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Posted: Thu, 17th Mar 2005 22:01 Post subject: |
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Wow, what a terrific game this is, no more Rambo style killing. You really need to understand your men, give them order but also think before rushing them into taking cover close to the enemy, especially if there is a machinegun in the area.
I recommend everyone taking their time playing this game. Study the environment map first before you engage the germans. Search for good places to flank, and where to place your men. If done right you can do some really cool tactical moves.
The A.I is pretty sweet also. I fired at a german soldier standing in a building, he swiftly ran to take cover, as he was outgunned. Little did I know though that the little bastard actually went around the house and attached me from behind, he almost got me. Very sweet indeed!
Graphics are pretty average though, too bad the devs didnt take time to pick a better game engine, imagine this game using source.
But the graphics aside, this is the greatest ww2 shooter ever, and all future games in this genre should try and adopt ideas from it. This is lightyears ahead of MoH and CoD.
Perhaps we'll see a sequal with a better engine...
Dont mess with God, he can impregnate your girlfriend/wife without taking his pants off!
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Posted: Thu, 17th Mar 2005 23:10 Post subject: |
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xterm i cant believe some1 who has just passed pbasic graduation can shoot perfectly with a rifle your whole point is flawed. being able to pop them off from 1000 metres is not only impossible but stupid and no fun. Still i've pretty much mastered this game now 
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Ispep
VIP Member
Posts: 4117
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Posted: Fri, 18th Mar 2005 00:05 Post subject: |
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*yawn*
I've been playing it some more and essentially I've found it's a game of walls. You walk forward, the Germans appear in a fortified position (read: practially invincible position) - and any attempts to walk forward beyond this without them being surpressed will result in your AI soldiers dying without fail - especially if it's an MG. In real life you could of course use tactics to avoid that but nevertheless it's a good thing - even if in the game represented by an unforgiving linear model which is always TRUE.
okay so you've encountered your first wall. Now you surpress that wall by positioning your AI troops somewhere behind cover and giving them the command to fire upon the enemy. Sometimes I had problems with this and them just standing around saying "no can do sir.. I can't hit shit from here" - well sure you can't - but maybe if you move a fucking meter forward you can!
Not that problematic, but annoying, especially when your repositioning of them ends up with the one of the ones on the end of the formation getting stuck out in the open. arggh.
anyway - surpress the enemy.
Now - open the situational awareness camera - look for the route to flank their position (there is always one - the levels are designed in such an obviously linear manner that I was surprised they didn't just signpost it) and send your assault team, or yourself if early on, down that path to success.
Naturally nobody told the Germans about flanking, as they seem to have been instructed to merely form 'walls' of fire which are isolated and prone to collapse. This helps the allies as it means an A to B to C path to victory.
Okay, so now they are surpressed you come up behind or to the side of them, surprise the little buggers and shoot the shit out of them. You'll have to hand your life to lady luck in this case as aiming is about as pure as Hitler. Having difficult aiming is a good thing, but having unnecessarily and uncomprehensibly bad aiming and saying it's realistic is just an excuse. There is no logic to the amount of shots that go astray and do no damage.
Especially in the case of crouched, cowering/covered enemy troops - the surrounding apparatus gives them a new lease of life and shields them from 99% of all troubles thrown their way. This isn't realistic. But I suppose the game would be eternally easier if we were able to aim properly and shoot into cover properly.
Anyway - that aside, you've just crushed the first wall you encountered. Now lets plant a satchel charge or some other mundane task and get on with going for the next wall. rinse and repeat.
It's an alright game. I found the character development that was touted as being first class is actually shit. The whole banter between the squad is cheap and amaturish, and I never connected once with the characters unlike say how I did in something like Mafia.
The sound engine is mightly basic - I had sounds appearing in my left speaker when the guy was on my right.
This never happened in COD or MOH where the sound was surround. I haven't tested BIA on my 5.1 speaker system as I haven't gotten around to hooking it up - but on headphones/stero it's very poor. Atmosphere is lacking as well and it just lacks that professional Band of Brothers, Saving Private Ryan quality COD and MOH oozed.
You don't need to know about the graphics, they aren't very good and scream out quite loudly for all to hear 'CONSOLE PORT'. I think at times it can look really nice, and I've said that it fits the muddyish setting of WWII. So it's not distracting at the least.
AI seems poor from my estimation. As I said there is no counter-tactics to flush you out or oust you from your advantagous positions. They just sit there waiting to be killed the majority of the time. Very little activity. And the AI for your team mates can be a bit sloppy too - walking into satchel charges you've just laid for example, or walking straight out into the path of an MG in order to stay in formation. Cover is not their strong point it seems - only the Germans.
