Civilization V
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ShadowB




Posts: 894

PostPosted: Wed, 29th Sep 2010 17:08    Post subject:
Ragedoctor wrote:
But just for you:
Doesnt run properly on ATI cards, crashes and shit performance. ATI user here. No problems. Maybe drivers update is in order?
This game requires WAY too much GPU resources for how it looks, nice optimization there. Haven't really gauged it, but maybe some optimization is required.
Game fails to deal properly with the drive security of certain parts of the C:/ drive leading to issues of beeing unable to load mods etc. Fixed in 1.0.0.20.
Game requires insane amount of RAM, optimization issues. Haven't experienced anything atrocious. And I only have 4 GBs of RAM.
Failing codec for intro video, prevents many people from starting the game. Might've been fixed by now, but you can work around it simply skipping/renaming the intro.
Multiplayer: LOL Yes, there's some issues.
Failing savegames Maybe that's what human_steel is going through, who knows.
Interface bugs, beeing stuck on one interface unable to end turn. Interface decides to make some buttons randomly stop working. No serious problems here. Maybe one temporary glitch here and there.
Dissapearing resources Never happened to me.
Huge amount of CTDs Not a single one in 350+ turns.
Naval issues, land subs. Haven't experienced it.
Bad AI coding and bugs like them suddenly stopping to build if they are on small islands or not expanding anymore. Yeah, the AI needs some work.

Yes, naturally, that's all my experience, but what's your point, doctor? There hasn't been a single game perfect on release in years (which is, in fact, unfortunate), and all the problems you've pointed out are very much patchable. Civ4 was hardly perfect on release either.

And the fact that you've been putting every single bug you read about in a single bag doesn't say much. There are millions of system configurations out there, many people don't have a clue about managing their computers, and many others who try to run the game while below minimum requirements. The bugs naturally need fixing, but the situation isn't nearly as apocalyptic as you portray it. Nobody gets all those bugs all at once, and you have people like me who aren't affected that much.
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RainyDay




Posts: 2212
Location: Bulgaria
PostPosted: Wed, 29th Sep 2010 17:22    Post subject:
So i just played a multi with a friend over a cracked steam... and WTF - no saving ?
I think i am missing something - on load screen there is a check for steam cloud save slots - how the hell do i save with this thing. MP is totally ruined if i cant save Neutral I mean its not like the game can be finished in an hour or two..

Also, dear god i need a new cpu Sad


Per aspera ad astra
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KGen




Posts: 1081

PostPosted: Wed, 29th Sep 2010 17:25    Post subject:
Is it possible to connect a city on an island built without access to water to a capital city on another island? If both had access to water it would be possible to build harbors in both of them, but what if they are not?


i7 6700k @ 4.4 GHZ, 2060s, 16 GB RAM, SSD, Windows 10x64.
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JanKowalski82




Posts: 2027
Location: Poland
PostPosted: Wed, 29th Sep 2010 17:28    Post subject:
RainyDay wrote:
So i just played a multi with a friend over a cracked steam... and WTF - no saving ?
I think i am missing something - on load screen there is a check for steam cloud save slots - how the hell do i save with this thing. MP is totally ruined if i cant save Neutral I mean its not like the game can be finished in an hour or two..

Also, dear god i need a new cpu Sad

Someone wrote earlier that you have to rely on autosaves. By default the game autosaves once in 10 turns, but you can change that in the options.
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ShadowB




Posts: 894

PostPosted: Wed, 29th Sep 2010 17:44    Post subject:
It's also been said that you can use Ctrl+S to save during multiplayer games.
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Ragedoctor




