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Posted: Fri, 6th Nov 2009 16:31 Post subject: |
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JBeckman
VIP Member
Posts: 34999
Location: Sweden
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Posted: Fri, 6th Nov 2009 16:43 Post subject: |
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I just hope it enjoys the same fame that FATE did, which is still going today - years later.
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NeHoMaR
Posts: 855
Location: In my house.
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Posted: Sat, 7th Nov 2009 00:24 Post subject: |
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How I patch this game? Do I need to wait for another release with a new crack?
I used to be a knee like you. Then I took an adventurer in the arrow.
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Posted: Sat, 7th Nov 2009 14:27 Post subject: |
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So it seems. Game runs in trial mode after patch. Requires cd key for "activation".
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Posted: Sat, 7th Nov 2009 16:22 Post subject: |
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Hmm.
Enchanting prices were alright in the previous version, so if you're increasing the chances of failure, there's no need to boost the price too! It's one thing or the other to keep it balanced, goddamnit. Now enchanting's pretty much worthless.
Making enchanting riskier would make sense if standard loot is tweaked to be more powerful. As I said a few pages ago, enchanting your items is vital to stand up to creatures around your level (after you reach 25). So if those magical upgrades are now unadvisable and base loot still sucks, congratulations! You've just fucked everything up.
Please enlighten me if I'm wrong.
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Posted: Sat, 7th Nov 2009 17:47 Post subject: |
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HEY! Thats my line! 
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Karmeck
Posts: 3348
Location: Sweden
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Posted: Sat, 7th Nov 2009 23:09 Post subject: |
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Torchlight.v1.12.Update-SKIDROW
huge change log:
Spoiler: | Touchlight v1.12 Update
=======================
Fixed several issues which could overwrite saves, and
protected against possible save loss. Save backups are now
also generated.
Much reduced load times for many users
Some minor ingame performance improvements
Fixed Needle Arc XP exploit
Fixed Shadow Armor stacking effects
Fixed vendor dupe bug
Fixed various fullscreen startup issues
Fixed broken Brink cinematic on subsequent plays
Fixed merchant 'thief' exploit
Fixed right clicking in inventory casting certain spells
Fixed console not activating on Steam builds - this also
fixes the fact that subsequent characters didn't see the
random dungeon unlock after the first completion
Fixed issue with Syl's cinematic not being "skippable"
during first boss fight
Fixed some DOT deaths not dropping loot
Quest items no longer allowed in stash
Several level fixes for a few places where things
overlapped, or collision was missing, or stuck-issues
cropped up
Fixed texture/mesh/ replacement issues with mods
You can now change difficulty level on the fly from the
console without being branded a Cheater ( UNLESS you're
playing hardcore )
Fixed pet minions not awarding fame
Fixed slow load times when mods were enabled
Pets inherit your spell masteries
Magic find takes the max value between you and your pet
when pets or pet minions make a kill
Visible/increasing chance of stripping enchants via
enchanter. Price based on # of enchants. Variables
tunable in globals.dat
Troll pet is properly invincible
Tree Boss could be charmed - fixed
Fixed issue - Returning to town if you died during Ember
Colossus or Medea would make them dormant on return
weapon shield doesn't count as 'dual wielding'
Shimmering Scale ( and 2 other socketables ) now work
properly when socketed
Ember lance slight nerf
Ember lightning slight buff
Aloe Gel summon provides better healing
Equippables properly provide bonuses to passive skills
Fixed display issue where multiple skill bonuses on the
same item would collapse into a single display
Hardware skinning settings respected properly for pet
paperdolls
Fix for potential bad state in the henchman battle
Enchantments at level 100 now work
Relabeled difficulty levels, and added tooltips
explaining each
Fixed 'free spell purchase' exploit
Socketables cannot be heirloomed
Fix for masteries not updating certain spell bonuses
until logout/login
Summon Blood Skeleton has 11 levels now
Various small grammar and spelling fixes
ADDITION : Rimlights, HW Skinning, and VSynch can all
be altered from the Settings menu now.
MODDERS: Items can be set to 'always identified' |
C2D E6750 @ 3.2Ghz, 4GB 800MHz DDR2 4-4-4-12, GeForce GTX 260 c216 OC 896MB, 3.2TB, Windows 7 Ultimate x64
Xbox 360 Elite, PS2 Slim, Xbox
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Posted: Sat, 7th Nov 2009 23:39 Post subject: |
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Afaik is not really an update but a standalone release?
ASUS TUF B550M-PLUS | RYZEN 5600x | RTX 3060TI | 16GB DDR4
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Posted: Sat, 7th Nov 2009 23:42 Post subject: |
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Yes, it's the original game + latest patch.
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Posted: Sun, 8th Nov 2009 02:30 Post subject: |
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Vikerness wrote: | Afaik is not really an update but a standalone release? | yea somsething to do with them having to completly alter the pak.zip to speed up the loading guess they just did what most people did anyway
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Posted: Sun, 8th Nov 2009 05:57 Post subject: |
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I've had this game since release day on steam and I've yet to even play it lol. Too many other amazing games, and now dragon age? won't see torlight forever
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JBeckman
VIP Member
Posts: 34999
Location: Sweden
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Posted: Sun, 8th Nov 2009 06:16 Post subject: |
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Due to all the releases I've been alternating between Torchlight, Dragon Age, Borderlands, Farewell to Dragons, Ninja Blade, Planet Alcatraz, Dark Salvation, Painkiller Resurrection and SaW for a while now, I don't get much progress done however, should try to complete them one by one.
(And soon CoD 6, should only take a few hours for the SP campaign though.)
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Posted: Sun, 8th Nov 2009 07:07 Post subject: |
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you getting the stories mixed up yet?
like..borderlands in dragon age? lol
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JBeckman
VIP Member
Posts: 34999
Location: Sweden
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Posted: Sun, 8th Nov 2009 07:15 Post subject: |
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Posted: Sun, 8th Nov 2009 16:46 Post subject: |
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im tring to play this game but wont launch, i have win 7 32 bit, first time i try to launch the exe an error say that some dll are missing, i copied them from torchlight folder to system32, but now when i try to launch the game nothing happen not start and not error. someone else have this problem? i use the skidrow updated release
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Posted: Sun, 8th Nov 2009 18:43 Post subject: |
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did you uninstall the old realise first?
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Posted: Sun, 8th Nov 2009 18:45 Post subject: |
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same here, uninstalled old version first
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Posted: Sun, 8th Nov 2009 20:02 Post subject: |
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No problem here on W7 64-bit. I unistalled v.1.0 first, made a backup to savegames folder (just in case) and reinstalled v.1.2 then added "old" savegames.
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Posted: Sun, 8th Nov 2009 20:48 Post subject: |
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installed on pc that this game was never installed and same problem, 1.0 works great tho
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Posted: Tue, 10th Nov 2009 11:46 Post subject: |
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Wah. Having ogremain.dll issue. Guess I'll have to fetch 1.0.
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