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Posted: Sun, 13th Sep 2009 15:17 Post subject: |
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It all depends on what pads you have, my P3200 has two analogue/axis triggers - but not all do.
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Posted: Sun, 13th Sep 2009 15:54 Post subject: |
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Ah right, mine is lol..
"The Xbox controller features two analog sticks, a pressure sensitive directional pad, two analog triggers"
Been fiddling with this shit, and final see the axis info, i see even though you can change it in xpadder to an axis it still acts as a button on my triggers, so them saying that the triggers are analgue is bullshit they aint, ive tried using them as X Y Z RX RY RZ variants, and all that work as analogue inputs with gradual speed changes and movement are both my sticks.. thats it..
i wanted my acceleration and brakes on triggers it was easier that way ,, oh well at least the sticks function as analgue...
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Famou
Posts: 713
Location: Amsterdam
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Posted: Sun, 13th Sep 2009 16:49 Post subject: |
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Gah muramasa ran fine yesterday with dolphin and now it's crashing alot.
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Posted: Sun, 13th Sep 2009 17:07 Post subject: |
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Posted: Sun, 13th Sep 2009 17:12 Post subject: |
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yeah its funny, i could buy a nice pad for low cash amount, but ive had a blast hacking an original controller from xbox to bits soldering it to a usb connector and then getting it running as i want lol..
also whats nice about the old xbox buttons is they have 256 detent depressing analogue sensors.. so in effect you could use buttons for pressure stuff as well
its only the old xbox controller that does it i believe but i think only one game ever took advantage of the analogue button options..
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JackQ
Non-expret in Derps lagunge
Posts: 14186
Location: Kibbutznik, Israel
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Posted: Sun, 13th Sep 2009 17:18 Post subject: |
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I remember the same stuff with the PS2 controller, full pressure sensitive buttons (triggers too, and iirc; the d-pad as well on certain aftermarket PS2 controllers) --- but only a handful of games, if that, even supported it.
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Posted: Sun, 13th Sep 2009 17:22 Post subject: |
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yup pressure d-pad on old xbox controller, pressure buttons, triggers say they are analogue but no idea why they show as buttons (the remap sorted that), and 2 analogue sticks.. I think im pretty set now...
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Posted: Tue, 15th Sep 2009 17:28 Post subject: |
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Can anyone pls explain me step by step process of running Muramasa using Dolphin...dolphin crashes by showing the 'Don't Send' message box after trying to run Muramasa....
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JackQ
Non-expret in Derps lagunge
Posts: 14186
Location: Kibbutznik, Israel
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Posted: Thu, 17th Sep 2009 14:16 Post subject: |
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Framerate? Plugins? Settings?
Come on man, info!
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JackQ
Non-expret in Derps lagunge
Posts: 14186
Location: Kibbutznik, Israel
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Posted: Thu, 17th Sep 2009 14:26 Post subject: |
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JackQ
Non-expret in Derps lagunge
Posts: 14186
Location: Kibbutznik, Israel
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Posted: Thu, 17th Sep 2009 14:38 Post subject: |
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btw,with CPU like yours,it's better to turn the Speed hack for this game off,
like I said,it's causing problems to the cut scenes.
"Fuck Denuvo"
Your personal opinions != the rest of the forum
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Posted: Thu, 17th Sep 2009 14:42 Post subject: |
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I'll give it a try once I find the PS2 version of MUA2. Have you tried the Wii version yet? would you say the PS2 one is consistently faster? The Wii one never drops below 45fps for me (out of 60) and still feels playable.
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JackQ
Non-expret in Derps lagunge
Posts: 14186
Location: Kibbutznik, Israel
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Posted: Thu, 17th Sep 2009 14:47 Post subject: |
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there is already a scene release:
Marvel Ultimate Alliance 2 PS2DVD-EMiNENT
I tried the Wii version
but only once,I don't remember exactly, the FPS
need to try it again.but it was quite slow,but playble.
"Fuck Denuvo"
Your personal opinions != the rest of the forum
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LeoNatan
☢ NFOHump Despot ☢
Posts: 73240
Location: Ramat HaSharon, Israel 🇮🇱
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Posted: Thu, 17th Sep 2009 16:12 Post subject: |
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Is it even 3D models, or are there sprites? 
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Posted: Thu, 17th Sep 2009 16:18 Post subject: |
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*laughs* All 3D, though they look really poor (N-Space is getting a shitload of flak over the Wii and PS2 versions .. from VERY angry fanboys not happy with how crappy the graphics are)
Gameplay wise, however, it's a blast! There's no way the PS2 or Wii versions were going to look anything like the "Big" console counterparts, or even come close to have the original game looked, so I don't know what all the bitching is about. Want better graphics? Buy a PS3 or 360. :-\
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LeoNatan
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Posts: 73240
Location: Ramat HaSharon, Israel 🇮🇱
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Posted: Thu, 17th Sep 2009 16:19 Post subject: |
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I never actually played the first, nor do I care about the second. Who's bitching? 
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LeoNatan
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Posts: 73240
Location: Ramat HaSharon, Israel 🇮🇱
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Posted: Thu, 17th Sep 2009 16:21 Post subject: |
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Why isn't there a PC version anyway? They did the first, what's the problem doing another one?
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Posted: Thu, 17th Sep 2009 16:24 Post subject: |
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By the way, guys, has anyone tried running Resident Evil: Code Veronica in either its DC or PS2 incarnation? I gave it a shot using nullDC 1.0.3, the latest version, but for some reason I'm having a lot of trouble aiming the damn pistol. I don't remember having this much difficulty in RE2 and RE3, so I'm guessing there might be some problem with the emulation/CD image.
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Posted: Thu, 17th Sep 2009 16:32 Post subject: |
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Works fine under Makaron, mate. You just need proper BIOS files to even get the POS to load >_>
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JackQ
Non-expret in Derps lagunge
Posts: 14186
Location: Kibbutznik, Israel
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LeoNatan
☢ NFOHump Despot ☢
Posts: 73240
Location: Ramat HaSharon, Israel 🇮🇱
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Posted: Thu, 17th Sep 2009 17:13 Post subject: |
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lulz that reminds me, my ps3 emolator written in vb.net is rly cuming along. honest
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M4trix
Posts: 9295
Location: Croatia, Adriatic coast (I can see ixi from here)
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LeoNatan
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Posts: 73240
Location: Ramat HaSharon, Israel 🇮🇱
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Posted: Thu, 17th Sep 2009 17:21 Post subject: |
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M4trix wrote: | Clcancellation,
most of PS2 games are still incompatible with PCSX2 so I wouldn't say it's easy as that. Silent Hill is still unplayable. Damn.  |
Well, blame it on the patch-job development they are doing on per-game basis, instead of implementing the entire instructions set. Might take longer to make, but will at least guarantee compatibility for most part. What happens now, is they fix something for one game, and trigger bugs in others. 
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