Civilization V
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el gringo




Posts: 49

PostPosted: Thu, 30th Sep 2010 21:43    Post subject:
Yeah Open Borders agreements are valid for 30 turns. I agree though that it sucks you can't cancel any agreements. The AI will cancel Pacts of Cooperation etc when they don't like you anymore, but you can't do the same.
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peter980




Posts: 1977

PostPosted: Thu, 30th Sep 2010 23:23    Post subject:
Has anyone seen this:



I've got it several times in my game during AI turn. Clicking continue twice, keeps game going.
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Ragedoctor




Posts: 2184
Location: (dot)NL
PostPosted: Thu, 30th Sep 2010 23:31    Post subject:
peter980 wrote:
Has anyone seen this:



I've got it several times in my game during AI turn. Clicking continue twice, keeps game going.


Time to crack that fucker Laughing Your kinda on the wrong board to find technical support on a problem unique to a bought game.
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Imoen




Posts: 892

PostPosted: Thu, 30th Sep 2010 23:41    Post subject:
That is frigging hilarious hahaha!!! - the bug that is.
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peter980




Posts: 1977

PostPosted: Thu, 30th Sep 2010 23:47    Post subject:
It's kinda weird. It's steamworks game. Why would it ever check for disc???
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Radamez




Posts: 892

PostPosted: Thu, 30th Sep 2010 23:58    Post subject:
peter980 wrote:
Has anyone seen this:



I've got it several times in my game during AI turn. Clicking continue twice, keeps game going.


I had it also, using the skidrow release, but only during one particular session. Weird.
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CooperS




Posts: 39

PostPosted: Fri, 1st Oct 2010 03:38    Post subject:
I have had this error occur twice and each time I have pressed 'try again' and the game has continued fine.
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dezztroy




Posts: 6590
Location: Sweden
PostPosted: Fri, 1st Oct 2010 03:41    Post subject:
I wish I'd known how lacking the multiplayer was in this before buying it. :/

Saving isn't properly implemented, can't use mods in MP at all, reported connection issues. Oh well, have to hope they won't take too long to fix it all.
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tskiller




Posts: 468

PostPosted: Fri, 1st Oct 2010 03:45    Post subject:
I know it doesn't make it any less shitty, but for the most part initial releases of each Civ games are buggy piles of poo. Expect the AI to get better, as well as more multiplayer features and modes, such as manual saving and hotseat via patches and updates.
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kumkss




Posts: 4834
Location: Chile
PostPosted: Fri, 1st Oct 2010 05:30    Post subject:
heh! i have initiated a new game in a world map, with russia, and was unplayable. kept on war without reason and the AI managed Ghandi as a minor state!!
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Pixies




Posts: 382
Location: Deep in the Caribbean
PostPosted: Fri, 1st Oct 2010 07:42    Post subject:
peter980 wrote:
Ok then,
http://rghost.net/2767708


Works like a charm, thanks a lot. Cool
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BalleKnut




Posts: 148
Location: Norway
PostPosted: Fri, 1st Oct 2010 12:23    Post subject:
Is there a mod that enables historically accurate starting positions?


The path of my life is strewn with cowpats from the devil's own satanic herd.
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peter980




Posts: 1977

PostPosted: Fri, 1st Oct 2010 13:34    Post subject:
yes
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farne




Posts: 3732

PostPosted: Fri, 1st Oct 2010 13:38    Post subject:
Give a good Civ V mod database Very Happy
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Lathieza




Posts: 7146
Location: NL
PostPosted: Fri, 1st Oct 2010 13:56    Post subject:
dezztroy wrote:
I wish I'd known how lacking the multiplayer was in this before buying it. :/

Saving isn't properly implemented, can't use mods in MP at all, reported connection issues. Oh well, have to hope they won't take too long to fix it all.


