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Posted: Thu, 3rd Jun 2010 20:24 Post subject: |
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-=Cartoon=- wrote: | im not really looking forward to it as i did with the others.. i wish it was rome 2 :/
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RTW has the best mods by far, so it's still completely playable today. Shogun hasn't had the same luck, so it's nice to get an updated version.
Rome was/is my favorite in the series, but it doesn't really 'need' a sequel as much as Shogun.
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Posted: Fri, 4th Jun 2010 11:22 Post subject: |
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Surray
Posts: 5409
Location: Europe
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Posted: Fri, 4th Jun 2010 11:30 Post subject: |
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pff..
I hate trailers without any ingame footage. worthless.
Likot Mosuskekim, Woodcutter cancels Sleep: Interrupted by Elephant.
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LeoNatan
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Posted: Fri, 4th Jun 2010 11:33 Post subject: |
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Debut trailers are rarely with any gameplay footage. Their purpose, in most cases is to introduce the game and its main concepts. 
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LuckyStrike
Posts: 1753
Location: Somewhere in the Portuguese Colonial Empire
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Posted: Fri, 4th Jun 2010 18:43 Post subject: |
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were do you get the mod? never tried a mod altough played most of the TW games.
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fraich3
Posts: 2907
Location: Not from my mouth!
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Posted: Tue, 15th Jun 2010 14:52 Post subject: |
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Ingame pictures!
Spoiler: | |
Screenshots taken from here, where you can also see more of em.
http://www.devoticustodes.net/forum/showthread.php?p=41703#post41703
Looks good! Love how they are making drawings on traditional Japanese style!
"Zipfero is the biggest fucking golddigger ever" - Mutantius
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Posted: Tue, 15th Jun 2010 14:59 Post subject: |
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I dont really like the Interface.
Might have to create something myself, once again. Or just wait for a mod to edit it in a way I like.
But else it looks quite nice. Just hope they fix the not so mini minimap from NTW.
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LeoNatan
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Posted: Tue, 15th Jun 2010 15:05 Post subject: |
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Looks fantastic, thank you!
And yeah, about the art, it has always been influenced from the time period and cultures they are portraying in the games. 
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Posted: Tue, 15th Jun 2010 15:06 Post subject: |
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OK boys , tell me. What goodm games in this month? Sorry about little offtopic
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dsergei
Posts: 4051
Location: Moscow, Russia
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Posted: Tue, 15th Jun 2010 15:18 Post subject: |
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Everything looks really nice except for the horrible plastic wet ground shader in the last pic.
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Posted: Tue, 15th Jun 2010 17:27 Post subject: |
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Looks like they're holding a locked (private) preview of the game at Sega's E3 booth?
Anyway, here's the E3 fact sheet
Spoiler: | Features:
- 9 Playable clans ranging from the large and powerful to the tiny and weak.
Take charge of any of the nine major factions of Japanese feudal history, from the mighty Oda to the more delicate but well positioned Tokugawa clan. All of these clans could rise to take the position of Shogun under your leadership.
- Pre-Battle speeches with Generals inspiring their men before engaging.
Made famous in Rome Total War and much requested since, the generals pre-battle speeches have returned! Daimyos and Generals alike will seek to inspire their men on the battlefield (With variable results) there are over 100,000 possible speeches that could be delivered based on the character, their location, their relationship to the enemy etc.
- Brand new siege mechanics vastly improved over Napoleon and Empire.
Japanese siege warfare is markedly different form its European equivalent. Castles are now elaborate death traps, with the enemy being invited in to attempt to destroy the defender. Defenders and attackers now have multiple options, paths and objectives within a siege and a larger number of castle types make this all the more elaborate and strategic.
- Much improved terrain and environments, mountains in battle and new environments.
Shogun 2s terrain system is brand new to deal with the Japanese landscape and the radically different topography it presents the player. From savage mountain ranges to gentle landscapes and cherry blossom trees, the new battlefield terrain system generates battlefields that play utterly differently to previous TW titles and feel totally unique.
- The four seasons on the battlefield. Autumn leaves to summer sun.
