[XBOX360] Bayonetta[NR]
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Ispep
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PostPosted: Sat, 10th Oct 2009 18:01    Post subject:
It's not true that all multiplatform games have issues because quite simply they don't - but it's no coincidence, clearly. The PS3 is infamously more difficult to program for and in cases where the 360 is the lead platform, conversion can be problematic... but this isn't news, and one only needs to look at games like GTA4 on the PC for reference on the flipside. Bad programming is bad programming. Doesn't matter if you have the worlds best supercomputer powering it.

Either way, as far as I'm concerned this is something for fanboys on Gamespot (et al) to argue about. In an ideal world you wouldn't want that difference in quality obviously, but I played and enjoyed both Ghostbusters and GTA even with their so called inferior resolutions and poor texture clarity - and in six days time I'll be playing Uncharted 2 in all its glory. So for the gamer who's sat in front of his console playing the games in question, he doesn't care about that shite unless it affects him. Just as I'm sure you'll be playing Forza 3 and completely obvious to all the GT fanboys discussing crap like LOD levels, photomode compression and so forth. It's not important.
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Spiderman
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PostPosted: Sat, 10th Oct 2009 18:14    Post subject:
Ispep i had explained it like 10times here
xbox360 renders though GPU
ps3 renders though CPU and uses the GPU as a tuner to output

if a application is programed to use software CPU rendering it WILL LOOK FUCKING fantastic on PS3 but if it uses HARDWARE GPU rendering it will looks like ass
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me7




Posts: 3942

PostPosted: Sat, 10th Oct 2009 18:24    Post subject:
Glottis wrote:
Maybe that's because Sony doesn't pay Sega for additional special care that PS3 versions always seem to need? How come ALL of multiplatform games have bigger or smaller issues on the PS3? That's not a coincidence. Sony probably spends ridiculous amounts of cash to get these 2 or 3 exclusives looking and running properly on their console.


If google speaks the truth Gears of War 1 had a budget of "only" 10 million dollars while Uncharted 1 had one of 20 million dollars. It's easy to understand why Sega and other third party developers don't want to spend such amounts of money to polish PS3 games.
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Surray




Posts: 5409
Location: Europe
PostPosted: Sat, 10th Oct 2009 18:45    Post subject:
I have a 360 and a ps3 and I'm gonna get the ps3 version of this game.
Why?
Because unless I'm trying hard to look for graphics issues that aren't there on the 360, chances are I won't notice anything while playing the game even if there might actually be such issues.
And more importantly, with my ps3 at least I don't have to worry if it will still work in 5 minutes or not.


Likot Mosuskekim, Woodcutter cancels Sleep: Interrupted by Elephant.
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Glottis
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PostPosted: Sat, 10th Oct 2009 18:47    Post subject:
I see what you did there Surray.


C2D E6750 @ 3.2Ghz, 4GB 800MHz DDR2 4-4-4-12, GeForce GTX 260 c216 OC 896MB, 3.2TB, Windows 7 Ultimate x64

Xbox 360 Elite, PS2 Slim, Xbox
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Lfctony




Posts: 302

PostPosted: Sat, 10th Oct 2009 18:50    Post subject:
Glottis wrote:
I see what you did there Surray.


Well, he does have a point. I'm on my second one right now, and I have a spare in case this one breaks down, flashed and ready... Smile
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grimmmy




Posts: 1014
Location: London
PostPosted: Tue, 13th Oct 2009 12:25    Post subject:
I'm on my 5th (in almost 4 years) but saying that I'm on 2nd PS3 and it doesn't behave itself.

Regardless, the comparison with this game is pretty outstanding. Not on a Ghostbusters level but the PS3 really lacks any sharpness and has a significant amount of tearing and a lower FPS.

Digital Foundry Comparison

I'm not particularly a graphics whore but if something was meant to look good, and can look good, I'll opt for that version. The gameplay is the same on both therefore it may as well be pretty on the eyeballs and be smooth at the same time.
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Mr_Baggins




Posts: 1426

PostPosted: Tue, 13th Oct 2009 12:33    Post subject:
So, is it Devil May Cry With Tits or something different?