So why not try multiplayer?
I play this game daily on the net with my skidrow Smile


Empty again Sad
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recapture




Posts: 580

PostPosted: Fri, 1st Oct 2010 14:29    Post subject:
anyone know how to increase the performance during multiplayer?
it's almost unplayable.


also - no animations at multipplayer - wtf? ;/
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Lathieza




Posts: 7146
Location: NL
PostPosted: Fri, 1st Oct 2010 14:37    Post subject:
No problems here... just use not larger then a normal map


Empty again Sad
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ShadowB




Posts: 894

PostPosted: Fri, 1st Oct 2010 14:54    Post subject:
recapture wrote:
also - no animations at multipplayer - wtf? ;/

What? Shocked
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Imoen




Posts: 892

PostPosted: Fri, 1st Oct 2010 15:47    Post subject:
recapture wrote:
anyone know how to increase the performance during multiplayer?
it's almost unplayable.


also - no animations at multipplayer - wtf? ;/


Don't explore, the game starts to go very slow when you have explored a bit of the map. They have done many tests, didn't matter much how big the map was and how many enemies you had. As soon as you have explored parts of the map, it slows down.
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JanKowalski82




Posts: 2027
Location: Poland
PostPosted: Fri, 1st Oct 2010 16:02    Post subject:
Can anyone confirm if the Angkor Wat wonder is working correctly for him ? It's supposed to reduce the culture cost of aquiring new tiles in ALL cities, for me it only reduced in the city in which it was built.


ASUS GTX 660 2GB, AMD Phenom II X4 955 BE, MSI 870-G45, 4GB DDR3 1333, Plextor M5 Pro 128GB, WD Red 1TB

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dezztroy




Posts: 6590
Location: Sweden
PostPosted: Fri, 1st Oct 2010 16:17    Post subject:
Lathieza wrote:
dezztroy wrote:
I wish I'd known how lacking the multiplayer was in this before buying it. :/

Saving isn't properly implemented, can't use mods in MP at all, reported connection issues. Oh well, have to hope they won't take too long to fix it all.


So why not try multiplayer?
I play this game daily on the net with my skidrow Smile


Huh? I'm currently in a long game with a friend. Still, it makes me sad how lacking the MP when the game itself is great.
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Bispoo




Posts: 221
Location: Portugal
PostPosted: Fri, 1st Oct 2010 16:21    Post subject:
Sid.Meiers.Civilization.V.Update.2-SKIDROW
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kumkss




Posts: 4834
Location: Chile
PostPosted: Fri, 1st Oct 2010 16:37    Post subject:
Bispoo wrote:
Sid.Meiers.Civilization.V.Update.2-SKIDROW


great!! let's hope they fixed at least some of the problems with diplomacy.
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JBeckman
VIP Member



Posts: 34978
Location: Sweden
PostPosted: Fri, 1st Oct 2010 16:43    Post subject:
http://store.steampowered.com/news/4414/

It's that hotfix for the Spanish localization.
(EDIT: For the Spanish WinXP system, seems I misread.)
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ShadowB




Posts: 894

PostPosted: Fri, 1st Oct 2010 17:10    Post subject:
Nice. I think a friend of mine is being affected by that bug, so this'll come in handy. Smile
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recapture




Posts: 580

PostPosted: Fri, 1st Oct 2010 18:28    Post subject:
anyone knows if those updates wont fuck up my multiplayer autosaves?


- Fix for a crash that occurs on bootup for customers using a Û Û
Û Û Spanish Windows XP operating

lol
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kekokola




Posts: 14

PostPosted: Fri, 1st Oct 2010 20:44    Post subject:
still dosen't work.
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blackeyedboy




Posts: 10100
Location: Transylvania
PostPosted: Fri, 1st Oct 2010 20:53    Post subject:
It seems I am unlucky as the game won't start for me. Both dx9 and dx11 exe's give the same result: game starts, intro movie plays fine for a few seconds (3-4) and game crashes before the movie even finishes to play. Never got to the menu. Darn.

It seems it's a known issue, by looking at [ur=http://forums.2kgames.com/forums/showthread.php?t=87731l]THIS[/url].

Anyone else had this issue? Tips, ideas... ?! No solution from that thread has worked here.

Thx!

___

Win7 x64
nVidia latest driver


You must preorder your party before venturing forth.™FOV CalculatorAre you mindful today?Women: Know Your Limits!
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locke89




Posts: 2812
Location: Poland
PostPosted: Fri, 1st Oct 2010 21:29    Post subject:
How to buy hexes with culture? Surprised
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peter980




Posts: 1977

PostPosted: Fri, 1st Oct 2010 21:32    Post subject:
You buy them either instantly with money, or wait till city gets enough culture to acquire, on its own, the tile surrounded in color.
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