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Posted: Sat, 26th Sep 2009 17:37 Post subject: |
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M4trix wrote: | Guys, for pete's sake, wait until a proper english version is released.  | Sure that's what they said about Divinity 2, and I'm still fuckin' waiting 
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M4trix
Posts: 9268
Location: Croatia, Adriatic coast (I can see ixi from here)
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Posted: Sat, 26th Sep 2009 18:33 Post subject: |
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I'm glad they decided to push the English release date, we've got the Russians doing the QA testing for us
Steam - The Poopflinger
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Posted: Sat, 26th Sep 2009 19:23 Post subject: |
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It's best to play it in the native language...makes the game so much better.
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lhzr
Posts: 3902
Location: RO
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Posted: Sat, 26th Sep 2009 20:11 Post subject: |
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Last edited by lhzr on Thu, 24th Dec 2015 14:12; edited 1 time in total
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lhzr
Posts: 3902
Location: RO
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Posted: Sat, 26th Sep 2009 20:31 Post subject: |
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Last edited by lhzr on Thu, 24th Dec 2015 14:12; edited 1 time in total
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M4trix
Posts: 9268
Location: Croatia, Adriatic coast (I can see ixi from here)
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Posted: Sat, 26th Sep 2009 21:38 Post subject: |
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Posted: Sat, 26th Sep 2009 22:21 Post subject: |
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Works here on win7 x64.
First changed CSDVersion to 200 as was instructed in the Russian info. Then I just installed using mounted image and setup.exe. After that mounted the image and run PROTECT in bin folder and installed some drivers. Then ran the xrEngine which asked me to enter some key or do a disk check, i did disk check and the game ran.
First thing i noticed it loads a lot faster than SOC or CS, I really hated those loading times. Also it has a nice kind of intro that explains what happened in SOC and what is your mission. Nice thing you a military so you start with ak74u and ammo. I didnt start the mission right away and started to explore a bit, and already found two artifacts (same artifact finding method as in CS) and got a better detector from some stalkers.
It looks identical to SOC and CS, so you'll feel right at home. The interface just changed a bit, but nothing drastic.
Hopefully it wont turn into a bugfest as I go further. Will report later.
Sig too big. -Nothing is too big for Fedor. Expect a nasty armbar.
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Posted: Sat, 26th Sep 2009 23:09 Post subject: |
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Can you say anything about the upgrade system? I loved it in Clear Sky.
If they combined the best of both games, we might have something.
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Posted: Sat, 26th Sep 2009 23:42 Post subject: |
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Well, made it work after starforce successfully ass raped my windows with 3 bsods. Graphically I couldn't notice much difference from previous version, although I didn't play with the options much...from a glance no way to differentiate from previous games. Worked for 5 minutes before crashing to desktop without any error messages. Either protection or the famous stability, in either case I'm putting it aside until few patches come out.
i7 6700k @ 4.4 GHZ, 2060s, 16 GB RAM, SSD, Windows 10x64.
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Posted: Sun, 27th Sep 2009 01:14 Post subject: |
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rampart wrote: | Can you say anything about the upgrade system? I loved it in Clear Sky.
If they combined the best of both games, we might have something. |
Upgrade system looks exactly the same as that of CS, so you'll like it. Also if you give the mechanic some vodka, he'll give you some discount and tell you a story about his friends which you'll have to find.
The CSDVersion you'll have to change is located in HKEY_LOCAL_MACHINE\SYSTEM\CurrentControlSet\Control\Windows for windows 7. Set it to 200 or 400 for XP. Im not sure what it does or it is even needed but it works for me. Im also getting the ??? stuff for Russian words, but thats only in the installer, once you are in the game everything is in Russian as it should be. Im not sure you can enjoy the game if you dont know Russian, this game is a bit dialog heavy, as every dude i met had something to say about the story or the mission you are doing.
Also there are a lot more mutants running around, and they are vicious. I lured several of them to some dudes, and got myself some nice weapons.
Another cool thing, there are these huge cracks in the ground, with some of them being pretty deep and usually with an artifact on the bottom, or some other goodies.
