Dragon Age
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Namarie




Posts: 707

PostPosted: Sat, 28th Nov 2009 21:58    Post subject:
The only downside is the OP of magic imho.. having a much more interesting time with all melee parties.. Razz
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Skipinder




Posts: 106
Location: Derpland
PostPosted: Sat, 28th Nov 2009 23:40    Post subject:
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locke_digitalus




Posts: 337
Location: The TARDIS
PostPosted: Sat, 28th Nov 2009 23:45    Post subject:
Skipinder wrote:
The elusive patch draws nearer.

http://social.bioware.com/forum/1/topic/9/index/114300/9#323000

Awesome! Hope they have some good changes in there. Holding off on finishing my second playthrough until this patch so I can get a good feel for the changes (I'm sure they're going to do some rebalancing).


Sertorius wrote:
Just be careful to your ass while surfing on the net and NOTHING will happen to you.
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fawe4




Posts: 1788

PostPosted: Sun, 29th Nov 2009 00:18    Post subject:
Anyone knows if theres any mod out there that removes weapon effects like fire, ice, lightning, etc. Only the graphical effects...

I hate it that my heroes with enchanted weapons look like they're walking light bulbs.

Or at least if anyone knows what to mod to change those weapon effects?
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Ispep
VIP Member



Posts: 4117

PostPosted: Sun, 29th Nov 2009 00:43    Post subject:
Yep, it's called the annoyance remover or some such; http://www.dragonagenexus.com/downloads/file.php?id=98 Quite a few decent little mods so far.


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fawe4




Posts: 1788

PostPosted: Sun, 29th Nov 2009 00:57    Post subject:
Ah, thanks.

I already have some previous version of this mod installed so I didn't notice that guy updated it to include weapons also.

.edit. eh, weapon effects are still on in latest version, i guess he can't find where they are stored also Smile


Last edited by fawe4 on Sun, 29th Nov 2009 01:05; edited 1 time in total
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C.MAC




Posts: 218

PostPosted: Sun, 29th Nov 2009 01:05    Post subject:
He didn't.
The mod does not remove the weapon effects.

Only the (REALLY ANNOYING) buff effects get shortened, so they won't stay visible.

He is looking into the weapon enchantment effects.
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Ispep
VIP Member



Posts: 4117

PostPosted: Sun, 29th Nov 2009 01:35    Post subject:
Whoops, sorry... Not installed it myself, I thought they were the same thing. I noticed it whilst looking for the essential 'nude' mods.


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Sin317
Banned



Posts: 24322
Location: Geneva
PostPosted: Sun, 29th Nov 2009 06:53    Post subject:
Namarie wrote:
The only downside is the OP of magic imho.. having a much more interesting time with all melee parties.. Razz


yeah, only magic user i had was the old biatch and all i let her do was using heals and buffs rest was my main (templar/champion s/s) , the rogue chick and the big chunk'o'rock (alltho he is OP too lol).
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RainyDay




Posts: 2212
Location: Bulgaria
PostPosted: Sun, 29th Nov 2009 12:10    Post subject:
Oh yes, the mages are indeed OP. Some of the spells & builds are soo OP.
Currently i have an arcane warrior - on level 8 i already was wearing - full blood dragon armor, on 9 warden's commander set - i hit hard as i have a warrior Very Happy Forcefield & crushing prison can take out of the fight everything Smile I'm considering should i get the most unbalanced line in the entire game - the primal frost spells or be a man and go with fire Laughing


Per aspera ad astra
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chiv




Posts: 27530
Location: Behind You...
PostPosted: Sun, 29th Nov 2009 18:36    Post subject:
ive just finished that bit where you light the signal fire at the beginning of the game, and... well...

 Spoiler:
 


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Ispep
VIP Member



Posts: 4117

PostPosted: Sun, 29th Nov 2009 18:44    Post subject:
I'm a bit further than you.

All I will say is (for ever so slight a spoiler);
 Spoiler:
 
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chiv




Posts: 27530
Location: Behind You...
PostPosted: Sun, 29th Nov 2009 20:17    Post subject:
epic ogre battle Very Happy

 Spoiler:
 


im STILL kinda iffy on the combat... but i was never much of a fan of this kind of combat anyway, so meh... but i AM enjoying the story so far, but more... far more than that, im really loving the characters.

