Alpha Protocol
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VGAdeadcafe




Posts: 22230
Location: ★ ಠ_ಠ ★
PostPosted: Sat, 29th May 2010 04:19    Post subject:
This game is the ultimate rage test. They should use this at human aggression surveys.
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tolanri




Posts: 3589

PostPosted: Sat, 29th May 2010 04:21    Post subject:
Nui wrote:
seriously? I'm not gonna argue FOR this hacking as it sucks, big time. But you do know that you retry the puzzle by canceling right? Right mouse click and then try again. Just in case you want to try it, after all.

Game is kinda fun Very Happy. Even with the twitchy cam.


I know I can retry, that is no problem. I guess my eyes are too sensitive for this kind of thing.
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inz




Posts: 11914

PostPosted: Sat, 29th May 2010 04:24    Post subject:
The achievements seem a bit buggy - got two stealth related ones (75 avoidances / 75 stealth takedowns) even tho I've pretty much killed everyone so far.
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scaramonga




Posts: 9800

PostPosted: Sat, 29th May 2010 04:58    Post subject:
I won't quote, but I was pretty much right lol. Funny how most humans follow a definite pattern Very Happy

http://www.nfohump.com/forum/viewtopic.php?t=54436&postdays=0&postorder=asc&start=210

Great game BTW, I just think we are far too spoiled these days and expect a lot more. Hype rarely lives up to its name in most cases Wink
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Immunity




Posts: 5624

PostPosted: Sat, 29th May 2010 07:44    Post subject:
Just finished it.

From a sheer plot/dialogue/espionage movie perspective - this game is EPIC. By the end of it all I was so confused as to who's motives lied where I could barely remember my own fucking name. This game definitely sets the bar in terms of branching dialogue and REAL decisions and consequences, where there never really is a wrong answer, and each choice is just as desirable as the next. Epic. Definitely have to replay this about 6 or 7 times to really see it all I'm guessing. The amount of branching is just fucking unbelievable.

From a gameplay/technical perspective - this game is fairly mediocre to be honest. Glitchy camera, poorly designed controls (especially using the mouse to guide the right hand computer hack), stupid boss fights (they absorb bullets like a sponge, unlimited spawning henchmen). The skill system is equally as unimpressive in my opinion. There's really not much variety working your way up the tree.

Gameplay - 6/10
Story/Replay - 9/10

Now that I've beat it on hard- I'm going to restart as a Recruit but on medium, as hard was simply too frustrating and unbalanced.

I'm running the Skidrow release, but with a legitimate serial, thus uncracked, and the stuttering and spastic camera have been driving me crazy. Any fix for this?


I can never be free, because the shackles I wear can't be touched or be seen.
i9-9900k, MSI MPG-Z390 Gaming Pro Carbon, 32GB DDR4 @ 3000, eVGA GTX 1080 DT, Samsung 970 EVO Plus nVME 1TB
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AKofC




Posts: 4359

PostPosted: Sat, 29th May 2010 08:41    Post subject:
Having fun so far, but the stuttering is really getting annoying especially when I end up running into a camera's FOV. Any fixes?


Gustave the Steel
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dsergei




Posts: 4051
Location: Moscow, Russia
PostPosted: Sat, 29th May 2010 08:43    Post subject:
To all of you raging about the hacking minigame - you do know there is a skill that lets you bypass it by using emp blasts, right? The same skill tree also makes those hacking sequences easier + there are special gloves that reduce the difficulty of the minigames as well.

Of course there are some plot computers that can't be bypassed but there aren't many.

I'm loving the game - can't wait to replay and be a jerk/kill everyone.

 Spoiler:
 
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atrox6661
Banned



Posts: 347

PostPosted: Sat, 29th May 2010 09:42    Post subject:
Well I played for a while, got to rome did most of the missions got past the mansion and the ruins and going on to the last mission on the list but whenever I try to leave the house he does the grunting thing and it just sends me to the main menu..

I am using the crackfix as well so wtf?


Facts & figures on obesity: Obesity is one the major health challenges worldwide and has become an epidemic over the last decades. Europe has the highest number of overweight and obese people in the world. The number of obese people has in fact tripled over the last 20 years in the Europe, according to the WHO. Today, over 130 million people are obese in Europe; approximately 10%-20% of men and 15%-25% of women. In addition, 400 million people are overweight in Europe.
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RainyDay




Posts: 2212
Location: Bulgaria
PostPosted: Sat, 29th May 2010 11:09    Post subject:
no problems for me after the crackfix (yay no more stutter - bad bad DRM thingie :[ )

So aside the technical stuff and console looks.. that i raged about on one of the last pages which are still somewhat valid, the game is actually great.