Gameplay wise the whole thing is a nice idea packaged well enough. It's just not fresh, it's not exciting and it's not really that great either.

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Posted: Fri, 18th Mar 2005 00:38 Post subject: |
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I fully agree with Ispep... the game is getting boring with this flanking tactic. It's very similar to Full Spectrum Warrior in this. Thank the groups that we have warez and I did not buy the game because of all the hype it got.
11th "Thou shalt not flash"
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Posted: Fri, 18th Mar 2005 01:31 Post subject: |
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Meh, its ok. You can tell the graphics are toned down a little, they could have been better. The sound is shit. You can manually enable EAX and 3d positional effects in the config. file, but it is buggy, so either way, the games audio is crap. And im sorry, but the accuracy of your fire sucks major ass. Don't say that - Well in combat your accuracy would suck to! No. If the iron sights are positioned properly and the person is 10-20 feet away, there is no way that will miss. Yet for some reason it does.
What I have actually noticed and partially tested is the fact that there seems to be a D&D style roll system for hits. When the enemies are in cover, they are near impossible to hit regardless of where you aim your gun, when they have some cover your chances are better, and when they have no cover it seems that all your shots will hit provided they are aimed correctly.
I'm also dissapointed with the flanking. You flank around the enemies, and they dont turn around and 'notice' you till you start shooting at them. Not to mention there is always a magical way to flank them.
Overall its an OK game, but I really did like MOHPA better. It had better graphics, more action (of course), and more memorable moments.
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Posted: Fri, 18th Mar 2005 01:34 Post subject: |
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ispep u do realise when they say i cant shoot from here you're supposed to privde covering fire, if you just spray in the direction the squad can move into position, if you're so stupid as to not figure that out then u dont deserve a game like this. My aiming is near perfect when i flank an enemy, its your own fault if you cant aim for shit, its really not that hard. the sound is perfect on here and you went against everything i said was wrong about COD. The AI does counter attack, take your men back and make them not fire, u'll see the enemy advance on you. The character development is ok but not great. there is little involvment in FPS games between characters though.
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Posted: Fri, 18th Mar 2005 01:40 Post subject: |
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Mchart wrote: | Meh, its ok. You can tell the graphics are toned down a little, they could have been better. The sound is shit. You can manually enable EAX and 3d positional effects in the config. file, but it is buggy, so either way, the games audio is crap.
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I tried enabling the 3d sound in the bia.ini.
I also tried to install direct3d sound control panel ala Deus Ex 2 style, which allows to enable true 5.1 sound in that game.
Neither worked for me.
So,
I don't know how you can say that it's buggy. It simply doesn't work.
What exactly did you do?
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Ispep
VIP Member
Posts: 4117
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Posted: Fri, 18th Mar 2005 02:00 Post subject: |
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The config trick worked for me, enable EAX and 3Dsound in default.ini and I think bia.ini - it doesn't alter the overal opinion regarding sound but it does fix the unrealistic positioning of effects.
Quote: | ispep u do realise when they say i cant shoot from here you're supposed to privde covering fire, if you just spray in the direction the squad can move into position, if you're so stupid as to not figure that out then u dont deserve a game like this. |
That's not true at all, I've tried that and ended up surpressing an enemy all by myself for about 30 seconds waiting for something to happen. They just sit in their positions waiting for me to give them new orders.
Give them a move command into the OPEN GROUND WHERE TWO MACHINE GUN NESTS HAVE A FIRING ARC UPON THEM HOWEVER AND THEY WILL GLADLY WALK NONCHALANTLY TO THEIR DEATHS.
I'm not stupid I assure you
Quote: | My aiming is near perfect when i flank an enemy, its your own fault if you cant aim for shit, its really not that hard. |
I never said it was difficult in the sense of it being a skilled technique. It isn't. My point was that the gun is ineffective to an unrealistic and most important; illogical degree.
Quote: | The AI does counter attack, take your men back and make them not fire, u'll see the enemy advance on you. |
No, it doesn't - what you are witnessing is scripted sequences specific to that level. Tanks move yes, but only to get a firing solution on your units.
I've sat for a long time just doing nothing and the enemy does nothing - and I can attest to this as a guarantee as I had to go answer the phone. Instead of pausing I left the game running because the image moves like a screensaver. Why not I thought?
Why not indeed....
