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Epsilon
Dr. Strangelove
Posts: 9240
Location: War Room
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Posted: Sun, 13th Jun 2010 15:11 Post subject: |
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Mister_s wrote: | Because it's advertised as a standalone addon? Like GTA:LCS. |
Doesn't come across like that to me.
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tonizito
VIP Member
Posts: 51438
Location: Portugal, the shithole of Europe.
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Posted: Sun, 13th Jun 2010 15:16 Post subject: |
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Can't really understand all the bitching about the graphics/engine. Probably because I'm currently playing HL1 + mods for around 3 weeks now.
But seriously, it doesn't look that bad. They could, however, work to improve some of the animations from Fallout 3.
boundle (thoughts on cracking AITD) wrote: | i guess thouth if without a legit key the installation was rolling back we are all fucking then |
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Posted: Sun, 13th Jun 2010 15:24 Post subject: |
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The graphics aren't much better than Oblivion, tbh.
They could certainly do with some polishing, but eh, we'll get mods for that.
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Posted: Sun, 13th Jun 2010 20:14 Post subject: |
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dezztroy wrote: |
Not in the case of L4D2, it seems. |
I wouldn't directly compare the two; whereas L4D is just a pure shooter, New Vegas has a lot of other content besides the areas; dialogue, quests and such.
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Posted: Mon, 14th Jun 2010 00:24 Post subject: |
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dezztroy wrote: | The graphics aren't much better than Oblivion, tbh.
They could certainly do with some polishing, but eh, we'll get mods for that. |
blame 360 for this 
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Posted: Mon, 14th Jun 2010 17:51 Post subject: |
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Posted: Thu, 17th Jun 2010 01:50 Post subject: |
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Posted: Thu, 17th Jun 2010 04:29 Post subject: |
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If you're disappointed because YOU thought this game was going to go back to it's "roots" (isometric gameplay - yea right), then that is your fault. I do not know of any gaming site that even came close to suggesting that New Vegas would look or play as such.
"Get the hell out of me" - [ex]girlfriend[s]
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Posted: Thu, 17th Jun 2010 07:38 Post subject: |
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To me, Fallout: New Vegas is to Fallout 3 what GTA:SA and GTA:VC are to GTA3.
Same limitations due to the graphics engine, same overall experience, different story, a few different mechanics, etc.
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proekaan
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Posts: 3650
Location: Finland
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Posted: Thu, 17th Jun 2010 07:51 Post subject: |
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I would have loved to hear more about the diagloue tree with your companions since he stated that they have "big and deep conversations",but of course the other guy wanted to talk about guns instead...
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Epsilon
Dr. Strangelove
Posts: 9240
Location: War Room
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Posted: Thu, 17th Jun 2010 07:59 Post subject: |
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proekaan wrote: | I would have loved to hear more about the diagloue tree with your companions since he stated that they have "big and deep conversations",but of course the other guy wanted to talk about guns instead... |
Did you see they had those awesome decapitation animations, that was great wasn't it.

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proekaan
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Posts: 3650
Location: Finland
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Posted: Thu, 17th Jun 2010 16:27 Post subject: |
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He did say you could play through the game without killing anyone, didn't he? If so that is awesome.
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Posted: Thu, 17th Jun 2010 18:16 Post subject: |
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djaoni wrote: | He did say you could play through the game without killing anyone, didn't he? If so that is awesome. |
Yeah, he talked about the player being able to use Boxing gloves and other non lethal weapons and ammo. sounds nice enough, but don't expect the game to be very different just because you choose to complete the game without killing anybody, I'll bet that when you "knock em out" you will be able to loot the bodies just like if you killed them.
EDIT: If you want to experience a truly alternate way of playing an rpg without a lot of violence, you have to try Plancescape: Torment. I remember advancing a lot of levels without being in combat and instead focusing on "Diplomatic" solutions to quests, and if that wasn't enough I was able to avoid a lot of combat even with a dumb Fighter character I made, while at the same time I always had the option of fighting through most stuff.
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Posted: Thu, 17th Jun 2010 18:28 Post subject: |
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maul_inc wrote: | djaoni wrote: | He did say you could play through the game without killing anyone, didn't he? If so that is awesome. |
Yeah, he talked about the player being able to use Boxing gloves and other non lethal weapons and ammo. sounds nice enough, but don't expect the game to be very different just because you choose to complete the game without killing anybody, I'll bet that when you "knock em out" you will be able to loot the bodies just like if you killed them. |
He said this:
"You can have a non violent play through and if people wanna do it sort of halfway we even offer things like boxing gloves and beanbag 12 gauge shotgun shells so you can knock people out instead of killing them. "
Guess he was talking about stealth..
