Two Worlds 2
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Raap




Posts: 956

PostPosted: Fri, 12th Nov 2010 03:06    Post subject:
Anyone know how I can add several similar modifier cards to a single spell effect? I have like three damage modifier cards, but can only seem to add one each to every effect in the spell. My character's skills are good enough to use several more modifier cards(Wisdom), so that's not the problem. The 'up' button is simply grayed out.

It seems to work for the 'Time - Modifier' cards, letting me add both the ones I have to a single effect. Doesn't seem to work for damage though.
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Nui
VIP Member



Posts: 5720
Location: in a place with fluffy towels
PostPosted: Fri, 12th Nov 2010 03:21    Post subject:
pechad wrote:
any of you ppl did the horse race side quest?
please comment if u finished the quest
I successfully finished a horse race.
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oakwind




Posts: 325

PostPosted: Fri, 12th Nov 2010 03:28    Post subject:
Game crashes on launch. Anyone know of a solution?

Also what version is the reloaded release?
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OranosTheMighty




Posts: 943
Location: Don't belong! Don't exist!
PostPosted: Fri, 12th Nov 2010 03:35    Post subject:
vurt wrote:
OranosTheMighty wrote:
The yellow star is the value of the item.


No it isnt.

here's a list of what it all means http://vnmedia.ign.com/twoworldsvault.ign.com/fms/images/guides/30/1288551525_fullres.jpg



Yes.. sorry for the mistake.. thought it was the item value till I found out in-game at shopkeepers that prices are shown on the item. Thanks for the link^^

Anyone else who doesn't like the horse movement? Laughing do I always have to click RMB to maintain a certain speed with the horse? Rest so far game is brilliant, questing in Chapter 1 Very Happy


Walking like a madman on a barbed wire across the chaos of insanity
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Big_Gun




Posts: 3017
Location: My mother's womb originally. . .
PostPosted: Fri, 12th Nov 2010 04:03    Post subject:
Big_Gun wrote:
Smokeythedemon wrote:
LMLM wrote:


Did you try disabling catalyst AI? Apparently there's some problems with it. Doesn't feel clunky on my 5870. I know what you mean by clunky though. I hate it when games perform like that (gothic 4 cracked version, i see you!).


This as well, I've had AI turned off ever since it was giving me problems in The Force Unleashed 1.


Nope. I have not tried that.
But I shall this evening and report back. Thanks for the tip.

An yes, it does feel like the animations. Not really stutter or anything it just doesn't feel fluid. I think you know what i mean.


Well, apparently it was Catalyst AI. Turned it off and my odd problem with my characters head color and the sluggishness of the game went away. It now runs smooth as can be at 1920 x 1080 with everything maxed.


1 stripe purple belt in JiuJitsu (good grief this takes FOREVER hahah)
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JBeckman
VIP Member



Posts: 34974
Location: Sweden
PostPosted: Fri, 12th Nov 2010 05:34    Post subject:
http://board.zuxxez.com/showthread.php?t=35559

DX10 and DX11 update info, sounds promising. Smile
(There's a similar post about that this will also help AA as was expected.)

http://board.zuxxez.com/showthread.php?t=35622

Plus what I posted in the console section about Sony acting up over the PS3 edition.
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inz




Posts: 11914

PostPosted: Fri, 12th Nov 2010 06:07    Post subject:
How are you supposed to use these?



I have the fusion skill high enough to allow for level 6 crystals, but unlike normal ones this doesn't seem to fit on any item.
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randir14




Posts: 4950

PostPosted: Fri, 12th Nov 2010 06:08    Post subject:
Is there some way to pass time? It's night and it looks like all the merchants in town went home.
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Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Fri, 12th Nov 2010 06:36    Post subject:
For me time was passing by when i just teleported a bit around to different places and back.


Enthoo Evolv ATX TG // Asus Prime x370 // Ryzen 1700 // Gainward GTX 1080 // 16GB DDR4-3200
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dodger2020




Posts: 3537

PostPosted: Fri, 12th Nov 2010 06:42    Post subject:
oakwind wrote:
Game crashes on launch. Anyone know of a solution?

Also what version is the reloaded release?


You win two internets for the least descriptive crash help request ever. Of course nobody is going to have a solution; you didn't tell them the problem.
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Sertorius




Posts: 1652

PostPosted: Fri, 12th Nov 2010 07:10    Post subject:
oakwind wrote:
Also what version is the reloaded release?

the version so-called "cracked one" Very Happy
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Vikerness




Posts: 3616
Location: Brasov
PostPosted: Fri, 12th Nov 2010 07:20    Post subject:
oakwind wrote:
Game crashes on launch. Anyone know of a solution?

