Call of Duty: Black Ops
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StrEagle




Posts: 14059
Location: Balkans
PostPosted: Thu, 11th Nov 2010 13:32    Post subject:
Yondaime wrote:
Hum, can't we just get invited to the server? Should work no? I read that you can invite players using the steam overlay...


If someone has entered the server, we can get him as a friend, and join his game.

on a side note:

Quote:
- GameServers.com has bumped sv_maxrate to 25000 across all servers to reduce lag


Last edited by StrEagle on Thu, 11th Nov 2010 13:34; edited 2 times in total
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Rifleman




Posts: 1395

PostPosted: Thu, 11th Nov 2010 13:33    Post subject:
I wonder ... : http://forums.guru3d.com/showpost.php?p=3767784&postcount=190


harballaz wrote:
Hey dont be so hard the little console eunuchs, they need time to aim their lil vibratin thumbstick.
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weakpoint




Posts: 463
Location: Giant Crab
PostPosted: Thu, 11th Nov 2010 13:35    Post subject:
m3th0d2008 wrote:
I don't know why I'm talking to you now but I can't help it.

Not quite sure what you so mad about. Ok, I misunderstood you but were you refering to the fact I quoted the same thing twice? I just noticed you had managed to reply to me first time even though I deleted the post like a second later. If so, then yes it might have looked kind of weird. In my mind the first post never happened but it still bugged me enough that I decided to reply to it again later.


Last edited by weakpoint on Thu, 11th Nov 2010 19:36; edited 2 times in total
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Aeon




Posts: 8700
Location: Netherlands
PostPosted: Thu, 11th Nov 2010 13:44    Post subject:
People can use this config file to make it run much better:
http://pastebin.com/at8sNzkK


Intel i7 6700K, RTX470 Super, Kingston HyperX Fury 32GB
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garus
VIP Member



Posts: 34200

PostPosted: Thu, 11th Nov 2010 13:46    Post subject:
snip


Last edited by garus on Tue, 27th Aug 2024 21:35; edited 1 time in total
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StrEagle




Posts: 14059
Location: Balkans
PostPosted: Thu, 11th Nov 2010 13:49    Post subject:
disables the motion blur

edit: which was already disabled..
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Aeon




Posts: 8700
Location: Netherlands
PostPosted: Thu, 11th Nov 2010 13:54    Post subject:
Haven't checked the difference myself, but the comments are very positive about it.


Intel i7 6700K, RTX470 Super, Kingston HyperX Fury 32GB
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ixigia
[Moderator] Consigliere



Posts: 65078
Location: Italy
PostPosted: Thu, 11th Nov 2010 13:55    Post subject:
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garus
VIP Member



Posts: 34200

PostPosted: Thu, 11th Nov 2010 14:02    Post subject:
snip


Last edited by garus on Tue, 27th Aug 2024 21:35; edited 1 time in total
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Aeon




Posts: 8700
Location: Netherlands
PostPosted: Thu, 11th Nov 2010 14:07    Post subject:
So, what changed graphic wise with that config?
BTW, since when are you playing MP Surprised


Intel i7 6700K, RTX470 Super, Kingston HyperX Fury 32GB
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Janz




Posts: 14000

PostPosted: Thu, 11th Nov 2010 14:08    Post subject:
dont know if anyone mentioned it yet. when u quit in a mission theres is no resume button after clicking campaign. easy way to fix that: click campaign,press esc,click campaign again and voila the resume button is back
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maul_inc




Posts: 2573
Location: Uranus
PostPosted: Thu, 11th Nov 2010 14:13    Post subject:
Just want to applaud you guys that have problems with the game, because you show that you are able to discuss the problems without spamming the thread with a million bullshit posts.

I just visited the Steam forum, and it's ridiculous to see so many idiots with zero rep just spamming away with bitching and trolling. I have given up on discussing gameplay over there because my posts/threads will be gone after 1 minute.