Played for about 30 mins + 30 mins and no crashes. Saw one glitch where a stalker was just floating through the air on his back.
With all the lighting stuff, my comp is struggling to run it at a decent fps. Aiming feels floaty, and im getting these weird jerks like in MMO where it lags you back. It runs pretty much the same as CS with everything turned on, and thats on 285 GTX and quad core, so im a bit dissapointed in the performance.
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Posted: Sun, 27th Sep 2009 01:18 Post subject: |
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Do you need to have stalker original or sky installed to run this?
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Posted: Sun, 27th Sep 2009 01:24 Post subject: |
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I think so. I have SOC installed, but COP installs into its own directory.
Sig too big. -Nothing is too big for Fedor. Expect a nasty armbar.
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DaLexy
Posts: 3041
Location: Germany
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Posted: Sun, 27th Sep 2009 02:20 Post subject: |
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No, its Standalone
My SysProfile ッ
I ΓУPΞ LIҜΞ Д БФSS, УФЦЯ ДЯGЦMΞИΓ I$ IИVДLłD
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Posted: Sun, 27th Sep 2009 02:24 Post subject: |
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Did you install as a standalone? Where I got the file from, it said I needed either SOC or CS.
Also played for another hour, and so far no crashes or weird glitches.
Sig too big. -Nothing is too big for Fedor. Expect a nasty armbar.
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Posted: Sun, 27th Sep 2009 02:30 Post subject: |
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It is a stand alone. I have neither of the other two installed and this runs just fine on it's own (cept it's in russian of course).
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JBeckman
VIP Member
Posts: 34981
Location: Sweden
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Posted: Sun, 27th Sep 2009 06:59 Post subject: |
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It's standalone as mentioned, after unpacking the data it's also quite a bit smaller than the other games though it might be a bit a more structured (Every quest is unique for example instead of randomly generated.)
Compared the core text files with the ones from Clear Sky (1.5.10) ofcourse I can't translate the entire game but I can get the menus and parts of the PDA and other core things correctly translated.
(Most of the menu is done, some new parts I guessed a bit on like the name on Renderer_R4 which is the name for DirectX 11, unsure if it's active though.)
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Posted: Sun, 27th Sep 2009 09:47 Post subject: |
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I have to say, there's certainly progress here to be had when it comes to the variety in the "quests".
Spoiler: | I got a quest from a local likeness of Sydorovich to get an artifact found on a ship. When I got out with the artifact, I encountered a guy that begged me for it, saying his buddy's life depended on it or something. I gave it to him just to see what happens and made my way back to the quest giver. When I entered the "bar", I saw the bastard selling the artifact to the bartender! When I complained to the bartender, his response could be summed up as "Tough luck, sucka!" |
Sadly, the game crashed five minutes later - still, as I said, a lot of fun to be had with this one.
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A-A
Posts: 3155
Location: New york
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JBeckman
VIP Member
Posts: 34981
Location: Sweden
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Posted: Sun, 27th Sep 2009 12:36 Post subject: |
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Seems like that registry entry mentioned previously is more or less required, also a reboot might be required for it to take effect.
EDIT: Some settings doesn't go as high as they can, AA, DX10.1 and SSAO for example, easily fixed by editing the config file though (User.ltx)
EDIT: Should be as high as it's possible with some minor differences such as AA amount.
