AMD open physics
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JBeckman
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PostPosted: Wed, 30th Sep 2009 12:48    Post subject: AMD open physics
http://worthplaying.com/article/2009/9/30/news/68903/

Quote:

AMD and Pixelux Entertainment announced a joint development agreement that is part of the AMD effort to greatly expand the use of real-time physics with graphics through the open source Bullet Physics engine.


By encouraging development of physics middleware built around OpenCL and Bullet Physics, AMD and Pixelux offer a route toward physics simulation that spans game consoles, PCs and other hardware platforms. The latest graphics technologies, like the ATI Radeon HD 5800 series of GPUs, offer incredible visual fidelity and high performance physics simulation by taking the next step in realistically animating how rendered game objects move, deform and break.

“Proprietary physics solutions divide consumers and ISVs, while stifling true innovation; our competitors even develop code that they themselves admit will not work on hardware other than theirs,” said Eric Demers, chief technology officer for graphics at AMD. “By working with Pixelux and others to enable open support of physics on OpenCL and DirectX® 11 capable devices we are taking the exact opposite approach.”

As the latest software developer to take advantage of ATI Stream technology to leverage multi-core CPUs and GPUs to accelerate execution of highly parallel functions, Pixelux will enable game developers to offer improved performance and interactivity across a broad range of OpenCL capable PCs. AMD is also actively pursuing support of Bullet Physics via the DirectCompute API in DirectX 11.

“Pixelux wants to ensure that our technology can take advantage of the computing resources that any particular hardware platform offers without locking in our users to any single platform,” said Mitchell Bunnell, CEO of Pixelux. “By working with AMD to run our software in OpenCL we stay true to that goal.”



Interesting, though there's some competition now from heavies like PhysX and Havok (Soon to be GPU powered via larrabee if I understood it correctly.) so we'll probably have to wait and see what happens with this.
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SpykeZ




Posts: 23710

PostPosted: Wed, 30th Sep 2009 18:15    Post subject:
i see it being more successful than larrabee, nvidia and ati have been the GPU's for years, how intel thinks they'll be able to get people to come away from the two is beyond me. Their might be a handful but no following.


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VGAdeadcafe




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PostPosted: Wed, 30th Sep 2009 18:32    Post subject:
Larrabee is gonna fail, they're trying to do everything on their cores and use very few gfx specialized hardware, ssllloowww and ineffective. Looks good on their theoretical charts.

Anyway, I think we needed yet another physics engine, what do you think ? And ATI to back it up. Lol ok.
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sabin1981
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PostPosted: Wed, 30th Sep 2009 18:50    Post subject:
Oh joy. Another physics engine. Don't we have enough already? Just fucking pick one, develop it, work on it, OPEN it! Stop splitting the damned market with a myriad of engines which all do the same bloody thing Rolling Eyes

Havok, Euphoria, Bullet, PhysX ... sigh.

Havok is gonna be locked to Larrabee because Intel charge license fees to use the hardware accelerated portion of it. PhysX is locked to nVidia because nVidia are a bunch of selfish cunts, just like Intel, and Bullet? Meh, it's new and untested and unproven. Why would a developer choose to use Bullet over more-established engines such as Havok (by siding with Intel? Not likely) or PhysX (siding with nVidia? Meh, they already do. Constantly. Money makes the world go round, afterall Rolling Eyes)
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VGAdeadcafe




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PostPosted: Wed, 30th Sep 2009 19:08    Post subject:
I doubt NV is directly paying developers Very Happy

But they're getting some good marketing and due tot he buzz about physx or whatever, NV fanbois are more likely to order the game. And the devs can get driver support even before the game is out !

Nvidia is very good at playing the game Very Happy
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sabin1981
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PostPosted: Wed, 30th Sep 2009 19:09    Post subject:
VGAdeadcafe wrote:
I doubt NV is directly paying developers Very Happy


I guess we'll have to agree to disagree then, I'm afraid Wink


Quote:

Nvidia is very good at paying for the game Very Happy


Fixed Razz Laughing
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VGAdeadcafe




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PostPosted: Wed, 30th Sep 2009 19:28    Post subject:
You really think Nvidia is writing checks to the developers ?! Come on, dude, if this had been going on for years, then it'd be proven, there would be some court case or EU would fine NV a trillion dollars Very Happy

Maybe they "forget" to request back the hardware they sent the devs for testing or something like that. Cool Face
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sabin1981
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PostPosted: Wed, 30th Sep 2009 19:31    Post subject:
VGAdeadcafe wrote:
You really think Nvidia is writing checks to the developers ?! Come on, dude, if this had been going on for years, then it'd be proven, there would be some court case or EU would fine NV a trillion dollars Very Happy


Without proof, how would it even go to court? No developer/publisher is going to want to bite the hand that feeds, so nobody is going to blow the whistle until nVidia do something shady (umm, shadier Razz)

How else would you explain such constant devotion purely to nV cards? "Charity"? "Goodness of their heart?" Nah, bollocks. Money changes hands.
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VGAdeadcafe




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PostPosted: Wed, 30th Sep 2009 20:06    Post subject:
Marketing and support. Anyway, if there's no proof then you're probably wrong and this discussion is pointless Very Happy
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sabin1981
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PostPosted: Wed, 30th Sep 2009 20:10    Post subject:
So hypothesising based on available, circumstantial obviously - but evidence nonetheless, evidence is pointless? I don't see why. It's a discussion Razz
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LeoNatan
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PostPosted: Wed, 30th Sep 2009 20:57    Post subject:
VGAdeadcafe wrote:
You really think Nvidia is writing checks to the developers ?! Come on, dude

Did you know that PhysX effects in Batman AA ("paper" Laughing) were written by nVidia dudes and not by Rocksteady? The effects were artificially added later pre-release by nVidia developers. There is little difference between Rocksteady for man-hours or doing it yourself for Rocksteady. Smile
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VGAdeadcafe




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PostPosted: Wed, 30th Sep 2009 21:17    Post subject:
Is that true ? Then Nvidia rocks !
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AwE




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PostPosted: Thu, 1st Oct 2009 23:43    Post subject:
dx11 will solve this engine war.
and nvidia is a bitch - with the new drivers you can`t even use your old nvidia card for physx if an other brand is detected. You have, f.e., a 5870 as your main card, and an 8800 gt in your second peg slot --> no physx for you.
bastards...
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