[XBOX360]James_Camerons_Avatar_the_Game_XBOX360-STRANGE [RF]
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cobALT




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Location: In a world created by fascist and used by cowards to manipulate
PostPosted: Sat, 28th Nov 2009 20:20    Post subject:
After playing AC2 I thought Ubi's on a good road, but after this... Ubi should learn how to make games.
Playing with the soldier is chaotic, bad design and with the Navi things are still as bad, but this time from a melee class point of view. They didn't even bother to think the classes. I mean fuck! playing as navi and you find the bow the best choice where as a soldier you miss the melee.
Not a bad game though, just coming from the same studio that made great games like PoP and SC, it feels like the guy'n'galls didn't even try.
It's sad becouse they could have done some cool things with the navi, and if they would have just tweaked the soldier a bit, the game would have been great and Ubi would have proven that they can still make good and innovative games.


[img:91f1fb12c3 ]http://i.imgur.com/fTzqMvq.gif[/img]
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AzerPhire




Posts: 35

PostPosted: Sun, 29th Nov 2009 02:42    Post subject:
Anyone happen to find out the password for the version on Usenet uploaded by Binaires4Ever?
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twobells
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Posts: 2878
Location: England
PostPosted: Sun, 29th Nov 2009 12:15    Post subject:
No cover system yet again, game looks acceptable for 2005-6 but I repeat no cover system, a system that has been around since Kill Switch in 2003 or even earlier in 2000 with Time Crisis and a concept considered essential to a combat game.


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LeoNatan
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PostPosted: Sun, 29th Nov 2009 12:37    Post subject:
Cover around what? Plants? Trees Laughing

Or maybe you want them to conveniently have destroyed walls scattered around everywhere (ala Gears of Crap 1&2) so you'd have some silly little cover system? Smile
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Mortibus




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PostPosted: Sun, 29th Nov 2009 14:03    Post subject:
some ppl will find a reason to bitch practically about everything
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twobells
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PostPosted: Sun, 29th Nov 2009 14:21    Post subject:
Mortibus wrote:
some ppl will find a reason to bitch practically about everything


A Dune misquote but apt I think:

"Change jars something deep inside, allowing people to grow. Without change something sleeps inside us, and seldom awakens."

Things never evolving become grey and tired, if demanding evolution of games that cost an average $50 is 'bitching' rather than constructive criticism then using your argument games would have remained essentially a 2d multi-directional shooter ala Galaxy Quest.

As for using cover in jungles how do you think soldiers coped in Burma, Vietnam and South America?


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LeoNatan
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PostPosted: Sun, 29th Nov 2009 14:35    Post subject:
Cover systems are the devolution of gaming, requiring no tactics. "Sit/duck behind cover and wait for health to regain."


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Last edited by LeoNatan on Sun, 29th Nov 2009 14:47; edited 1 time in total
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twobells
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PostPosted: Sun, 29th Nov 2009 14:41    Post subject:
iNatan wrote:
Cover systems are the devolution of gaming. "Sit behind cover and wait for health to regain".


fail:

Just because that's what you might do, as opposed to using cover for its true purpose which is to stay alive.
Ranting against cover; the single most important element of combat after knowing your weapon, lol.

Next you'll suggest that using cover is spawn camping heh.


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streetunder




Posts: 4125

PostPosted: Sun, 29th Nov 2009 14:50    Post subject:
Can someone tell me if the xbox360 verision of this game has CO-OP (offline or online) ?

Microsoft web page of this game says this:

Players Co-op: 1-5

http://www.xbox.com/en-US/games/a/avatarthegame/

Thanks.


Last edited by streetunder on Sun, 29th Nov 2009 15:05; edited 2 times in total
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Mortibus




Posts: 18053
Location: .NL
PostPosted: Sun, 29th Nov 2009 14:55    Post subject:
twobells wrote:
Mortibus wrote:
some ppl will find a reason to bitch practically about everything


A Dune misquote but apt I think:

"Change jars something deep inside, allowing people to grow. Without change something sleeps inside us, and seldom awakens."

