Splinter Cell Conviction
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Neon
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Posts: 18935
Location: Poland
PostPosted: Tue, 4th May 2010 15:57    Post subject:
atrox6661 wrote:
wingR wrote:
atrox6661 wrote:


Than play on hard instead of easy and you won't have to worry about it lol wut hurr


I'm playing on "Realistic" Razz


Also, there is a major bug when playing co-op on Realistic, if an enemy grabs you or your teammate, 80% of the times you become invincible. You can run in a room full of guards, or just stay in there, and they won't kill you Laughing


That is funny because I played it on Normal and I never had any auto aim function. Maybe you are just a liar enjoy playing your game on easy, you are probably the guy who downloads trainers for games like ac or mass effect.


Actually winqr and Prefetian are right, if you zoom in with any weapon near a guy it automatically attaches to their head.

See my video(will be available in HD when it processes but it is still watchable):

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evilmonkey




Posts: 2402

PostPosted: Tue, 4th May 2010 16:07    Post subject:
me in 2009

"what? a splinter cell game with no nightvision? haha your pulling my leg, dont be so stupid!"

me in 2010

"..."
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evilmonkey




Posts: 2402

PostPosted: Tue, 4th May 2010 16:11    Post subject:
oh and while I'm at it, I emailed a dev at ubi to ask why the framerate in coop is awful yet if I play the same level in SP hunter etc etc its at 70+ frames. The answer has both astounded and baffled me.

when you play against someone with a slower computer (my buddy in this case) the game will lower the faster computers FPS to keep the players in sync.

WHAT?? are you having a laugh? blatant consolitis since obviously consoles run at the same framerate.
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garus
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Posts: 34200

PostPosted: Tue, 4th May 2010 16:12    Post subject:
snip


Last edited by garus on Tue, 27th Aug 2024 21:23; edited 1 time in total
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VGAdeadcafe




Posts: 22230
Location: ★ ಠ_ಠ ★
PostPosted: Tue, 4th May 2010 16:14    Post subject:
The main developer's email : panther@ubisoft.com

EDIT: The parts where the enemies come at you in waves are rdiculous Very Happy
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Mortibus




Posts: 18053
Location: .NL
PostPosted: Tue, 4th May 2010 16:15    Post subject:
evilmonkey wrote:
oh and while I'm at it, I emailed a dev at ubi to ask why the framerate in coop is awful yet if I play the same level in SP hunter etc etc its at 70+ frames. The answer has both astounded and baffled me.

when you play against someone with a slower computer (my buddy in this case) the game will lower the faster computers FPS to keep the players in sync.

WHAT?? are you having a laugh? blatant consolitis since obviously consoles run at the same framerate.


no matter how fast your pc or the person u play with they are locked @ 30 fps in co-op/multiplayer
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dsergei




Posts: 4059
Location: Moscow, Russia
PostPosted: Tue, 4th May 2010 16:19    Post subject:
evilmonkey wrote:
oh and while I'm at it, I emailed a dev at ubi to ask why the framerate in coop is awful yet if I play the same level in SP hunter etc etc its at 70+ frames. The answer has both astounded and baffled me.

when you play against someone with a slower computer (my buddy in this case) the game will lower the faster computers FPS to keep the players in sync.

WHAT?? are you having a laugh? blatant consolitis since obviously consoles run at the same framerate.


It was the same way in Chaos Theory.
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stemot




Posts: 1886

PostPosted: Tue, 4th May 2010 18:35    Post subject:
I'm currently on my fourth playthrough and am still enjoying it. I think I'll give co-op a try next.
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evilmonkey




Posts: 2402

PostPosted: Tue, 4th May 2010 18:37    Post subject:
Mortibus wrote:
evilmonkey wrote:
oh and while I'm at it, I emailed a dev at ubi to ask why the framerate in coop is awful yet if I play the same level in SP hunter etc etc its at 70+ frames. The answer has both astounded and baffled me.

when you play against someone with a slower computer (my buddy in this case) the game will lower the faster computers FPS to keep the players in sync.