The story is great, the characters are funny and interesting.
I love the faction thing Very Happy (tho so far im friends only with the shiny looking hi-tech faction and i think i lost my chances with the commando milf's one if it depends only on the Moscow encounter sequence. Razz ) The game has tons and tons of consequences.

I would like to have some more.. um human companionship and interactions with the characters - like in mass effect - not by mail. I feel lonely in my safehouse Smile

Speaking of which i miss a bit of exploring and the free will to revisit location or actually go somewhere just roam and interact with npcs aside missions.. like in.. well.. mass effects 1/2 Very Happy ( i guess that is the standard to which i compare this kind of games..huh )

Maybe the game is most fun for a stealth character.. but.. well lets say my main stats are toughness, assault rifles and martial arts (with karate - shotguns are so useless) :[ Its way too easy. Considering how i totally fail stealth and i m always detected by something its funny how the stealth / no kill missions go for me. - I pop up the toughness skills and go fists blazing until there is no enemy standing Laughing It's sad the AI is pretty dumb :[
But finally there is a game with a minigame that i have problems with - not only because the buggy mouse control - its just hard Very Happy

I got a question - where can i get a 3 stars assault rifle ? Im near the end of Taipei and nada, i did Moscow (there was - briefly a 3 star seller but- well he met an unfortunate end and i had no cash). So any faction or Rome then ? Also how many mission are there after those 3 initial locations.

The game is a blast ,despite its console and somewhat buggy nature.. Its funny how EVERY review site gives it average of 6.5... go figure..


Per aspera ad astra
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mArkAntonioo




Posts: 952
Location: Lithuania
PostPosted: Sat, 29th May 2010 11:40    Post subject:
Apparent Alpha Protocol dev goes mental, says game should have been “cancelled”


“There was a ton of work put into this game. The problem is that it was a ton of undirected work, or work on things that were just stupid. The Executive Producer for the game, Chris Parker (also an owner of the company), seemed to think he was the world’s greatest designer ever, and created all these absolutely shitty systems and wouldn’t listen to any of the real designers or devs about things that just didn’t work. And you can’t exactly argue with one of the owners of the company when he doesn’t want to listen. He basically took over the game and dictated exactly how everything would work (or not work, as the case may be). The other producers realized this early on and just gave up, leaving Parker to micromanage all the designers and programmers directly.

“Sega also was a factor, because they kept changing the design requirements (yes they had heavy influence there), which never gave the producers and designers time to actually decide on one set of features to make and polish. The blame is still mostly Obsidian’s because the execution was absolutely terrible, and it was obvious 2 years ago that this game should have been scrapped. Instead, though, they focused on adding still more features and never fixed the ones they already had. That is a recipe for tons of bugs and no polish… as is obvious.

“This game was just an absolute failure of production, and it’s no wonder that so many of the developers left the company, even after the 40% staff layoffs. I am still happy about some of Obsidian’s other current projects, New Vegas included, because they are going pretty well. Their big unannounced project is looking great and is already much better than AP ever was, and that may end up being the game that everyone was looking for with AP.

“Sega should have canceled AP instead of Aliens.”


Source: http://www.vg247.com/2010/05/29/apparent-alpha-protocol-dev-goes-mental-says-game-should-have-been-cancelled/
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peter980




Posts: 1977

PostPosted: Sat, 29th May 2010 11:55    Post subject:
As far as I understand, it's anonymous claim posted as comment somewhere.
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MinderMast




Posts: 6172

PostPosted: Sat, 29th May 2010 12:02    Post subject:
Nah, my only serious complaints for this game are not that good enemy AI and bad animations. Improve on that and it's a much better game already. I wouldn't call it so bad it should have been canceled. Despite those flaws it's still great, so I don't know where all that huge negativity comes from.
Granted, I haven't even played through half of the game to make any serious judgment, but it's fun to play with a great spy action-thriller setting...
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Sat, 29th May 2010 12:06    Post subject:
If you ask me, I'd say AP shipped in exactly the same condition Vampire Bloodlines did; broken graphics, glitchy animations, miscellaneous bugs and issues, and some performance hiccups. If you can look passed the technical issues, I honestly believe people will find a gem of a game.

... but that's just my opinion.
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lolozaur




Posts: 26310

PostPosted: Sat, 29th May 2010 12:16    Post subject:
any way to resove those sudden camera moves from the mouse
also when you are at the abilities screen, if i move the mouse a little the screen disapeares and cant select an ability/gadget and its very annoying
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Shantotto




Posts: 97

PostPosted: Sat, 29th May 2010 12:16    Post subject:
I'd still say that Alpha Protocol is a great deal tighter overall. There is no real "drop-off" point like what happens in Bloodlines during/after the Nosferatu sewers where stuff just goes downhill.

