Street Fighter IV
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anti-flag




Posts: 246
Location: Brazil
PostPosted: Tue, 21st Jul 2009 17:33    Post subject:
Stats modding should definetly be left to capcom.
It's not like they don't know how to well balance a street fighter game lol....
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m3th0d2008




Posts: 9881
Location: Outhouse
PostPosted: Tue, 21st Jul 2009 17:35    Post subject:
anti-flag wrote:
Stats modding should definetly be left to capcom.
It's not like they don't know how to well balance a street fighter game lol....

maybe they were drunk while they made sagat for sf4....
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LeoNatan
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PostPosted: Tue, 21st Jul 2009 17:36    Post subject:
anti-flag wrote:
Stats modding should definetly be left to capcom.
It's not like they don't know how to well balance a street fighter game lol....

No, but it will open the door to complete character replacement. Shin Akuma, Cyber Akuma <3

m3th0d2008 wrote:
maybe they were drunk while they made sagat for sf4....

And Zangief. Damn, I hate him Razz
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anti-flag




Posts: 246
Location: Brazil
PostPosted: Tue, 21st Jul 2009 17:39    Post subject:
Well that woukd actually be a good idea... don't know if new moves' animations would be possible though.
But for me, i think it's hard enough to master a single character... imagine all of them and even eventual modded ones...
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m3th0d2008




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PostPosted: Tue, 21st Jul 2009 17:49    Post subject:
m3th0d2008 wrote:
anti-flag wrote:
Stats modding should definetly be left to capcom.
It's not like they don't know how to well balance a street fighter game lol....

maybe they were drunk while they made sagat for sf4....




i wouldnt call that balanced.
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Acer




Posts: 3156

PostPosted: Tue, 21st Jul 2009 21:33    Post subject:
suprman wrote:
Don't you still need the lead for the controller to charge it up?



You cant charge the controller, you have to use batteries. Imo the only downside of the pad.


Dont mess with God, he can impregnate your girlfriend/wife without taking his pants off!
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NuclearShadow
Banned



Posts: 1948

PostPosted: Tue, 21st Jul 2009 22:39    Post subject:
I'm getting awfully sick of some of the online community for this game. I am always polite to them and wish them luck and even congratulate them when they beat me. I don't excessively spam moves or do anything frowned upon.

Yet I am increasingly getting bad reviews from players on my games for windows live profile. So I am assuming that its the players that I beat that are doing this. This looks bad upon me and I have no methods of refuting whatever they claimed that I did to warrant such. I play GTAIV online as well and have never had a single player do this to me... I simply cannot believe that SFIV players are averagely more immature and sore losers than GTAIV players.

Then there are many players who disconnect right before it declares a winner. Why on earth did Capcom enable this ability? Why not just give the person still connected the win? Even if the quitter was the host of the battle (which is a bad idea as well) the gamer still connected to Windows Live when the host is suddenly not before the fight is over is the clear winner. How hard is it to think of that?
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dojomann




Posts: 37

PostPosted: Tue, 21st Jul 2009 22:52    Post subject:
NuclearShadow wrote:
I'm getting awfully sick of some of the online community for this game. I am always polite to them and wish them luck and even congratulate them when they beat me. I don't excessively spam moves or do anything frowned upon.

Yet I am increasingly getting bad reviews from players on my games for windows live profile. So I am assuming that its the players that I beat that are doing this. This looks bad upon me and I have no methods of refuting whatever they claimed that I did to warrant such. I play GTAIV online as well and have never had a single player do this to me... I simply cannot believe that SFIV players are averagely more immature and sore losers than GTAIV players.

Then there are many players who disconnect right before it declares a winner. Why on earth did Capcom enable this ability? Why not just give the person still connected the win? Even if the quitter was the host of the battle (which is a bad idea as well) the gamer still connected to Windows Live when the host is suddenly not before the fight is over is the clear winner. How hard is it to think of that?


Honestly, that's why I just invite my friends over to play. Playing in person is so much better. Not to mention the fact that I suck at the game in comparison to the people online... but against my friends I have a chance.

Some street fighter 3 third strike on mame, some sf4, some guitar hero and a movie make for a sweet night in with friends Smile
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m3th0d2008




Posts: 9881
Location: Outhouse
PostPosted: Wed, 22nd Jul 2009 00:02    Post subject:
dojomann wrote:
NuclearShadow wrote:
I'm getting awfully sick of some of the online community for this game. I am always polite to them and wish them luck and even congratulate them when they beat me. I don't excessively spam moves or do anything frowned upon.

Yet I am increasingly getting bad reviews from players on my games for windows live profile. So I am assuming that its the players that I beat that are doing this. This looks bad upon me and I have no methods of refuting whatever they claimed that I did to warrant such. I play GTAIV online as well and have never had a single player do this to me... I simply cannot believe that SFIV players are averagely more immature and sore losers than GTAIV players.

Then there are many players who disconnect right before it declares a winner. Why on earth did Capcom enable this ability? Why not just give the person still connected the win? Even if the quitter was the host of the battle (which is a bad idea as well) the gamer still connected to Windows Live when the host is suddenly not before the fight is over is the clear winner. How hard is it to think of that?


