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Posted: Sun, 29th Nov 2009 19:59 Post subject: |
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[quote="danger1911"] Ghworg wrote: | Glottis wrote: | Armada.2526-SKIDROW |
Not |
Spoiler: | Eboy
S K i D R O
-> T H E L E A D i N G F O R C E <-
proudly presents
Armada 2526 / Matrix Games
RELEASE DATE : 29-11-2009 PROTECTION : Serial Auth
GAME TYPE : Strategy DISKS : 1 DVD
Release Notes:
The Skid Rowdies are looking new blood to fill up the ranks.
We're a professional team of dedicated sceners with big mark
under sceners. We believe on the ground idealism of the root
of the real old school scene. We do all this for fun and
nothing else. We don't earn anything on our hobby, as we do
this for the competition and the heart of what got the scene
started in the mid eighties.
If you think you got something to offer, then don't hold back
on contacting us as soon as possible.
twice the fun \/ double the trouble
On with the game release information:
Armada 2526 continues the great tradition of space opera
games. You guide your race from its first interstellar
journeys, until it becomes a mighty galactic empire. Along the
way, you'll explore the galaxy, conduct research, diplomacy
and trade, found new colonies, maneuver mighty star fleets,
and fight epic battles. Although the game is complex, and the
possible strategies endless, powerful help and advisor
features help you get up to speed quickly. Unlike many games
in this genre, Armada 2526 boasts a streamlined play system,
providing games that can be finished in a reasonable time, and
emphasizes battle and strategy over economic micro-management.
Turn-Based Strategy Map - The strategy map shows the portion
of the galaxy where the game takes place. Here you'll maneuver
your fleets, manage your colonies, and grow your empire. The
emphasis in this part of the game is thinking and planning, so
you can spend as much time as you want planning your
strategies, and issuing orders. When you're done, hit the "end
turn" button, and your orders will be carried out
simultaneously with those of other players.
Epic Space Battles - Battles can be epic affairs with more
than a hundred ships on each side. They are presented to the
player in their full majesty via real-time 3D rendering with
glowing energy beams, shimmering shields, and spectacular
explosions. The action is real-time, both to enhance the
visual spectacle, and to introduce elements of tension and
pressure; however, the emphasis is firmly on tactics and
maneuvering formations, rather than frantic clicking on
individual ships, and you always have the option of pausing
the battle to issue orders. Planetary assaults are especially
intense with ship to ships battles, ground battles and ground
to air battles all taking place simultaneously. If the
attacker doesn't complete the conquest quickly enough, the
battle will continue into the next turn, giving each side the
chance to throw in reinforcements.
Diplomacy - With so many players, you need a full featured
diplomatic system. In Armada 2526 you can negotiate offensive
and defensive alliance, non aggression pacts and trade
agreements. Trade money, technology, colonies, ships and
information. You can issue threats and ultimatums, or ask for
favors. Friendships can be made and trust earned, or your
reputation can be ruined by bullying and not honoring
agreements. Negotiations proceed by a series of offers and
counter offers. Hard bargaining can drive the price down, but
being generous builds friendships. During negotiations, you
see an animated view of your counterpart, so you know who you
are dealing with, and how they feel.
Technology - There are many different technology items to
research. The game system encourages you to specialize in
particular areas of tech, so as you expand and meet new
players, you will find that they have radically different
capabilities. Many of the technologies are disruptive, and
force you to radically alter your strategy and tactics to
utilize them, or to cope with the lack of. You may for
instance concentrate on building the biggest and best navy in
the galaxy, and then watch in dismay as your ships flee from
and opponent who has mastered the psychic arts, or are
outmaneuvered by an adversary who has specialized in stealth
or hyper space technology. You may have turned your planets
into fortresses, but this won't help if they are infected by
nanobots that eat defenses from the inside out, or if your
opponent is impolite enough to drop an asteroid on your
favorite colony.
