Lego Star Wars.....Cool.
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pumbertot.1




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Location: A Brit in Oz!
PostPosted: Fri, 11th Mar 2005 02:30    Post subject:
lol fucking awesome its a playable demo.hehe bloody fun too.
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Mutantius
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PostPosted: Fri, 11th Mar 2005 06:39    Post subject:
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DaDevil2005




Posts: 32

PostPosted: Sat, 12th Mar 2005 11:43    Post subject:
haha just played the demo its uber cool gfx are very nice indeed and gameplay also a little odd controling tho did any 1 unlock the seacret game code in the game by gathering all the canister things ? is any 1 did what is it ?
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bouvrie




Posts: 65

PostPosted: Sat, 12th Mar 2005 17:05    Post subject:
DaDevil2005 wrote:
did any 1 unlock the seacret game code in the game by gathering all the canister things ? is any 1 did what is it ?
I did, I got the code, and the game told me it has some significance in the full game. I think it might be used to unlock the secret level in the full game or something.
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DaDevil2005




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PostPosted: Sat, 12th Mar 2005 19:17    Post subject:
so what is the code give it to us please
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UserFriendly7
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Location: England
PostPosted: Sat, 12th Mar 2005 19:54    Post subject:
lol looks good... rating "E - Cartoon violence" *gg* Very Happy


 Spoiler:
 
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sTo0z
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PostPosted: Sat, 12th Mar 2005 20:01    Post subject:
Can we get some more user demo reviews? Razz

I want to hear more about the game.


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bouvrie




Posts: 65

PostPosted: Sat, 12th Mar 2005 20:18    Post subject:
DaDevil2005 wrote:
so what is the code give it to us please
I won't give it out, it's much more fun to try and get the 10 items together.

I'll give you a hint though: you should first complete the demo, since you can only get some items with help of JarJar, as he jumps higher and R2D2 to open doors you otherwise couldn't get into.

Also, there's one character in particular that I really couldn't place as he doesn't appear to have any moves, but he comes in handy when two force fields need to get taken down. Smile
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StarShine




Posts: 782

PostPosted: Sat, 12th Mar 2005 20:45    Post subject:
sTo0z wrote:
Can we get some more user demo reviews? Razz

I want to hear more about the game.


From playing the demo its just about light hearted hack n slash, some platform action and simple puzzles (switching between characters to utilize their skills and flicking switches etc) In the final game some of the characters are supposed to have special abilities R2D2 can hover across gaps, princess armidala has a grappling hook to gain access to higher levels, C3PO can open locked doors so yeah as a co-op 2 player game that could be fun in the same way that lost vikings and project eden were.

Clearly its aimed at a younger audience as the combat and puzzles did seem a little simplistic alongside the jedi academy/outcast titles and then theres the fact that your character just keeps on respawning upon death which could make it the sort of game that you'll complete in a very short space of time - but if you take the game for what it is, which to me at least was a bit of fun to while away an hour then it could appeal to all age groups.

Graphics in my opinion are well done (although I thought Darwinia had an appealing visual style Shocked ) - sound/music are typical of a star wars game which is surely a good thing.
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kryon




Posts: 1345

PostPosted: Sat, 12th Mar 2005 20:56    Post subject:
After playing the demo I must say this is one cute title.
Gamplay involves some action and some puzzle solving elements, which requires the player to use multiple characters with different functions in order solve a problem.
Grafix are very functional, crisp and clean. the perfect visual style in order to make the player feels like he's really playing in Lego world ( For example, instead of organs flying all other - things just broken apart into Lego bricks - very cute).
All in all, everyone that once loved Lego (and who doesn't) and SW got to love this nice little title.
Cheers!


Interinactive wrote:
Achievement unlocked: More unoptimised than a Ubishit game


No worries. The Division is just around the corner. Devil Troll
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pumbertot.1




Posts: 1058
Location: A Brit in Oz!
PostPosted: Sun, 13th Mar 2005 00:48    Post subject:
kryon wrote:
After playing the demo I must say this is one cute title.
Gamplay involves some action and some puzzle solving elements, which requires the player to use multiple characters with different functions in order solve a problem.
Grafix are very functional, crisp and clean. the perfect visual style in order to make the player feels like he's really playing in Lego world ( For example, instead of organs flying all other - things just broken apart into Lego bricks - very cute).
All in all, everyone that once loved Lego (and who doesn't) and SW got to love this nice little title.
Cheers!