Posts: 2184
Location: (dot)NL
PostPosted: Wed, 29th Sep 2010 18:44    Post subject:
ShadowB wrote:
Ragedoctor wrote:
But just for you:
Doesnt run properly on ATI cards, crashes and shit performance. ATI user here. No problems. Maybe drivers update is in order?
This game requires WAY too much GPU resources for how it looks, nice optimization there. Haven't really gauged it, but maybe some optimization is required.
Game fails to deal properly with the drive security of certain parts of the C:/ drive leading to issues of beeing unable to load mods etc. Fixed in 1.0.0.20.
Game requires insane amount of RAM, optimization issues. Haven't experienced anything atrocious. And I only have 4 GBs of RAM.
Failing codec for intro video, prevents many people from starting the game. Might've been fixed by now, but you can work around it simply skipping/renaming the intro.
Multiplayer: LOL Yes, there's some issues.
Failing savegames Maybe that's what human_steel is going through, who knows.
Interface bugs, beeing stuck on one interface unable to end turn. Interface decides to make some buttons randomly stop working. No serious problems here. Maybe one temporary glitch here and there.
Dissapearing resources Never happened to me.
Huge amount of CTDs Not a single one in 350+ turns.
Naval issues, land subs. Haven't experienced it.
Bad AI coding and bugs like them suddenly stopping to build if they are on small islands or not expanding anymore. Yeah, the AI needs some work.

Yes, naturally, that's all my experience, but what's your point, doctor? There hasn't been a single game perfect on release in years (which is, in fact, unfortunate), and all the problems you've pointed out are very much patchable. Civ4 was hardly perfect on release either.

And the fact that you've been putting every single bug you read about in a single bag doesn't say much. There are millions of system configurations out there, many people don't have a clue about managing their computers, and many others who try to run the game while below minimum requirements. The bugs naturally need fixing, but the situation isn't nearly as apocalyptic as you portray it. Nobody gets all those bugs all at once, and you have people like me who aren't affected that much.


If you read a bit back you see that a certain person asked me to list all the bugs. That comment is merely ment towards that person and only that person since I know hes the ONLY person in here expecting such a list.
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syke247




Posts: 147

PostPosted: Wed, 29th Sep 2010 18:46    Post subject:
Mister_s wrote:
satoru wrote:
The odd thing is that the slowdowns are during the times when the computer is thinking. When it's actually my turn, I don't really notice it being too slow. When I press 'next turn' is when it can get dicey. Sometimes it will seem to hang for 30 seconds or such. It's never crashed on me, but it can be unnerving if I haven't saved in awhile.

How is that odd? It needs to process the other civs when you hit next turn.


In my experience, at some point when you get a lot of cities on the map (or the AI builds lots of cities), the saving will begin to take ages. 30 seconds+ for mine. Usually, when the AIs are making their turns, the game will be very responsive, even in endgame - you can go into cities, change production focus etc. even go into the civopedia and browse around. They move all their units at the same time (as you notice when you get mass attacked) so their turns don't take very long all together.

When the game saves however, the game will freeze up completely to the point of Windows saying "not responding." I suspect there is something very unoptimized going on inside there. But in the late-game, you can disable autosaving when just doing quick turns outside of wartime.
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Overlord123




Posts: 2335

PostPosted: Wed, 29th Sep 2010 19:24    Post subject:
syke247 wrote:
Mister_s wrote:
satoru wrote:
The odd thing is that the slowdowns are during the times when the computer is thinking. When it's actually my turn, I don't really notice it being too slow. When I press 'next turn' is when it can get dicey. Sometimes it will seem to hang for 30 seconds or such. It's never crashed on me, but it can be unnerving if I haven't saved in awhile.

How is that odd? It needs to process the other civs when you hit next turn.


In my experience, at some point when you get a lot of cities on the map (or the AI builds lots of cities), the saving will begin to take ages. 30 seconds+ for mine. Usually, when the AIs are making their turns, the game will be very responsive, even in endgame - you can go into cities, change production focus etc. even go into the civopedia and browse around. They move all their units at the same time (as you notice when you get mass attacked) so their turns don't take very long all together.

When the game saves however, the game will freeze up completely to the point of Windows saying "not responding." I suspect there is something very unoptimized going on inside there. But in the late-game, you can disable autosaving when just doing quick turns outside of wartime.

I experience the opposite, saving is very fast, but during computer moves the game is very sluggish. I have a Core i7 920 @3.2 Ghz
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peter980




Posts: 1977

PostPosted: Wed, 29th Sep 2010 19:36    Post subject:
ShadowB wrote:
It's also been said that you can use Ctrl+S to save during multiplayer games.