Spoiler: |
_preset Extreme
ai_aim_max_angle 0.7854
ai_aim_min_angle 0.19635
ai_aim_min_speed 0.19635
ai_aim_predict_time 0.44
ai_use_old_vision 0
ai_use_torch_dynamic_lights on
default_controls
bind left kLEFT
bind right kRIGHT
bind up kUP
bind down kDOWN
bind jump kSPACE
bind crouch kLCONTROL
bind accel kLSHIFT
bind sprint_toggle kX
bind forward kW
bind back kS
bind lstrafe kA
bind rstrafe kD
bind llookout kQ
bind rlookout kE
bind cam_zoom_in kADD
bind cam_zoom_out kSUBTRACT
bind torch kL
bind night_vision kN
bind show_detector kO
bind wpn_1 k1
bind wpn_2 k2
bind wpn_3 k3
bind wpn_4 k4
bind wpn_5 k5
bind wpn_6 k6
bind artefact k7
bind wpn_next kY
bind wpn_fire mouse1
bind wpn_zoom mouse2
bind wpn_reload kR
bind wpn_func kV
bind wpn_firemode_prev k9
bind wpn_firemode_next k0
bind pause kPAUSE
bind drop kG
bind use kF
bind scores kTAB
bind chat kCOMMA
bind chat_team kPERIOD
bind screenshot kF12
bind quit kESCAPE
bind console kGRAVE
bind inventory kI
bind buy_menu kB
bind skin_menu kO
bind team_menu kU
bind active_jobs kP
bind vote_begin kF5
bind vote kF6
bind vote_yes kF7
bind vote_no kF8
bind speech_menu_0 kC
bind speech_menu_1 kZ
bind quick_use_1
bind quick_use_2
bind quick_use_3
bind quick_use_4
bind quick_save kF5
bind quick_load kF9
cam_inert 0.
cam_slide_inert 0.25
cl_cod_pickup_mode 1
cl_dynamiccrosshair on
cl_mpdemosave 0
con_sensitive 0.15
draw_downloads 1
g_autopickup off
g_backrun on
g_corpsenum 100
g_crouch_toggle off
g_dynamic_music on
g_eventdelay 0
g_game_difficulty gd_master
g_important_save off
g_sleep_time 1
hud_crosshair on
hud_crosshair_dist off
hud_draw on
hud_info on
hud_weapon on
keypress_on_start 1
mm_mm_net_srv_dedicated off
mm_net_con_publicserver off
mm_net_con_spectator 20
mm_net_con_spectator_on off
mm_net_filter_empty on
mm_net_filter_full on
mm_net_filter_listen on
mm_net_filter_pass on
mm_net_filter_wo_ff on
mm_net_filter_wo_pass on
mm_net_srv_gamemode st_deathmatch
mm_net_srv_maxplayers 32
mm_net_srv_name Stalker
mm_net_srv_reinforcement_type 1
mm_net_weather_rateofchange 1.
mouse_invert off
mouse_sens 0.12
net_cl_icurvesize 0
net_cl_icurvetype 0
net_cl_interpolation 0.
net_cl_log_data off
net_compressor_enabled 0
net_compressor_gather_stats 0
net_dbg_dump_export_obj 0
net_dbg_dump_import_obj 0
net_dbg_dump_update_read 0
net_dbg_dump_update_write 0
net_dedicated_sleep 5
net_sv_gpmode 0
net_sv_log_data off
net_sv_pending_lim 2
net_sv_update_rate 30
ph_frequency 100.00000
ph_iterations 50
r1_detail_textures on
r1_dlights on
r1_dlights_clip 150.
r1_fog_luminance 1.
r1_glows_per_frame 32
r1_lmodel_lerp 0.1
r1_pps_u 0.
r1_pps_v 0.
r1_ssa_lod_a 96.
r1_ssa_lod_b 64.
r1_tf_mipbias -0.5
r2_aa off
r2_aa_break (0.800000, 0.100000, 0.000000)
r2_aa_kernel 0.5
r2_aa_weight (0.250000, 0.250000, 0.000000)
r2_allow_r1_lights off
r2_detail_bump on
r2_dof -1.400000,0.000000,250.000000
r2_dof_enable on
r2_dof_kernel 7.
r2_dof_sky 30.
r2_exp_donttest_shad off
r2_gi off
r2_gi_clip 0.001
r2_gi_depth 1
r2_gi_photons 16
r2_gi_refl 0.9
r2_gloss_factor 5.
r2_ls_bloom_fast off
r2_ls_bloom_kernel_b 0.7
r2_ls_bloom_kernel_g 3.3
r2_ls_bloom_kernel_scale 1.
r2_ls_bloom_speed 10.
