Wolfenstein
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Mr.Tinkles




Posts: 12378
Location: Reino de Suecia
PostPosted: Thu, 20th Aug 2009 21:45    Post subject:
M4trix wrote:
Prefetian wrote:
Yeah, by buying a console and then smashing it you're in no way supporting consoles and sales of them. -.-


I never said, buy a console and then smash it. It was a suggestion to people who already have a console. Exclamation


And while they're at they should also boycott those darn LCD TV's since OLED's are way nicer and they should smash those as well. And while they're doing that they should also take out all their money from the bank and throw it on a bonfire.

Excellent idea.... Rolling Eyes
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Karmeck




Posts: 3348
Location: Sweden
PostPosted: Thu, 20th Aug 2009 21:56    Post subject:
there is a movie after the credits


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MrAndree




Posts: 7
Location: Hungary
PostPosted: Thu, 20th Aug 2009 22:16    Post subject:
gareee wrote:
Hmm this makes me want to play RTCW again.. anyone know if it wors on vista 64?


I play it on vista 64 too. It works fine.
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Glottis
Banned



Posts: 6313

PostPosted: Thu, 20th Aug 2009 23:37    Post subject:
Single player is fun, but multiplayer is absolutely pathetic. MP has bad animations, bad gfx, bad gameplay, bad everything. Crying or Very sad


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LeoNatan
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Posts: 73227
Location: Ramat HaSharon, Israel 🇮🇱
PostPosted: Thu, 20th Aug 2009 23:57    Post subject:
Is MP at least free?
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Glottis
Banned



Posts: 6313

PostPosted: Fri, 21st Aug 2009 00:31    Post subject:
No, but there are cracked servers.


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dezztroy




Posts: 6590
Location: Sweden
PostPosted: Fri, 21st Aug 2009 00:32    Post subject:
Heh, why even bother?
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scouse




Posts: 272

PostPosted: Fri, 21st Aug 2009 00:40    Post subject:
I want a bullet proof vest made from the same material as the lights.


Today it is my turn to be AN knobhead
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suprman




Posts: 651
Location: On Your mum!
PostPosted: Fri, 21st Aug 2009 03:19    Post subject:
Am quite enjoying the singleplayer so far, I think they did a good job with the graphics considering the engine they used, and the gameplay reminds me of RTCW somewhat with the mix of hight tech and old weapons. The story parts travelling around the city are a nice touch and tie the levels together nicely and it's cool the bothered with the upgrade system too. AI behaves much the same as in Doom 3 so no real improvements there, e.g you and strafe a corner just peeking out and pop enemys off without them even reacting if they dont see you or thier comrade gets his face shot off right next to them.


Disclaimer: Grammatical and spelling mistakes are purposely left in my posts to weed out anally retentive trolls.


Last edited by suprman on Fri, 21st Aug 2009 18:43; edited 1 time in total
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Famou




Posts: 713
Location: Amsterdam
PostPosted: Fri, 21st Aug 2009 03:32    Post subject:
It's fun when they react on the panzerfaust, even when U don't have any ammo for it just switching to it makes them yell.
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pikachupi




Posts: 4180

PostPosted: Fri, 21st Aug 2009 05:35    Post subject:
it is nice when you shoot at enemy from inside a building and the enemy throw granade outside the building next to window, the explotion of the granade, open the front door of the building Very Happy
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dickybob26
Banned



Posts: 763

PostPosted: Fri, 21st Aug 2009 08:01    Post subject:
list cracked servers please
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c19932




Posts: 34

PostPosted: Fri, 21st Aug 2009 09:35    Post subject:
iNatan wrote:
c19932 wrote:
is it me or this game lags a bit?

What kind of hardware do you have? It is not graphically advanced at all, but the upside of this is, it runs very well on relatively weak machines. Could also be driver issues; have you updated? Smile


I've a OC'd 8600m GS, game runs perfectly below 1024x640. But once I hit that resolution or above, fps drops to 47-55 range ( I play css a lot so lack of a few frames really bothers me Laughing ) Tried to tweak graphic settings but didn't really make a difference. I guess my card can't handle high resolutions? On a side note, does resolution depend more on card clock or memory or both?

oh and I'm using 186.03

Guy_Incognito wrote:
If you are using NVidia, try lowering number of prerendered frames in NVidia Control Panel, this usually fixes the input lag on weak cards.


My default value is 3, what do you suggest I change it to? and what is the consequence of that Laughing
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Guy_Incognito




Posts: 3436

PostPosted: Fri, 21st Aug 2009 10:14    Post subject:
Just set it to 0 and try.
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LeoNatan
☢ NFOHump Despot ☢



Posts: 73227
Location: Ramat HaSharon, Israel 🇮🇱
PostPosted: Fri, 21st Aug 2009 10:58    Post subject:
c19932 wrote:
iNatan wrote:
c19932 wrote:
is it me or this game lags a bit?

