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zmed
Posts: 9234
Location: Orbanistan
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zmed
Posts: 9234
Location: Orbanistan
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Posted: Wed, 7th Apr 2010 01:13 Post subject: |
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There are many reasons to pick a crossbow over a bow. First, damage depends on the quality of the crossbow, no need to put any skillpoints into it. Second, they are always accurate. Third, their shots don't arc nearly as much, making long range shots easier.
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Posted: Wed, 7th Apr 2010 01:23 Post subject: |
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Yeah to be fair I invested some points into the bow skill - if you mostly focus on the melee weapons, then xbow is probably the better choice. With at least decent points in it, I'd still say that the bow is superior simply because of the refire rate. Plus it's fun when you can manage those 10+ difficulty shots.
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Posted: Wed, 7th Apr 2010 01:41 Post subject: |
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The crossbow is definately better if you're going for a heavy infantry approach, with plate armor and shit. It's also more effective against enemy heavy infantry, as it can pierce more armor. Also, it can pierce through shields completely, though I've never had that happen.
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Posted: Wed, 7th Apr 2010 22:16 Post subject: |
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Quote: | Version 1.105 changes:
Changed method of game server listings. The bug where no servers appeared when looking for servers should no longer occur.
Fixed bug where your companions were duplicated when they were rescued from prison.
Fixed bug where you entered friendly castles in disguise after sneaking into any enemy castle.
Fixed bug which caused lord armies be much smaller than their full size.
Prisoners should no longer join the prison break fight if player tells them not to get involved.
Casualty reports fixed.
Fixed fights that started when player is caught sneaking into castles.
Sally doors and belfry in Castle 4 map is now usable.
Fixed extra-colorful reflections on armors.
Many other bug-fixes. |
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Posted: Wed, 7th Apr 2010 23:27 Post subject: |
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dezztroy wrote: | Quote: | Version 1.105 changes:
Many other bug-fixes. |
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I have a very annoying bug where i get a message every 10 to 15 secondes, which i have to click to remove.
Message changes after fighting or enter a conversation and is blank after restarting game.
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Posted: Thu, 8th Apr 2010 02:53 Post subject: |
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Version 1.05 still isnt the answer.
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Posted: Thu, 8th Apr 2010 07:38 Post subject: |
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i see that there is now a himachi lan option worked out for those that have this. its posted over as cs website works with 1.04 version.
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Posted: Thu, 8th Apr 2010 10:43 Post subject: |
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Mount.and.Blade.Warband.v1.105.Update-SKIDROW
nfo :
Spoiler: |
Eboy
S K i D R O
-> T H E L E A D i N G F O R C E
proudly presents
Mount & Blade Warband v1.105 Update
RELEASE DATE : 07-04-2010 PROTECTION : Online Activation
GAME TYPE : RPG / Action DISKS : CRACKED UPDATE
Release Notes:
The Skid Rowdies are looking new blood to fill up the ranks.
We're a professional team of dedicated sceners with big mark
under sceners. We believe on the ground idealism of the root
of the real old school scene. We do all this for fun and
nothing else. We don't earn anything on our hobby, as we do
this for the competition and the heart of what got the scene
started in the mid eighties.
If you think you got something to offer, then don't hold back
on contacting us as soon as possible.
twice the fun \/ double the trouble
On with the update release information:
Mount & Blade Warband v1.105 Update
Version 1.105 changes:
Changed method of game server listings. The bug where no
servers appeared when looking for servers should no longer
occur.
Fixed bug where your companions were duplicated when they were
escued from prison.
Fixed bug where you entered friendly castles in disguise after
sneaking into any enemy castle.
Fixed bug which caused lord armies be much smaller than their
full size.
Prisoners should no longer join the prison break fight if
player tells them not to get involved.
Casualty reports fixed.
Fixed fights that started when player is caught sneaking into
castles.
Sally doors and belfry in Castle 4 map is now usable.
Fixed extra-colorful reflections on armors.
Many other bug-fixes.
Install Notes:
1. Unpack the included rar files.
2. Run mb_warband_upgrade_1100_to_1105_tw.exe and install
3. Copy the cracked content from SKIDROW directory to your
main installation directory and overwrite.
4. Play the game
Additional Notes:
You don't need to have any of the previous updates installed,
as this update is featuring all previous updated content.