Powerful AI - The artificial intelligence routines have been
created by an expert in the field, to provide AI players that
are both worthy adversaries, and opponents that are fun to
play against. The A.I. has been built into the game from the
beginning of development and updated to take advantage of new
game features as they are added, giving the developers the
maximum time to polish its behavior. This is in contrast to
many games, where the AI is tacked on at the end of
development. Of course the same powerful routines developed
for the opponents, are also available to assist the player in
managing their empire, and to offer game play advice.
Install Notes:
1. Unpack release
2. Mount image or burn it
3. Install (type anything as serial or just press next)
4. After intallation is complete, go to SKIDROW folder on the
DVD and run InstallPatch.EXE to update game to v1.01 (type
anything as serial or just press next)
5. Copy the content from the SKIDROW/Crack folder on the DVD
to your installation directory and overwrite
6. Play the game
Support the companies, which software you actually enjoy!
Greetings:
Salutes to our old Amiga friends from:
FAIRLIGHT - RAZOR 1911 - VISION FACTORY - PARADOX - QUARTEX
DCS - CRYSTAL - ZENITH - ACCESSION - ALPHA FLIGHT - PRODIGY
THE COMPANY - LEGEND - TRSI - ORACLE - ANTHROX - CLASSIC
Salutes to our new friends in:
UNLEASHED - TiNYiSO - BReWErS - RADIKAL - POSTMORTEM - SHOCK
FAIRLIGHT - CRUDE - VACE - ReUnion - OUTLAWS - GENESIS
Logo and layout by: Eboy/SAE
Last updated 21/07/2007 by [XXX] |
Yes[/quote]
Nice 
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Posted: Sun, 29th Nov 2009 20:27 Post subject: |
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thyttel
Posts: 488
Location: Denmark
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Posted: Sun, 29th Nov 2009 20:53 Post subject: |
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moosenoodles wrote: | looks bogus |
It's real
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Posted: Sun, 29th Nov 2009 21:20 Post subject: |
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thyttel wrote: | moosenoodles wrote: | looks bogus |
It's real |
indeed
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Posted: Sun, 29th Nov 2009 22:04 Post subject: |
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If someone try this out, please tell me, is it any way close to MoO serie?
harballaz wrote:
Hey dont be so hard the little console eunuchs, they need time to aim their lil vibratin thumbstick.
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Posted: Sun, 29th Nov 2009 22:45 Post subject: |
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Looks like future patches might be a problem, as Skidrow cracked the serial recognition instead of getting a working key (like groups do with most Matrix releases).
Now they'll have to individually crack every patch, probably.
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Posted: Sun, 29th Nov 2009 23:14 Post subject: |
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I heard that while it doesn't have MP it has hotseat, can anyone confirm? I wouldn't mind playing this with my brother on one computer.
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Posted: Sun, 29th Nov 2009 23:57 Post subject: |
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could somebody post a link with latest patch release note for this game? Can't find any information about this.
~ Thus spoke Citrone ~
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Posted: Mon, 30th Nov 2009 00:08 Post subject: |
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Citrone wrote: | could somebody post a link with latest patch release note for this game? Can't find any information about this. |
v1.01 – November 18, 2009
• First Online Release, First Update for Retail Release
Change List
1. Improved Diplomacy AI relative to buying and selling of colonies
2. Diplomacy AI improved for counter offers and price requests
3. # sign added to star names to indicate where you have trade missions. A new adivce item has
been added to explain this and tool tips now give income and upkeep for trade missions.
4. Unstable wormholes now destroy fleets about 20% of the time
5. Implemented graphical options for engine detail and particle effects quality
6. Bugs with the fleet tab appearing for invisible fleets fixed, also fixed reports of fleets with 0
ships.
7. Fixed a bug with scanning that allowed a fleet with stealth tech to be seen when they should
have been invisible.
8. Fixed a bug that prevented the player eliminated message appearing
9. Improved public order tool tips for newly conquered colonies
10. New tip of the day regarding Bureaucracy added
11. Some spelling mistakes fixed
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Posted: Mon, 30th Nov 2009 00:39 Post subject: |
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thanks danger
btw. anyone received virus warning at SKIDROW release?