Also what version is the reloaded release?

majorlove wrote:
Try to use the AMD/Ati Catalyst 10.9. I've had the same problem using the Catylst 10.10!

Any way to disable the blur/hdr/post processing thingie ?


ASUS TUF B550M-PLUS | RYZEN 5600x | RTX 3060TI | 16GB DDR4
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JBeckman
VIP Member



Posts: 34974
Location: Sweden
PostPosted: Fri, 12th Nov 2010 07:27    Post subject:
Engine.hdr 0 will tone it down
(1 - on / 0 - off)

EDIT: It's a console command.
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SMX




Posts: 400

PostPosted: Fri, 12th Nov 2010 07:37    Post subject:
is there any list of useful commands?
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lolozaur




Posts: 26310

PostPosted: Fri, 12th Nov 2010 07:58    Post subject:
JBeckman wrote:
http://board.zuxxez.com/showthread.php?t=35559

DX10 and DX11 update info, sounds promising. Smile
(There's a similar post about that this will also help AA as was expected.)

http://board.zuxxez.com/showthread.php?t=35622

Plus what I posted in the console section about Sony acting up over the PS3 edition.


hopefully will not fuck up the optimization
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JBeckman
VIP Member



Posts: 34974
Location: Sweden
PostPosted: Fri, 12th Nov 2010 07:59    Post subject:
There's this for the basics though mostly in regards to cheating.

http://twoworldsvault.ign.com/fullstory.php?id=58935

Using it I found the full list inside the exe though I haven't worked with it yet so it's pretty unsorted.