Greetings:
Salutes to our old Amiga friends from:
FAIRLIGHT - RAZOR 1911 - VISION FACTORY - PARADOX - QUARTEX
DCS - CRYSTAL - ZENITH - ACCESSSION - ALPHA FLIGHT - PRODIGY
THE COMPANY - LEGEND - TRSI - ORACLE - ANTHROX - CLASSIC
Salutes to our new friends in:
UNLEASHED - TiNYiSO - BReWErS - RADIKAL - POSTMORTEM - SHOCK
FAIRLIGHT - CRUDE - VACE - ReUnion - OUTLAWS - GENESIS
Logo and layout by: Eboy/SAE
Last updated 21/07/2007 by [XXX] |
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Posted: Thu, 8th Apr 2010 18:10 Post subject: |
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dezztroy wrote: | There are many reasons to pick a crossbow over a bow. First, damage depends on the quality of the crossbow, no need to put any skillpoints into it. Second, they are always accurate. Third, their shots don't arc nearly as much, making long range shots easier. |
If you're skilled enough with the bow, it's superior reloading speed surpasses all of the crossbow's advantages. However, the latter is a good secondary weapon if you're putting your skillpoints elsewhere.
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Posted: Thu, 8th Apr 2010 23:39 Post subject: |
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By the way, does anyone know how to mod the game so that lesser parties don't flee from you on the world map? Alternatively, is it possible to change the bonus the Pathfinding skill provides?
Enemies on horseback, like desert bandits or those in Khergit territory are good for training and looting, but unless you've an all-cavalry force, it's impossible to catch them. So you're left with either shitty looters or the powerful lord parties. No middle ground.
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zmed
Posts: 9234
Location: Orbanistan
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Posted: Thu, 8th Apr 2010 23:50 Post subject: |
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Or Sea Raiders. They give pretty good loot, but can be hard to defeat at lower levels. they are around the Vaegir coasts.
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Posted: Fri, 9th Apr 2010 01:32 Post subject: |
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Yeah, the Sea Raiders are definately the step after looters/bandits.
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Posted: Fri, 9th Apr 2010 01:49 Post subject: |
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ShadowB wrote: | Alternatively, is it possible to change the bonus the Pathfinding skill provides?
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This sounds more doable - at least the morale/leadership values were easily found in one of the ini files, maybe look around a bit?
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Posted: Fri, 9th Apr 2010 01:53 Post subject: |
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I doubt it's doable, or at least easily doable, until we get the module system.
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Posted: Fri, 9th Apr 2010 02:50 Post subject: |
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inz wrote: | ShadowB wrote: | Alternatively, is it possible to change the bonus the Pathfinding skill provides?
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This sounds more doable - at least the morale/leadership values were easily found in one of the ini files, maybe look around a bit? |
I read modding the Pathfinding skill was "wonky" back in vanilla M&B, but don't know exactly what they meant by that.
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Posted: Fri, 9th Apr 2010 03:25 Post subject: |
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Who else is playing over hamachi?
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Posted: Fri, 9th Apr 2010 17:08 Post subject: |
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Found an interesting mod here. Makes a lot of stuff less grindy.
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Posted: Fri, 9th Apr 2010 17:25 Post subject: |
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Yeah, made most of those changes myself. My module was from version 0.890 or so though, so this'll be a nice replacement.
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Posted: Fri, 9th Apr 2010 19:07 Post subject: |
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I just had the quest to "rescue or ransom a lord" but in the end I had to break him out because there was absolutely no way to pay the ransom O.o
I assume you pay the ransom the lord in who's castle the lord is imprisoned but there was no option to pay any ransom. Bug or am I not seeing something?
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Posted: Fri, 9th Apr 2010 19:11 Post subject: |
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Reklis wrote: | I just had the quest to "rescue or ransom a lord" but in the end I had to break him out because there was absolutely no way to pay the ransom O.o
I assume you pay the ransom the lord in who's castle the lord is imprisoned but there was no option to pay any ransom. Bug or am I not seeing something? |
Maybe you pay the ransom to the king?
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Posted: Fri, 9th Apr 2010 21:44 Post subject: |
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Indeed. This game looks terrible, sounds terribe, it's buggy, the mechanics aren't even that great.
But I've just spent the whole day playing it. Fucking love it.
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Posted: Sun, 11th Apr 2010 12:02 Post subject: |
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I'll just ask again. Has anyone managed to solve the "rescue or ransom a lord" quest by actually paying a ransom?
I tried talking to the Lord who's castle the prisoner is in, no option.
Tried talking to their king, no option. Who the fuck do I have to talk to to get them to accept my ransom? O.o
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Posted: Sun, 11th Apr 2010 14:11 Post subject: |
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Reklis wrote: | I'll just ask again. Has anyone managed to solve the "rescue or ransom a lord" quest by actually paying a ransom?
I tried talking to the Lord who's castle the prisoner is in, no option.
Tried talking to their king, no option. Who the fuck do I have to talk to to get them to accept my ransom? O.o |
Maybe the prison guard ?
Empty again 
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