Things never evolving become grey and tired, if demanding evolution of games that cost an average $50 is 'bitching' rather than constructive criticism then using your argument games would have remained essentially a 2d multi-directional shooter ala Galaxy Quest.

As for using cover in jungles how do you think soldiers coped in Burma, Vietnam and South America?


u have no one to blame but yourself, paying for game before trying it

besides i don't see how Lost Planet can use cover, coz this is what is
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bushwacka




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PostPosted: Sun, 29th Nov 2009 15:00    Post subject:
twobells wrote:
As for using cover in jungles how do you think soldiers coped in Burma, Vietnam and South America?

against an enemy that shoots at them, yes. but what if ~90% of your foes are melee based? "oh noez, a tiger! quick, jump behind a tree!" Laughing

play the game before you rant about it.
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LeoNatan
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PostPosted: Sun, 29th Nov 2009 15:03    Post subject:
bushwacka wrote:
twobells wrote:
As for using cover in jungles how do you think soldiers coped in Burma, Vietnam and South America?

against an enemy that shoots at them, yes. but what if ~90% of your foes are melee based? "oh noez, a tiger! quick, jump behind a tree!" Laughing

play the game before you rant about it.

Ya, and also vegetation here is destructible, so would be very stupid to hide behind a tree lol, especially when a huge thing runs toward your "cover".
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cobALT




Posts: 2340
Location: In a world created by fascist and used by cowards to manipulate
PostPosted: Sun, 29th Nov 2009 15:03    Post subject:
The lack of a cover system doesn't bother me that much as the lack of a precise aiming system.
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twoism




Posts: 346

PostPosted: Sun, 29th Nov 2009 15:13    Post subject:
cobALT wrote:
Not a bad game though, just coming from the same studio that made great games like PoP and SC, it feels like the guy'n'galls didn't even try.


Well... Ubisoft Montreal is absolutely massive, so it's likely not the same core design team as those titles.
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deelix
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Location: Norway
PostPosted: Sun, 29th Nov 2009 19:17    Post subject:
iNatan wrote:
Cover around what? Plants? Trees Laughing

Or maybe you want them to conveniently have destroyed walls scattered around everywhere (ala Gears of Crap 1&2) so you'd have some silly little cover system? Smile
lol was thinking the same, the structure of the game is very different from TPS games with cover system.
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cobALT




Posts: 2340
Location: In a world created by fascist and used by cowards to manipulate
PostPosted: Mon, 30th Nov 2009 02:49    Post subject:
twoism wrote:
cobALT wrote:
Not a bad game though, just coming from the same studio that made great games like PoP and SC, it feels like the guy'n'galls didn't even try.


Well... Ubisoft Montreal is absolutely massive, so it's likely not the same core design team as those titles.

Good point. Still given that this is basically a new IP, you'd think they would have use theirs best and brightest.
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bushwacka




Posts: 2990
Location: Vienna
PostPosted: Mon, 30th Nov 2009 03:03    Post subject:
cobALT wrote:
twoism wrote:
cobALT wrote:
Not a bad game though, just coming from the same studio that made great games like PoP and SC, it feels like the guy'n'galls didn't even try.


Well... Ubisoft Montreal is absolutely massive, so it's likely not the same core design team as those titles.

