Two Worlds 2
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inz




Posts: 11914

PostPosted: Sat, 13th Nov 2010 03:17    Post subject:
Mister_s wrote:
Can I really not cast spells without equiping the staff?


Nope.
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Sertorius




Posts: 1652

PostPosted: Sat, 13th Nov 2010 03:34    Post subject:
OchoBits wrote:
Sertorius wrote:
what's the difference between with the new Reloaded's crack ? you can go through Level 1 without entering a new key or what ?


That's for Blackops

oh yeah, thanks, made a mistake.
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dezztroy




Posts: 6590
Location: Sweden
PostPosted: Sat, 13th Nov 2010 04:48    Post subject:
I take it there's no way to play multiplayer without buying the game?

Oh, and is there really no way to change the camera position?
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Falkentyne




Posts: 15

PostPosted: Sat, 13th Nov 2010 05:14    Post subject:
Nope, you have to buy the game for legit multiplayer. Not sure if there is a LAN or something option or not.
The only "engine" command that affects anything camera related is the FOV. The engine commands are all based on rendering. There may be input switches somewhere too, I don't know....
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Stormwolf




Posts: 23690
Location: Norway
PostPosted: Sat, 13th Nov 2010 05:18    Post subject:
Isn't it possible to do the same as you did with modern warfare 2? I don't remember the procedure, but i did play it online with pirated copy. Problem is though that i couldn't add friends.
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dezztroy




Posts: 6590
Location: Sweden
PostPosted: Sat, 13th Nov 2010 05:32    Post subject:
Not sure why you'd think that. This game isn't Steamworks.

How do I use shields? Do they automatically block a certain amount of damage from specific damage types? (My shield has 11 points in the mace symbol. Does that mean it blocks 11 points of blunt damage?)
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Stormwolf




Posts: 23690
Location: Norway
PostPosted: Sat, 13th Nov 2010 05:53    Post subject:
Man i though it was the black ops thread. Guess this is what happens when i'm up too late Razz
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mike-




Posts: 1510

PostPosted: Sat, 13th Nov 2010 05:59    Post subject:
dezztroy wrote:
Not sure why you'd think that. This game isn't Steamworks.

How do I use shields? Do they automatically block a certain amount of damage from specific damage types? (My shield has 11 points in the mace symbol. Does that mean it blocks 11 points of blunt damage?)

mace means blunt damage, so damage itd cause hitting with it (1 skill afaik). they have a shield icon i think it is and thebigger the number the wider the coverage, protects againsts arrows too
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dezztroy




Posts: 6590
Location: Sweden
PostPosted: Sat, 13th Nov 2010 06:03    Post subject:
Oh, so I need a skill to actually make use of the shield?
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sausje
Banned



Posts: 17716
Location: Limboland, Netherlands
PostPosted: Sat, 13th Nov 2010 06:11    Post subject:
ffs why are my posts like 99% on the bottom of most pages? Nobody reads a previous page and thus never sees my questions asked Sad


Proud member of Frustrated Association of International Losers Failing Against the Gifted and Superior (F.A.I.L.F.A.G.S)
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Sertorius




Posts: 1652

PostPosted: Sat, 13th Nov 2010 06:15    Post subject:
what was your question ? ^^"
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Stormwolf




Posts: 23690
Location: Norway
PostPosted: Sat, 13th Nov 2010 06:36    Post subject:
I have only reached the savanna place and i'm kinda wondering how the gear works. When looking at pieces of armor i see well, many weird icons which i have no clue what they mean. I thought the icon above the mace meant swords cause i figured the mace was blunt damage. But when i looked at gear with more stats of what looks like the sword icon it's named novice something which usually means spellcaster. And what does the stars mean? I figure the icon that shows a weapon swinging and says 105% says it does 105% damage and the length of the weapon is how fast you can hit.
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dezztroy




Posts: 6590
Location: Sweden
PostPosted: Sat, 13th Nov 2010 07:41    Post subject:
The % a weapon shows is the speed of the weapon, I'm pretty sure. Lenght is obviously reach. The stars represent the value of the item. More stars, more value.

This game is easily RPGOTY. Fuck New Vegas.
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nLight




Posts: 388
Location: Sweden
PostPosted: Sat, 13th Nov 2010 07:48    Post subject:
Anyone found a cloak for Leather armor yet? Only seem to find for robes and 2 for Heavy armor.
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Sertorius




Posts: 1652

PostPosted: Sat, 13th Nov 2010 08:33    Post subject:
just come to install TW2, very nice graphics, very good optimization ( maybe because it's not DirectX 10 nor 11), it's so sad to say that, but recently only few games are well-optimized (Lost Planet 2, MoH, CoD and Gothic 4 are truly shit, IMO).
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MDarkbladeM




Posts: 159

PostPosted: Sat, 13th Nov 2010 08:53    Post subject:
dezztroy wrote:
The % a weapon shows is the speed of the weapon, I'm pretty sure. Lenght is obviously reach. The stars represent the value of the item. More stars, more value.


