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Posted: Fri, 12th Nov 2010 03:06 Post subject: |
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Anyone know how I can add several similar modifier cards to a single spell effect? I have like three damage modifier cards, but can only seem to add one each to every effect in the spell. My character's skills are good enough to use several more modifier cards(Wisdom), so that's not the problem. The 'up' button is simply grayed out.
It seems to work for the 'Time - Modifier' cards, letting me add both the ones I have to a single effect. Doesn't seem to work for damage though.
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Nui
VIP Member
Posts: 5720
Location: in a place with fluffy towels
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Posted: Fri, 12th Nov 2010 03:21 Post subject: |
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pechad wrote: | any of you ppl did the horse race side quest?
please comment if u finished the quest | I successfully finished a horse race.
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Posted: Fri, 12th Nov 2010 03:28 Post subject: |
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Game crashes on launch. Anyone know of a solution?
Also what version is the reloaded release?
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Big_Gun
Posts: 3017
Location: My mother's womb originally. . .
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Posted: Fri, 12th Nov 2010 04:03 Post subject: |
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Big_Gun wrote: | Smokeythedemon wrote: | LMLM wrote: |
Did you try disabling catalyst AI? Apparently there's some problems with it. Doesn't feel clunky on my 5870. I know what you mean by clunky though. I hate it when games perform like that (gothic 4 cracked version, i see you!). |
This as well, I've had AI turned off ever since it was giving me problems in The Force Unleashed 1. |
Nope. I have not tried that.
But I shall this evening and report back. Thanks for the tip.
An yes, it does feel like the animations. Not really stutter or anything it just doesn't feel fluid. I think you know what i mean. |
Well, apparently it was Catalyst AI. Turned it off and my odd problem with my characters head color and the sluggishness of the game went away. It now runs smooth as can be at 1920 x 1080 with everything maxed.
1 stripe purple belt in JiuJitsu (good grief this takes FOREVER hahah)
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JBeckman
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Posts: 34974
Location: Sweden
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Posted: Fri, 12th Nov 2010 06:08 Post subject: |
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Is there some way to pass time? It's night and it looks like all the merchants in town went home.
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Posted: Fri, 12th Nov 2010 06:36 Post subject: |
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For me time was passing by when i just teleported a bit around to different places and back.
Enthoo Evolv ATX TG // Asus Prime x370 // Ryzen 1700 // Gainward GTX 1080 // 16GB DDR4-3200
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Posted: Fri, 12th Nov 2010 06:42 Post subject: |
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oakwind wrote: | Game crashes on launch. Anyone know of a solution?
Also what version is the reloaded release? |
You win two internets for the least descriptive crash help request ever. Of course nobody is going to have a solution; you didn't tell them the problem.
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Posted: Fri, 12th Nov 2010 07:20 Post subject: |
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oakwind wrote: | Game crashes on launch. Anyone know of a solution?
Also what version is the reloaded release? |
majorlove wrote: | Try to use the AMD/Ati Catalyst 10.9. I've had the same problem using the Catylst 10.10! |
Any way to disable the blur/hdr/post processing thingie ?
ASUS TUF B550M-PLUS | RYZEN 5600x | RTX 3060TI | 16GB DDR4
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JBeckman
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Posts: 34974
Location: Sweden
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Posted: Fri, 12th Nov 2010 07:27 Post subject: |
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Engine.hdr 0 will tone it down
(1 - on / 0 - off)
EDIT: It's a console command.
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Posted: Fri, 12th Nov 2010 07:37 Post subject: |
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is there any list of useful commands?
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JBeckman
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Posts: 34974
Location: Sweden
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Posted: Fri, 12th Nov 2010 08:01 Post subject: |
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AnarchoS
Posts: 2142
Location: An Archos
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Posted: Fri, 12th Nov 2010 08:40 Post subject: |
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The interface in this game looks like it was done for small children, Huge icons and fonts, inventory screen is a joke, there is no real equipment screen u just double click to equip an object.
Is this a console port?
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Posted: Fri, 12th Nov 2010 08:42 Post subject: |
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yes its a port, but besides the huge UI, the game is gorgeous
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Posted: Fri, 12th Nov 2010 08:53 Post subject: |
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AnarchoS
Posts: 2142
Location: An Archos
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Posted: Fri, 12th Nov 2010 09:20 Post subject: |
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lolozaur wrote: | yes its a port, but besides the huge UI, the game is gorgeous |
Why does it have to be so huge, are console users blind?
Can this game be moded?
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Posted: Fri, 12th Nov 2010 09:24 Post subject: |
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Probably not, at least not until someone devises a way to unpack - and then repack, if the engine can't handle unpacked files - the WD archives. The game is made up of .WD consolidated archives, so all the game files are tucked away in those.
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xExtreme
Posts: 5811
Location: 43 6C 75 6A 2D 4E 61 70 6F 63 61
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Posted: Fri, 12th Nov 2010 09:49 Post subject: |
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Hope someone will rape the UI >_>
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Posted: Fri, 12th Nov 2010 09:59 Post subject: |
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lolozaur wrote: | yes its a port, but besides the huge UI, the game is gorgeous |
man, I was so impressed by the starting island with its gorgous surroundings and sets - and now? after leaving and arriving at the desert city (chapter 1) thats a huge backlash. this area looks like shit compared to the beginning. I hope you dont have to spend too much time there...
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JBeckman
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Posts: 34974
Location: Sweden
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Posted: Fri, 12th Nov 2010 11:25 Post subject: |
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I'm still there at 12 hours or so into the game, level 28 currently and still a few places left to explore and a variety of quests, I don't find it bad looking though the savanna part of it might look a bit bland.
(The cities are quite a different story as is the other locations, getting close to progressing to the next area but there's still more to do before I choose to continue.)
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JBeckman
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Posts: 34974
Location: Sweden
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Posted: Fri, 12th Nov 2010 11:49 Post subject: |
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I wonder how it's structured actually, nearly over 50% in all factions (100% for the arena.) from just this area plus nearly level 30 already and a ton of quests done.
The other island is smaller but there's many smaller mini-islands around it plus that huge blob of land that makes up the main island and other islands on the way there.
Perhaps it's like the southern part of the map in the first game only being really useful for the main story quests and very little else but that seems unlikely though we'll see.
(Very unlikely actually from what I've read and seen from other people playing and interviews, reviews and the like though it is a bit more linear and structured in how you progress but still very open and allows for a lot of exploration and the like.)
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