Honestly, that's why I just invite my friends over to play. Playing in person is so much better. Not to mention the fact that I suck at the game in comparison to the people online... but against my friends I have a chance.

Some street fighter 3 third strike on mame, some sf4, some guitar hero and a movie make for a sweet night in with friends Smile


Most of the Online Players suck too. There are so many button mashing ,special spamming scrubs online, its unbelievable.
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c19932




Posts: 34

PostPosted: Wed, 22nd Jul 2009 01:06    Post subject:
m3th0d2008 wrote:
dojomann wrote:
NuclearShadow wrote:
I'm getting awfully sick of some of the online community for this game. I am always polite to them and wish them luck and even congratulate them when they beat me. I don't excessively spam moves or do anything frowned upon.

Yet I am increasingly getting bad reviews from players on my games for windows live profile. So I am assuming that its the players that I beat that are doing this. This looks bad upon me and I have no methods of refuting whatever they claimed that I did to warrant such. I play GTAIV online as well and have never had a single player do this to me... I simply cannot believe that SFIV players are averagely more immature and sore losers than GTAIV players.

Then there are many players who disconnect right before it declares a winner. Why on earth did Capcom enable this ability? Why not just give the person still connected the win? Even if the quitter was the host of the battle (which is a bad idea as well) the gamer still connected to Windows Live when the host is suddenly not before the fight is over is the clear winner. How hard is it to think of that?


Honestly, that's why I just invite my friends over to play. Playing in person is so much better. Not to mention the fact that I suck at the game in comparison to the people online... but against my friends I have a chance.

Some street fighter 3 third strike on mame, some sf4, some guitar hero and a movie make for a sweet night in with friends Smile


Most of the Online Players suck too. There are so many button mashing ,special spamming scrubs online, its unbelievable.


I always get owned by button mashing Ken's when I mess up an akuma combo, they just uppercut me whenever I didn't connect the hits too well, that's obviously button mashing
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LeoNatan
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PostPosted: Wed, 22nd Jul 2009 01:10    Post subject:
c19932 wrote:
I always get owned by button mashing Ken's when I mess up an akuma combo, they just uppercut me whenever I didn't connect the hits too well, that's obviously button mashing

Laughing
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Frolsa84




Posts: 1733

PostPosted: Wed, 22nd Jul 2009 01:28    Post subject:
That was just too much.
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m3th0d2008




Posts: 9881
Location: Outhouse
PostPosted: Wed, 22nd Jul 2009 03:08    Post subject:
i bought an XBOX360 Madcatz SF4 Fightpad yesterday. Works fine with my PC (vista only?) and is waaaaaay better than this shitty XBOX Gamepads... i hate analog sticks and the d-pad on the x360 sucks.

only 29 Euros at Gamestop (Germany).


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c19932




Posts: 34

PostPosted: Wed, 22nd Jul 2009 22:20    Post subject:
do you guys think using akuma online is a big disadvantage? I always have a hard time connecting the kicks and punches cause of lag, and i do them fine offline


or do i just suck
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LeoNatan
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PostPosted: Wed, 22nd Jul 2009 22:38    Post subject:
Akuma is strong but has a very low life, so unless you know how to play him very well, you should stay away (unless you know the opponent isn't very good). Smile
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fawe4




Posts: 1787

PostPosted: Wed, 22nd Jul 2009 22:58    Post subject:
To be good with Akuma you need to play him as cheep as possible. Stay in the corner and spam normal fireballs, then mix in some red fireballs and air ones, then teleport away if they get close.
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LeoNatan
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PostPosted: Wed, 22nd Jul 2009 22:59    Post subject:
Some uppercuts with well places supers and ultras is also a great tactic. Very Happy
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c19932




Posts: 34

PostPosted: Thu, 23rd Jul 2009 00:50    Post subject:
fawe4 wrote:
To be good with Akuma you need to play him as cheep as possible. Stay in the corner and spam normal fireballs, then mix in some red fireballs and air ones, then teleport away if they get close.



Razz Razz Razz Razz Razz Razz Razz Razz
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Mchart




Posts: 7314

PostPosted: Thu, 23rd Jul 2009 01:59    Post subject:
m3th0d2008 wrote:
m3th0d2008 wrote:
anti-flag wrote:
Stats modding should definetly be left to capcom.
It's not like they don't know how to well balance a street fighter game lol....

maybe they were drunk while they made sagat for sf4....




i wouldnt call that balanced.


I don't agree with that list. Gouken is cheating. Maybe if you view things from stats only he is 'B' class - But his combo's are above and beyond anyone elses in the game. He also has way more of an ability to juggle even though they took juggling out for most characters. Sagat is not S class. His combo's are just not that good. They are all easy to defeat, besides tiger knee. He also is a huge target. Anyone that is a decent sagat player also knows how weak he can be when a character like Abel gets close.
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LeoNatan
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PostPosted: Thu, 23rd Jul 2009 02:02    Post subject:
Gouken's main disadvantage is his speed, though. Unless you can time the combos perfectly one after the other, he is very slow.

