requiem and deus(it's sequel)
the most hardcore non-horror survival games ever
you're dropped naked on an alien planet and you have to find weapons, kill, eat, drink and avoid getting sick from unclean water or food poisoning
if there's one game i would nominate for a remake with modern production values it would be this
it's not that hot to play today but the potential is awesome
i don't know if i would recommend to play it today though
a semi-sandbox set on jurassic park (official license game)
essentially the best a jurassic park game could be in my opinion
a good balance of concerving ammo, killing carnivores and exploration
also one of the very first games to have proper physics puzzles
the game was innovative in many ways
unfortunately the experimental control scheme gave it tons of negative press way back in the day
so much so that it wasn't tried again until in the first penumbra game a few years ago, and there too it got lots of negative attention
the control scheme takes some getting used to but i really enjoyed this game when i played it two years ago
system shock 1
yes, i know, it's a classic - but those of us who missed it and tried to go back to it, the control scheme was way outdated to be playable for us
but i found this updated version a while ago and finished playing it just a week ago
lovely
here's my thread on golden oldies
Tron 2.0 <-- One of my fav games of all time, maybe you have to be a total geek to appreciate it, and that's why noone played it...
The Call of Cthulhu <-- Shitty graphics and looong development time probably doomed this, but for me it remains one of the best mixes of survival horror / action / puzzle solving / storytelling ever in a game.
Condemned: criminal origins <-- Came out shortly after FEAR, by the same company and using the same engine, and thanks to that it probably passed under the radar. A real shame, since I found it way superior to FEAR, both in atmosphere (real serial killer hunt through various creepy run-down enviroments PWNS following the "scary" brat from "The Ring" down endless office corridors big time), story and gameplay (one of the best implementations of mele combat in modern gaming).
Tron 2.0 <-- One of my fav games of all time, maybe you have to be a total geek to appreciate it, and that's why noone played it...
Yes!
The_Leaf wrote:
Condemned: criminal origins <-- Came out shortly after FEAR, by the same company and using the same engine, and thanks to that it probably passed under the radar. A real shame, since I found it way superior to FEAR, both in atmosphere (real serial killer hunt through various creepy run-down enviroments PWNS following the "scary" brat from "The Ring" down endless office corridors big time), story and gameplay (one of the best implementations of mele combat in modern gaming).
I'll copy/paste an old post of mine and add a bit more games:
[oldschool mode ON]
Strife - FPS/RPG based on the Doom engine, had it all: npc interaction, quests, choices with consequences, upgreadable stats (though there were only two), cool scripted events, good setting and good graphics as well.
Cybermage - A dystopian setting based on a comic series with great SVGA graphics (at the time they were the best you could find around), a lot of innovative features for a FPS (a full-fledged storyline, NPCs, a money system, some degrees of nonlinearity). Doom mixed with System Shock.
Dragon Wars - The Bard's Tale times fourty. Best first-person "blob" RPG around, unlike everything else at the time it had a cool skill system (directly inehrited from Wasteland), multiple solutions to most of the quests, choices with possibly huge consequences and a visible effect on the gameworld (destroying cities), a cool setting and it was fucking huge for a 800-kb game. Must play.
Buck Rogers: CTD and MC - Goldbox engine on steroids. The most extensive skill system I've ever seen in a RPG (you had something like 80-90 skills (!) and they were ALL useful), they also added a ship-to-ship combat system, and you had a lot of freedom in moving throughout the galaxy and solving quests. Too bad there's a ridiculous amount of combat, though the engine is good.
Space 1889 - Sports the same awesome setting of Arcanum almost ten years before it. It was huge (multiple planets and more than 100 locations on Earth alone), boasted a great character creation system (you could choose jobs for your chars and they earned salary working on earth accordingly, IIRC), a detailed skill system and lots of well done quests. Also, you met characters such as Jack the Ripper, and that alone makes it worth playing.
Azrael's Tear - A nonlinear adventure game full of choices and consequences in which you search for the Holy Grail. GREAT atmosphere and writing, reminded me more than once of System Shock - the dialogue choices you make with NPCs do matter,a lot, unlike most other adventures in which you can exhaust every branch without any consequence.
An Elder Scrolls Legend - Battlespire - Aside from the great disappointment I felt the first time I played it (I expected Daggerfall 2), it's a surprisingly good FPS with a skill system, NPC dialogue and good level design. Keep in mind it's not a RPG and you'll enjoy it.
Bloodnet - An adventures with vampires, lots of sidequests and choices on how to handle situations, an amazing atmosphere and great skill system. Oh, and you can resurrect Elvis!
Terminal Terror and Wrath of Earth - In the days when shitty Doom clones came out every day, these games were actually innovative and -like System Shock- far ahead of their time.
