Cover shooters are an insult to PC gamers!
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Taffelost




Posts: 798

PostPosted: Thu, 3rd Jun 2010 07:29    Post subject:
I remember having a discussion about consoles vs pc's with a guy on uni. I don't remember which game it was but it was one of those that planned on mixing console and pc gamers on the same server. I told him it wouldn't work because the pc-gamers would utterly destroy the console-gamers without even breaking a sweat. He adamantly disagreed with me. Nuts.
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Kyorisu




Posts: 671

PostPosted: Thu, 3rd Jun 2010 07:31    Post subject:
Cover is for twits you can't circle strafe.
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Hfric




Posts: 12017

PostPosted: Thu, 3rd Jun 2010 08:28    Post subject:
Killzone 2 showed how to add cover system successfully in a fps


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MapHtH




Posts: 74
Location: Enclave Oil Rig
PostPosted: Thu, 3rd Jun 2010 08:36    Post subject:
Did anyone notice that, aside from cover system, developers also adjusted FPS games to consoles by removing jump in some games?

This isn't cover related, but also falls into the same category like cover system explained in the first post.


"... and the world will become my playground."
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Hfric




Posts: 12017

PostPosted: Thu, 3rd Jun 2010 08:44    Post subject:
MapHtH wrote:
Did anyone notice that, aside from cover system, developers also adjusted FPS games to consoles by removing jump in some games?

This isn't cover related, but also falls into the same category like cover system explained in the first post.
jump is now a feature ,just like in Brothers in Arms Laughing


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peter980




Posts: 1977

PostPosted: Thu, 3rd Jun 2010 09:12    Post subject:
^my eyes hurt Sad
Put that sig in spoiler!!!
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madmax17




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Location: Croatia
PostPosted: Thu, 3rd Jun 2010 10:03    Post subject:
I like the cover system in RDR, you can still get hit while in cover.
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Radicalus




Posts: 6422

PostPosted: Thu, 3rd Jun 2010 11:15    Post subject:
Like I said in my OP, there are games, where it is done right, as a potential additional play style, but in the most popular (and thus trend generating) cover shooters, cover is forced upon a man to the exclusion of other play styles.

It's very irritating.
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eco|Fresh




Posts: 1

PostPosted: Thu, 3rd Jun 2010 11:32    Post subject:
Cover system is lame IMHO.
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maul_inc




Posts: 2573
Location: Uranus
PostPosted: Thu, 3rd Jun 2010 11:51    Post subject:
Imho, cover system is a result of limited controls (gampads...) in fast paced shooters, so there really isn't any question about what is the cause of this crap that is infecting most shooters these days...DUDUMMMM!!! CONSOLES!!!! Very Happy


"Sometimes when you do things right, people are not sure you've done anything at all." -- God (Futurama)
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Mister_s




Posts: 19863

PostPosted: Thu, 3rd Jun 2010 11:56    Post subject:
There's nothing wrong with a cover system if it's implemented correctly. As if leaning like a moron and strafing like a retard was any good. Old games didn't need any cover systems because the enemy practically came at you so you could shoot them in the face. If a game has good AI, a properly implemented cover system could be excellent. The system is not flawed, how it's used is. Most devs keep it as simple as possible.
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KaiKo




Posts: 1914

PostPosted: Thu, 3rd Jun 2010 12:23    Post subject:
all you guys sound like a bunch of whiny little bitches.

Cool Face


Cohen wrote:
I'm a troll! well done, you caught me lying my ass off on a forum. I post pictures so that it makes you angry and that you wish you could have my awesome material things Smile Cool


Last edited by KaiKo on Thu, 3rd Jun 2010 12:28; edited 1 time in total
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shole




Posts: 3363

PostPosted: Thu, 3rd Jun 2010 12:23    Post subject:
i think it was best implemented in.. was it igi2?
when crouched, you could approach a wall and hit the lean key and move your mouse with precision to move your head in relation to your feet
so you could peek around corners or above barrels or whatnot in a realistic and smooth fashion
that's how i would want it in every game
there's really no excuse for third person in pc games if that was implemented
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Thu, 3rd Jun 2010 12:34    Post subject:
@KaiKo

Aww, come on now... you know you love us! <3

@shole

IGI and IGI 2 were so freaking AWESOME!!! Man I miss those games Sad
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DarkPassenger




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PostPosted: Thu, 3rd Jun 2010 12:34    Post subject:
Call of Juarez 2 did it best!
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twobells
Banned



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Location: England
PostPosted: Thu, 3rd Jun 2010 12:38    Post subject:
Cover systems rock and actually reflect world world tactics.
What would you guys rather have:

A: artificial unrealistic game
B: a game that reflects the real world as much as possible?

Answers on a postcard please.


