Dragon Age: The Awakening
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Radicalus




Posts: 6422

PostPosted: Wed, 17th Mar 2010 17:35    Post subject:
Lukxxx wrote:
Hm... I never played nwn2, I played a little nvn1 and it bored me to hell (and I am BG/PT fan). Should I play nwn2? Do I need to complete nwn2 to play MotB? Or maybe just grab MotB and play that one?


You can't go wrong with MotB. I guarantee that. You don't need the main story to start motb. Also nwn2 was more entertaining than nwn1. By a mile.
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Tee.




Posts: 55

PostPosted: Wed, 17th Mar 2010 18:05    Post subject:
In case you need it here's the solution of some puzzle ingame Smile Spoiler warning !!!

 Spoiler:
 


Hopefuly i wont fuck up the spoiler tag
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Smikis.




Posts: 1994

PostPosted: Wed, 17th Mar 2010 18:09    Post subject:
Tee. wrote:
In case you need it here's the solution of some puzzle ingame Smile Spoiler warning !!!

 Spoiler:
 


Hopefuly i wont fuck up the spoiler tag


couldnt figure that one myself.. did all others tho Very Happy and sup with no tank in ur grp
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Tee.




Posts: 55

PostPosted: Wed, 17th Mar 2010 18:31    Post subject:
Its not my game in fact. Just thought you guys could use it !
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Vikerness




Posts: 3616
Location: Brasov
PostPosted: Wed, 17th Mar 2010 19:48    Post subject:
Smikis. wrote:
Tee. wrote:
In case you need it here's the solution of some puzzle ingame Smile Spoiler warning !!!

 Spoiler:
 


couldnt figure that one myself.. did all others tho Very Happy

Me neither, what's the logic behind that ?


ASUS TUF B550M-PLUS | RYZEN 5600x | RTX 3060TI | 16GB DDR4
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jewbagel




Posts: 795

PostPosted: Wed, 17th Mar 2010 20:06    Post subject:
Finished, took me around 14 hours. Enjoyed it quite a bit Smile Will be interesting to see if any of this will effect DA2.

 Spoiler:
 
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WiCKed666




Posts: 1068

PostPosted: Wed, 17th Mar 2010 20:27    Post subject:
Pearl of the Anointed for Original/Awakening Smile Found by me
http://na.llnet.bioware.cdn.ea.com/u/p/eagames/bioware/dragonage/content/DAO_EP1_PROMO_PAN/DAO_EP1_PROMO_PAN_1.0.dazip
http://na.llnet.bioware.cdn.ea.com/u/p/eagames/bioware/dragonage/content/DAO_PRC_PROMO_PAN/DAO_PRC_PROMO_PAN_1.0.dazip

We still missing Bregan’s Bow and maybe some more.


CPU : Intel i7 6900K | GC : Inno3D GTX 1080 FE | RAM : 128 GB DDR4 Corsair Vengeance LPX 3200 | Case : Cooler Master COSMOS II | Mobo : Asus X99-DELUXE II | Cooler : Corsair H115i | PSU : Corsair HX1000i | Optical Drive : Asus BW-16D1HT | System Drive : Samsung 950 PRO M.2 PCIe 512Gb | HDD's : 7x ~ 28 Tb | OS : Win 10 Pro x64 | Monitor : Dell U2713HM
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locke89




Posts: 2812
Location: Poland
PostPosted: Wed, 17th Mar 2010 20:48    Post subject:
Well, the game's great so far, but a bit easy on Normal seting. Anyway, I got one small concern that is bugging me. I got so far two strange glimpses into something - one right after creating new hero and before intro: there is a picture of some interior, that looks like a balcony of some sort. After a second there it's gone and there's loading screen and then intro. Something familiar happens after Blackmarsh - for a second there is this open book on the screen and then the cut scene loads. I'm worried I'm missing something - anyone can confirm it's happening to them too? Smile
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Smikis.




Posts: 1994

PostPosted: Wed, 17th Mar 2010 20:54    Post subject:
locke89 wrote:
Well, the game's great so far, but a bit easy on Normal seting. Anyway, I got one small concern that is bugging me. I got so far two strange glimpses into something - one right after creating new hero and before intro: there is a picture of some interior, that looks like a balcony of some sort. After a second there it's gone and there's loading screen and then intro. Something familiar happens after Blackmarsh - for a second there is this open book on the screen and then the cut scene loads. I'm worried I'm missing something - anyone can confirm it's happening to them too? Smile


when you import char you start on the road to vigils keep.. so no balcony or anything.. dunno what book and where you mean
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Xoanon




Posts: 2

PostPosted: Wed, 17th Mar 2010 21:28    Post subject:
locke89 wrote:
Something familiar happens after Blackmarsh - for a second there is this open book on the screen and then the cut scene loads. I'm worried I'm missing something - anyone can confirm it's happening to them too? Smile


That happens to me in the original game when all the blight 'splodges' start appearing on the world map and it slows my crappy computer down. I think the book is just the background image from the world map that takes a few seconds to clear from the screen.
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Vikerness




Posts: 3616
Location: Brasov
PostPosted: Wed, 17th Mar 2010 22:45    Post subject:
Where or how do i get Legionnaire Scout specialization for my rogue? any merchant that sells it ? or ?


