Dead Rising 2
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ohmygoodness23




Posts: 5

PostPosted: Tue, 28th Sep 2010 12:51    Post subject:
darn it ,
the game is paking crappy ...
what is the best settings for my pc ........ i want to play DR 2 wihtout lag ..damn
is there any program that boosts the game ...
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ienni




Posts: 753

PostPosted: Tue, 28th Sep 2010 13:12    Post subject:
since when does a program boost a game????

if there was one. why would we then upgrade
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inz




Posts: 11914

PostPosted: Tue, 28th Sep 2010 13:17    Post subject:
Think I'll start over with my current character; played a bit with the trainer and the indestructable weapons enabled, but that's no fun either. I just wish the weapons would last a bit longer, since they always break at the most inconvenient spots, and finding good replacements isn't that easy.

Terrible luck with finding combo cards/magazines etc. so far as well - you guys just carefully combed through all areas or did you look at spoiler lists?
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ixigia
[Moderator] Consigliere



Posts: 65081
Location: Italy
PostPosted: Tue, 28th Sep 2010 13:32    Post subject:
ohmygoodness23 wrote:
darn it ,
the game is paking crappy ...
what is the best settings for my pc ........ i want to play DR 2 wihtout lag ..damn
is there any program that boosts the game ...


Make sure to disable the blur, it's the heaviest setting.

You might also disable AA and AF, but other than this there isn't much to do. Wink
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fillem




Posts: 95

PostPosted: Tue, 28th Sep 2010 13:44    Post subject:
Lowering resolution and zombie/shadow quality maybe?
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ixigia
[Moderator] Consigliere



Posts: 65081
Location: Italy
PostPosted: Tue, 28th Sep 2010 13:52    Post subject:
fillem wrote:
Lowering resolution and zombie/shadow quality maybe?


Oh yeah sure, I was supposing that he had already lowered those settings, otherwise I'd retire his PC gamer card. Laughing
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Tschoob




Posts: 503

PostPosted: Tue, 28th Sep 2010 14:25    Post subject:
I managed to enable my x360 gamepad in the options. It seems that emulator is bugged and changing prestets may freeze correct input. So I did everything like in instruction few pages back but instead choosing default x360 preset (which didn't work at all) I picked the rumble pad (or sth like that). Button layout was still a mess and while record option doesn't work for me in the emulator I tried it with my gta4 profile in XBCD driver setup utility. Now it works like a charm Very Happy
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evilmonkey




Posts: 2402

PostPosted: Tue, 28th Sep 2010 14:38    Post subject:
so I now have the game officially on steam, but my skidrow saves I'm level 41, so how exactly can I transfer my saves?
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De_TURK




Posts: 416

PostPosted: Tue, 28th Sep 2010 15:07    Post subject:
I dont know why everyone is so upset about the game setup. Time limits are there for a reason, sence of urgency while you are surrounded by thousands of zombies, few save points, so hell yeah, start sweating when you are at low hp and your last save was half an hour ago. And be damned if you accidently run into a bossfight. Smile

That's what's the game is all about. If you take away the time limit, the game becomes a lot less exciting. Those who are familiar with DR1 should have no problem at all with this game, DR1 was even worse (survivors were totally helpless without you, and way harder bossfight).

Good game, but shorter than DR1.
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JBeckman
VIP Member



Posts: 34981
Location: Sweden
PostPosted: Tue, 28th Sep 2010 15:28    Post subject:


Someone linked to this in a discussion about the large amount of characters on screen, it's a PS2 title and apparently rather simple but considering the PS2 hardware and like 50.000 opponents being active it's still quite impressive, nice optimizations. Smile
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Tue, 28th Sep 2010 15:29    Post subject:
Woooooo!!! 65535 enemies Laughing
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Fabs




Posts: 171

PostPosted: Tue, 28th Sep 2010 15:32    Post subject:
De_TURK wrote:
I dont know why everyone is so upset about the game setup. Time limits are there for a reason, sence of urgency while you are surrounded by thousands of zombies, few save points, so hell yeah, start sweating when you are at low hp and your last save was half an hour ago. And be damned if you accidently run into a bossfight. Smile

That's what's the game is all about. If you take away the time limit, the game becomes a lot less exciting. Those who are familiar with DR1 should have no problem at all with this game, DR1 was even worse (survivors were totally helpless without you, and way harder bossfight).

Good game, but shorter than DR1.


Couldn't agree more. People bitch and moan about how console games are simplified and too easy, but when a real challenge comes along they just cheat their asses off Rolling Eyes
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Tue, 28th Sep 2010 15:33    Post subject:
Oh shut up. This game is as simplified as they come, you derp monger. What's the complexity? Combining two weapons to make a new one? Oh whoop-de-fucking-doo.