Quote: | The character development is ok but not great. there is little involvment in FPS games between characters though. |
Development is non-existent really. I'm not bothered so much that it was touted as a feature and good aspect of the game. I've yet to see it materialise.
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Posted: Fri, 18th Mar 2005 02:55 Post subject: |
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Ispep wrote: | The config trick worked for me, enable EAX and 3Dsound in default.ini and I think bia.ini - it doesn't alter the overal opinion regarding sound but it does fix the unrealistic positioning of effects.
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It never occured to me to change the default.ini, but apparently, you need to change that too, in addition to bia.ini.
3D sound now works!
And are you kidding? 5.1 positional sound is HUGE. I don't know how we've been gaming without it in previous years.
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Posted: Fri, 18th Mar 2005 05:37 Post subject: does dameon tools work with this? |
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I unrared...and now have the .iso file. When I try to mount it...nothing comes up. It won't recongnize the file. I am using Dameon tools 3.47.
should I do something different for .iso as compared to cues?
Please help...I prefer not to burn it.
thanks
Nit
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Posted: Fri, 18th Mar 2005 05:49 Post subject: |
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try just going to my computer manually and running the setup.exe
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Posted: Fri, 18th Mar 2005 05:58 Post subject: |
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This is the most boring fuckin online game i ever play in my life...and for a "big hit" game theres not much people playing as i predicted...theres was like 11 people.
Its basicly running around with your retards looking for a enemy then when you die you switch to the other player and finish the job...most human players leave theor bots at the spawn....like i said in anothe thread and some user said that the game will be different ann people will like....NEWS FLASH: People dont want to play with fuckin bots
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Posted: Fri, 18th Mar 2005 07:05 Post subject: |
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well legal people only got it today (mostly) and i think they're playing single player first before rushing into MP
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Mutantius
VIP Member
Posts: 18594
Location: In Elektro looking for beans
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Posted: Fri, 18th Mar 2005 07:06 Post subject: |
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Kommando wrote: | This is the most boring fuckin online game i ever play in my life...and for a "big hit" game theres not much people playing as i predicted...theres was like 11 people.
Its basicly running around with your retards looking for a enemy then when you die you switch to the other player and finish the job...most human players leave theor bots at the spawn....like i said in anothe thread and some user said that the game will be different ann people will like....NEWS FLASH: People dont want to play with fuckin bots |
Well hold on Kommando this might change like Sublime said most people got it today...
"Why don't you zip it, Zipfero?" - fraich3
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Posted: Fri, 18th Mar 2005 07:09 Post subject: |
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Sublime wrote: | well legal people only got it today (mostly) and i think they're playing single player first before rushing into MP |
ahhhhh...i thought people already got the game like 3 days ago...my bad than....but it still a fuckin boring MP
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Mutantius
VIP Member
Posts: 18594
Location: In Elektro looking for beans
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Posted: Fri, 18th Mar 2005 07:10 Post subject: |
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Touche.
"Why don't you zip it, Zipfero?" - fraich3
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fisk
Posts: 9145
Location: Von Oben
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Posted: Fri, 18th Mar 2005 08:49 Post subject: |
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I think that the lack of accuracy is a way to compensate for the amount of damage you sustain AND the fact that they want to prevent rushing (ie. Rambo-tactics).
You can still hit pretty well in a crouching position with a rifle, running and gunning though is more of a lottery.
As for lack of AI on the germans, I'd say this game is on level with most other games, that they flank, and behave realistically though, is bollocks. I'm currently playing on authentic, and I don't think the AI is any better than on the other levels, you're just more likely to die from one shot, and the enemies seem to be twice as many.
Yes, yes I'm back.
Somewhat.
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e_ddi_e
Posts: 105
Location: kossan.mu [sWe]
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Posted: Fri, 18th Mar 2005 16:47 Post subject: |
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This has got to be the shortest fps ever on PC... Just a couple of hours and the game was over. It has the look and feel of an xbox game, kinda similar to Full Spectrum Warrior but with added first person view. And I think FSW had better gameplay even. Bah.
... but even worse, it releases satan.
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Posted: Fri, 18th Mar 2005 16:50 Post subject: |
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e_ddi_e wrote: | This has got to be the shortest fps ever on PC... Just a couple of hours and the game was over. It has the look and feel of an xbox game, kinda similar to Full Spectrum Warrior but with added first person view. And I think FSW had better gameplay even. Bah. |
Thank you...i thought i was the only one who beat the game in a few hours and the only one thinking it was short...so short single player + shitty boring multiplayer = no buy.
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