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Posted: Sat, 5th Dec 2009 23:03 Post subject: |
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ShadowB wrote: | Here's the Ancient Elven set's stats:
That's pathetic to you? Comparing the centre piece with Wade's, it's only marginally weaker, and gives a bonus to dexterity. Not to mention it looks a helluva lot better, probably causes less fatigue and requires a lot less strength to be used (Wade's requirement is 30-something, I believe).
I'll admit the helm is mostly for show, but it's still pretty good.
As for the gloves, they're definitely the best medium ones in the game. |
You sure were talking about same Wade's armour?
Spoiler: | |
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dsergei
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Location: Moscow, Russia
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Posted: Sun, 6th Dec 2009 07:26 Post subject: |
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Lol Casanunda! Pratchett rocks.
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Posted: Sun, 6th Dec 2009 19:35 Post subject: |
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fawe4 wrote: | ShadowB wrote: | Here's the Ancient Elven set's stats:
That's pathetic to you? Comparing the centre piece with Wade's, it's only marginally weaker, and gives a bonus to dexterity. Not to mention it looks a helluva lot better, probably causes less fatigue and requires a lot less strength to be used (Wade's requirement is 30-something, I believe).
I'll admit the helm is mostly for show, but it's still pretty good.
As for the gloves, they're definitely the best medium ones in the game. |
You sure were talking about same Wade's armour?
Spoiler: | |
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Yep, that's it. Fits my description despite I had forgotten the mild stamina boost (the stamina regeneration bonus is so insignificant it shouldn't even exist). Hardly worth the 'upgrade' from an Ancient Elven set.
The dragon scale was better spent on the massive armour, for Alistair, who truly needed all the protection he could get.
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Posted: Mon, 7th Dec 2009 19:05 Post subject: |
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Patch 1.02 is on the servers. Not officially released yet though. http://files.bioware.com/dragonage/patch/1.02/DragonAge1.02.exe
Doesn't change much, some balance changes mostly. Haven't tested enough to know if the long loading times are still as bad.
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Dragon Age: Origins 1.02
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Spoiler: | Many of the fixes affecting balance, gameplay, or plot scripting are already
included in the Xbox 360 and PlayStation®3 versions of Dragon Age: Origins.
BALANCE
- Daggers now apply 0.5 points of damage per additional point in dexterity and
0.5 points of damage per additional point in strength, as originally intended.
This increases dagger damage for high-dexterity characters.
- During combat, mana or stamina reserves now correctly regenerate more quickly
when reserves are low. This allows players to occasionally use an talent or
spell in the later stages of lengthy fights.
- When exploring, mana and stamina now regenerate more quickly at higher
character levels. This reduces downtime between fights.
- The spells Force Field, Crushing Prison, Cone of Cold, and Blizzard now have
shorter durations and/or longer cooldowns. This ensures that combatants can no
longer stun-lock each other by repeatedly casting the same spell.
- The cooldowns for several low-level sustained abilities are now shorter. This
ensures that players are not penalized for accidentally deactivating them.
- Certain battles were not scaling properly, resulting in excessively difficult
fights. They now scale as intended.
- Enemy corpses now drop health poultices and money more appropriately,
resulting in less clutter in the player's inventory.
GAMEPLAY
- In rare cases, enemy corpses were selectable when they contained no loot.
This no longer occurs.
- Party members whose combat tactics were set to defensive behavior no
longer stop attacking after using a spell or talent.
- In rare cases, combat tactics conditions could fail to determine whether a
character had enough mana or stamina to use an ability. This no longer occurs.
- The Rally talent no longer repeats its audio effect if it is active during
certain conversations.
- The Rally talent no longer deactivates upon area transitions or conversations.
- The Shimmering Shield spell now deactivates when the character is out of mana.
PLOT (SPOILER WARNING)
- Promotional downloadable content items now remain in the player's inventory
when standard items are removed at the end of the dwarf noble origin.
- Repeatedly talking to Duncan after gathering the vials in the Korcari Wilds
but not the treaties no longer provides duplicate experience.