11th "Thou shalt not flash"
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Nailbiter
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PostPosted: Tue, 13th Oct 2009 12:41    Post subject:
Nope that´s it. But with an übernoob-friendly mode thrown in as well.
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Spiderman
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Posts: 5877

PostPosted: Tue, 13th Oct 2009 13:37    Post subject:
Nailbiter wrote:
Nope that´s it. But with an übernoob-friendly mode thrown in as well.
like press only Y hahah
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michu64




Posts: 455

PostPosted: Wed, 14th Oct 2009 22:26    Post subject:
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grimmmy




Posts: 1014
Location: London
PostPosted: Wed, 14th Oct 2009 23:08    Post subject:
4 posts up? Smile


Intel Core i7-4790K 4.00GHz - 32GB Kingston HyperX - Gigabyte Z97X-Gaming 7 - EVGA GTX 980 TI SC 6GB - Asus ROG Swift PG278Q
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steven7




Posts: 66

PostPosted: Tue, 27th Oct 2009 18:45    Post subject:
Bayonetta_JPN_XBOX360-Caravan

NTSCJ ONLY
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DaGonZo




Posts: 241

PostPosted: Tue, 27th Oct 2009 18:47    Post subject:
I hope that an asia rf release follows ^^ Dunno i really liked the game
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KrutojPoc




Posts: 1528

PostPosted: Tue, 27th Oct 2009 19:21    Post subject:
Spiderman wrote:
Ispep i had explained it like 10times here
xbox360 renders though GPU
ps3 renders though CPU and uses the GPU as a tuner to output

if a application is programed to use software CPU rendering it WILL LOOK FUCKING fantastic on PS3 but if it uses HARDWARE GPU rendering it will looks like ass


And why would developers use software to renders graphics? It's 2009, not 1999. It's so much easier and faster to use GPU, even at the cost of shitty graphics. Rolling Eyes
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bushwacka




Posts: 2990
Location: Vienna
PostPosted: Tue, 27th Oct 2009 19:30    Post subject:
KrutojPoc wrote:
Spiderman wrote:
Ispep i had explained it like 10times here
xbox360 renders though GPU
ps3 renders though CPU and uses the GPU as a tuner to output

if a application is programed to use software CPU rendering it WILL LOOK FUCKING fantastic on PS3 but if it uses HARDWARE GPU rendering it will looks like ass


And why would developers use software to renders graphics? It's 2009, not 1999. It's so much easier and faster to use GPU, even at the cost of shitty graphics. Rolling Eyes

because the cell processor doesn't have standard desktop cpu architecture and is therefore more viable for rendering gfx? just a guess.
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KrutojPoc




Posts: 1528

PostPosted: Tue, 27th Oct 2009 21:24    Post subject:
GPU for graphics, CPU for AI, physics, other stuff. Just because PS3 has a shitload of cores doesn't mean developers will start to use them to renders graphics. That's hard, expensive, MUCH slower, so why bother.
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bushwacka




Posts: 2990
Location: Vienna
PostPosted: Tue, 27th Oct 2009 21:45    Post subject:
KrutojPoc wrote:
GPU for graphics, CPU for AI, physics

strange thing that physx for example nowadays works best on GPUs, isn't it Laughing

the cell processor has one powerpc based unit as well as 7 so-called SPUs - vector processing units. whole different kind of animal than your usual intel/amd CPU.
and the ps3 doesn't use software rendering in the traditional sense...the cell processor simply "preprocesses" the gfx and sends them via a nice fat high bandwidth bus directly to the GPU. it's quite avantgardistic in that way and a challenge to code for, but i think you've seen the results if it all works out well.
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KrutojPoc




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PostPosted: Tue, 27th Oct 2009 21:57    Post subject:
results?
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bushwacka




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Location: Vienna
PostPosted: Tue, 27th Oct 2009 22:00    Post subject:
uncharted, gt5, wipeout hd etc Wink
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me7




Posts: 3942

PostPosted: Tue, 27th Oct 2009 22:02    Post subject:
KrutojPoc wrote:
results?