r2_ls_bloom_threshold 0.3
r2_ls_depth_bias -0.0001
r2_ls_depth_scale 1.00001
r2_ls_dsm_kernel 0.7
r2_ls_psm_kernel 0.7
r2_ls_squality 1.
r2_ls_ssm_kernel 0.7
r2_mblur 0.
r2_parallax_h 0.02
r2_slight_fade 1.
r2_soft_particles on
r2_soft_water on
r2_ssa_lod_a 96.
r2_ssa_lod_b 64.
r2_ssao st_opt_high
r2_ssao_blur on
r2_ssao_half_data off
r2_ssao_hbao on
r2_ssao_hdao off
r2_ssao_mode hbao
r2_ssao_opt_data off
r2_steep_parallax on
r2_sun on
r2_sun_depth_far_bias -0.00002
r2_sun_depth_far_scale 1.
r2_sun_depth_near_bias 0.00001
r2_sun_depth_near_scale 1.
r2_sun_details on
r2_sun_far 100.
r2_sun_focus on
r2_sun_lumscale 1.
r2_sun_lumscale_amb 1.
r2_sun_lumscale_hemi 1.
r2_sun_near 10.
r2_sun_near_border 0.75
r2_sun_quality st_opt_ultra
r2_sun_shafts st_opt_high
r2_sun_tsm on
r2_sun_tsm_bias -0.05
r2_sun_tsm_proj 0.18
r2_tf_mipbias -0.5
r2_tonemap on
r2_tonemap_adaptation 5.
r2_tonemap_amount 0.5
r2_tonemap_lowlum 0.001
r2_tonemap_middlegray 0.25
r2_volumetric_lights on
r2_wait_sleep 0
r2_zfill off
r2_zfill_depth 0.1
r2em 0.
r3_dynamic_wet_surfaces on
r3_dynamic_wet_surfaces_far 30.
r3_dynamic_wet_surfaces_near 10.
r3_dynamic_wet_surfaces_sm_res 512
r3_gbuffer_opt off
r3_minmax_sm autodetect
r3_msaa 2x
r3_msaa_alphatest st_opt_atest_msaa_dx10_1
r3_use_dx10_1 on
r3_volumetric_smoke on
r4_enable_tessellation on
r4_wireframe off
r__detail_density 0.2
r__dtex_range 175.
r__geometry_lod 1.2
r__supersample 4
r__tf_aniso 16
r__wallmark_ttl 300.
renderer renderer_r3
rs_c_brightness 1.
rs_c_contrast 1.
rs_c_gamma 1.
rs_cam_pos off
rs_fullscreen on
rs_refresh_60hz off
rs_skeleton_update 32
rs_stats off
rs_v_sync off
rs_vis_distance 1.5
slot_0 medkit
slot_1 bandage
slot_2 antirad
slot_3 conserva
snd_acceleration on
snd_cache_size 32
snd_device ASUS XonarD2X Audio Device
snd_efx on
snd_targets 32
snd_volume_eff 1.
snd_volume_music 0.7
sv_activated_return 0
sv_adm_menu_ban_time 1
sv_adm_menu_ping_limit 1
sv_anomalies_enabled 1
sv_anomalies_length 3
sv_artefact_respawn_delta 30
sv_artefact_returning_time 45
sv_artefact_spawn_force 0
sv_artefact_stay_time 3
sv_artefacts_count 10
sv_auto_team_balance 0
sv_auto_team_swap 1
sv_bearercantsprint 1
sv_client_reconnect_time 0
sv_console_update_rate 10
sv_cta_runkup_to_arts_div 1
sv_dedicated_server_update_rate 100
sv_dmgblockindicator 1
sv_dmgblocktime 0
sv_dump_online_statistics_period 0
sv_forcerespawn 0
sv_fraglimit 10
sv_friendly_indicators 0
sv_friendly_names 0
sv_friendlyfire 1.