~ Thus spoke Citrone ~
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Posted: Mon, 30th Nov 2009 01:38 Post subject: |
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No virus warning but I have followed the instructions exactly and when trying to start the game I get an error saying that something is wrong with the serial key. The instructions just say to put anything or nothing though and it should work so I dunno what is going on. Uninstalling and reinstalling now
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Posted: Mon, 30th Nov 2009 03:34 Post subject: |
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Well, my install doesn't look anything like that -- same release, though. I couldn't get the InstallPatch.exe to work either, so I just did without. Or, if it did work, I sure didn't notice (was expecting another dialog box asking for the serial again, as per the instructions).
Menu animations and map scrolling are choppy for me, too, and I don't know if that's just this release or if it's like that in the legit version.
Game runs, though. My first impressions are ... well, I need to give it a few hours before I can decide.
Sertorius wrote: | Just be careful to your ass while surfing on the net and NOTHING will happen to you. |
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thyttel
Posts: 488
Location: Denmark
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Posted: Mon, 30th Nov 2009 09:58 Post subject: |
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In my honost view this game doesn't reach sins of solar or sword of the stars by a longshot. And I don't see any resemblens with the MoO series at all.
When playing this game it just feels like a dumped down x4 to the point where its no fun.
Also, although not that important but in this dage of age I expect to see nice sharp crisp textures with lots of detail like Sin of Solar which for me sets the standard today in x4.
This looks like a value game in terms of gfx. Textures are blured and no attention to any details what so ever.
I don't know. Just can't see the fun in this as it seems too simplistic to me and you can't really do much in this game.
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Posted: Mon, 30th Nov 2009 10:30 Post subject: |
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Installed the game, ran the patch successfully and got a confirmation screen upon it finishing.
I'm playing through the tutorial right now - but it's little details like these that cost it points.
Spoiler: | |
No its not a big deal, but it makes the UI designer look kinda amateurish.
Hopefully the gameplay is enough to redeem it.
I can never be free, because the shackles I wear can't be touched or be seen.
i9-9900k, MSI MPG-Z390 Gaming Pro Carbon, 32GB DDR4 @ 3000, eVGA GTX 1080 DT, Samsung 970 EVO Plus nVME 1TB
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Posted: Mon, 30th Nov 2009 13:55 Post subject: |
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Sword of the Stars still holds the Most Amateurish UI Evah award, though. It's just Arial on gradients.
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Posted: Mon, 30th Nov 2009 20:40 Post subject: |
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To be fair this game is basically a one-man show, not a "real" studio, so it'll probably never reach the same level of polish as, say, Sins. I do wish the price was a little lower to reflect that, but it's not like this game is going to move that many copies anyway.
I have to agree with ShadowB, though: SotS has a crummy UI design.
@Immunity: I don't get that glitch on my copy. I'm running it in regular 1680x1050 and the text is fully displayed and aligned properly. Pretty nasty glitch, though.
I'm still not sure if I enjoy this or not. I basically hate GalCiv 2 and wanted to find something more like MoO2 to replace it, but I'm not sure this is it. I want to like it ...
Sertorius wrote: | Just be careful to your ass while surfing on the net and NOTHING will happen to you. |
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Posted: Mon, 30th Nov 2009 22:01 Post subject: |
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Well, I've tried it but its just not for me. I never was huge fan of 4x and this one is 4x to the core, its everything you expect from this kind of games just stripped of any depth.
The big thing for the game are real time battles, if you like em enough, turn based part will get you going, if not then this one can't offer anything that isn't made better elsewhere.
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Posted: Mon, 30th Nov 2009 23:21 Post subject: |
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I think the real-time combat portions of this game are just poorly done, now that you mention it. I think they would work better if presented / designed more like MoO2. As it is I have to zoom way out to see the battle, but then I can't see the ships. And the formations seem broken to me -- why use anything other than the Line Formation?
Eh, I dunno. Maybe I'm seeing things through rose-colored lenses here, but I think I'm going to play MoO2 again ... and maybe give SotS another shot since I did just buy it from Impulse.
