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Posted: Tue, 28th Sep 2010 21:49 Post subject: |
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He's just trolling, don't mind him.
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Posted: Tue, 28th Sep 2010 21:51 Post subject: |
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Hfric wrote: |
have you ever played this game?
its shit compared to Civ2 ,
in Civ 5 town management is gone , Civ encyclopaedia is cut ... all menus are simplified , its the MOST DERP VERSION ON THE WHOLE SERIES
the only thing they changed compared to Civ 4 was removing the cartoon look that was the civ series take on reality ,making Civ 5 ultra realistic , dark and gritty and adding more advanced scouting Ai for your units
that's it , oh and they simplified the shit out of it  |
A lot more than you have, obviously, as I think you must be playing a different game?
Just go back to your PS3 and let the big boys handle the PC gaming side of things.
See what I mean about 'console fanboy'? <---- nothing really to do with Civ 2 or Civ V (his Sig gives the game away anyway) but he's talking out of his ass as regards this title.
Lutzifer: apart from calling him a console-fanboy who talks out of his ass, i dont see much actual argument. If you do not want to be temp or perma banned, i d tone down the insults and up the factual criticism. Consider this a friendly warning
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Posted: Tue, 28th Sep 2010 21:53 Post subject: |
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Ragedoctor wrote: | bugfest of incompetence it is now |
Can you elaborate, please.
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Posted: Tue, 28th Sep 2010 22:00 Post subject: |
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Ragedoctor wrote: | If they just fixed what was wrong with civ IV and added some minor features(...) |
That's not how Civ sequels work. They always try something new, and for better or worse, I'm damn glad they have that approach in an industry in which sequels are generally exactly what you're demanding: remakes with minor improvements.
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Posted: Tue, 28th Sep 2010 22:05 Post subject: |
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you do know you can have the Stack of Doom if you so choose right? Everything is moddable. you can have all the same stuff as Civ IV if you wanted... And with the mods that are on the way, it will only be a short time til it's mostly like civ IV.. For another instance, you can also play as the civ states if you wish, there's another that changes difficulty too so it's more like civ IV, it's all there/
2600k, GigaByte R9 290x, 8 gis of ram on Windows 7 X64
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kumkss
Posts: 4835
Location: Chile
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Posted: Tue, 28th Sep 2010 22:22 Post subject: |
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JanKowalski82 wrote: | Ragedoctor wrote: | bugfest of incompetence it is now |
Can you elaborate, please. |
Have you even tried the multiplayer? Or have you even tried starting the dx9 version? Did you try to break a peace treaty? Dont get me started man, just google civ V and crash/bug/glitch and you'll get more pages then when you google tits(this is not true ).
ShadowB wrote: | Ragedoctor wrote: | If they just fixed what was wrong with civ IV and added some minor features(...) |
That's not how Civ sequels work. They always try something new, and for better or worse, I'm damn glad they have that approach in an industry in which sequels are generally exactly what you're demanding: remakes with minor improvements. |
Ah a new approach uh? Not exactly what they did here, did they? So tell me what have they removed and what have they added. The list of the latter might be a bit short though so you better start with that one. Considering what were still broken concepts in Civ IV: Corperations, Religion, etc. They just REMOVED those features and left the rest intact. I do like the hexagons however, they are damn sexy. The buying tiles thing is also pretty nice, gives interesting results. Now how detailed were the leaders in civ IV? How much customization was possible? Oh wait they removed that to did they.
I mean I like dem hexagons, but they arent THAT sexy.
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Posted: Tue, 28th Sep 2010 22:44 Post subject: |
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Ragedoctor wrote: | JanKowalski82 wrote: | Ragedoctor wrote: | bugfest of incompetence it is now |
Can you elaborate, please. |
Have you even tried the multiplayer? Or have you even tried starting the dx9 version? Did you try to break a peace treaty? Dont get me started man, just google civ V and crash/bug/glitch and you'll get more pages then when you google tits(this is not true ).
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No, I didn't play multiplayer and I never will. I don't play turn based strategies on multiplayer.
Yes, I played dx9 for a couple of hours on high settings and I've had absolutely no problems.
And, if you bothered to read the last 2-3 pages here, or just the Internet, you would know, that the peace treaty bug has already been fixed.
So please, I want some more info on those numerous horrible bugs you have encountered.
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Posted: Tue, 28th Sep 2010 23:03 Post subject: |
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Ragedoctor wrote: | JanKowalski82 wrote: | Ragedoctor wrote: | bugfest of incompetence it is now |
Can you elaborate, please. |
Have you even tried the multiplayer? Or have you even tried starting the dx9 version? Did you try to break a peace treaty? Dont get me started man, just google civ V and crash/bug/glitch and you'll get more pages then when you google tits(this is not true ).
ShadowB wrote: | Ragedoctor wrote: | If they just fixed what was wrong with civ IV and added some minor features(...) |
That's not how Civ sequels work. They always try something new, and for better or worse, I'm damn glad they have that approach in an industry in which sequels are generally exactly what you're demanding: remakes with minor improvements. |
Ah a new approach uh? Not exactly what they did here, did they? So tell me what have they removed and what have they added. The list of the latter might be a bit short though so you better start with that one. Considering what were still broken concepts in Civ IV: Corperations, Religion, etc. They just REMOVED those features and left the rest intact. I do like the hexagons however, they are damn sexy. The buying tiles thing is also pretty nice, gives interesting results. Now how detailed were the leaders in civ IV? How much customization was possible? Oh wait they removed that to did they.