A timer does not a complex game make Rolling Eyes
Trying to lead survivors back to a safe-house, wrestling with lousy AI, does not a complex game make.


Last edited by sabin1981 on Tue, 28th Sep 2010 15:35; edited 1 time in total
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Fabs




Posts: 171

PostPosted: Tue, 28th Sep 2010 15:35    Post subject:
sabin1981 wrote:
Oh shut up. This game is as simplified as they come.


Not simple enough for you apparently, had to dumb it down some more with trainers lol wut
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Tue, 28th Sep 2010 15:36    Post subject:
Blah blah blah, crawl back under your bridge.
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Fabs




Posts: 171

PostPosted: Tue, 28th Sep 2010 15:38    Post subject:
The timer forces you to manage your time, look for the best routes etc, while the short durability of the weapons forces you to improvise and use some of the weakest weapons you otherwise wouldn't bother to use. So yeah, that makes it alot more challenging/complicated as opposed to simpler/easier with cheats. To me it wouldn't be fun at all to just grind for PP without being really challenged.


Last edited by Fabs on Tue, 28th Sep 2010 15:40; edited 1 time in total
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Tue, 28th Sep 2010 15:40    Post subject:
That's not complexity, that's just piss-poor programming trying to artificially increase longevity of a six hour game. Capcom even removed infinite mode, which was the only truly non-artificial part of having an indefinite gameplay mode.

*golf clap*

Oh and don't talk to me about "managing time and choosing the best route" when the freakin' COMPASS always points you, in the fastest way, to your next objective.

Fabs wrote:
To me it wouldn't be fun at all to just grind for PP without being really challenged.


Of course, it's all subjective. I don't sit there and wail at you for your choices on how you play, do I? I don't claim you're a pompous ass for looking down on others whilst bolstering your own superiority complex, do I? You play the game how you wish to play it, leave others alone to play how they wish.
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Fabs




Posts: 171

PostPosted: Tue, 28th Sep 2010 15:43    Post subject:
The game is still gonna be six hours, it's just more challenging. Nothing to do with poor programming at all. It's actually a big appeal of the game, I guess just not to all people.

Yes the absence of infinity mode is disappointing, was kinda looking forward to trying out a few more weapons combos...
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Ishkur123




Posts: 2850

PostPosted: Tue, 28th Sep 2010 15:45    Post subject:
they definitely should have gone the red dead redemption/gta approach mission wise here... i hate the constant pressure. I cant really enjoy the bashing of zombies or roaming around cuz i always got that damn clock ticking away. Really destroys and narrows the great open world aspect this game has.


Last edited by Ishkur123 on Tue, 28th Sep 2010 15:46; edited 1 time in total
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Tue, 28th Sep 2010 15:46    Post subject:
Fabs wrote:
The game is still gonna be six hours, it's just more challenging. Nothing to do with poor programming at all. It's actually a big appeal of the game, I guess just not to all people.


And that's exactly my point, dude. Certain aspects just aren't appealing to everyone. That doesn't mean they're "derps" or any other kind of insult you could sling around, it just means they are different. The ONLY thing that appealed to me about DR1 was the infinite survival mode, not the timed nonsense and certainly not the lame AI when trying to lead survivors back.

Quote:

Yes the absence of infinity mode is disappointing, was kinda looking forward to trying out a few more weapons combos...


Which is why some of us, because I'm surely not the only one, are using the trainer Wink Rewind time by an hour every so often, give us more "time" to explore this huge world they've given us, without having to constantly worry about silly time limits on absolutely everything.
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Fabs




Posts: 171

PostPosted: Tue, 28th Sep 2010 15:46    Post subject:
sabin1981 wrote:
Oh and don't talk to me about "managing time and choosing the best route" when the freakin' COMPASS always points you, in the fastest way, to your next objective.


Yeah you wouldn't say that if you had played the games without cheats. Haven't you played the first one at all? The compass doesn't mean shit if you have 4 side missions that are running out of time and have to figure out a way to solve them all.
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Tue, 28th Sep 2010 15:47    Post subject:
The first game was the first game I bought when I finally got my 360, so yes; I've played the first one and - just like this - hated it for the time limits. Can't we all just agree to disagree? Half of us love the time limits, the added sense of urgency and challenge, the other half just enjoy the gameplay ideals of being trapped in a Mall/Casino/Whathaveyou with the zombie hordes closing in.

That's the fun part of videogames; you can play them however you want to Very Happy
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Fabs




Posts: 171

PostPosted: Tue, 28th Sep 2010 15:51    Post subject:
sabin1981 wrote:
Certain aspects just aren't appealing to everyone. That doesn't mean they're "derps" or any other kind of insult you could sling around, it just means they are different.