Good point. Still given that this is basically a new IP, you'd think they would have use theirs best and brightest.

it's a movie-->game adaption Wink
besides, the brightest minds from ubisoft are far away in the jungle, recording panther noises for SC conviction Laughing
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streetunder




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PostPosted: Mon, 30th Nov 2009 15:04    Post subject:
for those that are playing this game, does it have co-op ? in any way? offline or online?
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bushwacka




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Location: Vienna
PostPosted: Mon, 30th Nov 2009 15:30    Post subject:
nope, not from what i've seen yet
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AnimalMother




Posts: 12390
Location: England
PostPosted: Mon, 30th Nov 2009 17:36    Post subject:
iNatan wrote:
bushwacka wrote:
twobells wrote:
As for using cover in jungles how do you think soldiers coped in Burma, Vietnam and South America?

against an enemy that shoots at them, yes. but what if ~90% of your foes are melee based? "oh noez, a tiger! quick, jump behind a tree!" Laughing

play the game before you rant about it.

Ya, and also vegetation here is destructible, so would be very stupid to hide behind a tree lol, especially when a huge thing runs toward your "cover".


I get the impression that Twobells (or his online persona distinct from the real individual Laughing) just expects every third person game to have a cover system regardless of whether it would actually enhance gameplay.

Demanding evolution of games indeed. Rolling Eyes


"Techniclly speaking, Beta-Manboi didnt inject Burberry_Massi with Benz, he injected him with liquid that had air bubbles in it, which caused benz." - House M.D

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deelix
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PostPosted: Mon, 30th Nov 2009 18:57    Post subject:
Im just happy the HP system is gone Smile
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LeoNatan
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PostPosted: Mon, 30th Nov 2009 19:48    Post subject:
Hi AM, good you see you back posting after being absent a while. Smile

AnimalMother wrote:
(or his online persona distinct from the real individual Laughing)

I really hope it's very distinct, because I've seen him, on many occasions, refer to himself in third person. Laughing
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twobells
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Posts: 2878
Location: England
PostPosted: Wed, 2nd Dec 2009 12:08    Post subject:
Tb was heard saying and I quote: "shut the hell up, just shut up and let me get back to my 2003 Kill Switch game", end quote.


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Waargh




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Location: hell on earth
PostPosted: Wed, 2nd Dec 2009 17:26    Post subject:
Just read the IGN review. Were they reviewing some different game, not the one we're playing? I'm two hours into it and loving what I see and how it feels, even w/o 3D.


Today I didn't even need to use my AK. I gotta say it was a good day. (c) - Ice Cube
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steven7




Posts: 66

PostPosted: Thu, 3rd Dec 2009 11:40    Post subject:
Waargh wrote:
Just read the IGN review. Were they reviewing some different game, not the one we're playing? I'm two hours into it and loving what I see and how it feels, even w/o 3D.
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twobells
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Posts: 2878
Location: England
PostPosted: Thu, 3rd Dec 2009 18:09    Post subject:
Apologies tio INatan: TB has played a lot more of AVATAR and his initial remarks were driven by lack of experience with the game, as he delved further into the game he now realizes that a cover system would be totally irrelevant to this title.

TB judged the game before he should have which is inexcusable, apologies.


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LeoNatan
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PostPosted: Thu, 3rd Dec 2009 18:14    Post subject:
Laughing <3
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deelix
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Posts: 32062
Location: Norway
PostPosted: Thu, 3rd Dec 2009 18:55    Post subject:
takes guts to admit our own errors^^

Judging games you haven't played inexcusable? Damn, I think most nforcers are fucked then Very Happy
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killabyte




Posts: 1185

PostPosted: Sun, 6th Dec 2009 05:33    Post subject:
i think you guys missed the post where these twobells people said they were two people posting under the same account. cause you know, i'm sure nfohump was out of every other username possible so they had to share one Razz

how about some scores and side by side comparisons? i'm still on the fence about this one.
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twobells
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PostPosted: Sun, 6th Dec 2009 13:40    Post subject:
killabyte wrote:
i think you guys missed the post where these twobells people said they were two people posting under the same account. cause you know, i'm sure nfohump was out of every other username possible so they had to share one Razz


Nah, you misunderstood what I was saying, what I was trying to say was that I use the third person descriptive as the online person 'twobells' is distinct from the real me.
It is actually a private joke on virtual identities.


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