Two Worlds 2
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proekaan
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Posts: 3650
Location: Finland
PostPosted: Tue, 16th Nov 2010 23:24    Post subject:
Finished it too...about 22 hours. Didn't do all the side quests. Feels like I played it a lot longer than 22 hours,but oh well. Smile

Nice game overall,enojyed it immensly and now it's time to play drakensang. Smile

My thoughts on the ending:

 Spoiler:
 


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Mister_s




Posts: 19863

PostPosted: Wed, 17th Nov 2010 14:59    Post subject:
How can I see my total armor percentage?
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dezztroy




Posts: 6590
Location: Sweden
PostPosted: Wed, 17th Nov 2010 15:02    Post subject:
Anyone know why my windmill isn't producing any bread? I have a farm for it.
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mtj




Posts: 2315
Location: Austria / Finland
PostPosted: Wed, 17th Nov 2010 16:01    Post subject:
dezztroy wrote:
Anyone know why my windmill isn't producing any bread? I have a farm for it.

err... wut?

You can build constructions in this? Razz
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JBeckman
VIP Member



Posts: 34999
Location: Sweden
PostPosted: Wed, 17th Nov 2010 16:01    Post subject:
I still haven't progressed far enough to try village mode but how is the morale value?
(It's not very complex but there are some things that determine production growth and income plus the upkeep costs and maintenance from what I've read, such as killing of roaming monsters nearby and expanding the village or something similar.)
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mtj




Posts: 2315
Location: Austria / Finland
PostPosted: Wed, 17th Nov 2010 16:01    Post subject:
Ah yeah... village mode... only for multiplayer I assume?


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damador.




Posts: 711

PostPosted: Wed, 17th Nov 2010 16:23    Post subject:
yum MP only - about the mill - i have also 0 breab produced - morale 100 and still no bread


JB to get Village mode you need only 10000 auras onetime fee - and one village is for all chars on the account ( with the chest to exchange items between them)


http://rapidshare.com/users/QJJCS5 - Empire Total War Patches
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Mister_s




Posts: 19863

PostPosted: Wed, 17th Nov 2010 18:57    Post subject:
Mister_s wrote:
How can I see my total armor percentage?

Not possible?
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dezztroy




Posts: 6590
Location: Sweden
PostPosted: Wed, 17th Nov 2010 19:09    Post subject:
Yup, everything checks out fine. I think you might have to wait a few days for the crops to grow.
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JBeckman
VIP Member



Posts: 34999
Location: Sweden
PostPosted: Wed, 17th Nov 2010 19:17    Post subject:
Due to a bug the total armor design isn't visible in the PC UI as far as I've understood it, it's there for weapon damage in total and in the X360 UI from what I've seen in images.

Been buying skillbooks and upgrading equipment so at 12.000 roughly per book and a few 1000 for armor and weapons plus misc items I don't have that much saved together in MP play yet unfortunately but I survive pretty well due to that though the later maps can be quite challenging. Smile
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damador.




Posts: 711

PostPosted: Wed, 17th Nov 2010 20:18    Post subject:
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JBeckman
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Posts: 34999
Location: Sweden
PostPosted: Wed, 17th Nov 2010 20:26    Post subject:
The codes I psoted here, then the Krall/Kroll hammer code was posted by another user earlier.

Item codes were also posted for the Create ID.

WP_BUY_SWORD_04 Elexorien
WP_BUY_SWORD_01 Luciendar
WP_BUY_SWORD_03 Avaquar
WP_BUY_SWORD_02 Anathros
WP_BUY_AXE_01 Black Legion Battle Axe
WP_BUY_POLE_ARM_01 Maliel's Downfall
WP_BUY_HAMMER_01 Hammer of Krol

So Create WP_Buy_Hammer_01 (H/h makes no difference just to clear it up.) or Create WP_Buy_Hammer_01(20) with (20) specifying upgrade level from 0 (Not typed) to 255 I think it was.