What kind of hardware do you have? It is not graphically advanced at all, but the upside of this is, it runs very well on relatively weak machines. Could also be driver issues; have you updated? Smile


I've a OC'd 8600m GS, game runs perfectly below 1024x640. But once I hit that resolution or above, fps drops to 47-55 range ( I play css a lot so lack of a few frames really bothers me Laughing ) Tried to tweak graphic settings but didn't really make a difference. I guess my card can't handle high resolutions? On a side note, does resolution depend more on card clock or memory or both?

oh and I'm using 186.03

For such a card, 47-55 fps on a 800p resolution (1280x800) is perfectly fine. Wink
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PumpAction
[Schmadmin]



Posts: 26759

PostPosted: Fri, 21st Aug 2009 11:24    Post subject:
Is there any way to change more settings? The blur is fucking killing me...


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Gorax




Posts: 9

PostPosted: Fri, 21st Aug 2009 12:26    Post subject:
m3th0d2008 wrote:
M4trix wrote:
Off topic...

Well guys, why are you still buying those console crap? Games today become more and more retarded because of consoles. If you want pc gaming a long life, stop supporting console industry. Smash the console with a hammer, pour gasoline over and light a nice fire! Spread the word all over the world. Very Happy



this!



Buying PC games instead of pirating them would be the better option imho...
Why do you think developers have moved to consoles in the first place?
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Kitarist




Posts: 270
Location: Slovenia
PostPosted: Fri, 21st Aug 2009 13:17    Post subject:
so how is the game guys. Worth trying? Very Happy Very Happy


Music has to breathe and sweat. You have to play it live

Owner Of CeriatoneForum.Com
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Glottis
Banned



Posts: 6313

PostPosted: Fri, 21st Aug 2009 13:22    Post subject:
Kitarist wrote:
so how is the game guys. Worth trying? Very Happy Very Happy

Last 10 pages filled with mini reviews, opinions and feedback is not enough for you?


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Hierofan
Banned



Posts: 3807
Location: Internets
PostPosted: Fri, 21st Aug 2009 14:41    Post subject:
game is kinda short eh?
i remember rtcw took a while to complete ..


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Frolsa84




Posts: 1733

PostPosted: Fri, 21st Aug 2009 14:46    Post subject:
RCTW was short, too. I think it only had 7 levels (divided into chapters).
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ShadowB




Posts: 894

PostPosted: Fri, 21st Aug 2009 17:39    Post subject:
Gorax wrote:
Why do you think developers have moved to consoles in the first place?

Not because of piracy, which is just as rampant on every console. They may blame all the evils of the world on piracy, but only when they think it can justify their actions, like adopting more draconian protection schemes or moving to consoles.

  • Console games are less complex, and thus easier to make.
  • Without too much effort, you can have your game on both PS3 and X360, which means increased profits. Applying the same amount of effort, you get a shitty PC port, though, but it's enough for the devs to make a little bonus aside from their main market: consoles.
  • Console hardware can't be upgraded, and once some time has passed, it becomes obsolete. So developers don't have to cope much with technological advancement until the next generation of consoles comes around.
  • Console games are shallower than PC ones, and this is partly due to their lousy control scheme, which hasn't changed in like 15 years (since the PSX)*. The exception's the Wii. Nintendo's the only console company that at least tries to innovate every now and then, and for that they have my respect.

So on the whole, it would seem console games require less effort overall and make more profit. But developers obviously can't say that, so the blame piracy, which has been around since the invention of software, and at least on PC hasn't gotten stronger in the past 10 years. Before the torrents there were other P2P programs like Kazaa, and Usenet, well, Usenet's been around for ages.

*Yes, the PC's keyboard and mouse haven't changed much in decades, but they don't need to: they make up a damn fine control scheme. Try playing an RTS or FPS with a controller. The former is insufferable, whereas the latter feels like playing Doom without a mouse, except with auto-aim everywhere to compensate for the obvious shitty controls. The sticks don't really help, and feel like you're trying to aim an artillery gun instead of a soldier's weapon.

And yeah, I heard you can get a mouse and keyboard for some consoles, but that's not having much of an impact as console games aren't properly adapted to them, and we're still getting dumber and dumber products every year.
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M4trix




Posts: 9288
Location: Croatia, Adriatic coast (I can see ixi from here)
PostPosted: Fri, 21st Aug 2009 17:49    Post subject:
Right said ShadowB. Nothing to add. Smile

Edit: Glottis, you xbox fanboy!
Very Happy


Made in China is like a box of chocolates. You never know what you're gonna get.


