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JBeckman
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Location: Sweden
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Posted: Fri, 31st Jul 2009 08:37 Post subject: |
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I join the bunch of people saying thanks to you JB. I followd the entire discussion and tonight Im gonna try all of this, by now. thx! really appreciated! 
Yes IW can

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twobells
Banned
Posts: 2878
Location: England
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Posted: Fri, 31st Jul 2009 09:58 Post subject: |
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Without going through the entire set of posts again I have the game running fine with English text and am currently near RHODE [sp] talking to a ancient TREE alchemist, what exactly will renaming all the files do for me?
tb
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proekaan
VIP Member
Posts: 3650
Location: Finland
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Posted: Fri, 31st Jul 2009 10:11 Post subject: |
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twobells wrote: | Without going through the entire set of posts again I have the game running fine with English text and am currently near RHODE [sp] talking to a ancient TREE alchemist, what exactly will renaming all the files do for me?
tb |
Renaming the files to English(US) and packing them to Dialogs.dv2 will activate lip sync.
AMD Ryzen 9 7900X 4,7 GHz
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xExtreme
Posts: 5811
Location: 43 6C 75 6A 2D 4E 61 70 6F 63 61
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Posted: Fri, 31st Jul 2009 10:19 Post subject: |
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In the packed folder there are any folders , except .dv2 files ?
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JBeckman
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Location: Sweden
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Posted: Fri, 31st Jul 2009 10:21 Post subject: |
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Dv2 files and the /World/ folder (With level specific DV2 files containing stuff like lighting values and other parameters, haven't checked them much.)
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xExtreme
Posts: 5811
Location: 43 6C 75 6A 2D 4E 61 70 6F 63 61
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Posted: Fri, 31st Jul 2009 10:23 Post subject: |
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Karmeck
Posts: 3348
Location: Sweden
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Posted: Fri, 31st Jul 2009 10:24 Post subject: |
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So how is it, compared to the first game? Is the humor there? Any references to the first game?
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proekaan
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Posts: 3650
Location: Finland
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Posted: Fri, 31st Jul 2009 10:59 Post subject: |
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xExtreme
Posts: 5811
Location: 43 6C 75 6A 2D 4E 61 70 6F 63 61
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Posted: Fri, 31st Jul 2009 12:58 Post subject: |
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xExtreme wrote: |
Edit : Where's the lockpick skill ? :S |
Its in the dragon slayer skill tree, at the far right.
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xExtreme
Posts: 5811
Location: 43 6C 75 6A 2D 4E 61 70 6F 63 61
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Posted: Fri, 31st Jul 2009 14:00 Post subject: |
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Ah yes ... found it Ty.
Edit : How the hell you get out of here After you talk with Carlin ( that freaky skeleton ) door close and i guess must be a combination or something. See pic
Spoiler: | |
Solved
Spoiler: | Get in the fire room and press the button , get out take the item and done :/ |
Last edited by xExtreme on Fri, 31st Jul 2009 14:38; edited 3 times in total
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Posted: Fri, 31st Jul 2009 14:11 Post subject: |
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i havea problem with the unpacker.....it shows me the dos window, unpacks for like 1-2 minutes but when it finishes, tehre arent any directories created
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Posted: Fri, 31st Jul 2009 15:21 Post subject: |
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Ok, I'm doing all, and all works. Thx to all guys that making this possible. I have only a question. The files.German.dialog that I rename, how can I see if all it's right? Because I want rename it with one other language and not with english. Thx.
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JBeckman
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Location: Sweden
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Posted: Fri, 31st Jul 2009 16:01 Post subject: |
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The English(US).dialog files (Or German or whatever you might use.) are for the lip-sync data so if the characters move their mouths during conversations it worked.
(They need to be repacked.)
I'm fairly certain every language aside from German follows the same format.
English(US)
French(France)
Italian(Italy)
Spanish(Spain)
(and German)
Atleast that's the only localized content I've found so far by unpacking the menu based .dv2 files, EXE has a few other localizations that I assume is how it reads that registry key but without the actual data available they won't work.
Oh and "xExtreme"
Spoiler: |
You might want to examine the object you just picked up a bit more carefully.
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EDIT: For those with problems using the unpacker I uploaded pre-extracted files to megaupload a few posts up on this page (At the start of it actually.), still needs to be repacked for the .dialog files to take but the sound files will work by just being in the \data\ folder.
I'm currently trying to check other xml files and scripts but I can't find much to alter that isn't controlled in the EXE or rather hard-coded into it someway or another, only found minor stuff such as starting attributes and certain scripts but I haven't checked all that many files yet.
(Mostly the ones in the \data\ directory and a few sub directories.)
Was trying to do a easy test by increasing weight units from the max 180 items to 250 items but it seems it won't be that easy to mod the game.
