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JBeckman
VIP Member
Posts: 34984
Location: Sweden
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Posted: Wed, 30th Sep 2009 12:48 Post subject: AMD open physics |
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http://worthplaying.com/article/2009/9/30/news/68903/
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AMD and Pixelux Entertainment announced a joint development agreement that is part of the AMD effort to greatly expand the use of real-time physics with graphics through the open source Bullet Physics engine.
By encouraging development of physics middleware built around OpenCL and Bullet Physics, AMD and Pixelux offer a route toward physics simulation that spans game consoles, PCs and other hardware platforms. The latest graphics technologies, like the ATI Radeon HD 5800 series of GPUs, offer incredible visual fidelity and high performance physics simulation by taking the next step in realistically animating how rendered game objects move, deform and break.
“Proprietary physics solutions divide consumers and ISVs, while stifling true innovation; our competitors even develop code that they themselves admit will not work on hardware other than theirs,” said Eric Demers, chief technology officer for graphics at AMD. “By working with Pixelux and others to enable open support of physics on OpenCL and DirectX® 11 capable devices we are taking the exact opposite approach.”
As the latest software developer to take advantage of ATI Stream technology to leverage multi-core CPUs and GPUs to accelerate execution of highly parallel functions, Pixelux will enable game developers to offer improved performance and interactivity across a broad range of OpenCL capable PCs. AMD is also actively pursuing support of Bullet Physics via the DirectCompute API in DirectX 11.
“Pixelux wants to ensure that our technology can take advantage of the computing resources that any particular hardware platform offers without locking in our users to any single platform,” said Mitchell Bunnell, CEO of Pixelux. “By working with AMD to run our software in OpenCL we stay true to that goal.”
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Interesting, though there's some competition now from heavies like PhysX and Havok (Soon to be GPU powered via larrabee if I understood it correctly.) so we'll probably have to wait and see what happens with this.
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Posted: Wed, 30th Sep 2009 18:15 Post subject: |
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i see it being more successful than larrabee, nvidia and ati have been the GPU's for years, how intel thinks they'll be able to get people to come away from the two is beyond me. Their might be a handful but no following.
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Posted: Wed, 30th Sep 2009 18:32 Post subject: |
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Larrabee is gonna fail, they're trying to do everything on their cores and use very few gfx specialized hardware, ssllloowww and ineffective. Looks good on their theoretical charts.
Anyway, I think we needed yet another physics engine, what do you think ? And ATI to back it up. Lol ok.
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Posted: Wed, 30th Sep 2009 18:50 Post subject: |
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Oh joy. Another physics engine. Don't we have enough already? Just fucking pick one, develop it, work on it, OPEN it! Stop splitting the damned market with a myriad of engines which all do the same bloody thing
Havok, Euphoria, Bullet, PhysX ... sigh.
Havok is gonna be locked to Larrabee because Intel charge license fees to use the hardware accelerated portion of it. PhysX is locked to nVidia because nVidia are a bunch of selfish cunts, just like Intel, and Bullet? Meh, it's new and untested and unproven. Why would a developer choose to use Bullet over more-established engines such as Havok (by siding with Intel? Not likely) or PhysX (siding with nVidia? Meh, they already do. Constantly. Money makes the world go round, afterall )
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Posted: Wed, 30th Sep 2009 19:09 Post subject: |
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LeoNatan
☢ NFOHump Despot ☢
Posts: 73196
Location: Ramat Gan, Israel 🇮🇱
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Posted: Wed, 30th Sep 2009 20:57 Post subject: |
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VGAdeadcafe wrote: | You really think Nvidia is writing checks to the developers ?! Come on, dude |
Did you know that PhysX effects in Batman AA ("paper" ) were written by nVidia dudes and not by Rocksteady? The effects were artificially added later pre-release by nVidia developers. There is little difference between Rocksteady for man-hours or doing it yourself for Rocksteady. 
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Posted: Wed, 30th Sep 2009 21:17 Post subject: |
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Is that true ? Then Nvidia rocks !
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Posted: Thu, 1st Oct 2009 23:43 Post subject: |
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dx11 will solve this engine war.
and nvidia is a bitch - with the new drivers you can`t even use your old nvidia card for physx if an other brand is detected. You have, f.e., a 5870 as your main card, and an 8800 gt in your second peg slot --> no physx for you.
bastards...
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