I just said that I thought it was funny how some people complain about how easy console games are and then cheat as soon as they encounter a challenging game. Wasn't talking about you, although apparently you felt spoken to and resorted to insult me in your first reply. I don't care how you play your game, play Fifa against a team with no goalie for all I care.
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H4wkeye




Posts: 4699
Location: CTU
PostPosted: Tue, 28th Sep 2010 15:52    Post subject:
Woot, it unlocked 12 hours ahead on Steam. Had to defrag (to unlock the .exe and all I guess) and it said Fragmentation: 122435355% xD


Last edited by H4wkeye on Tue, 28th Sep 2010 15:52; edited 1 time in total
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De_TURK




Posts: 416

PostPosted: Tue, 28th Sep 2010 15:52    Post subject:
Ishkur123 wrote:
they definitely should have gone the red dead redemption/gta approach mission wise here... i hate the constant pressure. I cant really enjoy the bashing of zombies or roaming around cuz i always got that damn clock ticking away. Really destroys and narrows the great open world aspect this game has.


It forces you to plan out your routes and herd 3-5 survivors at times if you want to do all the missions (hilarious imo Smile).

That is how they want you to play it, but it seems not a lot of people like this approach.
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evilmonkey




Posts: 2402

PostPosted: Tue, 28th Sep 2010 15:56    Post subject:
FOR FUCKS SAKE,

transferring saves doesnt work for the steam version, fuck knows why, I was level 41 too, fuck this shit, time to replay it again for the last time.
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Fabs




Posts: 171

PostPosted: Tue, 28th Sep 2010 15:57    Post subject:
De_TURK wrote:
Ishkur123 wrote:
they definitely should have gone the red dead redemption/gta approach mission wise here... i hate the constant pressure. I cant really enjoy the bashing of zombies or roaming around cuz i always got that damn clock ticking away. Really destroys and narrows the great open world aspect this game has.


It forces you to plan out your routes and herd 3-5 survivors at times if you want to do all the missions (hilarious imo Smile).

That is how they want you to play it, but it seems not a lot of people like this approach.


Wasn' the first one a big hit on X360? I think alot of people liked it the way it was, and didn't expect it to be any different in DR2. But considering how mainstream games are today, maybe they should've included an "Easy" difficulty with no time limits. Not my cup of tea but then again the "Easy" difficulty never is.
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De_TURK




Posts: 416

PostPosted: Tue, 28th Sep 2010 16:01    Post subject:
Fabs wrote:
De_TURK wrote:
Ishkur123 wrote:
they definitely should have gone the red dead redemption/gta approach mission wise here... i hate the constant pressure. I cant really enjoy the bashing of zombies or roaming around cuz i always got that damn clock ticking away. Really destroys and narrows the great open world aspect this game has.


It forces you to plan out your routes and herd 3-5 survivors at times if you want to do all the missions (hilarious imo Smile).

That is how they want you to play it, but it seems not a lot of people like this approach.


Wasn' the first one a big hit on X360? I think alot of people liked it the way it was, and didn't expect it to be any different in DR2. But considering how mainstream games are today, maybe they should've included an "Easy" difficulty with no time limits. Not my cup of tea but then again the "Easy" difficulty never is.


There wasn't much else at that time. I could remember having few choices, I wanted a 360 for Oblivion, but it was sold out, so I bought the 360 anyway and got myself DR1 (Already finished Kameo so that just leaves DR1 and the sportgames).

The game got a lot of media attention ("sandbox", "openworld" and loads of zombies on screen) and was one of the few noteworthy next-gen games (PS3 and the Wii weren't released yet).

edit: Saints row 1 was also sold out, that would have been my second choice of game. Smile
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Tue, 28th Sep 2010 16:04    Post subject:
Exactly. "Sandbox" I love the idea of a zombie sandbox game, being able to play around and do whatever I want - especially exploring and finding all the hidden niceties. It kinda, to me, defeats the object if you're given a "sandbox" world to play in and then smacked in the face with time limits on how long you can play Wink

But hey, that's just me! ^_^
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Fabs




Posts: 171

PostPosted: Tue, 28th Sep 2010 16:15    Post subject:
Yeah it's not exactly sandbox, and to be honest the first time I tried DR1 I stopped after less than half an hour because I thought it was badly made and easily frustrating (the survivors were more annoying in 1), but once I got into it and put more thought into my runs around the mall it became alot of fun.

You can still freeroam and explore (which will pay off) as much as you like, just don't save when you're done and you can return to an earlier save and resume the story.
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