I still think Zangief is the most unbalanced character in the game, even if he is not on the top of the list. He should have a "W" rating.
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anti-flag




Posts: 246
Location: Brazil
PostPosted: Thu, 23rd Jul 2009 05:54    Post subject:
that list is just bullshit.
who made that? how can you give any credibility to it?
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NuclearShadow
Banned



Posts: 1948

PostPosted: Thu, 23rd Jul 2009 11:13    Post subject:
I believe the list is correct when looking at the stats alone. Of course the players skill matters more than anything. Someone who knows how to play a character well and knows what the opponents characters moves are is generally going to win over someone less skilled.

Through my personal experience Abel makes Zangief obsolete. Sure he may not be as powerful but hes faster and his grapple attacks seem to connect faster as well. Then he has that special move where he kicks and goes across the screen even if the kick is blocked its easy to throw the opponent afterward. Plus he can even throw people doing a aerial attack against him with ease and I've noticed even executing this throw late still often results in the throw being successful despite when its clear he should have been hit. I'm not even really good with Abel and yet I win most fights online and offline with him.
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fawe4




Posts: 1787

PostPosted: Thu, 23rd Jul 2009 13:52    Post subject:
Those tiers are a bit better: http://www.eventhubs.com/guides/2008/oct/17/street-fighter-4-tiers-character-rankings/

They roughly show which character had advantage over which. I think they are based on results from tournaments, but they are always a bit mixed up because some characters in certain regions just aren't played much. For example in europe you see some very good Blankas, Abels and even Vegas, while Ken just isn't played much.
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AKofC




Posts: 4359

PostPosted: Thu, 23rd Jul 2009 16:37    Post subject:
That list is bullshit. Dan an F? In this game? He's more a C or even a B.


Also Zangief should be on top. The dude is just fucking cheap. I mean maybe if I were more skilled, I wouldn't get butt raped all the time, but still.

I mean the guy isn't a grab character. People don't need to grab with him. They can just do his other moves which are pretty safe and then punish with grabs. It's not about catching opponents, it's about forcing them to make mistakes and then catch them.


Gustave the Steel
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fawe4




Posts: 1787

PostPosted: Thu, 23rd Jul 2009 16:39    Post subject:
Good Blanka players eat Zangief with ease. Thats the problem with him, hes insane against most characters, but against couple of them hes underdog. I also find Rose decent against him. Her forward - high kick beats his Lariath.

http://www.viddler.com/explore/kekken3/videos/34/
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KrAzY-KaMeL




Posts: 2248
Location: City Of Compton
PostPosted: Fri, 24th Jul 2009 00:13    Post subject:
Honestly the people complaining about balance, you don't know shit about it. That chart for the most part is bullshit and just stats, the Japanese tournament tier list is very very accurate. Since Evo just ended though a lot of characters are bound to move about the list (Cammy making it 4th) The problem is a lot of people in thread are NOT educated in this games mechanics.

Let me explain something very quickly. Previous Capcom games with HUGE balance issues resulted in 2-3 top tier characters being played in tournaments because players acknowledge they were superior, pick anyone else and you are at a disadvantage.

SFIV has no "F" or "D" (Bottom Tier) grade characters, the difference in balance between the best and worst is minuscule compared to 3rd strike (Chun, Ken, Yun were the only 3 characters used) For that reason EVERY character is viable in competitive play, some have slight advantages that put them higher (Sagat: ->Tiger Uppercut->Focus Cancel->Forward F.K->Ultra) but like any game you play smart to avoid the characters obvious damage dealer.

Secondly, anyone who complains about getting owned by a specific character doesn't know how to play, period.

EDIT: I just looked at that chart again, please disregard it because it is COMPLETELY bullshit. Who ever posted it has pissed me off.
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c19932




Posts: 34

PostPosted: Sat, 25th Jul 2009 11:28    Post subject:
this game makes me want to give up. i only played third strike for a month and started playing this since it came out for pc. there's way too much to learn. all the zoning/offensive/defensive techniques plus quick mother fucking fingering to do combos on a keyboard. I feel like if I don't spend hours every day playing it then I won't get any better. guess it's too late for me to start playing sf =[
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LeoNatan
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PostPosted: Sat, 25th Jul 2009 18:37    Post subject:
Or you could get a pad or a stick and play it more easily? I can't do shit on the keyboard, but do OK on the pad...
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suprman




Posts: 651
Location: On Your mum!
PostPosted: Sat, 25th Jul 2009 19:41    Post subject:
I'm Considering buying a stick, anybody seen any good prices from UK retailers?


Disclaimer: Grammatical and spelling mistakes are purposely left in my posts to weed out anally retentive trolls.
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c19932




Posts: 34

PostPosted: Sat, 25th Jul 2009 20:50    Post subject:
iNatan wrote:
Or you could get a pad or a stick and play it more easily? I can't do shit on the keyboard, but do OK on the pad...


yea i was thinking of getting a stick, if it's not too expensive. What are some cheap, unofficial sticks out there? Brands don't matter as long as it works.
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