Except that NFS:U was 5th installment of NFS franchise and therefore it can be argued if it can be called roots of the series. Don't take me wrong, NFS:PU was quite good, but for me it was nowhere as fun to play as NFS2,3 or 4.
In NFS:PU I liked tracks and environments most, but driving model was slightly more simulator than an arcade racer.
If NFS:HP 2010 will be anything similar to this ; or this or I will be happy.
NFS: Hot Pursuit is made by the people that made:
It feels like you're in a speed boat race, not a car race.
Yes, it is. That's why I think handling in new NFS looks quite ok as well. If I wanted realism I'd go drive in real life, or at least in some professional simulators. I don't really mind if car in arcade game behaves more like boat on ice or whatever as long as it's fun. But of course games are starting to bore me in singleplayer, so I think this NFS will be more fun playing with friends over Tunngle or something than against AI.
If I wanted realism I'd go drive in real life, or at least in some professional simulators.
Black or white eh? And no, you wouldn't go drive like that in real life, you'd either lose your license or kill yourself.
You think NFS from PU all the way up to and including Most Wanted were akin to a professional simulator?
No, I definitely liked PU more than any following NFS until today (including Shift, that was too much simulator for me and it shouldn't wear Need For Speed in its name). I didn't really like that hiphop underground "cool" stuff.
Frant wrote:
NFS: Hot Pursuit is made by the people that made:
It feels like you're in a speed boat race, not a car race.
I am not trying to convince you to like this style of game and I respect that there are people who would rather have kind of arcadish game but with at least some feel of realism. Unfortunately you are out of luck.
But there's no need to hate the game because it isn't what you want it to be. I believe it's not a flaw, rather just a design decision. To me and other people unrealistic physics and car handling is what makes it fun.
It's similar case to FPS games, there are more simulator style of games like original OFP, or ArmA. But there are games like Call of Duty. There's no realism in that game, guns don't handle like real life, your health regens over time, you can sprint infinitely, you can take 5 bullets and don't die, etc. It's pure arcade, but people find it fun for some reason.
EDIT: Actually if they removed car mdoels and replaced it with Wipout-like hovering vehicles I wouldn't mind. I liked Wipeout as well as that Star Wars Racer game. At least people would not be bothered that car handling feel unrealistic, and on top of that the game developers/publishers wouldn't have to pay licenes for using reallife-like vehicles in their games. I don't understand why they don't do it actually. It would be win-win situation. Is it because cars on covers sell better? Though it's ironically the car lovers who mostly want realism in game and they refuse buy arcade games. So I really can't understand the reason behind it. Why they don't put in their games some futuristic like hovering vehicles instead? Kids would like it and people who like arcade games like me wouldn't mind it too...
tolanri, I agree with everything you said and I share your view on the NfS series. I also played the X360 demo of this installment and I'm not convinced that it picks up where NfS:HP2 left. Maybe the driving model needs some time to grow on me but from the first glance it reminds me a bit too much of Ridge Racer.
They want NFS to be "a brand the consumer can enjoy on an annual basis, and he can look at that game and say, I know this is going to be a high quality entertainment experience."
Their target is the "mass-market audience, and Hot Pursuit is a more mass-market appealing product than Shift. We want to come back with an action adventure type of product on an annual basis"
"Authentic" racers such as Shift only "when the market permits and when we feel ready"
TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"
By the way the first game of the series, The Need for Speed (1994), provided an amazing experience and a more simulative physics engine than the pew pew garbage recently released.
well some ppl like leo, ixigia etc expect police chase have shift physics which will probably won't last one minute
this game is good for what it is and it loox good as well and thats on console with pretty old hw, anyway will see when full demo will be out to test it properly
No, I just expect cars to drive like cars, not boats that oversteer so "yo-yo-yo" kiddies can drift to get some stupid nitro. NFS3, NFS4 weren't simulators, but they provided an excellent experience, which is far superior to silly NFS Undertard and Burnout. Burnout at least has an excuse, it is, or rather was at first, about the crash physics and mechanics. But this NFS has no excuse.
BTW, both NFS1 and NFSPU had cop chases, and had quite good driving physics. So your point is even mooter. A racing game with Shift physics and cops could have worked.
I like racing games that provide some genuine challenge. So drifting at high speeds requires genuine effort rather than being some semi-automated feature without consequences.
Now that's speaking within the context of it simply being a game. I'm not going to pretend like I know what drifting a Supra or [insert random sports car] is like in real life so I don't want to say it needs to be "realistic." I just want a game where successful driving requires a learning curve; moves I have to execute on my own rather than simply feeling like features I activate.
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