Fallout: New Vegas
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JBeckman
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Posts: 34994
Location: Sweden
PostPosted: Mon, 17th Jan 2011 17:58    Post subject:
Are you using AA, I think there was that old bug from Fallout 3 being in New Vegas as well, try to disable it as to test if it resolves the problem.
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Nittany




Posts: 192

PostPosted: Mon, 17th Jan 2011 20:07    Post subject:
I just picked up Fall Out New Vegas. Before I begin playing, what mods do you guys recommend? Where can I find them?

I really enjoyed Fall Out 3....hope this lives up to my expectations.

Thanks in advance.

Nit
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dodger2020




Posts: 3537

PostPosted: Mon, 17th Jan 2011 20:16    Post subject:
Nittany wrote:
I just picked up Fall Out New Vegas. Before I begin playing, what mods do you guys recommend? Where can I find them?

I really enjoyed Fall Out 3....hope this lives up to my expectations.

Thanks in advance.

Nit


Try the search function. Or, just go back to the previous page in this thread where the exact same question was asked (even though the answer was boobs Very Happy). Point is, this question has been asked several times.
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tonizito
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Posts: 51421
Location: Portugal, the shithole of Europe.
PostPosted: Mon, 17th Jan 2011 20:19    Post subject:
Nittany wrote:
I just picked up Fall Out New Vegas. Before I begin playing, what mods do you guys recommend? Where can I find them?

I really enjoyed Fall Out 3....hope this lives up to my expectations.

Thanks in advance.

Nit
Here's a good place to start:
http://www.pcgamer.com/2010/11/02/25-best-fallout-new-vegas-mods/

It's a bit old, though.


boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
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Sephariel




Posts: 106

PostPosted: Mon, 17th Jan 2011 20:51    Post subject:
Nittany wrote:
I just picked up Fall Out New Vegas. Before I begin playing, what mods do you guys recommend? Where can I find them?

I really enjoyed Fall Out 3....hope this lives up to my expectations.

Thanks in advance.

Nit


http://www.newvegasnexus.com/downloads/top/alltime.php
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ixigia
[Moderator] Consigliere



Posts: 65085
Location: Italy
PostPosted: Tue, 18th Jan 2011 00:03    Post subject:
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Tue, 18th Jan 2011 00:10    Post subject:
Dude. That looks epic!
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jackasshole




Posts: 1433

PostPosted: Tue, 18th Jan 2011 00:19    Post subject:
Could you imagine the Nehrim equivelant?!?!?!?
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Tue, 18th Jan 2011 00:21    Post subject:
Does it rely on NVSE? If so, looks like I'm going to have to source a cheap key for New Vegas (it's about time really, game is definitely worth my money)
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JBeckman
VIP Member



Posts: 34994
Location: Sweden
PostPosted: Tue, 18th Jan 2011 08:09    Post subject:
NVSE works just fine with a modified exe via a alternative launcher.

Fallout Mod manager and launching the game via NVSE that way for example.
(I use it even if I own the game as the official launcher is highly crash prone and unstable, seems to affect a lot of people.)
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Overlord123




Posts: 2335

PostPosted: Tue, 18th Jan 2011 08:15    Post subject:
or just run the nvse_loader.exe directly.
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Tue, 18th Jan 2011 13:12    Post subject:
Thanks JB!

Overlord123 wrote:
or just run the nvse_loader.exe directly.


Is that even possible? Last time I checked, NVSE has checks in place to only load with the proper - non hacked - Steam executable.
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djaoni




Posts: 8061

PostPosted: Tue, 18th Jan 2011 13:20    Post subject:
That looks like FWE. It's even made by the same guys.

I thought you hated FWE for FO3, sabin?
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Tue, 18th Jan 2011 13:25    Post subject:
I don't "hate", I just don't "use" Razz I tend to avoid the shit out of full overhaul mods, except for stuff like MMM, as they often change/adjust too much. This one however looks great, it's a gameplay enhancement mod - not a global fuckup Wink
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jackasshole




Posts: 1433

PostPosted: Tue, 18th Jan 2011 16:10    Post subject:
Thanks JB,

It was the AA causing the stuttering in VATS.
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Overlord123




Posts: 2335

PostPosted: Tue, 18th Jan 2011 16:56    Post subject:
sabin1981 wrote:
Thanks JB!

Overlord123 wrote:
or just run the nvse_loader.exe directly.


Is that even possible? Last time I checked, NVSE has checks in place to only load with the proper - non hacked - Steam executable.

Works perfectly with skidrow version, I'm using it. Smile
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JBeckman
VIP Member



Posts: 34994
Location: Sweden
PostPosted: Tue, 18th Jan 2011 17:09    Post subject:
Does the console command GetNVSEVersion return anything, should give a value if NVSE is launched correctly and say unknown command if not.