Darklands - Best Sandbox game ever. You controlled a party in its adventures throughout medieval germany, between corrupt raubritters and evil witches. You could hunt heretics, be imprisoned, trialed and even executed (though you could escape, but you could even wait for the executioner to come and kill him right there, then running away through the whole town trying to find a suitable wall to climb and escape the city - those were times). You had an almost ridiculous amount of ways to solve every darn problems - talk your way through, sneak, fight, use a potion, call a saint for divine intervention and so on. Masterpiece
[b]Space Rangers 2 - Russian are crazy, we know it. This is a 2d space simulation game full of humor, with RTS and orizontal shooter elements, not to mention you get to play 20-plus choose-your-own-adventure kind of quests, spanning sever different genres (some are puzzles, others are textual economical simulators, others a mini-RPGs which could be little games on their own). Not to mention this is the only instance I know of in which a game uiverse is totally, completely dynamic: NPCs go about their business, fight the Dominators on their own, do quests, buy-sell things (and this has an actual impact on the game economy), make alliances when provoked and generally travel around. Also, there's a whole load of humor and everything is just great
The Fall - Last days of Gaia: Fallout-y setting, NPC schedules with a living gameworld, good dialogues with a lot of choices, dozen of quests, driveable vehicles and a good party system. Never made it outside Russia, but there's a ENG patch
Xenus 2: White Gold and The Precursors - Russian FPS/RPG hybrids, virtually unknown due to the fact that they were never released outside russia, get the eng patch because they're GOOD
The PC-like console crap - because not every JRPG is a Final Fantasy:
Star Ocean 2 - Elder Scrolls-like freeform rpg (to the point you could forget of the main story right after the tutorial and start using your crafting skills to make objects and then sell them - otherwise you could just find a solve a fuckton of sidequests) - you could publish books and become famous, train an animal that could go to a shop and sell items for you, partecipate in a Iron Chef-like culinary competition, not to mention how you could interact with all your party members in the so called Private Actions (no, it's not sex, you pervs) while visiting cities. You could even pickpocket every NPC in the game and they'd get mad if they found you. Awesome.
Legend of Mana - One of the most unique RPGs I've ever seen on a console. You basically BUILD the whole world, you can choose between more than 70 sidequests to accomplish, you have a ridiculous amount of sidestuff to do if you ever get bored, and the choices you make in the game actually have tangible effects
Glory of Heracles IV - You can switch between more than 100 characters and it sounds cool as hell. Too bad it's jap only.
Weltorv Estleia - You can do anything from becoming a pirate, joining factions, becoming the new dark lord terrorizing the land, buying a house and get married, solving dozen of quests with variable solutions and a heck of other things i'd be able to discover if I were able to read the damn jap text.
Moon: Deluxe RPG adventure - This is just too weird and unique to even try to describe it. I can assure you this is truly the best game you've never played. Jap of course, but get hold of some kind of walkthrough and play it now, because it's just bloody amazing.
Lunatic Dawn - You've never heard of this game, period. That's because it never came out of good ol' Japan and it'd be blast if it did. Sandboxy, you can get married, have kids who can replace you when you die, buy a house and furnish it to attract more people, you can even influence whole ecosystems by killing monsters and the nearby towns will begin to prosper - not to mention you can join the mafia and become a boss, leaving the whole inheritance to your kids. And yes, it's THAT awesome. Too bad you need a PC-98 emulator, a tool called AGTH which simultaneously translates the text while you're playing and the translation is unbereable, it's fucking bad, but you need to play this because it's pure gold.
Richard Benson: " Durante tutta la mia esistenza, ho avuto sempre un sogno...
(Throughout my whole existence, I've always had a dream...)
Loving fan: "un cazzo 'n culo!"
(A cock deep inside your ass!)
Last edited by capretto on Fri, 15th Oct 2010 14:51; edited 2 times in total
Did some reading up on wikipedia, Bloodlines only sold 72k copies
Just think that Modern Warfare 2 has sold up to approximately 7 million units at worldwide retail in its first day and you'll have an idea on how fucked is the gaming industry.
It's not really the industry that is at fault. It wouldn't sell if people wouldn't want it, so if anything, it shows the state of mind of the general population
It's not really the industry that is at fault. It wouldn't sell if people wouldn't want it, so if anything, it shows the state of mind of the general population
True, they only seized the opportunity, responding to the needs of the millions of people.
Did some reading up on wikipedia, Bloodlines only sold 72k copies
my god
No wonder Troika folded, their shit is just too epic for the rest of the derptastic world. Those 72k people that bought the game obviously appreciate true diamonds in the rough. The rest can just go to fucking hell.
Did some reading up on wikipedia, Bloodlines only sold 72k copies
my god
No wonder Troika folded, their shit is just too epic for the rest of the derptastic world. Those 72k people that bought the game obviously appreciate true diamonds in the rough. The rest can just go to fucking hell.
That has been my viewpoint all along, did you buy Arcanum btw?
That has been my viewpoint all along, did you buy Arcanum btw?
You're damned right I did! Steampunk RPG? I bought that when it came out I've always been a Troika fan (can't wait to try their new zombie RPG, even if is under another name than Troika) Sadly don't have it any more, I sold all my PC collection a few years back when cash wasn't flowing too well
(the only one I kept was Omikron in the awesome shelf-destroying US box )
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