 Spoiler:
 


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Namarie




Posts: 707

PostPosted: Sun, 29th Nov 2009 21:13    Post subject:
Fun party = Dog, Shale, Stealth PC and Sten.. Very Happy

It actually almost too has too many stuns and stuffs.. but it is a blast, instead of doing storm of the century.. Razz
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fawe4




Posts: 1788

PostPosted: Sun, 29th Nov 2009 21:34    Post subject:
Have Sten and Leliana in for some of the funniest NPC dialogues in the game.
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Rifleman




Posts: 1402

PostPosted: Sun, 29th Nov 2009 21:58    Post subject:
Shale ownz... I like how he calls me *it*.... and his (hers?) talks with Morri ;>
How he starts with "swamp witch" ;>


harballaz wrote:
Hey dont be so hard the little console eunuchs, they need time to aim their lil vibratin thumbstick.
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fishslice




Posts: 580

PostPosted: Sun, 29th Nov 2009 22:37    Post subject:
Well I've really tried to give this game the benefit of the doubt. I loved Mass effect, and KOTOR.. and I do like DAO.

What I really hate and it winds me up something chronic, are the absured difficulty spikes, way too boringly easy against insanely hard within 20 mins of play, fiddley combat and spell casting system, and possibly the worst map navigation system I've played.

I completed Oblvion and Fallout reaching level 30 on Fallout with almost all perks, played and loved Balders Gate, so I do feel qaulified to make some comment about the game.

It's a shame, I'd give this a 7.5 out of 10. It could so easily have been a 9, had it not been so erratic. I like it, but some missions (Fade anyone) and dragons are a not so fun.

Wheres the fun in realising your not quite tooled up enough, and not able to back out of a fight. It ruins the illusion, and is just poor game balancing. If your a die hard gamer, who is a stats junkie, then good for you. If you live in the other half of the human race then thiis game really can frustrate

Oddly I've played the Xbox version, over the last 2 days, and against the PC is insanely easy to play since spell casting seems to attack same target in the party and no friendly fire. Oddly this s more fun to play since the difficulty balance is better. I guess the thinking is the PC offers finer control. If only this were true in practice.
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Aquma




Posts: 2805

PostPosted: Sun, 29th Nov 2009 23:09    Post subject:
It just seems You have problems playing the game as it was supposed to be played (meaning: before the console versions were even in plans), if You say that no friendly fire and easier difficulty makes it more fun to You. This is not meant as a flame btw, just stating what i see as a fact.

I've almost completed the game two times now, and i've had none of those "difficulty spikes" You write of in either of those playthroughs. Yes, some fights were a bit thougher, but that's how games are supposed to be. DAO was meant to be challenging, it was meant to be a game for PC players who wanted challenge and complicacy. And it is all that, for me. The difficulty is spot on. Even a bit too easy at times, but usually just spot on, ideally matched to make winning a fight an acomplishment, not a boring chore.

In short: It's not DAO that's too hard, it's Mass Effect, Kotor (i won't even mention fallout 3 and Oblivion) that were far too easy.

Oblivion and Fallout 3 have almost nothing in common with this game btw, so mentioning them is kinda pointless.
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fishslice




Posts: 580

PostPosted: Sun, 29th Nov 2009 23:21    Post subject:
Aquma wrote:
It just seems You have problems playing the game as it was supposed to be played (meaning: before the console versions were even in plans), if You say that no friendly fire and easier difficulty makes it more fun to You. This is not meant as a flame btw, just stating what i see as a fact.

I've almost completed the game two times now, and i've had none of those "difficulty spikes" You write of in either of those playthroughs. Yes, some fights were a bit thougher, but that's how games are supposed to be. DAO was meant to be challanging, it was meant to be a game for PC players who wanted challange and complicacy. And it is all that, for me. The difficulty is spot on. Even a bit too easy at times, but usually just spot on, ideally matched to make winning a fight an acomplishment, not a boring chore.

In short: It's not DAO that's too hard, it's Mass Effect, Kotor (i won't even mention fallout 3 and Oblivion) that were far too easy.

Oblivion and Fallout 3 have almost nothing in common with this game btw, so mentioning them is kinda pointless.


I'm pointing out the massive difference that can oocur in difficulty from one moment to the next.

Honestly I found long sections of it really tedious since there was no challange at all, then suddenly pow, your whole party gets slaughtered in a mob rush, since I wasn't really paying full attention due to the general tedium.