Launching NVSE directly will start the game but shouldn't "hook" it as per the checks Sabin mentions so that's why I'm asking.
(It's all in the readme file for the program.)
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Overlord123




Posts: 2335

PostPosted: Tue, 18th Jan 2011 17:18    Post subject:
It returns "NVSE Version: 1" for me.
If you want a screenshot as proof, just tell me.
FOMM just launches nvse_loader.exe, too, and does nothing differently.
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JBeckman
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Posts: 34994
Location: Sweden
PostPosted: Tue, 18th Jan 2011 17:21    Post subject:
No I believe you, mostly it was a question out of curiosity as I never got it to work that way myself plus the checks that try to have it start via the launcher and Steam that's in place (Though confirmed as a bit buggy apparently.) though and you probably knew it was working as if you use NVSE you likely use mods or tools (Like the stutter preventer thing which I use myself to name one.) which rely on it. Smile
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Tue, 18th Jan 2011 17:22    Post subject:
I wasn't doubting you, Overlord =) Just going by what the NVSE readme and Nexus page says -- plus the associated fallout (pun not intended Razz) after their announcement where everyone went nuts Very Happy
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Overlord123




Posts: 2335

PostPosted: Tue, 18th Jan 2011 17:26    Post subject:
JBeckman wrote:
No I believe you, mostly it was a question out of curiosity as I never got it to work that way myself plus the checks that try to have it start via the launcher and Steam that's in place (Though confirmed as a bit buggy apparently.) though and you probably knew it was working as if you use NVSE you likely use mods or tools (Like the stutter preventer thing which I use myself to name one.) which rely on it. Smile

Exactly, I use the stutter remover and several more that rely on NVSE. Smile
I guess they say it's not compatible because it's illegal to use the crack and they don't want to officially support pirates or somesuch.
Edit: I just checked the included readme, it nowhere says it does not support the unencrypted exe. The only passage that says something like that (Compatibility section) only means you need the latest patch version but not necessarily steam as far as I understand it.
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vurt




Posts: 13844
Location: Sweden
PostPosted: Wed, 19th Jan 2011 14:14    Post subject:
Is there a way to start the game without all those extra *packs (caravan pack etc), i really dislike starting a RPG with a ton of stuff. The less the better, best would be if i could start with no cash or items at all (maybe there's a mod for that?).

I've removed all *.bsa's named *pack, which doesnt help at all, the game will still say "adding caravan pack" etc.
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peter980




Posts: 1977

PostPosted: Wed, 19th Jan 2011 14:19    Post subject:
You need to manually remove all nam, bsm and esm files, that are part of the packs, from data folder of the game.
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JBeckman
VIP Member



Posts: 34994
Location: Sweden
PostPosted: Wed, 19th Jan 2011 14:20    Post subject:
BSA files are just the data content, ESP's are what you would need to remove, and to stop any DLC from auto loading you need to remove the .nam file, there are also mods that alter how these items are received and when which is recommended instead of outright deleting them.
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human_steel




Posts: 33269

PostPosted: Wed, 19th Jan 2011 14:27    Post subject:
Any word on Dead Money being released on PC or any other future DLC packages?
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jackasshole




Posts: 1433

PostPosted: Wed, 19th Jan 2011 16:55    Post subject:
I think I'm pretty close to beating this, finally made myself enter the strip as I've killed everyone I've come across on the map (playing an evil character LOL)

Went ahead and grabbed FO3 GOTY edition to install after I beat this.....never got far into that game, this one just grabbed my nuts as soon as I started playing.

Hopefully it won't pale too much in comparison.
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vurt




Posts: 13844
Location: Sweden
PostPosted: Wed, 19th Jan 2011 17:15    Post subject:
JBeckman wrote:
BSA files are just the data content, ESP's are what you would need to remove, and to stop any DLC from auto loading you need to remove the .nam file, there are also mods that alter how these items are received and when which is recommended instead of outright deleting them.


Ok, thanks.

Has anyone found a way to alter your looks after you've gotten into the game? showracemenu doesnt seem to work for this game http://piclair.com/data/ko3dw.jpg
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Ankh




Posts: 23348
Location: Trelleborg
PostPosted: Wed, 19th Jan 2011 17:21    Post subject:
I still have a couple of small bugs when I use eyefinity...other than that, no problems what so ever with this game Smile


shitloads of new stuff in my pc. Cant keep track of it all.
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$n@ke




Posts: 917
Location: the Netherlands
PostPosted: Wed, 19th Jan 2011 17:24    Post subject:
ixigia wrote:
A quite cool WIP mod:

Cool


Awesome Shocked
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Cabola




Posts: 132
Location: Denmark
PostPosted: Fri, 21st Jan 2011 07:29    Post subject:
ixigia wrote:
A quite cool WIP mod:

Cool
Fail that they don't mention/give credit to the modders that have made some of the mods that they're combining into "their mod". Ex. Gopher that did the Thermal Night Vision mod http://www.newvegasnexus.com/downloads/file.php?id=38328

But overall it's a nice combination of mods added together into 1 pack..


Friendship is like peeing on yourself; everyone can see it, but only you get the warm feeling that it brings.
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