This is also true. But I was unable to load such save later. At least with LAN. Never actually tried internet game.
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TheCracker




Posts: 113

PostPosted: Wed, 29th Sep 2010 19:36    Post subject:
Please help me with a little problem I have

http://forums.civfanatics.com/showthread.php?t=385390
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Baguette




Posts: 325

PostPosted: Wed, 29th Sep 2010 19:47    Post subject:
The negative hype is all over the place on the official forums. People who just rants about how Civ V is not like Civ IV, warlords and beyond the sword all together on release day.

IMO the game is good, though should be patched asap, and I don't have glitches, crashes or anything at all. Lucky me I guess.
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kumkss




Posts: 4834
Location: Chile
PostPosted: Wed, 29th Sep 2010 21:31    Post subject:
KGen wrote:
Is it possible to connect a city on an island built without access to water to a capital city on another island? If both had access to water it would be possible to build harbors in both of them, but what if they are not?


a good question... got same problem yesterday.

and another one, is it possible to obliterate a city? Very Happy
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kumkss




Posts: 4834
Location: Chile
PostPosted: Wed, 29th Sep 2010 21:32    Post subject:
TheCracker wrote:
Please help me with a little problem I have

http://forums.civfanatics.com/showthread.php?t=385390


lol
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scaramonga




Posts: 9800

PostPosted: Wed, 29th Sep 2010 21:36    Post subject:
TheCracker wrote:
Please help me with a little problem I have

http://forums.civfanatics.com/showthread.php?t=385390


LOL! Well you dealt with that pretty well eh? Very Happy
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scaramonga




Posts: 9800

PostPosted: Wed, 29th Sep 2010 22:36    Post subject:
Surely with the mod tools, it must be possible to get Babylon working with legit versions of the game?

The modding guide posted earlier describes how to create a new Civ from start and add it to the game - I'm thinking a little editing maybe?

Smile
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Raap




Posts: 956

PostPosted: Wed, 29th Sep 2010 23:25    Post subject:
Overlord123 wrote:
syke247 wrote:
Mister_s wrote:

How is that odd? It needs to process the other civs when you hit next turn.


In my experience, at some point when you get a lot of cities on the map (or the AI builds lots of cities), the saving will begin to take ages. 30 seconds+ for mine. Usually, when the AIs are making their turns, the game will be very responsive, even in endgame - you can go into cities, change production focus etc. even go into the civopedia and browse around. They move all their units at the same time (as you notice when you get mass attacked) so their turns don't take very long all together.

When the game saves however, the game will freeze up completely to the point of Windows saying "not responding." I suspect there is something very unoptimized going on inside there. But in the late-game, you can disable autosaving when just doing quick turns outside of wartime.

I experience the opposite, saving is very fast, but during computer moves the game is very sluggish. I have a Core i7 920 @3.2 Ghz

I'm on a QX9650@3.8ghz and it's the same here, saving works fine but the game does become kinda sluggish when I press end turn. That's to be expected I'd say though, with all the stuff happening at the same time. And even at turn 800'ish at the largest map the turns still only take 6-7 seconds to process or so.
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Melhisedek




Posts: 47

PostPosted: Wed, 29th Sep 2010 23:36    Post subject:
So it is not possible to add Babylon DLC to legit version?
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DraySpittle




Posts: 1104

PostPosted: Wed, 29th Sep 2010 23:47    Post subject:
No it isn't. Skidrow didn't release it with their update and the files have not been uploaded and posted anywhere in this thread

 Spoiler:
 


NO LINKS TO ILLEGAL STUFF IN SIGS - DLC IS ILLEGAL TOO
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Melhisedek




Posts: 47

PostPosted: Thu, 30th Sep 2010 00:00    Post subject:
I have added those files but Babylon wont show up. And yes I have both file parts
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JanKowalski82




Posts: 2027
Location: Poland
PostPosted: Thu, 30th Sep 2010 00:04    Post subject:
Use the Skidrow update then.


ASUS GTX 660 2GB, AMD Phenom II X4 955 BE, MSI 870-G45, 4GB DDR3 1333, Plextor M5 Pro 128GB, WD Red 1TB

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Theescapist




Posts: 4108
Location: Manchester U.K
PostPosted: Thu, 30th Sep 2010 00:22    Post subject:
I just got defeated lol.
Was the English, expanded ok but once i hit 1000 a.d.
I was fecked lol.
Bismark the turd mustashed homo obliterated me Very Happy
I could never get enough money to expand my city's at all.
Hardly no military units.
So i got had overall.
Fantastic game overall.
But I'm going to try dx9, will run better even though It's fine on dx10.
So I'll ask this question again as no1 answered last time.
Is it worth the purchase for the multiplayer?
Or can we get online through the skidrow release?

