Precursors
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Sertorius




Posts: 1652

PostPosted: Wed, 5th Jan 2011 22:56    Post subject:
rakork wrote:
I really woudnt say that the graphics are so lame and 2007 and anything... ive played both of these a little before and graphics were quite good... but ofc elitists 2011 and othe bullshit... please dont play it(through im pretty sure u will).

I am not PC elitist, unhappily, mine is not the best you could have, trust me. And you are right too, I played the game, maybe 10 minutes and deleted it at once.
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nukeitup




Posts: 478
Location: Canada
PostPosted: Wed, 5th Jan 2011 22:58    Post subject:
Devi-Lee wrote:
Anyone has problem with sound. No footsteps or enemies can be heard on my SB Titanium card.


yeh I have problems with sound in space, I cant hear AI Sad

BTW JBeckman nvm I got through this mission Smile
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rakork




Posts: 49

PostPosted: Wed, 5th Jan 2011 23:43    Post subject:
Xenus 2 and Precursors both have sound issues minor or major(english version that is).
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peter980




Posts: 1977

PostPosted: Thu, 6th Jan 2011 01:27    Post subject:
Yep, lots of sound problems. Usually only music is ok, while pretty much all other sound channels can be lost randomly from time to time.


P.S.
Does russian version really not have same issue? I ask since I essentially use russian patch on English version (and no, pure unpatched english game has same issues), from Trivinum english release.

So I'm wondering if maybe some DLL swap could solve the issue... If it's really true that russian version is unaffected.
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nukeitup




Posts: 478
Location: Canada
PostPosted: Thu, 6th Jan 2011 02:50    Post subject:
I play the Russian version, I get missing AI voices but other then that the sound is more or less is fine.

I started getting the engine error, it pisses me off.
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peter980




Posts: 1977

PostPosted: Thu, 6th Jan 2011 03:37    Post subject:
What OS you have?
Soundcard? Integrated, or something special?

Missing AI voices?
Aren't voiceovers complete in Russian version?
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nukeitup




Posts: 478
Location: Canada
PostPosted: Thu, 6th Jan 2011 03:53    Post subject:
win 7 64bit
sound blaster pro audigy 2

the AI is the only character that is missing voice. it happens in space, but on the planet I can hear her or if I talk to her directly inside the ship.

just beat the game, the ending is a bit disappointing but over all its a kick ass game Very Happy. it's a very under appreciated game, a lot like boiling point and vampire: bloodline muscared. What hearts all these games is the enormous amounts of bugs.
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VGAdeadcafe




Posts: 22230
Location: ★ ಠ_ಠ ★
PostPosted: Thu, 6th Jan 2011 04:10    Post subject:
nukeitup wrote:
vampire: bloodline muscared

Laughing Laughing Laughing
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nukeitup




Posts: 478
Location: Canada
PostPosted: Thu, 6th Jan 2011 06:58    Post subject:
VGAdeadcafe wrote:
nukeitup wrote:
vampire: bloodline muscared

Laughing Laughing Laughing


give me a breack, I remember exactly how every one on this board shit on this game when it came out. Even I wanted to dump it at first but I got sucked in to it the very same way as boiling point.

EDIT: however, I can understand your frustration with this game, not only it is rigged with bugs but the dialog is in foreign language as well.
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VGAdeadcafe




Posts: 22230
Location: ★ ಠ_ಠ ★
PostPosted: Thu, 6th Jan 2011 07:17    Post subject:
lmao, I agree that the game absolutely rocked, I've finished it 3 times.

I was making fun of the spelling !!!

masquerade
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nukeitup




Posts: 478
Location: Canada
PostPosted: Thu, 6th Jan 2011 07:22    Post subject:


Laughing
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Rifleman




Posts: 1395

PostPosted: Thu, 6th Jan 2011 13:02    Post subject:
@potatoman - thanks for information, great post, cheers!


harballaz wrote:
Hey dont be so hard the little console eunuchs, they need time to aim their lil vibratin thumbstick.
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BearishSun




Posts: 4484

PostPosted: Fri, 7th Jan 2011 00:30    Post subject:
Maybe I'm stupid, how do I skip dialogue? I finish reading it and then I have to wait until the dialogue decides to switch on its own.
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peter980




Posts: 1977

PostPosted: Fri, 7th Jan 2011 00:35    Post subject:
ESC
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BearishSun




Posts: 4484

PostPosted: Fri, 7th Jan 2011 09:35    Post subject:


Thanks
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peter980




Posts: 1977

PostPosted: Fri, 7th Jan 2011 10:17    Post subject:
English version users:
Does anyone not have sound corruption issues (some sound effects missing after playing a while)?
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DeadByDawn




Posts: 271
Location: Australia
PostPosted: Fri, 7th Jan 2011 10:30    Post subject:
I use the Backspace button, seems to work for me.
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rakork




Posts: 49

PostPosted: Fri, 7th Jan 2011 10:40    Post subject:
ITs been writen 100 times including up this page i think yes there are many sound issues in the english version. Basicaly whos been waiting for english release got screwed since the russian works just fine over this one.
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peter980




Posts: 1977

PostPosted: Fri, 7th Jan 2011 10:52    Post subject:
Yes, we all know that English version is not voiced in most places. But I don't care nor really ask about that. That how it is supposed to be.