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xExtreme
Posts: 5811
Location: 43 6C 75 6A 2D 4E 61 70 6F 63 61
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Posted: Fri, 31st Jul 2009 16:45 Post subject: |
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Nothing really, you get a similar opportunity later, just visit the church once in a while.
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JBeckman
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Posts: 34991
Location: Sweden
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Posted: Fri, 31st Jul 2009 16:46 Post subject: |
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Not that much but.
Spoiler: |
Access to the tower dungeon where you'll get attacked by a ghost and some other undead, possible loot includes decent items from the ghost, a book with the ghosts backstory and a choice of one decent item out of four possible after activating a secret button, plus the priest will offer - at least that's how it appeared to be - a better choice of reward if you are honest, didn't test what happened if you said instead that you went to the "house of leather".
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Ashmolly
Posts: 1075
Location: Trump's Merica
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Posted: Fri, 31st Jul 2009 17:14 Post subject: |
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Stupid work lol. I wish I could play this on my laptop.....hmmmmm.
Processor: Intel(R) Core(TM)2 Duo CPU P8600 @ 2.40GHz (2 CPUs)
Memory: 3572MB RAM
Card name: NVIDIA Quadro NVS 160M
Display Memory: 512.0 MB
hmmmmm
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xExtreme
Posts: 5811
Location: 43 6C 75 6A 2D 4E 61 70 6F 63 61
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Posted: Fri, 31st Jul 2009 17:41 Post subject: |
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JBeckman wrote: | Not that much but.
Spoiler: |
Access to the tower dungeon where you'll get attacked by a ghost and some other undead, possible loot includes decent items from the ghost, a book with the ghosts backstory and a choice of one decent item out of four possible after activating a secret button, plus the priest will offer - at least that's how it appeared to be - a better choice of reward if you are honest, didn't test what happened if you said instead that you went to the "house of leather".
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Well that's something Damn it
Spoiler: | How do im suppose to get in Maxos Temple at level 11  . There's alot of guards there..  |
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Posted: Fri, 31st Jul 2009 18:12 Post subject: |
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JBeckman wrote: | The English(US).dialog files (Or German or whatever you might use.) are for the lip-sync data so if the characters move their mouths during conversations it worked.
(They need to be repacked.)
I'm fairly certain every language aside from German follows the same format.
English(US)
French(France)
Italian(Italy)
Spanish(Spain)
(and German)
Atleast that's the only localized content I've found so far by unpacking the menu based .dv2 files, EXE has a few other localizations that I assume is how it reads that registry key but without the actual data available they won't work. |
Thx you very much. Anyway, I can't repack the .dv2 file because the dv2_pak.exe don't work, the file don't be created. I try with cmd too but same thing. With the unpaker that don't work too for me, I solve with "Open with..." select dv2_u.exe from the list and press ok. After, with a double click on Dialogs.dv2 it works. Anyway, if I play without this files, can I have problems?
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JBeckman
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Location: Sweden
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Posted: Fri, 31st Jul 2009 18:45 Post subject: |
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ok i did everything as in instructions ... have english text (mouth not move when they speak)
and in game have sometime alike slide show.
"It's O'Neill, with two L's. There is another Colonel O'Neill with only one L, he has no sense of humor at all" - Jonathan "Jack" O'Neill
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JBeckman
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Location: Sweden
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A-A
Posts: 3156
Location: New york
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Posted: Fri, 31st Jul 2009 20:08 Post subject: |
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Posted: Fri, 31st Jul 2009 20:11 Post subject: |
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no english sounds? or did i do something wrong lol
and the menu's and what not, like the water, seem to run at a lower fps than everything else. how do i fix that?
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Posted: Fri, 31st Jul 2009 20:17 Post subject: |
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You obviously didn't read the thread or even the previous page.
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Ashmolly
Posts: 1075
Location: Trump's Merica
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Posted: Fri, 31st Jul 2009 20:19 Post subject: |
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mike- wrote: | no english sounds? or did i do something wrong lol
and the menu's and what not, like the water, seem to run at a lower fps than everything else. how do i fix that? |
No english sounds until english release
The game has serious fps problems, but very playable, things will get fixed with patches.
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Posted: Fri, 31st Jul 2009 20:37 Post subject: |
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Overlord123 wrote: | You obviously didn't read the thread or even the previous page. |
no i didnt, but its all gonna be ok dont you worry
Ashmolly wrote: | mike- wrote: | no english sounds? or did i do something wrong lol
and the menu's and what not, like the water, seem to run at a lower fps than everything else. how do i fix that? |
No english sounds until english release
The game has serious fps problems, but very playable, things will get fixed with patches. |
figured i'd check, thanks for the reply
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