WHAT?? are you having a laugh? blatant consolitis since obviously consoles run at the same framerate.


no matter how fast your pc or the person u play with they are locked @ 30 fps in co-op/multiplayer


strange that I have 70 frames and when I play with a certain friend of mine some sections drop into single digits, at one point I had 4 frames a sec according to fraps. Yet no problem in SP mode
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wingR




Posts: 621

PostPosted: Tue, 4th May 2010 19:26    Post subject:
Neon25 wrote:
atrox6661 wrote:
wingR wrote:


I'm playing on "Realistic" Razz


Also, there is a major bug when playing co-op on Realistic, if an enemy grabs you or your teammate, 80% of the times you become invincible. You can run in a room full of guards, or just stay in there, and they won't kill you Laughing


That is funny because I played it on Normal and I never had any auto aim function. Maybe you are just a liar enjoy playing your game on easy, you are probably the guy who downloads trainers for games like ac or mass effect.


Actually winqr and Prefetian are right, if you zoom in with any weapon near a guy it automatically attaches to their head.

See my video(will be available in HD when it processes but it is still watchable):



Didn't see the video yet, but just to clarify what another guy said, the auto aim is present when the crosshair is white too. It doesn't need to be red, it just need to be near the enemy.
There is auto aim on Normal too when you zoom in.

And no, I don't use trainers for ME or AC (why I'm going to use a trainer for AC?!?! It's even easier than conviction), and I've beaten ME and ME2 on the latest difficulty (Insanity or something like that)


Last edited by wingR on Tue, 4th May 2010 21:36; edited 1 time in total
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Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Tue, 4th May 2010 19:34    Post subject:
Just finished it and for me it was an OK game. Sadly not much stealth elements like in the first Splinter Cells, but it still was fun.


Enthoo Evolv ATX TG // Asus Prime x370 // Ryzen 1700 // Gainward GTX 1080 // 16GB DDR4-3200
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Grine




Posts: 152

PostPosted: Tue, 4th May 2010 20:45    Post subject:
how do i start a new game???
i dont see an option to start a new game after i played the first mission
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BLaM!
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Posts: 13818
Location: Germany
PostPosted: Tue, 4th May 2010 20:47    Post subject:
Select first mission in mission select menu,game starts from beginning.
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garus
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Posts: 34200

PostPosted: Tue, 4th May 2010 21:09    Post subject:
snip


Last edited by garus on Tue, 27th Aug 2024 21:23; edited 1 time in total
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Breezer_




Posts: 10815
Location: Finland
PostPosted: Tue, 4th May 2010 21:18    Post subject:
So is there any fix to get better framerate, not going to lower details ffs Very Happy Ruins gameplay for me since mouse is so fucking choppy...
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DV2




Posts: 5234

PostPosted: Tue, 4th May 2010 21:27    Post subject:
Finished the game in 2 days..or 5 hours or a bit more..Awww how nice of a story...NOT..i beated the entire game using only the silenced gun you always use (MK42? anyone? grinhurt)..

 Spoiler:
 


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wingR




Posts: 621

PostPosted: Tue, 4th May 2010 21:29    Post subject:
DV2 wrote:
Finished the game in 2 days..or 5 hours or a bit more..Awww how nice of a story...NOT..i beated the entire game using only the silenced gun you always use (MK42? anyone? grinhurt)..

 Spoiler:
 


 Spoiler:
 
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ojn




Posts: 163

PostPosted: Tue, 4th May 2010 21:46    Post subject:
I actually quite enjoy the game. As said by many, its similarities with its processors may be few. But many parts of the game are still possible to play the way SC games are supposed to: with stealth. Sure, you have the option to run and gun CoD style. But wasn't that also the option with previous games? Fine, there are maps where the circumstances (or the story) force you to use a more agressive approach.