- Leliana's personal plot can now be completed if the player substantially
increased her approval (through gifts) before talking to her.
- During the siege of Redcliffe, enemies are no longer able to spawn in
locations that would break the plot.
- Bann Teagan no longer disappears when he is supposed to be accessible during
Urn of Sacred Ashes.
PC-SPECIFIC
- Controlling a summoned creature (like a ranger's pets) during certain special
area transitions no longer results in odd behavior.
- Creating a character in a custom module did not create a folder for saves.
This could result in corruption of main campaign saves. This no longer occurs.
- In some cases, the class icon was set incorrectly for characters imported
from the downloadable Character Creator. This no longer occurs.
- The options menu now includes a setting to automatically download previously
purchased content that is not currently installed.
- After installing new downloadable content, the game now always reminds the
user to restart the game.
- The icons for some promotional downloadable content items were missing. They
now appear correctly.
- Various issues could occasionally cause uploads to the online player profile
to fail unexpectedly. This no longer occurs. |
Last edited by Skipinder on Mon, 7th Dec 2009 19:15; edited 1 time in total
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JBeckman
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dsergei
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Posted: Mon, 7th Dec 2009 19:42 Post subject: |
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Fixed daggers... but bows not ? Eee.... or they just missed that? Again...
And no engine fixes... *sigh* still memory leaks I suppose... waiting for 2mins for stupid shop to load in...
harballaz wrote:
Hey dont be so hard the little console eunuchs, they need time to aim their lil vibratin thumbstick.
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Posted: Mon, 7th Dec 2009 20:23 Post subject: |
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I didn't notice any memory leaks, but then again I have 4gb RAM. I only noticed the loading times getting bigger after about an hour of playing, probably due to the game's cache management.
Are you guys experiencing decreasing performance and increasing memory usage ?
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Posted: Mon, 7th Dec 2009 20:44 Post subject: |
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VGAdeadcafe wrote: | I didn't notice any memory leaks, but then again I have 4gb RAM. I only noticed the loading times getting bigger after about an hour of playing, probably due to the game's cache management. |
The longer loading times are caused by the memory leaks.
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Posted: Mon, 7th Dec 2009 21:35 Post subject: |
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Bows aren't fixed, because they weren't broken. The dex bug was for daggers only.
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Posted: Mon, 7th Dec 2009 22:01 Post subject: |
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i think technical fixes like the memory leak will be brought over to the next 1.03 patch.
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Posted: Mon, 7th Dec 2009 22:04 Post subject: |
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would this patch boost my dagger dex/cunning rogue or nerf it ? I have this talent that replaces str with cunning
sofar i must say ive wicknessed very few bugs and only one CTD, impressive for a game with so many plots and twists.
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Posted: Mon, 7th Dec 2009 22:22 Post subject: |
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PickupArtist wrote: | would this patch boost my dagger dex/cunning rogue or nerf it ? I have this talent that replaces str with cunning |
before the patch you had +1dmg per cunning point (with Lethality)
now you have 0.5dmg per cunning point + 0.5dmg per dexterity point
if you're cunning and dex attributes are about the same (mine are both at ~40) i dont think you'll notice any difference; unless your dex is higher in which case you would notice a slightly increase in dmg
AFAIK?
Edit: btw does it work with any gcw miniimage?
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Last edited by Vikerness on Mon, 7th Dec 2009 22:32; edited 1 time in total
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Posted: Mon, 7th Dec 2009 22:24 Post subject: |
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Quote: | Bows aren't fixed, because they weren't broken. The dex bug was for daggers only. |
http://dragonage.gulbsoft.org/doku.php/hotfix/dexterity_hotfix_101
"Short bow being useless.
Short bows now get full attribute bonus from Dexterity instead of shared from Strength. This makes them a natural choice for Dexterity focused character builds.
Base Armor Penetration for Shortbows has been increased by 1."
Weren't ? Seems I've missed something.
harballaz wrote:
Hey dont be so hard the little console eunuchs, they need time to aim their lil vibratin thumbstick.