But generally speaking, I agree with you. They are similar in that.
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D34Dite




Posts: 1724
Location: Norn Iron, UK
PostPosted: Sat, 29th May 2010 12:19    Post subject:
heres a funny one... even after applying the mousesmoothing fixes on my legit steam install of AP on my main rig i get jerkiness,

amd am2 5200 X2 6gb ddr2 , ati 5750(1gb) (running at 1280/720)

BUT...

my laptop... amd turion,3gb ddr2, nv8400m gs (128mb) (running the game at 1024/768)

THE GAME IS SMOOTH AS SILK, without applying mouse smoothing fixes

i was part of the beta test for NWN2(which was kinda buggy)... but holy fuck, obsidian..what is the score here LOL


when there is no more room in hell, the D34D will walk the earth
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Mister_s




Posts: 19863

PostPosted: Sat, 29th May 2010 12:21    Post subject:
I tried it too for an hour, I'm really sad and pissed I must join the hate crowd. A good game shouldn't force the gamer to overlook all the shitty aspects to enjoy. The better aspects, as named previously, are not strong enough to overshadow the shitstorm going on in this game. After witnessing this game, I have zero hopes for New Vegas. Leaving isometric view did not do Obsidian any good.
I'm not going to claim the Obsidian stamp was a seal of excellence, it never was, but they always made great yet slighlty flawed games. This one however will damage their reputation imo.
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jewbagel




Posts: 795

PostPosted: Sat, 29th May 2010 12:26    Post subject:
Ah Vampires, that was a diamond in the rough if there ever was one.

I don't think this game deserves the should of been canceled tag, but I really think Obsidian needs to take a hard look into how they dev their games. They had four years to make this, it was delayed more than once to "polish" it and this was the result? Also the fact this is their third bugged up the ass game they've made. Personally, I'm able to look past the issues and enjoy the great story and characters, but this isn't a respectable way to release a product. If this continues maybe the should just focus on writing and get someone else to actually build the games for them.
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soldat37




Posts: 153

PostPosted: Sat, 29th May 2010 12:33    Post subject:
Ok so its got bugs but the story line is great.Even worthy of a possible movie script here.I am willing to accept the mouse stutter at times.I am sure they will patch it.Aside from that I really like the game so far.You can tell they got Mass Effect inspiration for sure.Big thumbs up.
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peter980




Posts: 1977

PostPosted: Sat, 29th May 2010 12:59    Post subject:
My only issues are obvious console port issues:
-shitty checkpoint system (saving game only copies last autosave to different save slot)
-GUI designed for consoles, and not adapted to PC (why no hotkeys for key abilities or gadgets, similar to ME?)
-keyboard mapping not done intuitively (why can't ESC exit ability, intel, inventory or any other screen, etc...)

And mouse "twiching", which mostly happens when new textures load ( both crackfix/retail), usually at specific places in level (just for a fraction of second). There is also general mouse shuttering, but only if fps is not perfect (if frame rate is not around 60fps).

.

As for combat mechanics, they are pretty fine for me. As long as you understand this is NOT A SHOOTER. Just because you can point cursor on the enemy doesn't mean bullet will go there. Clear your mind... Not a shooter. Got it?

If that psychological gap can be bridged, game is pretty fun. If crosshair is too big, don't aim for the head, aim it in such way it's most likely to hit (try to have as much enemy body inside crosshair as possible), change position, or just use critical hit zooming.

^Unfortunately, many mainstream FPS/TPS players who who expect stealthy shooter with dialogs won't be able to bridge this gap. I guess that's probably reason why Bioware dropped similar mechanic from ME1 when making ME2 and has "gone mainstream". I guess it's easier that way and more commercial. Personally, I like the game the way it is.


Last edited by peter980 on Sat, 29th May 2010 13:24; edited 2 times in total
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MinderMast




Posts: 6172

PostPosted: Sat, 29th May 2010 13:18    Post subject:
peter980 wrote:
My only issues are obvious console port issues:
-shitty checkpoint system (saving game only copies last autosave to different save slot)
-GUI designed for consoles, and not adapted to PC (why no hotkeys for key abilities or gadgets, similar to ME?)
-keyboard mapping not done intuitively (why can't ESC exit ability, intel, inventory or any other screen, etc...)


All very valid points, that bugged me as well - small things that affect the whole feel of the game, especially the gadgets/abilities selection.

Not once did I run into the mouse stutter issues that seems to affect many people though. I had the constant stuttering and delays (if you browse the weapon market for example) that were fixed with crack fix, but not the mouse issue. My FPS probably doesn't go below the threshold.
I still get the occasional hitch for a second or two before entering new large areas (this doesn't have anything to do with the mouse), but that's a non-issue.