These are the rare equipments.
WP_CRYSTAL_SWORD Crystal Sword
WP_CRYSTAL_AXE Crystal Axe
(Level 56 required as they have a base level of 60)

CUT_WP_SWORD_82 (The sword seen during the intro, basically a larger onehanded version of the best sword 1h type weapon with unique effect though pretty average stats for a high-end weapon.)

ARMOUR_BUY_001 (Dragon Scale armor set.)

ARMOUR_103 (Reist/Gandohar armor, Reist specifically.)
ARMOUR_104 (Paladin/ Dark Knight armor, Paladin specifically.)


Anyway I've had Site of Fire since a long time ago, never thought it was anything special.

(It's basically the area with the inkwell for the retired forger or his wife depending on how you play it.)


Last edited by JBeckman on Wed, 17th Nov 2010 20:32; edited 1 time in total
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damador.




Posts: 711

PostPosted: Wed, 17th Nov 2010 20:30    Post subject:
JB i know - i was the one who poster Kroll hammer (bonus for gamersgate customers)

BUT

"some of you allready noticed that their royal had only 3 codes and rumors spread, that the map of the labyrinth is in fact the quest. You were wrong

ZuxxeZ/Topware provided me with a large list of Bonuscodes for the bonusquest."

so wee still need the code for quest itself Smile


http://rapidshare.com/users/QJJCS5 - Empire Total War Patches
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JBeckman
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Posts: 34999
Location: Sweden
PostPosted: Wed, 17th Nov 2010 20:34    Post subject:
I've sent a mail with that data (And some other data to really confirm it.) and with luck should have the code within a day and a half then, close to night here now and I guess Germany uses a similar timezone with a hour difference at most so I don't expect any reply until midday tomorrow at the earliest but we'll see.
(As per the edit he did a few hours ago he did saying he wouldn't send any more codes for today at least.)

EDIT: Found it, there's a chest there with a red lock icon, I guess the code will add a key or something.
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xExtreme




Posts: 5810
Location: 43 6C 75 6A 2D 4E 61 70 6F 63 61
PostPosted: Wed, 17th Nov 2010 21:30    Post subject:
JBeckman wrote:
...lot of codes....



Thanks for codes, also leave the damn guards alone Laughing I'm usually bashing them at night Crying or Very sad
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jackasshole




Posts: 1433

PostPosted: Wed, 17th Nov 2010 22:38    Post subject:
Found a BADASS black robe (not the one from one of the earlier quests) and finally noticed that some pieces of armor/weapons can have multiple colors, which is fucking badass.

I've been buying color pigments every chance I get ever since...

2 quick questions;
-Is there a REAL red color? The current red pigment is fucking pink, pink robes are gay
-Are there other colors besides blue, red, green, and white? Like maybe ORANGE or BLACK?
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CookieCrumb




Posts: 4670
Location: Celephaïs
PostPosted: Thu, 18th Nov 2010 00:03    Post subject:
quick qeustion, do I need to play Two Worlds in order to fully get this or is the knowledge from the prequel not needed?


sabin1981 wrote:
Now you're just arguing semantics. Getting fucked in the ass with a broom stale is an "improvement" over getting stabbed in the eye with a fork Rolling Eyes
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Yondaime
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Posts: 11741

PostPosted: Thu, 18th Nov 2010 01:01    Post subject:
⁢⁢


Last edited by Yondaime on Mon, 2nd Dec 2024 15:50; edited 1 time in total
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jackasshole




Posts: 1433

PostPosted: Thu, 18th Nov 2010 02:35    Post subject:
1. Will adding a skill crystal allow for a skill to go past lvl 10 (if not....gay)
2. After much thought, I decided to remake a character on HARD as Normal is ....easy.

Should I experience anything different on Hard other than....more difficult enemies?

Thanks in advance!
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JBeckman
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Posts: 34999
Location: Sweden
PostPosted: Thu, 18th Nov 2010 04:59    Post subject:
Ten is max as far as I'm aware so skill crystals won't help there, hard difficulty does make combat a bit more difficult but won't alter anything dramatically as far as I've noticed.

