Me too. Can't stand those games, I really don't see what's so fucking great about them. I like the theme, it's more heroic. Reminds me of Republic Commando's soundtrack which was one of the best the gaming ever had.
Morrowind's theme was undeniably the best. Although I think Jeremy Soule isn't exactly the most varied when it comes to music (the GW themes felt extremely Morrowindish and later, Oblivionish), but with MW, he really outdone himself.
He may be good, but nothing beats a soundtrack made with an orchestra. Look at the Gothic games, especially the third one. Bethesda could do so much better in terms of audio for their games, but they don't and that's not really a good thing.
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Holding my breath for this one, at least it won't be Gamebryo again right? About time that piece of shit got replaced :/
As for the topic of "good" RPGs goes, you can tell what my opinion is by the quotes. It's a highly subjective term, and if a good RPGs means just at least having stats and skills, then yeah there's been plenty of good ones. Most of the crap we've had over the past few years had that, but in most cases it also didn't actually matter much. Most of those also featured a limited set of items to choose from, with very small differences between them (looking at you, FALLOUT 3/NV).
My definition of a good RPG involves some serious *effective* character development, item choice being very important, etcetera.
Gamebryo as far as I've come to understand it is more of a framework instead of a full featured platform and thus a lot of stuff have to be created during development as to best suite the task or how it's said, it's what you do with it that is though does support third party "engines" and API's natively from to Havok to PhysX to DirectX9 and 10, seems they're in financial troubles so I doubt Bethesda has done much with them directly.
(Unsure about sound, anything is better than the current Direct Sound 3D stuff now used in current Bethesda titles, xACT2 is pretty popular as is OpenAL.)
Anyway what I mean is that it could likely still be Gamebryo but with a switched render API or third party engine or some such instead of their own custom code from like Morrowind (Refereshed with Oblivion and slightly updated for Fallout 3, I have no idea what was done to New Vegas but water doesn't reflect anything but the sky anymore in most places, Obsidian might have been desperately improving framerate that way.)
Age of Camelot (Or what the MMO name was again.) uses Gamebryo, Divinity 2 uses it, Civilization IV (V as well?) uses it as does Morrowind of course (NetImmerse back then.) and say projects like Freedom Force.
Compared to say UE3 that is apparently a full suite (Minus the simpler UDK version of it.) Gamebryo is pretty lightweight so Bethesda coded a lot of their own stuff.
(Morrowind - Fallout 3 all use that simpler script framework for example or those shader file compiled stuff, personally I find lighting and shadows crude and basic but that's a key improvement from Skyrim on what I've seen so far, was planned for Oblivion as well to be better in that regard, normal mapping isn't all too advanced either though parallax is supported but crudely and minus very few models isn't used much at all, dungeon Oblivion and bullet decals in Fallout 3 by default from how I remember.)
EDIT: And on another personal note and at that very rudely still but plainly and truthfully speaking (Not that I swear that often, online that is.) the multi core threading and optimization and such scaling is "fucking shit" although at least somewhat working (Stalker never got it properly fixed, haha.) despite consoles being tri-core+ already and it took the community and hooks via NVSE to fix it with patches doing next to nothing.
http://fallout3nexus.com/downloads/file.php?id=8886
(And it's still far from perfect but but other mods and tweaks help improve it further.)
(Caching for when using anything above 256 MB of VRAM usage and 1GB system RAM is terrible as well but the above also helps somewhat with it.)
EDIT: That is to say I hope that CPU side things have much improved as well, GFX wise shouldn't get all focus.
(CPU limit is just as annoying and problematic as GPU limit and inefficency if not more so as it's not just low framerate you'll deal with then.)
We'll see soon enough though, nine or so months plus a number of magazine features, E3 and all that should give a nice feedback up to release.
(I can't say anything about gameplay, it sounds nice from previews but they're always like that.)
EDIT: All in all though Oblivion (Though further projects like Fallout 3 would have benefited from more still.) and Morrowind very both very technical impressive at release, Morrowind a bit more so seeing as it's still looking decent and is from like 1999 when development started seriously.
(Oblivion saw heavier competition in the visual regards from ID Tech to CryEngine and that stuff.)
I remember playing Dungeon Master, Eye of the Beholder 1 & 2 etc. on the Amiga. At the time they kicked ass. Now not so much. Memories are still good but when I load them up in WinUAE they're just not that fun to play. :/
However, the spell creation system in Dungeon Master was genius. You had a number of runes that you used in different combinations to create spells.