sv_hail_to_winner_time 7
sv_invincible_time 5
sv_max_ping_limit 2000
sv_pda_hunt 1
sv_reinforcement_time 20
sv_remove_corpse 1
sv_remove_weapon 1
sv_returnplayers 1
sv_rpoint_freeze_time 0
sv_saveconfigs 0
sv_savescreenshots 0
sv_shieldedbases 1
sv_show_player_scores_time 3
sv_spectr_firsteye 1
sv_spectr_freefly 0
sv_spectr_freelook 1
sv_spectr_lookat 1
sv_spectr_teamcamera 1
sv_statistic_collect 0
sv_teamkill_limit 3
sv_teamkill_punish 1
sv_timelimit 0
sv_traffic_optimization_level 0
sv_vote_enabled 255
sv_vote_participants 0
sv_vote_quota 0.51
sv_vote_time 1.
sv_warm_up 0
sv_write_update_bin 0
texture_lod 0
vid_mode 1680x1050
wpn_aim_toggle 0
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(Normal SSAA set to 4x, isn't used though as MSAA works with DX10/DX10.1 and is set to 2x with 10.1 mode for alpha-aa, sun shadow distance could also be higher but it's less blurry now.)
Also using -smap4096 -sjitter -silent_error_mode and -mblur albeit the last one is a bit buggy under DX10 just like in Clear Sky, global illumination isn't used either due to performance issues and minor visual bugs.)
EDIT: Menu translations and stuff from comparing with Clear Sky files, not complete or nowhear near covering all dialog and stuff, mainly for game menus and the UI/HUD where possible, should work OK'ish.
http://www.sendspace.com/file/agd0sk
(Game folder \Gamedata\ folder, just alter fsgame.ltx as usual to allow them to be read.)
Also textures are more or less identical to the Clear Sky ones so retextures will work fine for things likes weapons and such, same goes for sounds.
Last edited by JBeckman on Sun, 27th Sep 2009 13:31; edited 4 times in total
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tonizito
VIP Member
Posts: 51406
Location: Portugal, the shithole of Europe.
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Posted: Sun, 27th Sep 2009 13:19 Post subject: |
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I just finished installing it but that's as far as I'll go for now.
I don't feel too comfortable messing around with registry keys that I don't know and the whole antiSF driver seems a little suspicious IMO(pretty much because I've never used it before). Plus I'd have to update DTools and that's just too bothersome.
Hopefully Trivium or some other group will crack this soon and someone else will Google translate it. Then I'll play.
boundle (thoughts on cracking AITD) wrote: | i guess thouth if without a legit key the installation was rolling back we are all fucking then |
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JBeckman
VIP Member
Posts: 34981
Location: Sweden
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Posted: Sun, 27th Sep 2009 16:41 Post subject: |
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Are you sure you've done the fsgame.ltx edit and placed the files in the correct folder?
The xml files (Not all of them are edited yet.) should go in the "Call Of Pripyat\Gamedata\configs\text\rus" folder and fsgame.ltx needs to be altered so that this line:
$game_data$ = false| true| $fs_root$| gamedata\
Looks like this instead:
$game_data$ = true| true| $fs_root$| gamedata\
Should cause most of the game menus and UI elements to be translated, can't do anything about voices, videos and most game localization so it kinda becomes a larger demo version, German edition in November might be easier to localize and should be a bit updated whereas I guess the fully localized Q1 2010 edition will be further improved and might also contain DX11 functionality.
(It's part of the game already but not active, part of the code is missing it seems even though Renderer_R4.dll exists and some basic functionality in the User.ltx file for tesselation and something about wireframe.)
As for the game it's been like a mix between Clear Sky and Shadow of Chernobyl so far, less action with more exploration but still a lot of roaming enemies and shootouts and you get quite decent equipment early on though ammo and money remains a bit sparser.
(Keeping the suit and helmet repaired will probably cost a lot, same with upgrades and newer guns in a non-worn state compared to what you loot of fallen Stalkers.)
Again though I mainly see it as a larger demo until it's either translated or until it's proper release in 2010.
(It crashes now and then for example although it's not that bad, perfoms quite well even with the above configuration though AA does hit performance but it remains fully playable although while the environments are larger it's a bit less detailed from what I've seen so far, still very atmospheric however.)
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