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proekaan
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Posts: 3650
Location: Finland
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Posted: Wed, 17th Nov 2010 14:59 Post subject: |
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How can I see my total armor percentage?
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Posted: Wed, 17th Nov 2010 15:02 Post subject: |
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Anyone know why my windmill isn't producing any bread? I have a farm for it.
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mtj
Posts: 2315
Location: Austria / Finland
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JBeckman
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Posts: 34998
Location: Sweden
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Posted: Wed, 17th Nov 2010 16:01 Post subject: |
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I still haven't progressed far enough to try village mode but how is the morale value?
(It's not very complex but there are some things that determine production growth and income plus the upkeep costs and maintenance from what I've read, such as killing of roaming monsters nearby and expanding the village or something similar.)
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mtj
Posts: 2315
Location: Austria / Finland
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Posted: Wed, 17th Nov 2010 16:01 Post subject: |
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Ah yeah... village mode... only for multiplayer I assume?
Intel Core I-9 9900K @ stock, ASUS Z 390A MoBo, 32GB 3.6GHz, Zotac 3090 | BeQuiet 1000W PSU, Be Quiet Dark Base Pro 900 case, 49" Samsung G9
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Posted: Wed, 17th Nov 2010 16:23 Post subject: |
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yum MP only - about the mill - i have also 0 breab produced - morale 100 and still no bread
JB to get Village mode you need only 10000 auras onetime fee - and one village is for all chars on the account ( with the chest to exchange items between them)
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Posted: Wed, 17th Nov 2010 18:57 Post subject: |
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Mister_s wrote: | How can I see my total armor percentage? |
Not possible?
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Posted: Wed, 17th Nov 2010 19:09 Post subject: |
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Yup, everything checks out fine. I think you might have to wait a few days for the crops to grow.
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JBeckman
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Location: Sweden
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Posted: Wed, 17th Nov 2010 20:18 Post subject: |
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JBeckman
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Posts: 34998
Location: Sweden
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Posted: Wed, 17th Nov 2010 20:30 Post subject: |
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JB i know - i was the one who poster Kroll hammer (bonus for gamersgate customers)
BUT
"some of you allready noticed that their royal had only 3 codes and rumors spread, that the map of the labyrinth is in fact the quest. You were wrong
ZuxxeZ/Topware provided me with a large list of Bonuscodes for the bonusquest."
so wee still need the code for quest itself 
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JBeckman
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Posts: 34998
Location: Sweden
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Posted: Wed, 17th Nov 2010 20:34 Post subject: |
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I've sent a mail with that data (And some other data to really confirm it.) and with luck should have the code within a day and a half then, close to night here now and I guess Germany uses a similar timezone with a hour difference at most so I don't expect any reply until midday tomorrow at the earliest but we'll see.
(As per the edit he did a few hours ago he did saying he wouldn't send any more codes for today at least.)
EDIT: Found it, there's a chest there with a red lock icon, I guess the code will add a key or something.
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xExtreme
Posts: 5810
Location: 43 6C 75 6A 2D 4E 61 70 6F 63 61
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Posted: Wed, 17th Nov 2010 21:30 Post subject: |
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Posted: Wed, 17th Nov 2010 22:38 Post subject: |
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Found a BADASS black robe (not the one from one of the earlier quests) and finally noticed that some pieces of armor/weapons can have multiple colors, which is fucking badass.
I've been buying color pigments every chance I get ever since...
2 quick questions;
-Is there a REAL red color? The current red pigment is fucking pink, pink robes are gay
-Are there other colors besides blue, red, green, and white? Like maybe ORANGE or BLACK?
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Posted: Thu, 18th Nov 2010 00:03 Post subject: |
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quick qeustion, do I need to play Two Worlds in order to fully get this or is the knowledge from the prequel not needed?
sabin1981 wrote: | Now you're just arguing semantics. Getting fucked in the ass with a broom stale is an "improvement" over getting stabbed in the eye with a fork  |
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Posted: Thu, 18th Nov 2010 01:01 Post subject: |
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Last edited by Yondaime on Mon, 2nd Dec 2024 15:50; edited 1 time in total
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Posted: Thu, 18th Nov 2010 02:35 Post subject: |
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1. Will adding a skill crystal allow for a skill to go past lvl 10 (if not....gay)
2. After much thought, I decided to remake a character on HARD as Normal is ....easy.
Should I experience anything different on Hard other than....more difficult enemies?
Thanks in advance!
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JBeckman
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Location: Sweden
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Posted: Thu, 18th Nov 2010 09:46 Post subject: |
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Yeah, thats really a weak point in this game that you cant attack NPCs. OK, you can "provoke" guards and faction members by trying to steal all over again until the sword is "bloody", but sometimes even that wont help. At least the guards are pretty strong and not as easy to kill as in Oblivion (for example). Nevertheless this shows that TW2 is only a RPG "light" - no match for Fallout Vegas regarding "advanced" role playing features.
regards
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Posted: Thu, 18th Nov 2010 13:01 Post subject: |
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Tydirium wrote: | Yeah, thats really a weak point in this game that you cant attack NPCs. OK, you can "provoke" guards and faction members by trying to steal all over again until the sword is "bloody", but sometimes even that wont help. At least the guards are pretty strong and not as easy to kill as in Oblivion (for example). Nevertheless this shows that TW2 is only a RPG "light" - no match for Fallout Vegas regarding "advanced" role playing features.
regards |
i always found that " killing everyone " feature doesnt make game better, it makes it worse tbh , while fallout nw did decent job with it, most other rpgs that have that, usually ends up with " everything dead " as there is no point not to, then you end up without content
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Posted: Thu, 18th Nov 2010 14:01 Post subject: |
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Last edited by Yondaime on Mon, 2nd Dec 2024 15:50; edited 1 time in total
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Posted: Thu, 18th Nov 2010 14:03 Post subject: |
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All the Gothic games did that feature well. Except Arcania, maybe? Couldn't be bothered trying it.
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vurt
Posts: 13864
Location: Sweden
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JBeckman
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Posts: 34998
Location: Sweden
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Posted: Thu, 18th Nov 2010 14:29 Post subject: |
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Gothic 3 was the only game that fully did that though, all important characters in G1 and G2 were immortal until you triggered the relevant events where you needed to kill them and they also carried extremely strong equipment (Balance issues made that a bit of a moot point in G3 though so Rhobar, Zuben and Xardas were less of a challenge.)
Arcania you can't attack NPC's who aren't hostile but that's by Spellbound, Risen uses the same immortal system and strong NPC's as the past Piranha Bytes Gothic titles.
(The few bandits and enemies that exist.)
In Two Worlds 1 you could but only at really high levels as NPC's had a lot of HP and carried good equipment (Even bandits as they always scaled with you, potentially being one of the greatest threats to high level characters, here it's better capped though there aren't really any bandits as such just the occasional hostile NPC's as part of a quest and the like.)
EDIT: As to be clear though all lesser NPC's could be whacked at will but usually with heavy repercussions even if you didn't do the down-stab attack on them to finish it.
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Posted: Thu, 18th Nov 2010 19:26 Post subject: |
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Posted: Thu, 18th Nov 2010 19:29 Post subject: |
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The huge map that goes around doesn't have some locations or places them differently
Does anyone know if there's some sort of quest that involves the weird sphere on the right island?
Spoiler: | very nice pirate treasure door on the smaller island  too |
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