Kinda like the newer Arx Fatalist then with rune combinations, including popular stuff like mega mega mega max max max for temporary invulnerability and then a rather large amount of other combinations of course.
(Golden ylside summoning also used that special mega rune sign but usually ended up killing the player, not the largest or longest game but very well structured for it's time for just a dungeon romp.)
@ JBeckman: Gamebryo is part of Gamebryo Element, which consists of the multi-platform engine we call Gamebryo, and a set of tools to go with that engine. So it's very similar to UE3 in fact. With every engine there's a lot you have to do yourself, and I'm pretty sure a lot is in fact pre-coded in Gamebryo, otherwise the games based off of it wouldn't look so annoyingly similar to each other
However, the company behind it has been downsized a lot back in 2009 already, so I'm guessing that's why the engine hasn't changed at all for the most recent games with it.
Skyrim will use a new engine according to the Wikipedia page though (there's links to this and this), so thank god for that. My biggest gripe with Gamebryo is that everything is so static. Animations don't look natural, and while environments can look good from a distance, once you get close it's still static stuff, sometimes even plain old sprites. Not to mention the fact that the textures used are pretty lowres most of the time.
As far as multi-core programming goes, I doubt that'll change much. Compared to the consoles, PC's have the problem of a very distinct separation between CPU and GPU, and then within those 2 groups there's tons of generations. While a lot is easy to check and do (checking for SSE support and such takes nothing more than a simple MSR query), it still requires a different approach in rendering. Also because our CPUs just aren't fit for graphics processing
My biggest gripe with Gamebryo is that everything is so static. Animations don't look natural, and while environments can look good from a distance, once you get close it's still static stuff, sometimes even plain old sprites. Not to mention the fact that the textures used are pretty lowres most of the time.
This has nothing to do with the engine, it's the artists' fault that the animations are bad and the textures are low-res.
Of course multi-threading and CPU related task will likely be highly problematic to get "right" what with Intel and AMD being very different architecture wise and how they scale and interpret and all that, similar to GPU optimization via NVIDIA and ATI differences even if DirectX standardizes a lot of it (Though that's 10/10.1 and DX11 more.) and of course general hardware variations compared to how each console is identical.
(Newer X360 are a bit different from older ones as is PS3 but probably not so different for coding for, more streamlined as well with CPU and GPU tasks and capabilities.)
What I meant is that Gamebryo isn't very full-featured compared to say UE3 or CryEngine as far as I've understood it though it's versatile and highly adjustable (Open world Cry-Engine or Unreal Engine 3 would be difficult for example.), such as Bethesda adding FootIK support for Fallout 3 though as you do point out the animation and physics isn't very natural feeling.
(Surfaces are covered rather basic so you get a sort of floating feel to animations and I guess the motion capture and hand tweaking of this also factors in plus how the engine handles all this as you said so it feels somewhat stiff and forced.)
Unsure though, I only know what I've read about it via a lot of discussions and news articles so a lot could be inaccurate and probably is, that said Gamebryo is a bit dated and the build Bethesda has worked with is from 2007 but highly customized by them for suiting their game specifics.
No problem, how could I forget the fellow humpers? And yeah, I think it sounds quite great. Maybe they should reconsider making that the theme of Skyrim .
TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"
-Events in Daggerfall, Morrowind and Oblivion have started fulfilling an ancient prophecy that predicted the apocalypse, the destruction of all divine creations, to start a new world from the ashes of the old world (the myth of cyclical universe).
Nirn, ie the physical world, which was created by Lorkhan Aedra tricked and other primordial spirits, to sacrifice a part of itself to produce the physical world.
As punishment, was killed and dismembered Lorkhan and pieces of his body were scattered in all corners of the universe.
His heart reached the physical world, serving as an anchor to anchor the world he created.
Nerevarinul Lorkhan destroyed his heart, and the physical world began drifting drifting by Oblivion ...
-Before, Daggerfall caos scepter was destroyed, descătuşând primordial energies. Then followed the creation of an artificial god and off Numidium event that created a space-time loop that extends more and more over time (The Warp in the West).
- The last straw was the sequence of events of the last game, Oblivion (dragons fighting fires, Daedrica invasion that followed, and finally the transformation of Martin's avatar Akatosh event that permanently destroyed all connections between the physical world and Oblivion).