But even so, you can choose how you play them. Do you run in guys blazing or do you hide and try to take a more stealthy approach; throw a flashbang, take out a couple of guys and then vanish? Even if you sometimes have to kill enemies, it can still be done with stealth. At least if by stealth you mean not being detected. Yeah, the AI is retarded. They don't detect you even you're standing 2 feet away, but there happens to be a shadow in between you. And they don't find it weird that the same buddies they spoke with every couple of minutes ever since their shift started suddenly don't seem to be around any more. But again, that's pretty much how all games work. And probably have to.

I played the game on Xbox 360 and decided to also buy it on Steam. Yeah yeah, DRM is shit bla bla. I understand people are pissed, but 1) I live in Stockholm, where poor connections are rarely an issue. I've logged 25+ hours and have had 0 problems 2) I still think the developers deserve to get paid for their work (3 hours overtime at work and it's paid for) and 3) I want to be able to enjoy all aspects of the game without any hassels, both alone and with friends.

I also bought the first Splinter Cell and Chaos Theory (about $30 for the pair) as it's been a couple of years since I played them last, just for the memories. The graphics were laughable (by 2010 standards; duh) and any kind of a real story was absent. But, still. Wow! Just the fact you can go through at least Chaos Theory without even firing your weapon. And that EMP thing built into your pistol to temporary knock out lights. Interrogations, and the humor that came with them. There still are a few, but scripted and just there to move the story forward.

I miss a lot of things from the old games, but also like some from this new title. I like the fact that Sam now has more of a persionality. The sonar goggles are quite cool. The cover to cover system. As the rest of you, I've not to crazy about the mark and execute, but as with everything else: It's optional. I've only used to for a couple of PEC challenges. Just 'cause.

And the stealth part really comes to shine in Hunter and Infiltration. Especially the latter. If you're even detected once: Game Over. And I make up challenges for myself, e.g. "No weapons", "Pistols only" (I think that's actually a Deniable Ops one), "50 headshots" etc. That makes them replayable. I spent 8 hours on the story (that's how long it took me on Realistic), but almost 20 in Deniable ops and co-op. Xbox 360 version not included.

Ubisoft may not have made the game exactly what we wanted it to be. But we the players still have the power to play a lot of it as we see fit.

Finally: I also love hearing of people who think the game is "sooooo easy". There may be those who actually think so, and can go through the game without ever being detected or dying, but I'm pretty sure that many of them still consider the game "easy", even if they had to replay the same part 5 times, throwing 3 frag grenades, shooting 15 lights and emptying 3 clips while taking 10 bullets to the head. But hey, as long as they can say they beat the game is under 5 hours and get to bitch about how short and easy it is. So were the previous games, if all you cared about was clearing the levels of every hostile and light source there is.
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garus
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PostPosted: Tue, 4th May 2010 22:01    Post subject:
snip


Last edited by garus on Tue, 27th Aug 2024 21:23; edited 1 time in total
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Neon
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Posts: 18935
Location: Poland
PostPosted: Tue, 4th May 2010 22:13    Post subject:
ojn wrote:
. But many parts of the game are still possible to play the way SC games are supposed to: with stealth.


You mean ONE level that you play in 3E Headquarters?

Quote:
But even so, you can choose how you play them. Do you run in guys blazing or do you hide and try to take a more stealthy approach; throw a flashbang, take out a couple of guys and then vanish?


Throwing a flashbang and killing guys is considered "stealthy" now? I guess I'd like Chaos Theory approach- avoid contact at all cost. This is what Sam from SC 1-4 would do. Use all of his abilities to take revenge on the killers of his daughter, not try to be a suicidal maniac killing all the people he sees.


Quote:
Even if you sometimes have to kill enemies, it can still be done with stealth. At least if by stealth you mean not being detected.


That's the problem with this game. You don't have a choice. You HAVE to kill enemies. In CT you HAVE to kill 3 or guys in the whole GAME, and that is totally justified by the story. Here? Not too much.

Quote:
any kind of a real story was absent.[in the previous games]


Wow, just wow. The fact that you say this must mean you have played Chaos Theory with sound muted and didn't read any dialogue that appears in the game.