I found this yesterday. I'm pretty sure it has every symbol items have.

http://vnmedia.ign.com/twoworldsvault.ign.com/fms/images/guides/30/1288551525_fullres.jpg
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LMLM




Posts: 825
Location: Meta Cortechs
PostPosted: Sat, 13th Nov 2010 08:59    Post subject:
dezztroy wrote:
Oh, and is there really no way to change the camera position?


There's probably a way to change the camera position with a console command. Don't know how though.
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LMLM




Posts: 825
Location: Meta Cortechs
PostPosted: Sat, 13th Nov 2010 09:17    Post subject:
Sertorius wrote:
just come to install TW2, very nice graphics, very good optimization


Yes it's a huge improvement from the first game in just about every way. They have redeemed themselves.
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LMLM




Posts: 825
Location: Meta Cortechs
PostPosted: Sat, 13th Nov 2010 09:50    Post subject:
Falkentyne wrote:
Ok, well, Engine.Farplane controls the level of detail of distant objects. I guess similar to the first game. View distance of 1 sets it to 800 and view distance of 10 sets it to 1200. Going past 1800 starts causing weird stuff to happen to the water at far range. Far away trees gain in detail past 1200. But going up to 5000 can make some stuff like distant castle walls alot more detailed. Engine.dstfarplane controls the detail of "distant land", but you start getting bad stuff happening if you go above 15000 with this (the default is 6000). Nearplane defaults to 3. and changing it didnt seem to do anything whatsoever.

Increasing the LOD also makes the camera farther away from your character as well. A value of 55 seems ok. Going up to 85 makes the camera just too far away, even with the mouse scroll to make it closer. Don't go above 100 unless you want to get sick. Seriously.

Grassuserdistance beyond 1.5 might see some benefit in other areas. Setting it to 0 disables grass, setting it to 0.5 keeps the grass close to the player. 2.0 or 3.0 might see benefits past the first starting area.

You may be able to get away with farplane set to 5000 and dstfarplane set to 10000.
best to edit a file and name it mycommands.txt and load it in the console with the @mycommands.txt


Thanks but unfortunately increasing engine.farplane also creates problems under certain circumstances. Specifically it makes giant holes in the landscape. See images:

http://img202.imageshack.us/img202/9054/2w2ef5000.jpg
http://img708.imageshack.us/img708/5961/2w2ef3000.jpg
http://img709.imageshack.us/img709/3576/2w2ef1200.jpg

The last one is the default setting. I found setting it to 3000 is better than 5000 because the holes don't show up as often. Any ideas on a complimentary command to fix this issue?

Also note in the screenshots above that the shadows disappear from objects with the higher farplane settings. Sad Sad Sad

I hope Southpeak will offer a slider for distance detail in a patch!


Last edited by LMLM on Sat, 13th Nov 2010 09:54; edited 1 time in total
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Mister_s




Posts: 19863

PostPosted: Sat, 13th Nov 2010 09:53    Post subject:
Sometimes I really feel liek I'm playing a console RPG. That wouldn't be a problem since I can enjoy Fable 2 as much as Dragon Age, but this game seems to be stuck between the two worlds. I don't know how to explain it exactly, but some aspects are so "in your face" consolised. Still a good game though.
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LMLM




Posts: 825
Location: Meta Cortechs
PostPosted: Sat, 13th Nov 2010 09:55    Post subject:
Mister_s wrote:
Sometimes I really feel liek I'm playing a console RPG. That wouldn't be a problem since I can enjoy Fable 2 as much as Dragon Age, but this game seems to be stuck between the two worlds. I don't know how to explain it exactly, but some aspects are so "in your face" consolised. Still a good game though.


Yes this has already been discussed here. The UI is the most obvious offender.
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JBeckman
VIP Member



Posts: 34978
Location: Sweden
PostPosted: Sat, 13th Nov 2010 10:03    Post subject:
There is no cloak option for lighter armor styles, camera can be somewhat altered via the FOV command but it distorts the image a bit as the camera moves closer or further away than what's possible with the scrollwheel.

Light spoilers possibly.



About 15 hours into it now, you do level a bit too fast as I'm already over level 40 and have access to the best gear in the game, just about done with everything on the savanna aside from the labyrinth quest chain as part of that bonus code "mini-quest", will take a hour or two until I'm done with that, also one of the reason I've leveld so much as the enemies are pretty tough (Not that much anymore though and as such XP gain is slow again.) and give good XP plus what you get from quests and just killing random groups, should take about 15 or so hours more until I finish the game I estimate what with how the other island is much smaller and how little there is afterwards from what I've read.

Will be fun to see how it continues, getting a bit repetitive running around the same areas but it's paid off as I'm quite powerful and have gained a lot of good gear and other items.
(Not much to see or discover though, dungeons are pretty barren aside from some quest specific locations and it's usually always one or two chests at the center with random loot guarded by a stronger group of enemies or enemy type.)