The four seasons are fully represented on the battlefield for the first time. Beyond simple snow and rain, the season system now affects the battlefield conditions as a whole and has an impact on the troops within it. This adds the staggering beauty of Japanese landscapes, and the tactical depth of seasonal warfare.
- Total War Encyclopaedia, an archive of all the units and history in the game accessible from the menu.
A full knowledge base of the in game units and technologies, along with historical facts and information relevant to the players experience.
- Five stage castle sieges, breaking the outer walls of the toughest castle is only the start.
Multiple types of castles, across a variety of terrain that can be upgraded across five different levels of fortification allow for truly diverse siege mechanics and siege play.
Storming the outer walls and entering a courtyard is simply the beginning of what is a true challenge of both the defender and the attacker’s skill.
- Morale boosting buildings, capturing temples on the battlefield offers reward.
For the first time, battlefields will feature structures that will influence the men as they fight. Protect or capture shrines or temples, or indeed burn those of your enemy, to dictate the morale of troops on the battlefield.
- All new historical land battles, drawn from the period.
Famous battles such as Sekigahara will be included for the player to test their mettle against history’s greatest tactical challenges and feudal Japans greatest adversaries.
- Coastal battles; fight naval engagements of the coast of Japan navigating islands and land.
For the first time ever Shogun 2 Total War combines land and sea battles. Navigate the island coast of Japan, using the coast, mist and the elements against your enemy. Use ships to create choke points and to engage as the land dictates.
- Unique ‘Hero’ units. Single men on the battlefield able to carve through the enemy.
At the height of martial prowess and technology are the hero units. Available to the player as ‘legendary’ units of a certain discipline these troops make a distinct difference on the battlefield. A single hero surrounded by a handful of their disciples can take on large numbers of enemy troops and will seek to find enemy heroes and duel them to the death for the honour of their lord and their clan. |
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-=Cartoon=-
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Posted: Fri, 2nd Jul 2010 04:28 Post subject: |
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http://www.gameplanet.co.nz/pc/games/162638/previews/135128.Shogun-2-Total-War/
Quote: |
Shogun 2 features (count ‘em) thirty unit types, less than ten percent of the number included in the studio’s previous title, Napoleon: Total War. Brigden explains: the Creative Assembly wish to “drill down” to an essential “rock, paper, scissors” mechanic.
They believe this will ensure new players aren’t overwhelmed by the array of options. Moreover, many players were confused or disinterested in the nuanced differences between infantry types in Napoleon.
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What the fuck............... could be the first TW game i dont buy
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Posted: Fri, 2nd Jul 2010 04:31 Post subject: |
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Excellent news, more dumbing down of games, catering to the young and "casual". *facepalm*
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Posted: Fri, 2nd Jul 2010 04:53 Post subject: |
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I like that, Shogun also had a few unit types, I consider this a "back to the basics" approach : Battles.
No more weak mob clashes and ridiculous retreats, please. After King Arthur, I'm craving for even more epic motherfucking bloodbaths.
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Posted: Fri, 2nd Jul 2010 10:31 Post subject: |
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VGAdeadcafe wrote: | I like that, Shogun also had a few unit types, I consider this a "back to the basics" approach : Battles.
No more weak mob clashes and ridiculous retreats, please. After King Arthur, I'm craving for even more epic motherfucking bloodbaths. |
3 units per faction is definitely a win.. right
archer samurai catapults.. gogo?
obviously it wont be that way.. it will be 9 "unique "clans, all having same units.. and maybe one unique per clan.. why does every mod focuses on adding new units?
and you call it back to basics? how is having exactly same units as basic
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Posted: Fri, 2nd Jul 2010 11:19 Post subject: |
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Imoen wrote: | Excellent news, more dumbing down of games, catering to the young and "casual". *facepalm* |
Actualy this are good news, hope they re-focus on war and not in economy/ investigation..fancy hats.
Put the Total back in the War like the initial Shogun
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zmed
Posts: 9234
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Posted: Fri, 2nd Jul 2010 11:57 Post subject: |
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Honestly, I'm all for it. Watched an interview, can't remember where, in which the dev raised a good argument: what's the point in having a gazzilion units, where the differences are miniscule, if at all different? Sure it was historicaly accurate in a grand scale European war, but not at all neccessary in feudal Japan.