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spajdr
Posts: 1842
Location: Czechia
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Posted: Tue, 8th Dec 2009 01:23 Post subject: |
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Rifleman wrote: | Quote: | Bows aren't fixed, because they weren't broken. The dex bug was for daggers only. |
http://dragonage.gulbsoft.org/doku.php/hotfix/dexterity_hotfix_101
"Short bow being useless.
Short bows now get full attribute bonus from Dexterity instead of shared from Strength. This makes them a natural choice for Dexterity focused character builds.
Base Armor Penetration for Shortbows has been increased by 1."
Weren't ? Seems I've missed something. |
This hotfix wasn't official though, despite being made by a Bioware employee. It was a temporary fix that actually caused some problems with game balance, increasing difficulty of heavy archer fights beyond level chosen by the user. The only dexterity-related bug acknowledged by whole team was in relation to daggers, and it was corrected in the patch.
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Posted: Tue, 8th Dec 2009 11:21 Post subject: |
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Previous patches are required?
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Posted: Tue, 8th Dec 2009 11:38 Post subject: |
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Dragon.Age.Origins.v1.02.Update-SKIDROW
chill out man, life is beautifull...
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Posted: Tue, 8th Dec 2009 15:16 Post subject: |
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Update fixes daggers, not the fact that bows are from the "baroque" period of music.
Better archery mod (@ dragonagenexus.com) should be compatible with 1.02 soon. If you're going to play w/ leliana or with a bow character, the mod is a must. Without it archery is useless, including all of the abilities. It's sad when a mage can sit back with a staff and outdamage an archer just by basic attacks (autohit, etc.).
Plus making the game harder is good. Nightmare + powerful archery is actually tough. Made less so by cone of cold, but now the patch has nerfed that spell. Will be a fun game now.
Also I don't suggest using the dexfix by the random employee. It was good and all and made the game harder which was fine, but it also broke shale's crystals, even after an uninstall of the mod.
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Posted: Tue, 8th Dec 2009 16:48 Post subject: |
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Do i need v1.01 before installing this one?
Gigabyte X570 Aorus Pro | AMD Ryzen 5800X3D + be quiet! Dark Rock 4 | KFA2 RTX 4080 | 32GB G.Skill Trident Z RGB DDR4 @3600MHz | Samsung 860 Evo 500GB + 1TB + 10TB WD Blue | Corsair RM750x | LG 27GL83A + LG 27GL850 | Fractal Define R6 | Razer BlackWidow Ultimate Stealth | DeathAdder Chroma
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Posted: Tue, 8th Dec 2009 16:57 Post subject: |
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JackArbiter wrote: | Update fixes daggers, not the fact that bows are from the "baroque" period of music.
Better archery mod (@ dragonagenexus.com) should be compatible with 1.02 soon. If you're going to play w/ leliana or with a bow character, the mod is a must. Without it archery is useless, including all of the abilities. It's sad when a mage can sit back with a staff and outdamage an archer just by basic attacks (autohit, etc.).
Plus making the game harder is good. Nightmare + powerful archery is actually tough. Made less so by cone of cold, but now the patch has nerfed that spell. Will be a fun game now.
Also I don't suggest using the dexfix by the random employee. It was good and all and made the game harder which was fine, but it also broke shale's crystals, even after an uninstall of the mod. |
I had no problems playing as an archer, and I was never outdamaged by mage basic attacks. o_O
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Posted: Tue, 8th Dec 2009 17:12 Post subject: |
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My mage outdamaged leliana - of course I had the arcane ability that increased damage, and a good staff.
But even a rudimentary mage would autohit whereas an archer (esp. from range with range unfixed) would often miss... so the overall damage = roughly the same, or even better depending on the mob.
Add in that any special hit would take so long to actually fire that pinning shot would often hit after the mob was on you, and various abilities don't stack (rapid shot doesn't make abilities fire faster) and some actually aren't WAD, and the archery isn't properly modded by dex... yeah, archery mod is needed. At least the lite version.
Would you really use leliana in place of a healer or morrigan or a melee rogue? Unless you just want the game to be harder, and that's fine.
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