Last edited by M4trix on Fri, 21st Aug 2009 18:42; edited 1 time in total
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SpykeZ




Posts: 23710

PostPosted: Fri, 21st Aug 2009 17:55    Post subject:
ShadowB wrote:
Gorax wrote:
Why do you think developers have moved to consoles in the first place?

Not because of piracy, which is just as rampant on every console. They may blame all the evils of the world on piracy, but only when they think it can justify their actions, like adopting more draconian protection schemes or moving to consoles.

  • Console games are less complex, and thus easier to make.
  • Without too much effort, you can have your game on both PS3 and X360, which means increased profits. Applying the same amount of effort, you get a shitty PC port, though, but it's enough for the devs to make a little bonus aside from their main market: consoles.
  • Console hardware can't be upgraded, and once some time has passed, it becomes obsolete. So developers don't have to cope much with technological advancement until the next generation of consoles comes around.
  • Console games are shallower than PC ones, and this is partly due to their lousy control scheme, which hasn't changed in like 15 years (since the PSX)*. The exception's the Wii. Nintendo's the only console company that at least tries to innovate every now and then, and for that they have my respect.

So on the whole, it would seem console games require less effort overall and make more profit. But developers obviously can't say that, so the blame piracy, which has been around since the invention of software, and at least on PC hasn't gotten stronger in the past 10 years. Before the torrents there were other P2P programs like Kazaa, and Usenet, well, Usenet's been around for ages.

*Yes, the PC's keyboard and mouse haven't changed much in decades, but they don't need to: they make up a damn fine control scheme. Try playing an RTS or FPS with a controller. The former is insufferable, whereas the latter feels like playing Doom without a mouse, except with auto-aim everywhere to compensate for the obvious shitty controls. The sticks don't really help, and feel like you're trying to aim an artillery gun instead of a soldier's weapon.

And yeah, I heard you can get a mouse and keyboard for some consoles, but that's not having much of an impact as console games aren't properly adapted to them, and we're still getting dumber and dumber products every year.



I'm in awe, someone with a fucking brain...


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Glottis
Banned



Posts: 6313

PostPosted: Fri, 21st Aug 2009 18:08    Post subject:
SpykeZ wrote:
ShadowB wrote:
Gorax wrote:
Why do you think developers have moved to consoles in the first place?

Not because of piracy, which is just as rampant on every console. They may blame all the evils of the world on piracy, but only when they think it can justify their actions, like adopting more draconian protection schemes or moving to consoles.

  • Console games are less complex, and thus easier to make.
  • Without too much effort, you can have your game on both PS3 and X360, which means increased profits. Applying the same amount of effort, you get a shitty PC port, though, but it's enough for the devs to make a little bonus aside from their main market: consoles.
  • Console hardware can't be upgraded, and once some time has passed, it becomes obsolete. So developers don't have to cope much with technological advancement until the next generation of consoles comes around.
  • Console games are shallower than PC ones, and this is partly due to their lousy control scheme, which hasn't changed in like 15 years (since the PSX)*. The exception's the Wii. Nintendo's the only console company that at least tries to innovate every now and then, and for that they have my respect.

So on the whole, it would seem console games require less effort overall and make more profit. But developers obviously can't say that, so the blame piracy, which has been around since the invention of software, and at least on PC hasn't gotten stronger in the past 10 years. Before the torrents there were other P2P programs like Kazaa, and Usenet, well, Usenet's been around for ages.

*Yes, the PC's keyboard and mouse haven't changed much in decades, but they don't need to: they make up a damn fine control scheme. Try playing an RTS or FPS with a controller. The former is insufferable, whereas the latter feels like playing Doom without a mouse, except with auto-aim everywhere to compensate for the obvious shitty controls. The sticks don't really help, and feel like you're trying to aim an artillery gun instead of a soldier's weapon.

And yeah, I heard you can get a mouse and keyboard for some consoles, but that's not having much of an impact as console games aren't properly adapted to them, and we're still getting dumber and dumber products every year.



I'm in awe, someone with a fucking brain...

Too bad that brain of his is a little biased.

First of all there's barely any piracy on consoles. PS3 has no piracy and 360 has minimal piracy (you can not pirate any downloadable content for 360, which is DLCs, Arcade games, Indie games etc.). I don't count Wii cos it's a toy for housewives and it can die in a fire.

I agree about his comments on hardware.

But then he goes completely off with controls. Console controls are great imo for majority type of games. FPS and RTS are the only genres that suffer a little on consoles control wise.