And yeah I played PS:T back when it was released but I never replayed it since then, guess I should do that soon.
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gomez83
Posts: 211
Location: Brazil (But it's not my fault)
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Posted: Fri, 13th Aug 2010 06:11 Post subject: |
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It seems that Obsidian has already left it's trademark on Fallout NEW Vegas:
Fallout: New Vegas is due out October 19, and I hope Obsidian has the chance to put a bit more polish on it before shipping it out. The portion of the game I played frequently had issues with maintaining a stable framerate, and the AI quite often had problems quickly finding the best path while moving.
Source: IGN
thenormal02 wrote: | what do you mean? the console version also works on pc ? |
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Posted: Fri, 13th Aug 2010 09:52 Post subject: |
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Is that an orc?
Or a Super Mutant :\
Looks like orc tbh...
"Quantum mechanics is actually, contrary to it's reputation, unbeliveably simple, once you take the physics out."
Scott Aaronson chiv wrote: | thats true you know. newton didnt discover gravity. the apple told him about it, and then he killed it. the core was never found. |
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JBeckman
VIP Member
Posts: 35009
Location: Sweden
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Posted: Fri, 13th Aug 2010 10:33 Post subject: |
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Epsilon
Dr. Strangelove
Posts: 9240
Location: War Room
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Posted: Fri, 13th Aug 2010 11:08 Post subject: |
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Note the sign says Jacobstown, if you played Fallout 2 you'd know that Jacob is the name of the Brotherhood of Steel Paladin that Marcus encountered after the downfall of The Master in Fallout 1, they fought for hours until finally they both started laughing at the futility of it. So they became friends and started wandering the wastes until they founded the town Brokenhills where Mutants, humans and ghouls lived side by side.
This kinda stuff really makes me hopeful, as it shows that Obsidian knows and remembers the lore they created in Black Isle, it's worth noting that Chris Avellone - the lead designer of New Vegas also wrote the Fallout Bible.
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Posted: Fri, 13th Aug 2010 12:21 Post subject: |
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A new Fallout game in which the world (apparently and hopefully) feels like Fallout because people actually know what it's about?
Damn you videogame industry! Getting my hopes up in all directions these daaaays!
sabin1981 wrote: | Now you're just arguing semantics. Getting fucked in the ass with a broom stale is an "improvement" over getting stabbed in the eye with a fork  |
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Posted: Fri, 13th Aug 2010 12:51 Post subject: |
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Oh I haven't played 2 :\ only 3 But I'm looking 4wd to this one ^^
"Quantum mechanics is actually, contrary to it's reputation, unbeliveably simple, once you take the physics out."
Scott Aaronson chiv wrote: | thats true you know. newton didnt discover gravity. the apple told him about it, and then he killed it. the core was never found. |
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locke89
Posts: 2812
Location: Poland
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JBeckman
VIP Member
Posts: 35009
Location: Sweden
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Posted: Fri, 13th Aug 2010 19:00 Post subject: |
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It seems Bethesda might be thinking about using Tech 5 as they'll only allow others to license the engine if it's published by them/Zenimax.
http://www.shacknews.com/onearticle.x/65113
(Then again it's better than that Gamebryo hybrid they've used.)
They've also acquired Arkane Studios (Arx Fatalis. EDIT: Dark Messiah as well.)
http://worthplaying.com/article/2010/8/12/news/76173/
As for Vegas it still seems promising, bugs and issues are sort of expected and those problems were in Fallout 3 as well though Obsidian has a rather long history of technical problems from rushed titles like Kotor 2 (Part Lucasarts problem apparently.) to NWN2 (Improved via expansions and a lot of patches.) Alpha Protocol (Patch status is uncertain.) and they still take on a lot like this project and Dungeon Siege 3 and they're not that large a studio are they?
(Four large projects for a single studio, Ubisoft might pull it off due to their side studios and large staff - and they're trying to actually - http://www.shacknews.com/onearticle.x/65049 - but a smaller dev team like this is a bit problematic with so many projects.)
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