The Elder Scrolls V: Skyrim
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DarkRohirrim




Posts: 9901
Location: The Void
PostPosted: Sun, 9th Jan 2011 21:33    Post subject:
iNatan wrote:
Ankh wrote:
I hate the japanese rpg music

I hate Japanese RPG. Laughing


Me too. Can't stand those games, I really don't see what's so fucking great about them. I like the theme, it's more heroic. Reminds me of Republic Commando's soundtrack which was one of the best the gaming ever had.
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Ankh




Posts: 23349
Location: Trelleborg
PostPosted: Sun, 9th Jan 2011 21:33    Post subject:
What happened to Arena?

Tbh I like them all (can't say about Skyrim yet though until i've actually played it!)


shitloads of new stuff in my pc. Cant keep track of it all.
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ixigia
[Moderator] Consigliere



Posts: 65088
Location: Italy
PostPosted: Sun, 9th Jan 2011 21:51    Post subject:
iNatan wrote:
Ankh wrote:
I hate the japanese rpg music

I hate Japanese RPG. Laughing


+1

As for the new theme, it's not totally horribile, but it could have been much better :/
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Shevchenko




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PostPosted: Sun, 9th Jan 2011 21:55    Post subject:
I actually lol'd when the shouting started. The instrumental isn't really that bad, imo.


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zmed




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Location: Orbanistan
PostPosted: Sun, 9th Jan 2011 21:58    Post subject:
Morrowind's theme was undeniably the best. Although I think Jeremy Soule isn't exactly the most varied when it comes to music (the GW themes felt extremely Morrowindish and later, Oblivionish), but with MW, he really outdone himself.
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DarkRohirrim




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Location: The Void
PostPosted: Sun, 9th Jan 2011 22:10    Post subject:
He may be good, but nothing beats a soundtrack made with an orchestra. Look at the Gothic games, especially the third one. Bethesda could do so much better in terms of audio for their games, but they don't and that's not really a good thing.


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Werelds
Special Little Man



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PostPosted: Sun, 9th Jan 2011 22:55    Post subject:
Holding my breath for this one, at least it won't be Gamebryo again right? About time that piece of shit got replaced :/

As for the topic of "good" RPGs goes, you can tell what my opinion is by the quotes. It's a highly subjective term, and if a good RPGs means just at least having stats and skills, then yeah there's been plenty of good ones. Most of the crap we've had over the past few years had that, but in most cases it also didn't actually matter much. Most of those also featured a limited set of items to choose from, with very small differences between them (looking at you, FALLOUT 3/NV).

My definition of a good RPG involves some serious *effective* character development, item choice being very important, etcetera.
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JBeckman
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PostPosted: Sun, 9th Jan 2011 23:02    Post subject:
Gamebryo as far as I've come to understand it is more of a framework instead of a full featured platform and thus a lot of stuff have to be created during development as to best suite the task or how it's said, it's what you do with it that is though does support third party "engines" and API's natively from to Havok to PhysX to DirectX9 and 10, seems they're in financial troubles so I doubt Bethesda has done much with them directly.
(Unsure about sound, anything is better than the current Direct Sound 3D stuff now used in current Bethesda titles, xACT2 is pretty popular as is OpenAL.)

Anyway what I mean is that it could likely still be Gamebryo but with a switched render API or third party engine or some such instead of their own custom code from like Morrowind (Refereshed with Oblivion and slightly updated for Fallout 3, I have no idea what was done to New Vegas but water doesn't reflect anything but the sky anymore in most places, Obsidian might have been desperately improving framerate that way.)

Age of Camelot (Or what the MMO name was again.) uses Gamebryo, Divinity 2 uses it, Civilization IV (V as well?) uses it as does Morrowind of course (NetImmerse back then.) and say projects like Freedom Force.

Compared to say UE3 that is apparently a full suite (Minus the simpler UDK version of it.) Gamebryo is pretty lightweight so Bethesda coded a lot of their own stuff.
(Morrowind - Fallout 3 all use that simpler script framework for example or those shader file compiled stuff, personally I find lighting and shadows crude and basic but that's a key improvement from Skyrim on what I've seen so far, was planned for Oblivion as well to be better in that regard, normal mapping isn't all too advanced either though parallax is supported but crudely and minus very few models isn't used much at all, dungeon Oblivion and bullet decals in Fallout 3 by default from how I remember.)

EDIT: And on another personal note and at that very rudely still but plainly and truthfully speaking (Not that I swear that often, online that is.) the multi core threading and optimization and such scaling is "fucking shit" although at least somewhat working (Stalker never got it properly fixed, haha.) despite consoles being tri-core+ already and it took the community and hooks via NVSE to fix it with patches doing next to nothing.
http://fallout3nexus.com/downloads/file.php?id=8886
(And it's still far from perfect but but other mods and tweaks help improve it further.)

(Caching for when using anything above 256 MB of VRAM usage and 1GB system RAM is terrible as well but the above also helps somewhat with it.)

EDIT: That is to say I hope that CPU side things have much improved as well, GFX wise shouldn't get all focus.
(CPU limit is just as annoying and problematic as GPU limit and inefficency if not more so as it's not just low framerate you'll deal with then.)