So thx for keeping it civil. And I hope you manage to solve your problems Smile


"Sometimes when you do things right, people are not sure you've done anything at all." -- God (Futurama)
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consolitis
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Posts: 27318

PostPosted: Thu, 11th Nov 2010 14:24    Post subject:
Some interesting info from Beyond3D: a Treyarch dev claims that:

a) "before the IW fiasco Treyarch didn't have access to anything from IW - no help, no assets, no MW2 engine, nothing." so for CoD:WaW, they used "a MW1 code drop - meaning, here's bunch of code and assets, go have fun."

b) for MW2 "IW did have access to W@W, but I don't think they cared" since "by the time the other studio is out you are half way through development" because IW and Treyarch have 2 year development time only.

c) since Treyarch had no access to the MW2 engine, they enhanced their own WaW branch for Black Ops,"so when asking why is this a step back from MW2 you have to understand from Treyarch's perspective it never was MW2, it was W@W." "The engines have drifted apart, mostly because IW worked in full secrecy and isolation." and only "after the IW fiasco there was more access to MW2 source code" but it was too late because "COD:BO was basically wrapping up".

d) He also claims that textures are low res "due to lack of space on the DVD. The disc is maxed out. There's like a meg or so left. "


TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"

~ WHAT THEY'RE TRYING TO SAY CAN ONLY BE SEEN ~

http://www.youtube.com/watch?v=CHTUOgYNRzY
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Mr.Tinkles




Posts: 12378
Location: Reino de Suecia
PostPosted: Thu, 11th Nov 2010 14:50    Post subject:
I just played a wager match and ugh, it's arcade mode so it takes a billion shots to get someone down... Sad

Anywho, this game needs some serious patching. After effing around with all the settings and configs I managed to get the game as stable as possible, meaning no stutters but a weird fluxuation in FPS between 35 and 75. At least it's somewhat playable now. Very Happy

That the game sets by default to multigpu and no multithreading is the luls, also I changed both how much ram the game uses and what CPU frequency I'm using (this was done by copying what I had in MW2).


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maul_inc




Posts: 2573
Location: Uranus
PostPosted: Thu, 11th Nov 2010 14:55    Post subject:
Prefetian wrote:
I just played a wager match and ugh, it's arcade mode so it takes a billion shots to get someone down... Sad

Anywho, this game needs some serious patching. After effing around with all the settings and configs I managed to get the game as stable as possible, meaning no stutters but a weird fluxuation in FPS between 35 and 75. At least it's somewhat playable now. Very Happy

That the game sets by default to multigpu and no multithreading is the luls, also I changed both how much ram the game uses and what CPU frequency I'm using (this was done by copying what I had in MW2).


I only played the MP for 2 hours, but I must say that the "HeadQuarters" game mode is pretty fun.


"Sometimes when you do things right, people are not sure you've done anything at all." -- God (Futurama)
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ivan1real




Posts: 2933

PostPosted: Thu, 11th Nov 2010 15:02    Post subject:
aeonfast wrote:
People can use this config file to make it run much better:
http://pastebin.com/at8sNzkK

Thanks for that. I'm now getting low fps, around 25 but the game runs much better.
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garus
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Posts: 34200

PostPosted: Thu, 11th Nov 2010 15:05    Post subject:
snip


Last edited by garus on Tue, 27th Aug 2024 21:35; edited 1 time in total
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StrEagle




Posts: 14059
Location: Balkans
PostPosted: Thu, 11th Nov 2010 15:08    Post subject:
I compared the new cfg

changes:

cl_maxpackets from 30 to 100
com_maxfps from 85 to 100
r_aaAlpha from dither (fast) to off
r_picmip from 0 to 1 ???
r_picmip_bump from 0 to 1 ???
r_picmip_spec from 0 to 1 ???
r_rendererPreference from Default to dx7 LOL
r_vsync from 1 to 0
sm_enable from 1 to 0 ???
snaps from 20 to 30 ???
vid_xpos from 3 to 180 ???
vid_ypos from 22 to 52 ???
xblive_basictraining_popup from 0 to 1 ???