>>> All these events of the last games, led to his coming Alduin ...
Alduin's version Akatosh's North, the first and most ancient form of this god!
Alduin god's time, devourer of worlds, chief destroyer (the World Eater). He comes to the end of the century, destroyed the previous world, and recreate a new world from the ashes ...
He is symbolized by a giant dragon, or a fire storm.
Quote:
Alduin The "World Eater" from Myths That Comes depict Him as the horrible, ravaging Firestorm That Destroyed the world to begin this last one. Nords therefore I see the god of time Both creative and Harbinger of the apocalypse.
Dragons have long disappeared, the known world (eg in Morrowind, the last dragon stray were exterminated by Cliff Racer crowd that dominated the sky).
But now, the coming of Alduin time began to destabilize, past and present began to intertwine, and the dragons have returned again was quite significant, attacking and destroying entire cities ...
- The only hope of finding an individual is extremely rare, genetic line similar to one-seventh (the last imperial dynasty), because they have the innate ability to learn and wield power and magic dragon, and have a high resistance against them.
These individuals are called Dovahkiin Norzilor province and Dragonborn in the province of Imperial ...
-An old, one of the last representatives of the old imperial guard (The Blades), manages to find someone who has this rare ability.
Septi Tiber's day, before he established an imperial dynasty, the elite fighters contingent formed his bodyguard is called the Dragonguard, and their mission was to keep the Dragonborn.
Now, the old soldier, was able to find a new owner (still in Oblivion, if you ask a Blade, I heard that they will expect to see a new Dragonborn).
-New hero, guided by his mentor will be to find the Greybeards famous magicians to learn the most powerful form of magic, Thu'um, a true sonic weapon, capable of truly extraordinary things!
The Greybeards live on top of the highest mountain in the Northern Hemisphere, High Hrothgar (Throat of the World).
Quote:
Thu'um - Way Of The Voice
A long practiced the spiritual form of Nordic magic Also known as the Tongues, That Their worship is based on the personification of the Wind as of Kynareth. Through the use of the power of the Voice of the North thu'um Can be formed into, or shout - Which Has a Large Variety of Applications (Anything from sharpening blades to a long range weapon). Master Voices (Simply known as Tongues) have legendary, and Often Unbelievable Powers, Including talking to people of hundreds of miles away or teleportation. The Most Powerful Masters must eventual Be careful whenever they speak, I CAN Their voice causes great destruction and they have commonly gagged.
During the Conquest of Morrowind, the Nordic War Chiefs Were Also Tongues (Derek the Tall, Jorg Helmborg, Hoag Merkiller). They no typical Needed When Attacking a city siege weapons as they merely used the voice to break down and allow the city gate to storm in Their Armies. The future of the Tongues WAS forever changed by the most Powerful Tongue, Jurgen Windcaller, Also known as the Calm better. Converted to a pacifist and Jurgen Refused to use the Voice for Any martial Purposes. In the Confrontation with tongues 17 Other HE reportedly swallowed the Shouts of the 17 for Three Days Until they lay exhausted, side to Become HIS followers.
Today, all live secluded Tongues Lives on the Highest Peaks of Skyros in tough Conditions and contemplation, and Have Spoken to announce only the destiny of the great Tiber Septi (Who created Later year of the Imperial College in Markarth Voice, the Voice to the returning art of warfare).
After learning Thu'um-hero will learn many new Powerword from each dragon head killed him (for example, will be able to slow time, or you could call a dragon to help in the fight, etc, etc. ).
Dragonguard's mission is to restore, to stop the civil war in the province Norzilor, to bring together all the clans under his command to defend the cities and inhabitants from the attacks of dragons, dragons, princes to kill in a duel, and finally to lead the united army of the whole Nordic race Alduin against him and his army of dragons ...
* The new engine being built will include dynamic snowfall, shadows, and greater environmental detail.
* There will be five "massive" cities and there will be more to do in them like blacksmithing, farming, and cooking.
* There will be five schools of magic: Destruction, Alteration, Conjuration, Restoration, and Illusion. Mysticism has been removed and Enchantment will be a skill.
* There will be 18 skills, down from 21 in Oblivion, these skills can be tailored to the type of character you wish to play.
* Skyrim will have perks like Fallout.
* Quests will be more dynamic with some being randomly generated and other being tailored to your play style.
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