Somewhat simplified in some aspects from Two Worlds 1 as well now that I've gotten a better look at the various mechanics such as how there's no piercing damage and armor doesn't scale gradually from leather, chain, scale, half-plate and full plate but instead light and heavy armor plus cloth with heavy having various restrictions and a agility penalty which is rather redundant since you can't use bows with it anyhow.

Nice later end mage and archer equipment as well though warriors have more diversity, older tiers disappear though so leather wielding thieves will have to switch over to archer based armaments instead though there's no specific penalty for using heavier gear unless you also rely on a bow for ranged damage.

Less armor diversity as well but better structured and tiered than how it was in the first game, also more uniform color schemes and stat differences.
(Nearly everything returns from the first game but some content like actual full plate variety is a bit cut-down and instead together with scale and half-plate.)

Quite a few quests though some are a bit basic, a lot of delivery and item hunting ones but a few more diverse ones and the most obvious solution to some can also be incorrect or lead to other consequences so there is some variety albeit in the end you still complete it successfully even if the outcome might not have been optimal so in that regard it's much more forgiving than how it was in Two Worlds 1 plus how factions now co-exist somewhat.

Nice enemy variety (Not much on the first area though, annoying Varns and groups of undead plus wildlife mostly.) and they no longer scale infinitely to your level but instead cap out so skeleton and weaker stuff like Varns and Groms usually get quite weak though can still drop the occasional mid to high level support item like dagger, traps, gems or similar.

Overall I'm still impressed with what they've done with the game since it was just meant to be a expansion initially, will be interesting to see how they'll add and support to the game such as new content and the future engine update that's been discussed. Smile

EDIT: And the humor and content is a bit more raunchy like in those images I posted before or texts like this little poem about a "missing" golem part and fair maidens.




(Dungeon atmosphere.)


(That labyrinth.)


(Map so far.)
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Vikerness




Posts: 3616
Location: Brasov
PostPosted: Sat, 13th Nov 2010 10:47    Post subject:
I paused the game, deciding if i should start over and make a mage or something because 1 handed weapon combat sucks imo. Are there really no gameplay videos showing two handed weapon combat ?


ASUS TUF B550M-PLUS | RYZEN 5600x | RTX 3060TI | 16GB DDR4
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LMLM




Posts: 825
Location: Meta Cortechs
PostPosted: Sat, 13th Nov 2010 10:51    Post subject:
Vikerness wrote:
I paused the game, deciding if i should start over and make a mage or something because 1 handed weapon combat sucks imo. Are there really no gameplay videos showing two handed weapon combat ?


Did you discover how space bar works in combat? Acts as an offensive retreat. Also charging hostiles works well.
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lolozaur




Posts: 26310

PostPosted: Sat, 13th Nov 2010 11:05    Post subject:
read the official forums, lots of ppl said the interior of the main island is unreachable by cliffs, cut out for dlcs or something ....and if u manage to get past, u get teleported back top the beach..so sad Sad
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shadak




Posts: 1097
Location: Prague
PostPosted: Sat, 13th Nov 2010 11:15    Post subject:
Vikerness wrote:
I paused the game, deciding if i should start over and make a mage or something because 1 handed weapon combat sucks imo. Are there really no gameplay videos showing two handed weapon combat ?


Dunno but Im loving my polearms/katanas so far - around lvl 15. Massive damage and it can parry/counter fine too.
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Mister_s




Posts: 19863

PostPosted: Sat, 13th Nov 2010 11:19    Post subject:
lolozaur wrote:
read the official forums, lots of ppl said the interior of the main island is unreachable by cliffs, cut out for dlcs or something ....and if u manage to get past, u get teleported back top the beach..so sad Sad

How is it sad? They reserved space for an upcoming DLC, it doesn't mean anything was cut. From my short two hour playthrough it certainly does not seem cut.
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lolozaur




Posts: 26310

PostPosted: Sat, 13th Nov 2010 11:57    Post subject:
ofc its sad, ppl are finishing in 30-40 hours with full cover of the map and all quests; where are the 150-200 promised hours
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vurt




Posts: 13826
Location: Sweden
PostPosted: Sat, 13th Nov 2010 12:00    Post subject:
lolozaur wrote:
read the official forums, lots of ppl said the interior of the main island is unreachable by cliffs, cut out for dlcs or something ....and if u manage to get past, u get teleported back top the beach..so sad Sad


yeah seeing more and more posts about this, seems like the area they cared for is the first one, the rest, not so much.. disapointing to say the least. and the game is not really free roaming, getting teleported back and can't swim where you like, it doesnt belong in a game marketed like this.. imo this game is very linear for an "open world" game.

the 9/10 reviewers must have played the first island only..
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skolo666




Posts: 268

PostPosted: Sat, 13th Nov 2010 12:10    Post subject:
Two Worlds 2is just great
now wait us see what Poles can do more ---> witcher 2

Wink
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