I mean I like dem hexagons, but they arent THAT sexy. |
I think this version of Civ actually makes you think about how you want to expand your empire depending on the victory you want. In Civ4 you basically were just trying to expand as fast as you can in order to keep your economy going. Managing city states in Civ5 is pretty critical as the bonuses you get are substantial if you play things correctly. Also I think the AI isn't that great, but they are each pursuing different strategies to win. Makes them fee like actual civilizations, rather than identical empires with a different head of state.
Ultimately things are different in Civ5. To be honest I don't really miss some aspects, like having to manage corruption, religion or corporations. They were mostly just fluff and I hardly paid attention to them.
I will agree there are some annoying bugs that I hope they fix soon. The peace agreement never expiring being a pretty big one. I'm also not a huge fan your units auto-exploring and pissing off city states, since your relationship with them is a pretty important part of the game.
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Posted: Tue, 28th Sep 2010 23:31 Post subject: |
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Every civ after civ2, added something and removed something.
Soren Johnson (civ3/4 AI guru) explained this very well.
In order to keep current player base and in same time get new players to the game, you need to keep similar level of complexity (just piling up stuff would scare newcomers, and hurt franchise in the long run).
So the goal with every new game was to remove 33% of least fun elements, improve 33% of old elements and add 33% of new stuff.
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Posted: Tue, 28th Sep 2010 23:40 Post subject: |
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New file with skidrow crack:
Skidrow.ini
Code: | [Settings]
PlayerName = "SKIDROW"
# For everyone that requested this dozen times, its finally here ;)
# / The leading force |
No more hex edits for MP.
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Posted: Wed, 29th Sep 2010 00:56 Post subject: |
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And here's the SDK...!
A number of modding tools are now available for download on Steam, including the WorldBuilder, Lua script IDE, ModBuddy, and Nexus art importer.
In addition, 2K Games has put together a community-driven Civ5 wiki that explains some of these features. Here is their description of ModBuddy:
"ModBuddy is an integrated development environment (IDE) for Civilization 5 mod development. Features include a code editor with syntax coloring for Lua and SQL, source code control (SCC) plugin support, and the ability to upload finished mod packages to the Civilization 5 Community Hub. ModBuddy is built off of the Microsoft Visual Studio 2010 Isolated Shell."
To download the SDK, once in Steam, simply click Library, then Tools, and search for "Sid Meier's Civilization V SDK". Happy modding!
2600k, GigaByte R9 290x, 8 gis of ram on Windows 7 X64
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Posted: Wed, 29th Sep 2010 01:11 Post subject: |
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Pixies
Posts: 382
Location: Deep in the Caribbean
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Posted: Wed, 29th Sep 2010 02:25 Post subject: |
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can anyone confirm that using the new skidrow patch is removing the multiplayer option?
Cant seem to connect or host any games nomore.
I changed the new ini file and off course the steamclient.dll. I changed seperatly, restarted steam every time but it just doesnt seem to work
I just had a nice game online and we fast installed the patch becaused it crashed to desktop.
Btw.. anyone noticed when trying to close steam while civ5 is running it says please close Pearl harbor demo first 
Empty again 
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Posted: Wed, 29th Sep 2010 02:59 Post subject: |
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Don' know about MP, but LAN appears to work OK (as long as both players have different name).
P.S.
Could steam_appid.txt be a problem?
In skidrow release, it has id that has nothing to do with civilization. it is supposed to be 8930, not 8630.
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Posted: Wed, 29th Sep 2010 04:11 Post subject: |
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Posted: Wed, 29th Sep 2010 06:33 Post subject: |
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What a brilliant game this is.
Once i load this game I'm on it for hours.
Does anyone know what the multiplayer is like?
Wouldn't mind trying that.
So i will buy the game if the multiplayer is good.
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Posted: Wed, 29th Sep 2010 07:16 Post subject: |
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another SUXROW p2p fully nuked and not tested homemade release. glad i bought it worth almost now with the SDK out
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Posted: Wed, 29th Sep 2010 07:44 Post subject: |
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SUCKSROW10 wrote: | another SUXROW p2p fully nuked and not tested homemade release. glad i bought it worth almost now with the SDK out |
Lol and you are? Lemme guess
2600k, GigaByte R9 290x, 8 gis of ram on Windows 7 X64
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Posted: Wed, 29th Sep 2010 08:11 Post subject: |
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Posted: Wed, 29th Sep 2010 08:22 Post subject: |
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I slightly disappointed at this. It's just too simplified.
I like men now
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Sin317
Banned
Posts: 24322
Location: Geneva
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Posted: Wed, 29th Sep 2010 10:03 Post subject: |
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You got Consolified !
Seriously, make more simple plz kthxbie
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Posted: Wed, 29th Sep 2010 10:15 Post subject: |
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JanKowalski82 wrote: | Ragedoctor wrote: | JanKowalski82 wrote: |
Can you elaborate, please. |
Have you even tried the multiplayer? Or have you even tried starting the dx9 version? Did you try to break a peace treaty? Dont get me started man, just google civ V and crash/bug/glitch and you'll get more pages then when you google tits(this is not true ).
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No, I didn't play multiplayer and I never will. I don't play turn based strategies on multiplayer.
Yes, I played dx9 for a couple of hours on high settings and I've had absolutely no problems.
And, if you bothered to read the last 2-3 pages here, or just the Internet, you would know, that the peace treaty bug has already been fixed.
So please, I want some more info on those numerous horrible bugs you have encountered. |
Lol so you brush multiplayer buggedness away by the single argument you dont use it. Stop trolling and leave me alone.
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