ASUS TUF B550M-PLUS | RYZEN 5600x | RTX 3060TI | 16GB DDR4
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jewbagel




Posts: 795

PostPosted: Wed, 17th Mar 2010 22:48    Post subject:
I remember buying that in Amaranthine? I do remember buying it somewhere at least. I think you buy all of them, I got my Blood Mage spec at a store Laughing
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Redmeth




Posts: 17

PostPosted: Wed, 17th Mar 2010 22:55    Post subject:
I think there's no way they made this expansion in 4 months, I think they've been working on it since the PC version was finished in spring-summer 2009 but the release was pushed to be simultaneous with the consoles.

Still I feel a higher texture setting should've been made.. I tried all the HD packs but they don't feel right (too grainy mostly), not like it would've been if Bioware made them.

Anyway it's a great expansion so far.
Playing on hard and having more fun with the Orlesian elf rogue since I feel the fights are more of a challenge, with my imported human noble warrior I felt I could steamroll the first hour or two so I'll probably play it after I'm done with the Orlesian.
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zDxYC




Posts: 56

PostPosted: Thu, 18th Mar 2010 13:05    Post subject:
i can confirm that the retail awakening working with steam DAO 100%, just like all the other DLCs.
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adastar




Posts: 288
Location: Occupied CSA, North America
PostPosted: Thu, 18th Mar 2010 13:07    Post subject:
I really like this expansion, i wish it was longer. I imagine theyll put out another one before then ext game drops though next year (i hope!)
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T6chikom6




Posts: 282

PostPosted: Thu, 18th Mar 2010 13:27    Post subject:
Played a bit and it´s more of the same (that´s enough for me, DAO is goty material imho), but as someone has pointed above it´s a piece of cake for a 6 year old kid. I barely lost 1/10 of health in the first part of the game (just defeated the first boss) playing in hard...main module was way more challenging than this.

New spells/habilities are nice, but they only contribute to unbalance the game even more. Nice try, but seriously, it needs some serious patching work.
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Vagrant




Posts: 281
Location: Outer Heaven
PostPosted: Thu, 18th Mar 2010 14:02    Post subject:
Yep, destroying everything with my assassin/duelist/shadow...i think i can easily solo everything...extremely OP character hehehe


p.s
Just saw my next dagger in the shop....+100% backstab... o.O
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fawe4




Posts: 1786

PostPosted: Thu, 18th Mar 2010 14:16    Post subject:
Ballance is really fucked up. Slaying arrow, hide in shadows, cone of cold.... Every unbalanced ability from original DA is still here and because of very high starting lvl, its all that you use through whole game.
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jewbagel




Posts: 795

PostPosted: Thu, 18th Mar 2010 15:00    Post subject:
Yup, my rogue (lvl 23 starting) probably could of soloed everything. Super easy for that class.
One thing that always bugged me about this series is you're always just getting swarmed with hordes. It gets so boring after a few hours.
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Smikis.




Posts: 1994

PostPosted: Thu, 18th Mar 2010 15:22    Post subject:
while game is easy.. and rogues have it much easer.. with mage its bunch harder.. at least starting keep ,

and lmao at those "super easy comments " its easy but you aint even playing at nightmare.. so maybe su ? and go switch to nightmare..
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csebal




Posts: 455

PostPosted: Thu, 18th Mar 2010 15:45    Post subject:
Too easy, too hard.. its an interesting topic, but it is also quite hard to judge objectively.

Someone might have a super imba character / party and would obviously feel the game is too easy. Others might not have gone down the same path of choices, ending up with a somewhat inferior party and could very well find the same encounters a lot more challenging.

A game like DAO can't really be classified as simply as: "easy" or "hard", as the actual difficulty depends on quite a lot of various factors. Yes, there obviously are skill / class combinations, that are imbalanced and i'm sure that there are also choices that would make your life real hard in the game.

This was true for the base game, and i'm sure it is also true for the expansion.
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Aquma




Posts: 2805

PostPosted: Thu, 18th Mar 2010 16:25    Post subject:
Thing is, before, the game presetend a challange from time to time - on hard - now it doesn't. Nightmare doesn't really help much either. The idea behind character advancement kinda means that you choose some abilties and forgo others and you use your wits and planning to decide which are taken and which aren't. If the game is a walk in the park unless you gimp your character, then what's the point?

I've tried several different teams and all of them easily blow through everything.

As far as i'm concerned, the game should have been more difficult, esspecially since there seems to be more emphasis of fighting then anything else, this time. There are less dialogues, the npc interaction is gimped and fighting clearly seems to be a focus of the game so why not at least make it entertaining?

Generally, while i would give the original something around 8.5/10, perhaps even a 9/10, the expansion is a 7-7.5/10 for the time being (haven't finished it yet, so perhaps my opinion will change). The only thing i like more is, indeed, the zone design, which is better by far, but most other aspects of the game are gimped in one way or another when compared to the original DA:O. I understand it's an expansion, but still, i would prefer it to come at the end of the year and offer more, instead of now, lowering the quality of the franchise.


