashes... really gamebreaker.
On top of that... it seems the amount of passengers is abnormal. I cant keep up with building enough busses or trams or whatsoever. The whole city just jams on the amount transport i put in Sad


Empty again Sad
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crossmr




Posts: 2966
Location: United Kingdom
PostPosted: Wed, 23rd Feb 2011 15:43    Post subject:
no crashes, but the traffic is terrible. Instant gridlock from one end of the city to the other. Beta was not like this.
Trams/buses are useless right off the bat.
Devs claimed coverage would reduce traffic, but I can't see it. I had the city completely covered and it was still constant gridlock.


intel ultra 7 265k, 64gb ram, 3070
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Babyface




Posts: 5

PostPosted: Wed, 23rd Feb 2011 15:53    Post subject:
crashes after 2 first intros on win7 64 bit :/
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polosistealth




Posts: 3447

PostPosted: Thu, 24th Feb 2011 00:38    Post subject:
traffic jam because of one pink car >_< ffs




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LeoNatan
☢ NFOHump Despot ☢



Posts: 73219
Location: Ramat HaSharon, Israel 🇮🇱
PostPosted: Thu, 24th Feb 2011 00:40    Post subject:
This game is so true to life. Laughing
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tskiller




Posts: 468

PostPosted: Thu, 24th Feb 2011 02:23    Post subject:
I'm gonna have to agree with you guys. I figured out the whole underground thing, but it seems sooner or later, no matter what I do an "event horizon of traffic" occurs and the traffic just gets so bad no amount of busses will help. Hundreds of people waiting at each station, all also ignoring the subway stations and helipads RIGHT FUCKING NEXT TO EACH STOP. jesus christ.

Its like a black hole, only with traffic.

In other news, I'm now addicted to openTTD.
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Smikis.




Posts: 1994

PostPosted: Thu, 24th Feb 2011 09:09    Post subject:
ye.. got same trafic jam.. build huge line, maybe bit too big..who cares lots of passengers.. sowhat to do.. get loan build loads of trams.. just to see 10 mins latter they all sitting insane trafic gridlock , not to mention there is rest of the town in gridlock too ;/
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Lathieza




Posts: 7146
Location: NL
PostPosted: Thu, 24th Feb 2011 12:15    Post subject:
And what annoys me the most.... despite i havent paid hehe... is that it seems the devs havent played the game themselves... i mean how the fuck can they not notice this??

Lol... there is to much traffic in the 1920.. complete cities locked up with traffic is just lol. To me it seems that traffic should start way later in the game so we have bigger/faster transport


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friketje




Posts: 2123

PostPosted: Thu, 24th Feb 2011 12:29    Post subject:
after a 4th start, the first senario works for me (also traffic). It took me 3 times to realise that this isnt transport tycoon were profit is automatic.
I avoid all main roads or red roads at the traffic map, stick to bus and metro and things are going fine. I think it is working as intended, dev say they will lower traffic for medium en easy difficulty only. Cant speak for the other cities beside berlin though. The game still needs some patching but is very playable at the moment.
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crossmr




Posts: 2966
Location: United Kingdom
PostPosted: Thu, 24th Feb 2011 14:15    Post subject:
It's really not working as intended. Amsterdam is a joke.
Instant traffic jams in 1920 can't be intended. If it is I gave the devs way too much credit


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Clevesa




Posts: 3694

PostPosted: Thu, 24th Feb 2011 14:50    Post subject:
devs are working on a patch to fix the traffic jams.
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Areius




Posts: 14860

PostPosted: Thu, 24th Feb 2011 15:44    Post subject: *****
*****


Last edited by Areius on Fri, 19th Sep 2025 16:05; edited 1 time in total
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