From the technical side, I wouldn't mind fixed AA support and alt-tabbing - sometimes the game won't restore after you minimize it.
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WhiteBarbarian




Posts: 6009
Location: Russia
PostPosted: Sat, 29th May 2010 13:22    Post subject:
inz wrote:
The kind that goes in with guns blazing!

 Spoiler:
 

Same happened to me Sad
BTW, anyone who put more points in Martial Arts, plz tell does it help with blocking enemy melee attacks ?

lolozaur wrote:
any way to resove those sudden camera moves from the mouse
also when you are at the abilities screen, if i move the mouse a little the screen disapeares and cant select an ability/gadget and its very annoying

Crackfix resolved sudden camera moves issue for me.


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peter980




Posts: 1977

PostPosted: Sat, 29th May 2010 13:25    Post subject:
MinderMast wrote:
From the technical side, I wouldn't mind fixed AA support and alt-tabbing - sometimes the game won't restore after you minimize it.


About alt-tabing, here is workaround I use:
-do alt-enter, to make game windowed
-then alt-tab
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Rage




Posts: 2757

PostPosted: Sat, 29th May 2010 13:27    Post subject:
This game has the worst AI and gameplay i've seen in years. They all just mindlessly run at you guns blazing or sit with their backs at you facing the other way while in cover. Neutral

Can't believe i put up with 8 hours of this shit and finished the game.

The levels are linear beyond belief, you're always stuck to a single path, and every level in the amazing 4 types of scenarios is a rehash of the previous one.

Worse graphics than GeoW, a game released how many years ago?

Technically broken, random fps drops, freezes in purchase lists or whenever the game autosaves.

Storywise, i've got to say i was incredibly dissapointed in the ending, the cutscene and overall dialogue aspect of the game. You never really know what you're going to say since the dialogue options are not clear at all.

This is one of those pick up, finish, forget titles for me. Hated the gameplay, i was really hoping for the story to make up for it, but it just came off as incredibly dissapointing.

I could go on forever.

Stop comparing this piece of shit with Bloodlines.


Clown Fiesta
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dsergei




Posts: 4051
Location: Moscow, Russia
PostPosted: Sat, 29th May 2010 13:43    Post subject:
Guys who finished the game - could you list most of the major decisions you made and how it all ended?

 Spoiler:
 


Seems like a lot of variables in this one - let's try to figure some out. Smile
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MinderMast




Posts: 6172

PostPosted: Sat, 29th May 2010 13:46    Post subject:
peter980 wrote:
MinderMast wrote:
From the technical side, I wouldn't mind fixed AA support and alt-tabbing - sometimes the game won't restore after you minimize it.


About alt-tabing, here is workaround I use:
-do alt-enter, to make game windowed
-then alt-tab


Neat, thanks for the tip Smile
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Rage




Posts: 2757

PostPosted: Sat, 29th May 2010 13:51    Post subject:
 Spoiler:
 


Clown Fiesta
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Dhaos




Posts: 320

PostPosted: Sat, 29th May 2010 14:16    Post subject:
Immunity wrote:
Just finished it.

From a sheer plot/dialogue/espionage movie perspective - this game is EPIC. By the end of it all I was so confused as to who's motives lied where I could barely remember my own fucking name. This game definitely sets the bar in terms of branching dialogue and REAL decisions and consequences, where there never really is a wrong answer, and each choice is just as desirable as the next. Epic. Definitely have to replay this about 6 or 7 times to really see it all I'm guessing. The amount of branching is just fucking unbelievable.

From a gameplay/technical perspective - this game is fairly mediocre to be honest. Glitchy camera, poorly designed controls (especially using the mouse to guide the right hand computer hack), stupid boss fights (they absorb bullets like a sponge, unlimited spawning henchmen). The skill system is equally as unimpressive in my opinion. There's really not much variety working your way up the tree.

Gameplay - 6/10
Story/Replay - 9/10

Now that I've beat it on hard- I'm going to restart as a Recruit but on medium, as hard was simply too frustrating and unbalanced.

I'm running the Skidrow release, but with a legitimate serial, thus uncracked, and the stuttering and spastic camera have been driving me crazy. Any fix for this?


that sold it for me, as long as the story is great ill play anything, hell ill play a chess game as long as its got a good story.
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EyePatchLives




Posts: 5708
Location: Israel.
PostPosted: Sat, 29th May 2010 14:30    Post subject:
Question, I reached Taipei and can't leave the safe house.

There is no PC, no place to change appearance, nothing.

What the hell do I do? Oo

Edit: LOL, OK, got it.
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Nui
VIP Member



Posts: 5720
Location: in a place with fluffy towels
PostPosted: Sat, 29th May 2010 14:50    Post subject:
xTerro wrote:
The levels are linear beyond belief, you're always stuck to a single path,
That is just plain wrong.
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