I would much rather have units that have distinct strengths and weaknesses, rather than a million types of infantry, where the difference in stats only differ in a 10% range.
Still, 30 units are quite a nice number to go around. Enough to give generic untis for all the factions, and still have left over to distribute some unique ones.
For those who want more units, I'm sure there will be mods just for that.
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Posted: Fri, 2nd Jul 2010 13:14 Post subject: |
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zmed wrote: | Honestly, I'm all for it. Watched an interview, can't remember where, in which the dev raised a good argument: what's the point in having a gazzilion units, where the differences are miniscule, if at all different? Sure it was historicaly accurate in a grand scale European war, but not at all neccessary in feudal Japan.
I would much rather have units that have distinct strengths and weaknesses, rather than a million types of infantry, where the difference in stats only differ in a 10% range.
Still, 30 units are quite a nice number to go around. Enough to give generic untis for all the factions, and still have left over to distribute some unique ones.
For those who want more units, I'm sure there will be mods just for that. |
did you actually play vanilla medieval, vs medieval mods for example.. like stainless steel.. where that 350+ or what unit limit, have been reached years ago.. and is biggest cockblock ce could ever make to moding..
it doesnt matter if stat difference is +2 -1 +3 -2 its different and unique. .
30 unit limit, 9 factions , thats say 9 unique units, then its merchant, spy , religions ( if thats in game ) diplomat, hero, maybe couple of hero types, swordman, archer , etc, and in the end you have 15~at best for units. , 3 arches, 3 militias, 3-5 catapults , another 2-3 siege units, what about cavalry, melee units, samurai, and such
30 might sound decent , but its not ;/
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LuckyStrike
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Posted: Fri, 2nd Jul 2010 23:58 Post subject: |
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How is it a good thing that they remove all unique units because of feeble-minded idiots? They even said they're dumbing it down. Nothing to do with the game being more realistic.
Also, rock paper scissors system is boring.
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thyttel
Posts: 488
Location: Denmark
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Posted: Sat, 3rd Jul 2010 00:04 Post subject: |
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djaoni wrote: | How is it a good thing that they remove all unique units because of feeble-minded idiots? They even said they're dumbing it down. Nothing to do with the game being more realistic.
Also, rock paper scissors system is boring. |
Looking at how after sales of units have been a big success for them I'd be declined to say it might be on purpose they chose to include limited amount of units on release?? DLC anyone? lots of it with new units like they are doing with Napoleon now!!
Just a thought...
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ixigia
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Posted: Thu, 29th Jul 2010 20:01 Post subject: |
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-=Cartoon=-
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Posted: Thu, 29th Jul 2010 21:38 Post subject: |
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Seriously, have purchased every single total war game + xpack in the past.. but this just does not excite me .. (All their previous games did)
BTW .. put all your money on Rome 2 being the next game after this.
Last edited by -=Cartoon=- on Thu, 29th Jul 2010 21:42; edited 1 time in total
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-=Cartoon=-
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Posted: Thu, 29th Jul 2010 21:41 Post subject: |
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lol @ some of those comments
"They need to put this on PS3"
"All pc players do is rave about graphics..when the gameplay for most those games suck like crysis for example."
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LeoNatan
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Posted: Thu, 29th Jul 2010 22:15 Post subject: |
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He has a point about Crysis. 
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Posted: Thu, 2nd Sep 2010 20:11 Post subject: |
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Shogun 2 Total War - Battle Report #1
Code: | http://www.youtube.com/watch?v=ClfAWjNZBnY |
i7 920 3.82Ghz OC / Asus P6T Deluxe v2/ 6GB / EVGA GTX570 SC/ Eizo TFT 24''/ Creative Audigy 2 / Windows 7 Pro x64
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LeoNatan
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Posted: Thu, 2nd Sep 2010 20:34 Post subject: |
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@NightlyGregor Why is a youtube link in code? This is not WBB.
And why did you remove your post Ragedoctor? It's true.
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