ec.ShowBookDialog %s Quests\Books\*.txt #eForcefieldEvil #eForcefieldAura #eForcefieldFire #eForcefieldMirror #eForcefieldRust #eForcefieldElectric #eForcefieldFreshnell #eForcefieldPerlin %s 0x%X %f %f %f %f %f %f %f %f %f ec.reloadscripts ec.debugcommand ec.dbg ec.SetPartyEnemy ec.SetPartyNeutral ec.SetPartyNum ec.SetIsInParty ec.RemoveObject ec.AddObjectToInventory ec.Add ec.SetGateOpen ec.PI.AddMapSign ec.PlayAnim ec.SetInterfaceOptions ec.PlayPositionWave ec.IsObjectInInventory ec.RemoveObjectFromInventory ec.AddObjectToShop ec.RemoveAllObjectsFromShop ec.EnableShop ec.CreateUnitShop ec.SetUnitShopCanBuy ec.SetUnitShopCanSell ec.OpenHeroDialog ec.ShowBookDialog ec.CountUnitsInArea ec.IsUnitInArea ec.CreateObject ec.GeneratePotionsOnGrass RemovePotions ec.LoadLevelConfiguration ec.SetWind ec.SetRain ec.SetSnow ec.ResurrectUnit ec.SetForcedSoundEAXEnvironment ec.AddQuest ec.SetQuestPosition ec.SetQuestState ec.RemoveQuest ec.SetActiveQuest ec.AddCampaignLocation ec.RemoveCampaignLocation ec.SetCampaignLocationPosition ec.AddQuestsDir ec.RemoveQuestsDir ec.SetQuestsDirTitle ec.SetQuestsDirState ec.SetQuestMinVisibleZoomPercent ec.SetQuestMaxVisibleZoomPercent ec.SetCampaignLocationMinVisibleZoomPercent ec.SetCampaignLocationMaxVisibleZoomPercent ec.AddCampaignLocation2 ec.SetSkyBoxColorFadeFromFog ec.GetCreateString ec.SetUnitScreenName ec.SetNameNum ec.AddObjectToContainer ec.AddObjectsFromParamsToDeadBody ec.AddObjectToDeadBody ec.CreateSoundObject ec.AddObjectToUnitContainer SetDayLength ec.SetEndOfTheWorldMargin ec.SetUnitMapSignNum ec.AddMapSign ec.RemoveMapSign ec.SetGateLocked ec.SetGateUntargetable ec.SetEndOfTheWorldSouthMargin ec.SetEndOfTheWorldNorthMargin ec.SetEndOfTheWorldEastMargin ec.SetEndOfTheWorldWestMargin ec.SetLimitedWorldStepRange ec.SwitchDefaultWeapon ec.SwitchTorch ec.PlayDialog ec.LoadQuests ec.SuspendUnit ec.HideAllObjectsInInventory ec.RecoverHiddenObjectsInInventory ec.SetCustomCommandsDialogButtonDefObject ec.SetIsScriptCommandTarget ec.SetAttribute ec.ResetAttribute ec.SetFullRestoreAfterUnload ec.SetNotRemoveDeadUnit ec.CreateLockpickingDialog ec.SetLockpickingDialogKey ec.SetLockpickingDialogCameraPos ec.SetLockpickingDialogSounds ec.AddLockpickingDialogRing ec.CreateStealingDialog ec.SetStealingDialogHand ec.SetStealingDialogCameraPos ec.SetStealingDialogSounds ec.AddStealingDialogRing ec.PlayCutscene ec.CreatePlayingMusicDialog1 ec.CreatePlayingMusicDialog2 ec.StartPlayingRandomInstrumentTrackWithLinkedWorkUnits ec.AIGoTo ec.AIGoTo2 ec.RemoveAllObjectsFromInventory ec.SetNoSaveNetworkHero ec.EnableDeadBodyContainer ec.ShowTimerDialog ec.HideTimerDialog ec.AddUnitSubobject ec.RemoveUnitSubobject ec.RemoveUnitEquipmentOnSlot ec.SetIsUnitInvisible ec.SetIsUnitGhost ec.CreateInterfaceTutorial ec.SetPlayersCommonAttribute ec.ResetPlayersCommonAttribute ec.SwitchNotDisplayFixedDialogParticle ec.PlayGameMusic ec.MessageBox ec.FadeInScreen ec.FadeOutScreen ec.SaveGame ec.ShowScriptStatusProgress ec.SetIsDialogUnit ec.ActivateTeleportByMarker ec.CacheMeshGraphics ec.EndGame ec.SetAutosaveNow StartMagicSchool FreezeDayTime time SetStrength SetGold hitHP hitByPhysic hitPoison hitMana hitStamina InitMagic InitSkills LockSkills CleanUpTheWorld jump jump2 jumpA jumpF JumpObject clearSoundObjects TestCmd TestCmd2 TestCmd3 TestCmd4 TestCmd5 TestCmd6 TestCmd7 TestCmd8 TestAddAllItemsToInventory TestCmd9 TestEmiterMissile jumpU jumpU2 AddBasicPoint AddBasicSkill AttachCustomWork DetachCustomWork SetArmedMode lockSkill RemoveAllBirds LowerUnitsArmour UseObjectFromInventory SetCurrCommandDialogMode SetArmedModeH MakeCommandOnSlot DumpHeroSpells SetForcedStep AddPotion SendAttackCommand SetState1 SetState2 SetState3 SetState4 SetState5 printworlds lipsynctest StartMakeNPCMagic SetExperienceLevel SetPlayerCtrl SetDisplayNotWorkingMesh TestForcefield CreateWpExpl SetUserChatTooltip SetGateOverride AddExperiencePoints2 CreateTemplate StartFlyingEyeMode killhorse CheckEnemy SetActiveQuestInCurrPos AddLocationInCurrPos TestMemAlloc1 TestMemFree1 TestMemAlloc2 TestMemFree2 TestMemAlloc12 TestMemFree12 TestMemUse TestDOF TestStun TestHitH TestGateOpen CreateMMObject TestHit TestCreateUnits TestActivatePhysChar TestBonusCodeFromInternet TestAllBooks TestBusyLoop TwoWorldsCheats ThisIsGreatGame quit Create AddExperiencePoints AddParamPoints AddSkillPoints kill ResetFog heal healH AddGold killh ResetFogAll Immortal repaintEquipment God TotalRage ResetVillageData Modifier Long Short

Overall there's far less commands available and in particular to tweak visual settings and similar more advanced stuff aside from debug commands and script stuff plus some basics like toggling HDR lights and cheats.

EDIT: Had my first crash in Hatmandor a short while ago as well and lost about half a hour, nothing problematic but it seems it's not fully stable yet in all regards though it's way better than how the original Two Worlds 1.0 version was so I'm not complaining. Smile
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m3th0d2008




Posts: 9881
Location: Outhouse
PostPosted: Fri, 12th Nov 2010 08:01    Post subject:
JBeckman wrote:

http://board.zuxxez.com/showthread.php?t=35622

Plus what I posted in the console section about Sony acting up over the PS3 edition.


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Vikerness




Posts: 3616
Location: Brasov
PostPosted: Fri, 12th Nov 2010 08:28    Post subject:
JBeckman wrote:
Engine.hdr 0 will tone it down
(1 - on / 0 - off)

EDIT: It's a console command.