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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Thu, 3rd Jun 2010 12:42    Post subject:
Hidden answer C;

Not a dumbed down console piece of shit that is overly reliant on "god vision" cheap tricks like the current implementation of a cover system, where crouching BEHIND a wall automatically gives you 360º vision. Or how about hidden answer D;

LEAVE SHIT WELL ENOUGH ALONE. There were never any complaints about "peeking" round corners in the first Deus Ex, nor were there any complaints about the lack of stealth or strategy ... so if it ain't broke, don't fix it.
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maul_inc




Posts: 2573
Location: Uranus
PostPosted: Thu, 3rd Jun 2010 12:53    Post subject:
sabin1981 wrote:
Hidden answer C;

Not a dumbed down console piece of shit that is overly reliant on "god vision" cheap tricks like the current implementation of a cover system, where crouching BEHIND a wall automatically gives you 360º vision. Or how about hidden answer D;

LEAVE SHIT WELL ENOUGH ALONE. There were never any complaints about "peeking" round corners in the first Deus Ex, nor were there any complaints about the lack of stealth or strategy ... so if it ain't broke, don't fix it.


AMEN TO THAT! Smile
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Radicalus




Posts: 6422

PostPosted: Thu, 3rd Jun 2010 13:15    Post subject:
twobells wrote:
Cover systems rock and actually reflect world world tactics.
What would you guys rather have:

A: artificial unrealistic game
B: a game that reflects the real world as much as possible?

Answers on a postcard please.


Yeah, we all play games, because we want to live the same reality we do in our lives. Logical, I would think.

Read the OP again please, it's addressed there.
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tolanri




Posts: 3589

PostPosted: Thu, 3rd Jun 2010 14:42    Post subject:
peter980 wrote:
^my eyes hurt Sad
Put that sig in spoiler!!!


Just use adblock, or ignore him, or disable showing signatures. I'd say ignore is best option in this case.
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ixigia
[Moderator] Consigliere



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PostPosted: Thu, 3rd Jun 2010 15:01    Post subject:
sabin1981 wrote:
Hidden answer C;

Not a dumbed down console piece of shit that is overly reliant on "god vision" cheap tricks like the current implementation of a cover system, where crouching BEHIND a wall automatically gives you 360º vision.



According to the real tactics, crouching behind a wall would give you the vision of your team, not the enemies Razz
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tolanri




Posts: 3589

PostPosted: Thu, 3rd Jun 2010 15:21    Post subject:
Better cover system will come with Natal. Cool Face

 Spoiler:
 
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ixigia
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Posts: 65086
Location: Italy
PostPosted: Thu, 3rd Jun 2010 15:22    Post subject:
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Pl@tinum




Posts: 1036

PostPosted: Thu, 3rd Jun 2010 15:34    Post subject:
Why not bring keyboard and mouse to consoles and solve this shit. I understand that probably a great deal of players play on the couch, but i'm sure there are lots like me who have one or more consoles sharing the same PC monitor. Having full support for K/M would solve this but then create another problem. Online k/m vs pad.

UT was gooooodlikeeeee Razz
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djaoni




Posts: 8061

PostPosted: Thu, 3rd Jun 2010 15:34    Post subject:
twobells wrote:
Cover systems rock and actually reflect world world tactics.
What would you guys rather have:

A: artificial unrealistic game
B: a game that reflects the real world as much as possible?

Answers on a postcard please.


It sure reflects the real world with a magical camera floating behind you because you're in cover. Laughing
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LeoNatan
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PostPosted: Thu, 3rd Jun 2010 16:00    Post subject:

"It reflects the real world!"
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dezztroy




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Location: Sweden
PostPosted: Thu, 3rd Jun 2010 16:06    Post subject:
Leo, you have too much time on your hands.

Laughing
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ixigia
[Moderator] Consigliere



Posts: 65086
Location: Italy
PostPosted: Thu, 3rd Jun 2010 16:09    Post subject:
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Werelds
Special Little Man



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PostPosted: Thu, 3rd Jun 2010 16:21    Post subject:
Take Alpha Protocol as an example: you can sit there, about 50cm away from the corner of a wall with your cam turned around enough so that you can line up a blind fired headshot on some poor soldier. Totally realistic, really Laughing

Yeah, the idea is realistic, but the execution is terrible in all these console ports because they need it to be so goddamn easy. I'd like to see Q3/QL on the console, see how they handle that. Clearly not advanced enough though because it has no cover system. That's fine poor console gamer, I'll just strafejump around you 3 times before you've turned 90 degrees Sad
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Lfctony




Posts: 302

PostPosted: Thu, 3rd Jun 2010 16:31    Post subject:
Realistic, turdalistic... Why can't people just enjoy the game? You want realism? Join the effin' army, for God's sake...
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