What I'm wondering is technical issues when some sound effects get lost during gameplay (bullet sound, footsteps, motor sounds, etc...). It happens randomly during gamepley. I'm only wondering if it happens for everyone or is the issue only on some systems.
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JBeckman
VIP Member



Posts: 34974
Location: Sweden
PostPosted: Fri, 7th Jan 2011 11:18    Post subject:
Everyone using the English version, they messed up something with the game due to the changed .dll's and gf_sound archive or something when they ripped and replaced those voice files, not fixable as far as I'm aware.
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peter980




Posts: 1977

PostPosted: Fri, 7th Jan 2011 11:27    Post subject:
Currently installing unpacker found in official forum (fan made, very new) just to see what's inside sound folder.
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JBeckman
VIP Member



Posts: 34974
Location: Sweden
PostPosted: Fri, 7th Jan 2011 13:09    Post subject:
I guess it's a pack of voice and sound files, probably also a file table (Though I think it's in Resource.qrc so the SDK will be needed.) with how it's associated and I guess that due to how they "removed" the voice files instead of adding placeholder 1KB stuff (Just a guess.) the order is incorrect so sound play gets weird after the introduction (Which is the in-game pre-recorded cinematic.)

Or something like that, never modded either game minus some light SDK tweaks with the unofficial translation to perks and other data, hard to figure out and use the utility.
(Only works with the Russian version as it hooks to Star-Force as well and it's a rather old archive with numerous bugs and glitches, that they got the dialogue translations restored and fixed a couple of bugs is more like a miracle considering that.)

EDIT: Finished Xenus 2 a short while ago as well, better thought out than Precursors which felt a bit rushed towards the end and thus Xenus 2 felt more finished though both have their flaws and I enjoyed both games plus they were rather lengthy considering todays average playtimes.
(Xenus 2 is a bit "uglier" and the bloom is a bit heavy plus sometimes it feels static and not very alive aside from what's scripted but those are minor complaints as I had a lot of fun and it took nearly 50 hours though I didn't feel like exploring the entire sea bottom and all mini islands so probably a fifty or so quests left that I missed, haha, found numerous fun stuff and oddities though but mostly via quests, hippie peace island for example, spider islands, indian coastal villages and various buried or sunken treasure chests and other interesting things.)

EDIT: Sound file format might differ as well since you can't use either voice/sound archive pack with the other version of the game.
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peter980




Posts: 1977

PostPosted: Sun, 9th Jan 2011 02:36    Post subject:
Wow... someone posted links on deep shadows forums for Russian voice-over files, which can be just downloaded and dropped to English version to get Russian voice-overs while keeping English translation.

What a difference in atmosphere. Characters with voices and lipsync, space port with radio chatter etc... Just great.

.

And remember that unpacker I was talking about? It appears you can unpack English sounds and just put files with only voices for cutscenes as an override, this getting fully voices game on Russian with dubbed cinematics on English.


EDIT:
Tested and working!!!

It's really great to have both Russian audio and keep English cutscenes (to understand the story). Although, it would be good idea to run cutscenes at least once in Russian, just o see difference between Russian acting and reading lines in English (with one actor simulating several characters).
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PaLL3




Posts: 288

PostPosted: Sun, 9th Jan 2011 15:21    Post subject:
Too bad this game is beyond crap.
This is epically crapalicious.
I cant even remember when i played a game as bad as this...
I must say i couldnt stand for any of it, though i have to be fair and mention i didnt play more than 15 minutes.
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matt02




Posts: 16

PostPosted: Sun, 9th Jan 2011 16:11    Post subject:
There's a lot of info here, so sorry if it's been covered, but what's the best way/version/tweaking combination to use in order to play this game without the horrendous mouse acceleration but still in english.
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JBeckman
VIP Member



Posts: 34974
Location: Sweden
PostPosted: Sun, 9th Jan 2011 16:16    Post subject:
Open the .ini files under C:\User\Public\Documents\Precursors (Or Xenus2, both work the same.) and alter the sensitivity and other values in other INI files like you want them and then if you don't find the value you are looking for there go to the game directory and it's INI folder and alter say control.ini and specify sensitivity there as well.

Xenus 2 performs worse in this regards, Precursors was patched and one fix dealt with mouse acceleration specifically.
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peter980




Posts: 1977

PostPosted: Mon, 10th Jan 2011 00:12    Post subject:
About using Russian voice files on English version:
I noticed it removed that bug with sound dropout that happens regularly with English version, from time to time.

Still, have no idea why would data changes lead to this, but it is as it is...
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peter980




Posts: 1977

PostPosted: Mon, 10th Jan 2011 03:18    Post subject:
Question to those playing a game (Precursors).

After you get some negative reputation with the faction, is there no way for it to not perceive you as enemy and not attack you.

I gave some donation to bird people, and got -10 from democratic union, making it impossible to land in their base, without hostilities.

Any help?
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JBeckman
VIP Member



Posts: 34974
Location: Sweden
PostPosted: Mon, 10th Jan 2011 08:29    Post subject:
There should be represents of all major factions (Unofficial translation adds one for bandits as well I think so those might be a bit difficult otherwise.) outside of the Clatz/Birds in the bar on Goldin, for Xenus 2 there's a similar person in the bar/shop on the starting island.

It's a sort of failsafe for 1000 credits (200 or if it was 500 in Xenus.)
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peter980




Posts: 1977

PostPosted: Mon, 10th Jan 2011 09:36    Post subject:
I've seen those guys for DA and Empire, in the bar on desert planet, but it seem both can't really do anything in normal unmodified version of the game.

What bothers me with this, is that you are pretty much screwed after getting first -10 from some faction, often by just doing some minor task for opposite faction. It's bit too much one-dimensional.
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