added
seta g_banIPs ""
seta g_clonePlayerMaxVelocity "80"
seta g_deadChat "0"
seta g_dropForwardSpeed "10"
seta g_dropHorzSpeedRand "100"
seta g_dropUpSpeedBase "10"
seta g_dropUpSpeedRand "5"
seta g_log "games_mp.log"
seta g_logSync "0"
seta g_logTimeStampInSeconds "0"
seta g_oldVoting "1"
seta g_playerCollisionEjectSpeed "25"
seta g_redCrosshairs "1"
seta g_useholdspawndelay "500"
seta g_voiceChatTalkingDuration "500"
seta g_voteAbstainWeight "0.5"
seta spawnsystem_weapon_influencer_min_length "0.1"
seta spawnsystem_weapon_influencer_update_interval "151"
seta voice_deadChat "0"
seta voice_global "0"
seta voice_localEcho "0"


Lutzifer wrote:
and yes, mine is only average
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Mr.Tinkles




Posts: 12378
Location: Reino de Suecia
PostPosted: Thu, 11th Nov 2010 15:12    Post subject:
Hahaha, does the game even support dx7? Surprised

Nevermind, stupid question... >.<




Last edited by Mr.Tinkles on Thu, 11th Nov 2010 15:12; edited 1 time in total
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garus
VIP Member



Posts: 34200

PostPosted: Thu, 11th Nov 2010 15:12    Post subject:
snip


Last edited by garus on Tue, 27th Aug 2024 21:35; edited 1 time in total
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Mr.Tinkles




Posts: 12378
Location: Reino de Suecia
PostPosted: Thu, 11th Nov 2010 15:13    Post subject:
As long as it fixes the problem Cool Face


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garus
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Posts: 34200

PostPosted: Thu, 11th Nov 2010 15:13    Post subject:
snip


Last edited by garus on Tue, 27th Aug 2024 21:35; edited 1 time in total
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StrEagle




Posts: 14059
Location: Balkans
PostPosted: Thu, 11th Nov 2010 15:14    Post subject:
anyone have any idea what the settings with ??? mean?

I have this idea, that the shuttering happens when you face someone that has custom emblem, and that it loads that emblem on the fly and thus shutters, but that's stupid, who would do it without prerendering it at the start of the game.
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Mr.Tinkles




Posts: 12378
Location: Reino de Suecia
PostPosted: Thu, 11th Nov 2010 15:18    Post subject:
xblive_basictraining_popup from 0 to 1 ???

This one by far sounds like a lot of luls...


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garus
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Posts: 34200

PostPosted: Thu, 11th Nov 2010 15:19    Post subject:
snip


Last edited by garus on Tue, 27th Aug 2024 21:35; edited 1 time in total
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ixigia
[Moderator] Consigliere



Posts: 65078
Location: Italy
PostPosted: Thu, 11th Nov 2010 15:20    Post subject:
garus wrote:
Quote:
c) since Treyarch had no access to the MW2 engine, they enhanced their own WaW branch for Black Ops


That explains why it works like shit.


The problem is that WaW ran flawless for me, with no stuttering whatsoever or anything else



Random creations of an insane mind / Screens from Bulgaria [Early Access]


Last edited by ixigia on Thu, 11th Nov 2010 15:24; edited 1 time in total
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garus
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Posts: 34200

PostPosted: Thu, 11th Nov 2010 15:22    Post subject:
snip


Last edited by garus on Tue, 27th Aug 2024 21:35; edited 1 time in total
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RobertHammer




Posts: 333

PostPosted: Thu, 11th Nov 2010 15:22    Post subject:
btw guys is there way how to make SKIDROW version into steam ? and where i can get cheap ENG key pls
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Laurentiu499




Posts: 2972
Location: pe sistem turbo-nervos
PostPosted: Thu, 11th Nov 2010 15:26    Post subject:
if after the patch the game doesnt run AS IT SHOULD aka FLAWLESSLY I'll be a sad panda





>>>> >>>>>>> >>>>>>>>> ♪ Viva La Vida ♪ <<<<<< <<<<< <<<<<< <<<
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drunken.ape




Posts: 14

PostPosted: Thu, 11th Nov 2010 15:29    Post subject:
So, is there a way to activate zombie moad in the cracked version?
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