yeah this about sums it up nicely.it is definitely a fun game.yeah it doesnt seem to be that difficult but how many games are these days with SAVE?
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bouvrie




Posts: 65

PostPosted: Sun, 13th Mar 2005 01:52    Post subject:
StarShine wrote:
princess armidala has a grappling hook to gain access to higher levels
D'OH! So THAT'S what that X on the floor in the demo was! Surprised
StarShine wrote:
the fact that your character just keeps on respawning upon death
Is this the case in the full game as well? I noticed coins/credits being deducted every time you 'die', I imagine the full game would have a game over kind of thing when the player runs out of credits? Kinda like the ring-system in Sonic The Hedgehog?
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StarShine




Posts: 782

PostPosted: Sun, 13th Mar 2005 02:10    Post subject:
@bouvrie yeah the X's were below little hook shaped objects on ledges brisk's picture shows the hooks which are presumably the only points that you can use your grappling hook on - the X's are obviously context sensitive and your grappling hook only works when standing within them.

As for the lifes and the way that you keep on respawning I noticed the way that points kept getting deducted and would have preferred that there was more of a challenge to the game seems that its gonna be the same way as the demo though. Gamespot have commented on the fact that you cant really die in their previews of the game as well thats why I made a point of mentioning that it would be a little easy to complete and that its perhaps aimed more at younger gamers.

Maybe the intention though is that you complete the game and replay with other characters to unlock extras/free play modes.
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pumbertot.1




Posts: 1058
Location: A Brit in Oz!
PostPosted: Sun, 13th Mar 2005 02:36    Post subject:
StarShine wrote:
@bouvrie yeah the X's were below little hook shaped objects on ledges brisk's picture shows the hooks which are presumably the only points that you can use your grappling hook on - the X's are obviously context sensitive and your grappling hook only works when standing within them.

As for the lifes and the way that you keep on respawning I noticed the way that points kept getting deducted and would have preferred that there was more of a challenge to the game seems that its gonna be the same way as the demo though. Gamespot have commented on the fact that you cant really die in their previews of the game as well thats why I made a point of mentioning that it would be a little easy to complete and that its perhaps aimed more at younger gamers.

Maybe the intention though is that you complete the game and replay with other characters to unlock extras/free play modes.



i still stand by my prevoius point. name me a game that is hard to finish?
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StarShine




Posts: 782

PostPosted: Sun, 13th Mar 2005 03:02    Post subject:
I agree totally pumbertot.1 - off topic think its been discussed on another thread on these boards and see the same sort of threads popping up all over the place, Brothers in Arms and Star Wars Republic Commando are 2 obvious recent examples way too short and way to easy the only way to get any sort of challenge is to krank them up to hard/realistic difficulty settings from the outset. Soldiers Heroes of WW2 always struck me as a difficult game, I didnt invest a great deal of time in it though.

My point about the star wars lego game is that if you keep on respawning, provided you have the very meagre points needed to respawn which judging by the demo and gamespots preview impressions seemed guaranted your essentially going to be able to play from start to finish on your first go.

I'll reserve judgement though im basing my opinions on a preview written by gamespot and a demo which isnt always the best thing to do and to be honest although this game is fun im much more enthused by the several huge pc releases due sometime this month.
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pumbertot.1




Posts: 1058
Location: A Brit in Oz!
PostPosted: Sun, 13th Mar 2005 14:32    Post subject:
StarShine wrote:
I agree totally pumbertot.1 - off topic think its been discussed on another thread on these boards and see the same sort of threads popping up all over the place, Brothers in Arms and Star Wars Republic Commando are 2 obvious recent examples way too short and way to easy the only way to get any sort of challenge is to krank them up to hard/realistic difficulty settings from the outset. Soldiers Heroes of WW2 always struck me as a difficult game, I didnt invest a great deal of time in it though.

My point about the star wars lego game is that if you keep on respawning, provided you have the very meagre points needed to respawn which judging by the demo and gamespots preview impressions seemed guaranted your essentially going to be able to play from start to finish on your first go.

I'll reserve judgement though im basing my opinions on a preview written by gamespot and a demo which isnt always the best thing to do and to be honest although this game is fun im much more enthused by the several huge pc releases due sometime this month.


yeah thats a fair argument. I suppose it is to satisfy the kiddies that play it, so hopefully on hard setting you might not be able to respawn so easily.

but the star wars nuts welcome this more than any of the games that may 'enthuse' it.
hopefully March and April will see a lot of good games come out(yeah a few are scheduled but how good will they be?we will need to wait and see).
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