We'll see soon enough though, nine or so months plus a number of magazine features, E3 and all that should give a nice feedback up to release.
(I can't say anything about gameplay, it sounds nice from previews but they're always like that.)

EDIT: All in all though Oblivion (Though further projects like Fallout 3 would have benefited from more still.) and Morrowind very both very technical impressive at release, Morrowind a bit more so seeing as it's still looking decent and is from like 1999 when development started seriously.
(Oblivion saw heavier competition in the visual regards from ID Tech to CryEngine and that stuff.)
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Ankh




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Location: Trelleborg
PostPosted: Mon, 10th Jan 2011 06:17    Post subject:
DARK age of camelot


shitloads of new stuff in my pc. Cant keep track of it all.
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Frant
King's Bounty



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PostPosted: Mon, 10th Jan 2011 06:50    Post subject:
I remember playing Dungeon Master, Eye of the Beholder 1 & 2 etc. on the Amiga. At the time they kicked ass. Now not so much. Memories are still good but when I load them up in WinUAE they're just not that fun to play. :/

However, the spell creation system in Dungeon Master was genius. You had a number of runes that you used in different combinations to create spells.


Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn!

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JBeckman
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PostPosted: Mon, 10th Jan 2011 08:08    Post subject:
Kinda like the newer Arx Fatalist then with rune combinations, including popular stuff like mega mega mega max max max for temporary invulnerability and then a rather large amount of other combinations of course.
(Golden ylside summoning also used that special mega rune sign but usually ended up killing the player, not the largest or longest game but very well structured for it's time for just a dungeon romp.)
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Werelds
Special Little Man



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PostPosted: Mon, 10th Jan 2011 09:22    Post subject:
@ JBeckman: Gamebryo is part of Gamebryo Element, which consists of the multi-platform engine we call Gamebryo, and a set of tools to go with that engine. So it's very similar to UE3 in fact. With every engine there's a lot you have to do yourself, and I'm pretty sure a lot is in fact pre-coded in Gamebryo, otherwise the games based off of it wouldn't look so annoyingly similar to each other Smile
However, the company behind it has been downsized a lot back in 2009 already, so I'm guessing that's why the engine hasn't changed at all for the most recent games with it.

Skyrim will use a new engine according to the Wikipedia page though (there's links to this and this), so thank god for that. My biggest gripe with Gamebryo is that everything is so static. Animations don't look natural, and while environments can look good from a distance, once you get close it's still static stuff, sometimes even plain old sprites. Not to mention the fact that the textures used are pretty lowres most of the time.

As far as multi-core programming goes, I doubt that'll change much. Compared to the consoles, PC's have the problem of a very distinct separation between CPU and GPU, and then within those 2 groups there's tons of generations. While a lot is easy to check and do (checking for SSE support and such takes nothing more than a simple MSR query), it still requires a different approach in rendering. Also because our CPUs just aren't fit for graphics processing Smile
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Overlord123




Posts: 2335

PostPosted: Mon, 10th Jan 2011 10:00    Post subject:
pwerelds wrote:
My biggest gripe with Gamebryo is that everything is so static. Animations don't look natural, and while environments can look good from a distance, once you get close it's still static stuff, sometimes even plain old sprites. Not to mention the fact that the textures used are pretty lowres most of the time.

This has nothing to do with the engine, it's the artists' fault that the animations are bad and the textures are low-res.
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JBeckman
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PostPosted: Mon, 10th Jan 2011 10:06    Post subject:
Of course multi-threading and CPU related task will likely be highly problematic to get "right" what with Intel and AMD being very different architecture wise and how they scale and interpret and all that, similar to GPU optimization via NVIDIA and ATI differences even if DirectX standardizes a lot of it (Though that's 10/10.1 and DX11 more.) and of course general hardware variations compared to how each console is identical.
(Newer X360 are a bit different from older ones as is PS3 but probably not so different for coding for, more streamlined as well with CPU and GPU tasks and capabilities.)

What I meant is that Gamebryo isn't very full-featured compared to say UE3 or CryEngine as far as I've understood it though it's versatile and highly adjustable (Open world Cry-Engine or Unreal Engine 3 would be difficult for example.), such as Bethesda adding FootIK support for Fallout 3 though as you do point out the animation and physics isn't very natural feeling.
(Surfaces are covered rather basic so you get a sort of floating feel to animations and I guess the motion capture and hand tweaking of this also factors in plus how the engine handles all this as you said so it feels somewhat stiff and forced.)

Unsure though, I only know what I've read about it via a lot of discussions and news articles so a lot could be inaccurate and probably is, that said Gamebryo is a bit dated and the build Bethesda has worked with is from 2007 but highly customized by them for suiting their game specifics.
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BKarza




Posts: 536
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PostPosted: Mon, 10th Jan 2011 17:51    Post subject:
tonizito wrote:
Not bad, but could definitely do without the shouting.


hUAW hUAW.... yeah, I agree. I was just playing it and it kinda embarrassed me that my family heard me listening to it.