Looking at online reviews it does seem I'm not the only one to mention this. I reckon DAO is Balders Gates natural succesor, and that game is superb, and don't forget Fallout 3 was voted Game of the Year for a reason, which I suspect DAO won't since it falls short on the points I've raised.

Still each to there own... and may be your right, I've become soft in 25 years of adult gameplay, and should knuckle down and treat this game as a serious tactical workout. Joy! Razz
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Smikis
Banned



Posts: 16

PostPosted: Sun, 29th Nov 2009 23:45    Post subject:
fishslice wrote:
Aquma wrote:
It just seems You have problems playing the game as it was supposed to be played (meaning: before the console versions were even in plans), if You say that no friendly fire and easier difficulty makes it more fun to You. This is not meant as a flame btw, just stating what i see as a fact.

I've almost completed the game two times now, and i've had none of those "difficulty spikes" You write of in either of those playthroughs. Yes, some fights were a bit thougher, but that's how games are supposed to be. DAO was meant to be challanging, it was meant to be a game for PC players who wanted challange and complicacy. And it is all that, for me. The difficulty is spot on. Even a bit too easy at times, but usually just spot on, ideally matched to make winning a fight an acomplishment, not a boring chore.

In short: It's not DAO that's too hard, it's Mass Effect, Kotor (i won't even mention fallout 3 and Oblivion) that were far too easy.

Oblivion and Fallout 3 have almost nothing in common with this game btw, so mentioning them is kinda pointless.


I'm pointing out the massive difference that can oocur in difficulty from one moment to the next.

Honestly I found long sections of it really tedious since there was no challange at all, then suddenly pow, your whole party gets slaughtered in a mob rush, since I wasn't really paying full attention due to the general tedium.

Looking at online reviews it does seem I'm not the only one to mention this. I reckon DAO is Balders Gates natural succesor, and that game is superb, and don't forget Fallout 3 was voted Game of the Year for a reason, which I suspect DAO won't since it falls short on the points I've raised.

Still each to there own... and may be your right, I've become soft in 25 years of adult gameplay, and should knuckle down and treat this game as a serious tactical workout. Joy! Razz


dao wont be game of the year cuz you decided it was too hard? gee thats brilliant.. bullshit that was fallout 3 never deserver game of the year.. or even to be compared to real mmo.. vats.. VATS DO I NEED TO SAY MORE
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Rifleman




Posts: 1402

PostPosted: Mon, 30th Nov 2009 00:01    Post subject:
Quote:
VATS DO I NEED TO SAY MORE

Brilliant.

About difficulty... it is real RPG not Oblivon-whole-world-lvling-with-me-idiotic-idea-game.
It is hard in this place, it means you wondered there in wrong time. Go look for other area, lvl up, gear up and go back.
LoLblivion was so idiotic... at the moment I've put glass armor on me, every single stupid enemy NPC in the game got one like this. Give me a break. It is so stupid, it is not rewarding.
I every normal RPG when you were low lvl and in leather armor, you were going somewhere else, gaining lvl and cash, buying some bad ass full plate and going back to kick some ass.
That feeling... you, alone, killing hordes of poor goblins or something like that.
What''s the point on lvling and such, when everyone else around is doing the same.
It is better in lolblivion to stick to lvl1 and finish whole game.


harballaz wrote:
Hey dont be so hard the little console eunuchs, they need time to aim their lil vibratin thumbstick.
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bani789




Posts: 1436

PostPosted: Mon, 30th Nov 2009 00:05    Post subject:
I thought the game was hard too when I had some trouble on my first playthrough on easy but on my 2nd playthrough playing on hard with only one mage..well..I got the achievement for getting past landsmeet without my character ever falling in battle so yeah, it gets much easier when you know what you're doing.
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Aquma




Posts: 2805

PostPosted: Mon, 30th Nov 2009 00:05    Post subject:
It's not like it could be hard all the time. THEN it would become tedious. Some fights are meant to be a challenge, some are just a work-out, for fun.

Anyways, it's not like the game can be liked by everyone, different people, different tastes after all.

As far as GOTY goes, i believe DAO is a favourite. Just look into Goty topic on this board, the title is mentioned every second post (or more). Even if it's not GOTY, it doesn't mean much. Fallout 3 fell short on much more important points then DAO, as far as i'm concerned, and it did get GOTY. Points like story. Characters. Combat. Hell, it fell short on everything besides exploration, atmosphere and graphics. Same goes for Oblivion, except characters and story were even worse then.