Cheers.
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ShadowB




Posts: 894

PostPosted: Thu, 30th Sep 2010 00:29    Post subject:
Can anyone confirm if the SDK is linked to legit accounts, or is it just a matter of finding the download somewhere other than Steam?
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clragon




Posts: 470

PostPosted: Thu, 30th Sep 2010 00:40    Post subject:
I just won my first game. There was no summary of the entire game Sad

there were stats and stuff, but my favourite from Civ4 was the replay of the minimap that shows your progress and years passed. that's not there anymore Sad

victory menu is very shallow compared to Civ4... is there some option that I didn't turn on?
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scaramonga




Posts: 9800

PostPosted: Thu, 30th Sep 2010 00:57    Post subject:
ShadowB wrote:
Can anyone confirm if the SDK is linked to legit accounts, or is it just a matter of finding the download somewhere other than Steam?


Not sure.

I can up files OK if you want to test it, obviously privately Wink
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ShadowB




Posts: 894

PostPosted: Thu, 30th Sep 2010 01:23    Post subject:
scaramonga wrote:
ShadowB wrote:
Can anyone confirm if the SDK is linked to legit accounts, or is it just a matter of finding the download somewhere other than Steam?


Not sure.

I can up files OK if you want to test it, obviously privately Wink

Of course. Wink
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peter980




Posts: 1977

PostPosted: Thu, 30th Sep 2010 01:37    Post subject:
scaramonga wrote:
Surely with the mod tools, it must be possible to get Babylon working with legit versions of the game?


In theory yes. Although the way how files are structured between DLC and mods is pretty much different, so actually making mod from Babylon will be a chore.

And doing finishing touch on any mod is really problematic without access to modbuddy.
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scaramonga




Posts: 9800

PostPosted: Thu, 30th Sep 2010 01:53    Post subject:
ShadowB wrote:

Of course. Wink


Done Smile

Let us know how it goes Wink
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Lathieza




Posts: 7146
Location: NL
PostPosted: Thu, 30th Sep 2010 01:56    Post subject:
peter980 wrote:
ShadowB wrote:
It's also been said that you can use Ctrl+S to save during multiplayer games.


This is also true. But I was unable to load such save later. At least with LAN. Never actually tried internet game.


When you want to load a multiplayer savegame just go the same way as hosting a game. In the setup screen of the new game you see the option load game.

Works like a charm Smile


Empty again Sad
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Theescapist




Posts: 4108
Location: Manchester U.K
PostPosted: Thu, 30th Sep 2010 02:05    Post subject:
Is it worth the purchase for the multiplayer?
Or can we get online through the skidrow release?


Ryzen 5 3600 cpu@3.60 Mhz.
hyper x 32 gb ddr 4 memory.
Msi Carbon gaming pro ac motherboard.
Evga 600 psu.
Msi Armour rx 8 gb 5700 Graphic card.
Ps4 Standard 500gb.
Lg 4k 42 inch tv.
Oculus Quest 2.
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mtj




Posts: 2315
Location: Austria / Finland
PostPosted: Thu, 30th Sep 2010 02:18    Post subject:
:'(

I find Civ 5 a bit meh... I play only on prince level, but find it quite pointless. You can take out 4-5 civilizations before first computer player has made second city. Guess it's different on more difficult levels, but I don't like playing on levels where computer gets tougher due to cheating/giving it bonuses.

I'm a huge fan of Civ 4 and I guess I was waiting for something more like Civ 4. Have to give this some balancing time and hope for some über mods by the fans.

Oh and I sign all the instability problems. Mine crashes quite regularly, around every 100 rounds (unpatched version).


Intel Core I-9 9900K @ stock, ASUS Z 390A MoBo, 32GB 3.6GHz, Zotac 3090 | BeQuiet 1000W PSU, Be Quiet Dark Base Pro 900 case, 49" Samsung G9
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