Nui wrote:
Because digital shipping takes time. Think of all the digital boats and their digital captains.
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ixigia
[Moderator] Consigliere



Posts: 65088
Location: Italy
PostPosted: Mon, 10th Jan 2011 17:57    Post subject:
BKarza wrote:
tonizito wrote:
Not bad, but could definitely do without the shouting.


hUAW hUAW.... yeah, I agree. I was just playing it and it kinda embarrassed me that my family heard me listening to it.

The fact that the intro does sound like an Asian gay porn didn't help I guess Razz
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couleur
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PostPosted: Mon, 10th Jan 2011 18:12    Post subject:
sausje wrote:
http://www.youtube.com/watch?v=Uot4qUQkorw

New theme music for ES V


I lol'd when they began singing.

Its like they wanted to make it sound epic, but failed.
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DarkRohirrim




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PostPosted: Mon, 10th Jan 2011 20:54    Post subject:


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blackeyedboy




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PostPosted: Mon, 10th Jan 2011 21:05    Post subject:
DarkRohirrim wrote:
http://www.youtube.com/watch?v=2H7kjsRQG-k


Thx for sharing!

That was quite an experience! Wink


You must preorder your party before venturing forth.™FOV CalculatorAre you mindful today?Women: Know Your Limits!
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CookieCrumb




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PostPosted: Mon, 10th Jan 2011 21:15    Post subject:
ixigia wrote:

The fact that the intro does sound like an Asian gay porn didn't help I guess Razz


How would you know that? O.o
Then again, don't tell me I don't wanna know.
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DarkRohirrim




Posts: 9901
Location: The Void
PostPosted: Mon, 10th Jan 2011 21:17    Post subject:
blackeyedboy wrote:
DarkRohirrim wrote:
http://www.youtube.com/watch?v=2H7kjsRQG-k


Thx for sharing!

That was quite an experience! Wink


No problem, how could I forget the fellow humpers? Laughing And yeah, I think it sounds quite great. Maybe they should reconsider making that the theme of Skyrim Laughing.
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consolitis
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PostPosted: Mon, 10th Jan 2011 21:55    Post subject:
http://www.gameinformer.com/b/news/archive/2011/01/10/video-behind-the-scenes-of-skyrim.aspx


TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"

~ WHAT THEY'RE TRYING TO SAY CAN ONLY BE SEEN ~

http://www.youtube.com/watch?v=CHTUOgYNRzY
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dodger2020




Posts: 3537

PostPosted: Mon, 10th Jan 2011 22:55    Post subject:
consolitis wrote:
http://www.gameinformer.com/b/news/archive/2011/01/10/video-behind-the-scenes-of-skyrim.aspx


"and I was watching Indiana Jones and the Crystal Skull....which I don't plan on watching again..." Laughing
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lolozaur




Posts: 26310

PostPosted: Tue, 11th Jan 2011 10:13    Post subject:
Story with google translate Smug

 Spoiler:
 
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tonizito
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Location: Portugal, the shithole of Europe.
PostPosted: Tue, 11th Jan 2011 10:50    Post subject:
lolozaur wrote:
-An old, one of the last representatives of the old imperial guard (The Blades), manages to find someone who has this rare ability.

Hey, maybe Caius Cosades survived 200 years...
He was a badass mofo after all:


boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
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inz




Posts: 11914

PostPosted: Tue, 11th Jan 2011 10:52    Post subject:
Caius probably got doped on Skooma and drowned himself into that river canal that went through Balmora.
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BKarza




Posts: 536
Location: /lazurus mode 1
PostPosted: Tue, 11th Jan 2011 14:57    Post subject:
I saw him going all medieval on a Viagra info-mercial. Seems his blade isn't so up to the task.


Nui wrote:
Because digital shipping takes time. Think of all the digital boats and their digital captains.
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dodger2020




Posts: 3537

PostPosted: Thu, 13th Jan 2011 19:09    Post subject:
Just a short little summary. It's all been said here in different posts but this is a little easier to read than shitty scans. Plus a couple of small screenshots. http://gamrfeed.vgchartz.com/story/83423/elder-scrolls-skyrim-details-and-screenshot/

Quote:

* The new engine being built will include dynamic snowfall, shadows, and greater environmental detail.
* There will be five "massive" cities and there will be more to do in them like blacksmithing, farming, and cooking.
* There will be five schools of magic: Destruction, Alteration, Conjuration, Restoration, and Illusion. Mysticism has been removed and Enchantment will be a skill.
* There will be 18 skills, down from 21 in Oblivion, these skills can be tailored to the type of character you wish to play.
* Skyrim will have perks like Fallout.
* Quests will be more dynamic with some being randomly generated and other being tailored to your play style.
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Mister_s




Posts: 19863

PostPosted: Thu, 13th Jan 2011 19:28    Post subject:
dodger2020 wrote:
* Quests will be more dynamic with some being randomly generated and other being tailored to your play style.

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lolozaur




Posts: 26310

PostPosted: Thu, 13th Jan 2011 19:29    Post subject:
developer walktrough...till then meh
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