Quote:
I like the fact that Sam now has more of a persionality.


Whaaaaaaaaaaat. You mean shitty one-liners he says everytime he grabs/kills someone? He had a lot more personality in CT, which was represented in the dialogues with Lambert or interrogations. Here he just plays angry Jack Bauer, WHERE IS MY DAUGHTER RRAAAAOWWRRR.

Quote:
Finally: I also love hearing of people who think the game is "sooooo easy". There may be those who actually think so, and can go through the game without ever being detected or dying, but I'm pretty sure that many of them still consider the game "easy", even if they had to replay the same part 5 times, throwing 3 frag grenades, shooting 15 lights and emptying 3 clips while taking 10 bullets to the head. But hey, as long as they can say they beat the game is under 5 hours and get to bitch about how short and easy it is. So were the previous games, if all you cared about was clearing the levels of every hostile and light source there is.


Excellent summary of the game in the last two sentences. Yes, this game is shitty short and easy BECAUSE all you HAVE to do is kill everyone in sight room by room. Nothing else.


Last edited by Neon on Tue, 4th May 2010 22:54; edited 1 time in total
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stemot




Posts: 1886

PostPosted: Tue, 4th May 2010 22:32    Post subject:
Just tried Deniable Ops. From what I can gather it's similar to playing co-op but in single player. Quite fun, but enjoyed the main campaign alot more.
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Frolsa84




Posts: 1733

PostPosted: Tue, 4th May 2010 22:47    Post subject:
Stop justifying flawed evolution, the lack of depth and wrong "progression" for the lowest common denominator.

Neon25 wrote:
WHERE IS MY DAUGHTER RRAAAAOWWRRR.


LOLOLOL.
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stemot




Posts: 1886

PostPosted: Tue, 4th May 2010 23:10    Post subject:
Frolsa84 wrote:
Stop justifying flawed evolution, the lack of depth and wrong "progression" for the lowest common denominator.

Neon25 wrote:
WHERE IS MY DAUGHTER RRAAAAOWWRRR.


LOLOLOL.


I'm not trying to justify anything. I enjoyed the game, that's all there is to it. As far as I'm concerned the game was worth the price I paid for it and I look forward to the next one.
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tolanri




Posts: 3589

PostPosted: Tue, 4th May 2010 23:49    Post subject:
stemot wrote:
As far as I'm concerned the game was worth the price I paid for it and I look forward to the next one.


You bought it?

If you did not, I agree Smile


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Frolsa84




Posts: 1733

PostPosted: Wed, 5th May 2010 00:20    Post subject:
You're trying to do it again!11

Wasn't referring to you.
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stemot




Posts: 1886

PostPosted: Wed, 5th May 2010 00:56    Post subject:
tolanri wrote:
stemot wrote:
As far as I'm concerned the game was worth the price I paid for it and I look forward to the next one.


You bought it?

If you did not, I agree Smile


Yeah, I bought it.
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Mr.Tinkles




Posts: 12378
Location: Reino de Suecia
PostPosted: Wed, 5th May 2010 02:03    Post subject:
I bought this as well, unfortunetley I'm not very satisfied for what I had to pay for it. I had much more fun playing AC2 than this.

I still haven't tried the co-op part but I almost don't dare to cause playing singleplayer I had an FPS of 30-40 which was meh and playing with that FPS in co-op would probably kill any joy I could have with the game.


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freiwald




Posts: 6968

PostPosted: Wed, 5th May 2010 02:43    Post subject:
coop is so much fun.
its not like you just play the single player again with a friend... its a complete new campagne.
so you need to play both to get the whole experience

for me coop is much more fun then single player
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evilmonkey




Posts: 2402

PostPosted: Wed, 5th May 2010 03:28    Post subject:
yeah coop is great shame the coop FPS is shit
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nukeitup




Posts: 478
Location: Canada
PostPosted: Wed, 5th May 2010 09:56    Post subject:
I don't know what you kids crying about but that was a kick ass game, abit short though.
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