Hell, if Borderlands is qualified to be RPG of the year for some sites (and people), it pretty much shows what GOTY means today.
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fishslice




Posts: 580

PostPosted: Mon, 30th Nov 2009 00:07    Post subject:
Quote:
dao wont be game of the year cuz you decided it was too hard? gee thats brilliant.. bullshit that was fallout 3 never deserver game of the year.. or even to be compared to real mmo.. vats.. VATS DO I NEED TO SAY MORE


well maybe your right and the rest of the critical games industry is wrong... Smile

PS: i never said too hard, just random difficulty spikes which detract from a satisying experience, again this is Balders Gates natural succesor, as far as I can see, which nailed this problem, which DOA just dosn't.

2nd PS: if your making an argument for saying that playing with one super powerfull character laike a mage is more satisfying than with a Rouge, which without tanks and at least a healer to help out is near on a miracle to finish, then the game is most definately lacking balance.
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Aquma




Posts: 2805

PostPosted: Mon, 30th Nov 2009 00:23    Post subject:
Baldur's Gate 2 was even more spiky, if You call it that way. Typical encounters required no attention at all, enemies could be killed with one or two spells or simple auto-attack, yet fights like Kangaxx or the lich in the bridge district were insanly hard, almost unbeteable unless you knew a correct strategy.

And it's a party RPG, every character needs help. My second character is a rogue (dual- wield swords, assassin, duelist) and he's a real terror on the battlefield. Fells some enemies so fast he almost eliminates the need of extensive crowd control.
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fishslice




Posts: 580

PostPosted: Mon, 30th Nov 2009 00:28    Post subject:
Aquma wrote:
Baldur's Gate 2 was even more spiky, if You call it that way. Typical encounters required no attention at all, enemies could be killed with one or two spells or simple auto-attack, yet fights like Kangaxx or the lich in the bridge district were insanly hard, almost unbeteable unless you knew a correct strategy.


yeah ok, don't get me wrong, there's a lot about DOA I really like, it is compelling, good story telling, and fun to play, just occasionaly gets me really grinding my teeth due to ocaasional gameplay imbalance, which when you've been playing for a whole heap of hours can get you feeling a bit steamned, more so than any game I've played for a long time.

But hey may be this is a good thing, and it's just me not rising to the challange Smile
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fawe4




Posts: 1788

PostPosted: Mon, 30th Nov 2009 01:48    Post subject: x
I think thats due to long development time. Just look at game areas. Some like those elven forests are dull and uninspired, while dungeon on the end of it is amazing. Its similar with dwarven mines. Couple of the areas there are truly generic and then comes that gorgeous map with bridges.

I got that same feeling about a lot of things in this game. Some dialogues I find interesting and at some I just quickly read subtitles and skip most of the dialogue options. And its same with side quests. I don't even need to do much about those 'texted' chantry and similar quests. I accept all available and always stumble on what is needed during normal play. As for difficulty and auto scaling. I find it decent but again there are problems. It happens that boss battle is less challenging that one random encounter on the road.

Game surely wasn't rushed as technically and bug wise its very polished. Maybe they just over-polished the wrong thing. Very Happy
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SpykeZ




Posts: 23710

PostPosted: Tue, 1st Dec 2009 05:25    Post subject:
http://www.widescreengamingforum.com/forum/viewtopic.php?t=17442

48:10 monitor ratio Neutral

using eye infinity
 Spoiler:
 


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S.S.S




Posts: 1489

PostPosted: Tue, 1st Dec 2009 07:08    Post subject:
Question : How many extra skill points do you get from items/quests aside from leveling ? I know you get one from the DLC Tome that come with memory band but other than that ?

I need to know to plan my ultimate Arcane Warrior build. And no i haven't completed the game yet since i formatted my PC last week and totally forgot to back up my saved games :/. Had a DW Rogue with 20 something hours of playtime. Game was a bit easy on normal so ill start on hard or maybe nightmare this time so i need to plan carefully Very Happy

Edit : Btw by skills i mean stuff like Dual , Archer and Magic ect skills and not Herbalism , Survival ect. I may have confused them with "talents".
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rampart




Posts: 866

PostPosted: Tue, 1st Dec 2009 10:29    Post subject:
I really hope they fix that damn memory leak. I am almost at the end of my first play through and the game is lagging even with all the graphics turn down. My computer isn't a beast but it handles this game on High settings until the memory leak comes.


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