As per the above about the bounty in the image shown it's the rebel area base and I'm trying to loot these three chests but it's impossible with those guys at the campfire always seeing me so I tried to bash them (Can't kill them unfortunately.) but it yielded no result, they just start screaming a bit. Very Happy
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Tydirium




Posts: 601

PostPosted: Thu, 18th Nov 2010 09:46    Post subject:
Yeah, thats really a weak point in this game that you cant attack NPCs. OK, you can "provoke" guards and faction members by trying to steal all over again until the sword is "bloody", but sometimes even that wont help. At least the guards are pretty strong and not as easy to kill as in Oblivion (for example). Nevertheless this shows that TW2 is only a RPG "light" - no match for Fallout Vegas regarding "advanced" role playing features.

regards
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Smikis.




Posts: 1994

PostPosted: Thu, 18th Nov 2010 13:01    Post subject:
Tydirium wrote:
Yeah, thats really a weak point in this game that you cant attack NPCs. OK, you can "provoke" guards and faction members by trying to steal all over again until the sword is "bloody", but sometimes even that wont help. At least the guards are pretty strong and not as easy to kill as in Oblivion (for example). Nevertheless this shows that TW2 is only a RPG "light" - no match for Fallout Vegas regarding "advanced" role playing features.

regards


i always found that " killing everyone " feature doesnt make game better, it makes it worse tbh , while fallout nw did decent job with it, most other rpgs that have that, usually ends up with " everything dead " as there is no point not to, then you end up without content
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Yondaime
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Posts: 11741

PostPosted: Thu, 18th Nov 2010 14:01    Post subject:
⁢⁢


Last edited by Yondaime on Mon, 2nd Dec 2024 15:50; edited 1 time in total
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Raap




Posts: 956

PostPosted: Thu, 18th Nov 2010 14:03    Post subject:
All the Gothic games did that feature well. Except Arcania, maybe? Couldn't be bothered trying it.
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vurt




Posts: 13864
Location: Sweden
PostPosted: Thu, 18th Nov 2010 14:09    Post subject:
Raap wrote:
All the Gothic games did that feature well.


yeah, important characters only got knocked out, but at least you can attack them.

personally i dont care much for "dicking around" in RPG's, killing everyone and everything, a massmurderer trying to save the world from evil - by killing everyone! how very.. immersive Very Happy
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JBeckman
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Posts: 34999
Location: Sweden
PostPosted: Thu, 18th Nov 2010 14:29    Post subject:
Gothic 3 was the only game that fully did that though, all important characters in G1 and G2 were immortal until you triggered the relevant events where you needed to kill them and they also carried extremely strong equipment (Balance issues made that a bit of a moot point in G3 though so Rhobar, Zuben and Xardas were less of a challenge.)

Arcania you can't attack NPC's who aren't hostile but that's by Spellbound, Risen uses the same immortal system and strong NPC's as the past Piranha Bytes Gothic titles.
(The few bandits and enemies that exist.)

In Two Worlds 1 you could but only at really high levels as NPC's had a lot of HP and carried good equipment (Even bandits as they always scaled with you, potentially being one of the greatest threats to high level characters, here it's better capped though there aren't really any bandits as such just the occasional hostile NPC's as part of a quest and the like.)

EDIT: As to be clear though all lesser NPC's could be whacked at will but usually with heavy repercussions even if you didn't do the down-stab attack on them to finish it.
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lolozaur




Posts: 26310

PostPosted: Thu, 18th Nov 2010 15:17    Post subject:
nvm Very Happy
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TheCracker




Posts: 113

PostPosted: Thu, 18th Nov 2010 19:26    Post subject:
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Mefix




Posts: 178

PostPosted: Thu, 18th Nov 2010 19:29    Post subject:
The huge map that goes around doesn't have some locations or places them differently Sad


Does anyone know if there's some sort of quest that involves the weird sphere on the right island?

 Spoiler:
 
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damador.




Posts: 711

PostPosted: Thu, 18th Nov 2010 19:32    Post subject:
TheCracker wrote:
http://board.zuxxez.com/showthread.php?t=36253

Anyone got the code?

1-2 pages back - check my and JB posts and w8 Smile
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