C2D E6750 @ 3.2Ghz, 4GB 800MHz DDR2 4-4-4-12, GeForce GTX 260 c216 OC 896MB, 3.2TB, Windows 7 Ultimate x64

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Mchart




Posts: 7314

PostPosted: Fri, 21st Aug 2009 18:41    Post subject:
SpykeZ wrote:
ShadowB wrote:
Gorax wrote:
Why do you think developers have moved to consoles in the first place?

Not because of piracy, which is just as rampant on every console. They may blame all the evils of the world on piracy, but only when they think it can justify their actions, like adopting more draconian protection schemes or moving to consoles.

  • Console games are less complex, and thus easier to make.
  • Without too much effort, you can have your game on both PS3 and X360, which means increased profits. Applying the same amount of effort, you get a shitty PC port, though, but it's enough for the devs to make a little bonus aside from their main market: consoles.
  • Console hardware can't be upgraded, and once some time has passed, it becomes obsolete. So developers don't have to cope much with technological advancement until the next generation of consoles comes around.
  • Console games are shallower than PC ones, and this is partly due to their lousy control scheme, which hasn't changed in like 15 years (since the PSX)*. The exception's the Wii. Nintendo's the only console company that at least tries to innovate every now and then, and for that they have my respect.

So on the whole, it would seem console games require less effort overall and make more profit. But developers obviously can't say that, so the blame piracy, which has been around since the invention of software, and at least on PC hasn't gotten stronger in the past 10 years. Before the torrents there were other P2P programs like Kazaa, and Usenet, well, Usenet's been around for ages.

*Yes, the PC's keyboard and mouse haven't changed much in decades, but they don't need to: they make up a damn fine control scheme. Try playing an RTS or FPS with a controller. The former is insufferable, whereas the latter feels like playing Doom without a mouse, except with auto-aim everywhere to compensate for the obvious shitty controls. The sticks don't really help, and feel like you're trying to aim an artillery gun instead of a soldier's weapon.

And yeah, I heard you can get a mouse and keyboard for some consoles, but that's not having much of an impact as console games aren't properly adapted to them, and we're still getting dumber and dumber products every year.



I'm in awe, someone with a fucking brain...


This site will implode. This is not possible.
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Smurf_mE




Posts: 262
Location: SlovaKIA
PostPosted: Sat, 22nd Aug 2009 01:47    Post subject: WOLF
I started plaing the game and I love it its like rpg or something.. graphic is not so good but who cares.. it has great gameplay


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heckknow




Posts: 541

PostPosted: Sat, 22nd Aug 2009 01:53    Post subject:
rats...either a bug in the v1.1 patch or razor nocd patch is messed up. in the 3rd part of the last boss battle (after you used the yellow and blue crystals), the boss is stuck floating on top of the pillar. so currently, there is no way to beat the sp game. Sad

update:

looks like immunity was able to beat it. i wonder if he used v1.0? i like the new search feature it was long overdue! Smile

update 2:

nevermind. i replayed the 'black sun' level from the beginning letting the cinematic completed this time around instead of skipping it. this time the final boss isn't stuck floating atop the pillar anymore.

nice 'smoke clear' after-credit movie and cheat codes unlocked. i beat it on uber hard difficulty. i was hoping it would unlock a harder than uber difficulty but it did not.

oh, well. there's not enough replay value to warrant a 2nd play-through. overall, a nice game with some good atmosphere. the graphic is starting to show it's age however. this game is based on the id tech 4/doom 3 engine (5 years old).


Last edited by heckknow on Sat, 22nd Aug 2009 04:41; edited 2 times in total
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Glottis
Banned



Posts: 6313

PostPosted: Sat, 22nd Aug 2009 01:54    Post subject:
heckknow wrote:
rats...either a bug in the v1.1 patch or razor nocd patch is messed up. in the 3rd part of the last boss battle (after you used the yellow and blue crystals), the boss is stuck floating on top of the pillar. so currently, there is no way to beat the sp game. Sad

If it's crack's fault simply get CloneDVD and mount it with DT Lite + YASU.


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Xbox 360 Elite, PS2 Slim, Xbox
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Vikerness




Posts: 3616
Location: Brasov
PostPosted: Sat, 22nd Aug 2009 02:09    Post subject:
Game is great so far.. a solid 8/10
Things that would have turn it from an 8 to a 10:
- no checkpoints, save-load system instead
- no health regeneration, use medikits
- where are the pistols ?? Sad
And more annoying stuff, sure you can choose not to use them, or else it just makes everything so easy:
- no usable superweapons, only the AI can use them
- no mire and no shield (only veil sight and empower) for you, but the AI can use whatever
Aaaaand thats about it, no complaints about the graphics here, they're fine hehe : )


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