Ty. So from what i understand i need to create a Parameters folder, inside create a text file and edit it with
Engine.hdr 0
rename the file to autoexecgame2.con
and it should autoload, right ?

Edit: seems so, just found a thread confirming this
http://board.zuxxez.com/showthread.php?p=457614
Razz


ASUS TUF B550M-PLUS | RYZEN 5600x | RTX 3060TI | 16GB DDR4
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SMX




Posts: 400

PostPosted: Fri, 12th Nov 2010 08:40    Post subject:
Vikerness wrote:
JBeckman wrote:
Engine.hdr 0 will tone it down
(1 - on / 0 - off)

EDIT: It's a console command.

Ty. So from what i understand i need to create a Parameters folder, inside create a text file and edit it with
Engine.hdr 0
rename the file to autoexecgame2.con
and it should autoload, right ?

Edit: seems so, just found a thread confirming this
http://board.zuxxez.com/showthread.php?p=457614
Razz


it works, been using this method since i started the game
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AnarchoS




Posts: 2142
Location: An Archos
PostPosted: Fri, 12th Nov 2010 08:40    Post subject:
The interface in this game looks like it was done for small children, Huge icons and fonts, inventory screen is a joke, there is no real equipment screen u just double click to equip an object.

Is this a console port?
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lolozaur




Posts: 26310

PostPosted: Fri, 12th Nov 2010 08:42    Post subject:
yes its a port, but besides the huge UI, the game is gorgeous
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Fri, 12th Nov 2010 08:53    Post subject:
m3th0d2008 wrote:
JBeckman wrote:

http://board.zuxxez.com/showthread.php?t=35622

Plus what I posted in the console section about Sony acting up over the PS3 edition.




And two from me; Goddamn Sony, you're acting like spoiled children! So you're taking your ball and going home, are you? Good; then fuck off Razz
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AnarchoS




Posts: 2142
Location: An Archos
PostPosted: Fri, 12th Nov 2010 09:20    Post subject:
lolozaur wrote:
yes its a port, but besides the huge UI, the game is gorgeous


Why does it have to be so huge, are console users blind?

Can this game be moded?
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Fri, 12th Nov 2010 09:24    Post subject:
Probably not, at least not until someone devises a way to unpack - and then repack, if the engine can't handle unpacked files - the WD archives. The game is made up of .WD consolidated archives, so all the game files are tucked away in those.
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SMX




Posts: 400

PostPosted: Fri, 12th Nov 2010 09:31    Post subject:
we need darn ui for this Very Happy
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xExtreme




Posts: 5811
Location: 43 6C 75 6A 2D 4E 61 70 6F 63 61
PostPosted: Fri, 12th Nov 2010 09:49    Post subject:
Hope someone will rape the UI >_>
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Tydirium




Posts: 601

PostPosted: Fri, 12th Nov 2010 09:59    Post subject:
lolozaur wrote:
yes its a port, but besides the huge UI, the game is gorgeous


man, I was so impressed by the starting island with its gorgous surroundings and sets - and now? after leaving and arriving at the desert city (chapter 1) thats a huge backlash. this area looks like shit compared to the beginning. I hope you dont have to spend too much time there...
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JBeckman
VIP Member



Posts: 34974
Location: Sweden
PostPosted: Fri, 12th Nov 2010 11:25    Post subject:
I'm still there at 12 hours or so into the game, level 28 currently and still a few places left to explore and a variety of quests, I don't find it bad looking though the savanna part of it might look a bit bland.
(The cities are quite a different story as is the other locations, getting close to progressing to the next area but there's still more to do before I choose to continue.)
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oblivionrpg




Posts: 36
Location: Zimohrad
PostPosted: Fri, 12th Nov 2010 11:44    Post subject:
So is there a way to get to second chapter with reloaded release?
IMO the first chapter could be a standalone game and nobody would complain Razz
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JBeckman
VIP Member



Posts: 34974
Location: Sweden
PostPosted: Fri, 12th Nov 2010 11:49    Post subject:
I wonder how it's structured actually, nearly over 50% in all factions (100% for the arena.) from just this area plus nearly level 30 already and a ton of quests done.

The other island is smaller but there's many smaller mini-islands around it plus that huge blob of land that makes up the main island and other islands on the way there.

Perhaps it's like the southern part of the map in the first game only being really useful for the main story quests and very little else but that seems unlikely though we'll see.
(Very unlikely actually from what I've read and seen from other people playing and interviews, reviews and the like though it is a bit more linear and structured in how you progress but still very open and allows for a lot of exploration and the like.)
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