Last edited by Aquma on Tue, 23rd Mar 2010 11:58; edited 1 time in total
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Mister_s




Posts: 19863

PostPosted: Thu, 18th Mar 2010 16:26    Post subject:
I think it's good enough, but I was never a gamer who played RPG's on nightmare or hardcore. Normal is a bit easy, but the difficulty above that offers me enough challenge. Just with any other RPG though, you get overpowered at the end. That's inevitable in RPG's since a gamer who only does the main quests would not be able to finish the game.
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Vagrant




Posts: 281
Location: Outer Heaven
PostPosted: Thu, 18th Mar 2010 17:30    Post subject:
Smikis. wrote:
while game is easy.. and rogues have it much easer.. with mage its bunch harder.. at least starting keep ,

and lmao at those "super easy comments " its easy but you aint even playing at nightmare.. so maybe su ? and go switch to nightmare..


Of course, but i AM playing on nightmare and i can still solo everything, well up till now, though i doubt i will have difficulties later on.
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fawe4




Posts: 1786

PostPosted: Thu, 18th Mar 2010 17:59    Post subject:
csebal wrote:
Too easy, too hard.. its an interesting topic, but it is also quite hard to judge objectively.

Someone might have a super imba character / party and would obviously feel the game is too easy. Others might not have gone down the same path of choices, ending up with a somewhat inferior party and could very well find the same encounters a lot more challenging.

A game like DAO can't really be classified as simply as: "easy" or "hard", as the actual difficulty depends on quite a lot of various factors. Yes, there obviously are skill / class combinations, that are imbalanced and i'm sure that there are also choices that would make your life real hard in the game.

This was true for the base game, and i'm sure it is also true for the expansion.


Exactly, geme isn't too hard/easy. Its just unballanced. For instance dexterity based fighter/rogue gains all of the best abilities. Dual fighting and bows, while strenght based gains acces to stronger armours, average shield fighting tree and week large weapons tree.

And its true that you need to make it fun yourself. I've, for instance, abandoned my rogue and started playing bow/large weapons/fighter just so its bigger challange.
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Sin317
Banned



Posts: 24322
Location: Geneva
PostPosted: Thu, 18th Mar 2010 18:16    Post subject:
too easy for imported characters or also for freshly created ones ?
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ffy




Posts: 206

PostPosted: Thu, 18th Mar 2010 18:30    Post subject:
i agree with the fact that you dont really have that much character planning to do - you just max out everything, by the end when you are lvl 30 - everything from the tree you are using is maxed out, theres no thought to it all.

i started a new character for the expansion, wanted to play an anti-mage warrior kinda guy, with dual wield and templar abilities and stuff, thought i could use some knockdown resistance as well - too bad DW tree doesnt have it. so i took indomitable from the 2h tree, and you cant even activate the ability without having a 2h weapon equipped. something like this is what i loved in NWN2 and similar dnd games where you can pick up a level or a low level ability that wouldnt normally be core to you, but what might come in handy while doing your thing. none of that here, only the streamlined 'max everything' character development Sad
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Radicalus




Posts: 6422

PostPosted: Thu, 18th Mar 2010 18:44    Post subject:
Smikis. wrote:
while game is easy.. and rogues have it much easer.. with mage its bunch harder.. at least starting keep ,

and lmao at those "super easy comments " its easy but you aint even playing at nightmare.. so maybe su ? and go switch to nightmare..


I have played nightmare all along. My very first DA:O run was on nm. And yes, it is easy. I started with a level 18. When I finished I was a killing machine, and I played without oghren (somewhat of a tank, and good CC) all long. Never picked up the elven mage girl either, cause I dislike both characters. So I played most of the game with two rogues and a purposely gimped mage.

It was lik a hot butter through knife.
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Radicalus




Posts: 6422

PostPosted: Thu, 18th Mar 2010 18:48    Post subject:
ffy wrote:
i agree with the fact that you dont really have that much character planning to do - you just max out everything, by the end when you are lvl 30 - everything from the tree you are using is maxed out, theres no thought to it all.

i started a new character for the expansion, wanted to play an anti-mage warrior kinda guy, with dual wield and templar abilities and stuff, thought i could use some knockdown resistance as well - too bad DW tree doesnt have it. so i took indomitable from the 2h tree, and you cant even activate the ability without having a 2h weapon equipped. something like this is what i loved in NWN2 and similar dnd games where you can pick up a level or a low level ability that wouldnt normally be core to you, but what might come in handy while doing your thing. none of that here, only the streamlined 'max everything' character development Sad


Oh man, DA ruleset can't even touch DnD 3.5 (which I think was the best combat DnD version to date).
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Tee.




Posts: 55

PostPosted: Thu, 18th Mar 2010 19:01    Post subject:
Heres what Wade can craft for you with the rare items you gather. Different results possible. At least the stats.. Maybe i'll up the skins later Smile

 Spoiler:
 


Sry for the shitty pasting
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