Games like Uncharted 1 and 2, althogh I'm not sure if the graphics result from the hardware-horsepower or from the budget for optimization.
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deelix
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Posts: 32062
Location: Norway
PostPosted: Tue, 27th Oct 2009 22:06    Post subject:
me7 wrote:
KrutojPoc wrote:
results?


Games like Uncharted 1 and 2, althogh I'm not sure if the graphics result from the hardware-horsepower or from the budget for optimization.
optimization by a Norwegian dude Cool Face actually true...
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Spiderman
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PostPosted: Tue, 27th Oct 2009 22:08    Post subject:
bushwacka wrote:
uncharted, gt5, wipeout hd etc Wink
killzone 2
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KrutojPoc




Posts: 1528

PostPosted: Tue, 27th Oct 2009 22:12    Post subject:
bushwacka wrote:
uncharted, gt5, wipeout hd etc Wink

Graphics in those games is GPU rendered like in any other game on any next-gen console.
Do you have any proof? Link please. "OMG this game looks so awesome" doesn't count
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dirtymurt




Posts: 1030

PostPosted: Tue, 27th Oct 2009 22:16    Post subject:
Killzone 2 is still the best looking game I've seen on any platform. I think they did an astonishing job with it. I'm no Ps3 fanboi either, it's just one of my favourite games.


No advertising.
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bushwacka




Posts: 2990
Location: Vienna
PostPosted: Tue, 27th Oct 2009 22:22    Post subject:
KrutojPoc wrote:
bushwacka wrote:
uncharted, gt5, wipeout hd etc Wink

Graphics in those games is GPU rendered like in any other game on any next-gen console.
Do you have any proof? Link please. "OMG this game looks so awesome" doesn't count

of course those are all gpu rendered, why else did they put one in there? Laughing
i was talking about preprocessing stuff to kinda lighten the workload on the GPU.

proof? the presentation from a sony R&D guy should suffice:
http://www.cg.tuwien.ac.at/events/EG06/gmgfiles/perthuis-talkeg2006.ppt
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KrutojPoc




Posts: 1528

PostPosted: Tue, 27th Oct 2009 22:44    Post subject:
sony guy, huh? How does that proves anything? Everyone knows PS3 has shitty GPU, no wonder Sony wants you to believe PS3 has a HUGE potential as a gaming platform.
Anyway, i don't want to argue about it, since you already said the graphics in those games are rendered by GPU, and i agree with you. Some preprocessing stuff - maybe, why not. CPU rendered graphics like in good old times - no. Not gonna happen
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bushwacka




Posts: 2990
Location: Vienna
PostPosted: Tue, 27th Oct 2009 23:18    Post subject:
you got me wrong there, mate. i'm not trying to prove some huge potential - i was just saying that the gfx workload isn't done by the (in direct comparison indeed shitty) gpu alone, but also by the cell processor. no one said anything about software rendering like in those times before cards like the first voodoo or riva tnt came out. it's just a another type of processing graphics.

and that's why you sometimes get such abysmal gfx in multiplatform games that only utilize the GPU, but games that are coded specificially for the cell processor architecture look phenomenal.
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Spiderman
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PostPosted: Wed, 28th Oct 2009 22:09    Post subject:
bah bushwacka stop he will still say his lalala in his mind to be ignorat... everyone knows that the ps3 renders though CPU and uses the GPU as a tuner to output ... it was said so many times some here still don't get it

but hey in 2007-2008 he was on a crusade "Console can't calculate physics" ... the lol moment was when he was on many occasion reminded about it and showed the footage of a console game that calculate physics like Fracture or http://www.gametrailers.com/video/digital-molecular-star-wars/17054 or many others
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Masterflat




Posts: 418

PostPosted: Wed, 28th Oct 2009 22:13    Post subject:
you guys realise this is the bayonetta thread? Razz
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