Sertorius wrote: | Just be careful to your ass while surfing on the net and NOTHING will happen to you. |
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Posted: Tue, 1st Dec 2009 01:25 Post subject: |
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If you don't like GalCiv2, you could try Space Empires IV. Top notch.
There's also Space Empires V, which is passable, but not as good as its predecessor.
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Posted: Tue, 1st Dec 2009 06:42 Post subject: |
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Does it have any storyline to follow? I know most of these games don`t but i prefer a storyline.
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Posted: Tue, 1st Dec 2009 22:53 Post subject: |
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ShadowB wrote: | If you don't like GalCiv2, you could try Space Empires IV. Top notch.
There's also Space Empires V, which is passable, but not as good as its predecessor. |
I've been meaning to try SE IV but keep forgetting it. Thanks for the reminder, I'll load it up.
Sertorius wrote: | Just be careful to your ass while surfing on the net and NOTHING will happen to you. |
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Posted: Wed, 2nd Dec 2009 14:53 Post subject: |
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The SOTS UI was just right IMO. It has everything needed for effecient gameplay and is not weighted down by useless fluff.
Sure its not the prettiest one, as someone so nicely noted, its basically arial on gradients, but quite frankly, a UI does not need to be shiny to be good.
As for Armada.. that game made me buy and play galciv2, event though i actually hated galciv2 in the past. Still, Armada plays just like galciv2 with the only exception that galciv2 is a bit more interesting and has way more variations to it. So all the while i was playing armada, i was thinking: " I could just as well be playing galciv2, this game offers nothing more than that". So i did it.. went to play galciv instead.
SE4 is great in itself, but there is just no AI to speak of in those games. The AI opponents are a joke. Would someone combine SE4 with a great AI, that game would be the new king of 4x space strategy. Would someone add the space combat from SOTS on top of that and i would probably never touch another game ever.
SE5 was an interesting try, but it fell short a little. SE4 is better.
SOASE i do not consider a true 4X game, although its an interesting game in itself.
and SOTS.. well.. its the purified essence of what makes Master of Orion style games really good: nice and detailed research, ship customization and space combat. Thing is: its way too pure.
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Posted: Wed, 2nd Dec 2009 15:22 Post subject: |
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csebal wrote: | The SOTS UI was just right IMO. It has everything needed for effecient gameplay and is not weighted down by useless fluff.
Sure its not the prettiest one, as someone so nicely noted, its basically arial on gradients, but quite frankly, a UI does not need to be shiny to be good.
As for Armada.. that game made me buy and play galciv2, event though i actually hated galciv2 in the past. Still, Armada plays just like galciv2 with the only exception that galciv2 is a bit more interesting and has way more variations to it. So all the while i was playing armada, i was thinking: " I could just as well be playing galciv2, this game offers nothing more than that". So i did it.. went to play galciv instead.
SE4 is great in itself, but there is just no AI to speak of in those games. The AI opponents are a joke. Would someone combine SE4 with a great AI, that game would be the new king of 4x space strategy. Would someone add the space combat from SOTS on top of that and i would probably never touch another game ever.
SE5 was an interesting try, but it fell short a little. SE4 is better.
SOASE i do not consider a true 4X game, although its an interesting game in itself.
and SOTS.. well.. its the purified essence of what makes Master of Orion style games really good: nice and detailed research, ship customization and space combat. Thing is: its way too pure. |
The SOTS UI is functional, but its lack of polish detracts from its appeal. Good visual design isn't "Useless fluff", and it needn't "weight down" anything. But perhaps you'd like games to have Windows dialogue boxes and buttons. For instance, Master of Orion II had a great interface, both from the visual and practical standpoint, showing both design and gameplay aren't mutually exclusive.
As for SE4, there are plenty of mods around, and a few improve the AI considerably.
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Posted: Wed, 9th Dec 2009 12:18 Post subject: |
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Posted: Sat, 16th Apr 2011 03:28 Post subject: armada 2526 supernova |
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<snip>
Last edited by heckknow on Sat, 16th Apr 2011 04:50; edited 1 time in total
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Posted: Sat, 16th Apr 2011 03:47 Post subject: Re: armada 2526 supernova |
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