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mao5
Posts: 416
Location: Nanjing,China
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Posted: Fri, 17th Jul 2009 10:43 Post subject: |
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JBeckman, can you fix the fps drops in Area 3 on ATI graphics cards when DX10 and AA eabled?
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JBeckman
VIP Member
Posts: 34981
Location: Sweden
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accountbroken
Banned
Posts: 226
Location: an italian living in the north
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Posted: Fri, 17th Jul 2009 13:09 Post subject: |
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JBeckman wrote: | Didn't a poster on the previous page say it was due to how Crossfire worked?
(Assuming you use Crossfire either via two cards or a X2 card.)
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Well he said so but i do have a single core hd4870 and having exactly the same issue.
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Ricky78
Posts: 400
Location: Pizza's country
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Posted: Fri, 17th Jul 2009 13:15 Post subject: |
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metatron83 wrote: | Those with Nvidia cards should install the new forceware (190.xx), specially if you have SLI. It gives a big boost in performance.
I get an average of 55 FPS with all max, vsync on, no AA @ 1024x768 on an Athlon X2 7750 overclocked to 3.0GHz and an ATI HD3850 256mb.
AA 4x makes the frame rate go down to 30, most likely due to the lack of enough memory.
Disabling vsync makes the game go up to 100 FPS in some scenes, and since this is a port it looks like it's playing in fast forward
PC games shouldn't have that behavior. They should run smother, not "faster". But since it's a port from a console, where games are programed with a fixed FPS, we get this "fast forward" effect when going above 60 FPS without vsync enabled... |
It runs faster than the normal game because it's a benchmark, this happens also with the Street Fighter IV benchmark, but not in the final product.
With the vsync on you get a false result.
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Posted: Fri, 17th Jul 2009 13:25 Post subject: |
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metatron83 wrote: | But since it's a port from a console, where games are programed with a fixed FPS, we get this "fast forward" effect when going above 60 FPS without vsync enabled... |
You assume wrong, and/or don't know what you are talking about. Console games are not really programmed with a "fixed FPS" any more so than PC games. They're on fixed hardware, sure, but that doesn't guarantee a fixed framerate.
And yes, the "fast-forward" behavior only exists in this benchmark version (because, ya know, it's a benchmark). It's fixing the animations to a certain number of frames, rather than a certain amount of actual time, and then seeing how fast it can render that.
The actual game will run as you would expect it to: smoother, not "faster."
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Posted: Fri, 17th Jul 2009 18:07 Post subject: |
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Cedge wrote: | No. Vsync only "prevents the effect," because vsync always lowers the framerate. If you had an insanely badass computer, you could no doubt get the game to "fast forward," even with vsync. |
I said vsync is what prevents the effect, not that it's the only thing it does...
And yes, it locks the frame rate by syncing it with the monitor's refresh rate.
Also, having a bad ass computer should not make a game run like that. having a shitload of fps should mean more frames rendered per second of gameplay, not an accelerated gameplay effect.
Anyway, let's leave it here since we either don't understand each other points or simply have different vision or conception on the matter. We could keep arguing for the whole day...
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Posted: Fri, 17th Jul 2009 18:17 Post subject: |
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metatron83 wrote: | Anyway, let's leave it here since we either don't understand each other points or simply have different vision or conception on the matter. We could keep arguing for the whole day... |
How about you compare the SF4 benchmark, with the actual game, and you will realize that the point you are arguing is completely senseless. The "fast forward" behavior is ONLY present in the benchmark. Everything else this discussion besides this fact is irrelevant. Case closed.
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LeoNatan
☢ NFOHump Despot ☢
Posts: 73196
Location: Ramat Gan, Israel 🇮🇱
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Posted: Fri, 17th Jul 2009 18:21 Post subject: |
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SF4 is a bad example, because when running the game at 30fps it runs in "slow motion" as opposed to skipping frames. It would be the same if it ran faster than 60fps.
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Aeon
Posts: 8700
Location: Netherlands
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Posted: Fri, 17th Jul 2009 22:13 Post subject: |
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Twenty playable? I think 35 is playable...
Intel i7 6700K, RTX470 Super, Kingston HyperX Fury 32GB
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JBeckman
VIP Member
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Location: Sweden
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mao5
Posts: 416
Location: Nanjing,China
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Posted: Sat, 18th Jul 2009 16:13 Post subject: |
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Posted: Sat, 18th Jul 2009 17:12 Post subject: |
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Last edited by Yondaime on Mon, 2nd Dec 2024 16:01; edited 1 time in total
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JBeckman
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Location: Sweden
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xExtreme
Posts: 5811
Location: 43 6C 75 6A 2D 4E 61 70 6F 63 61
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Posted: Sat, 18th Jul 2009 17:33 Post subject: |
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Posted: Sat, 18th Jul 2009 17:36 Post subject: |
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xExtreme wrote: | ur pretty late ? | lol yea im dead this morning
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LeoNatan
☢ NFOHump Despot ☢
Posts: 73196
Location: Ramat Gan, Israel 🇮🇱
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Posted: Sat, 18th Jul 2009 17:37 Post subject: |
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stoled wrote: | looks like im slow today |
just today? bench was released 2 days ago 
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Posted: Sat, 18th Jul 2009 19:46 Post subject: |
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Posted: Sat, 18th Jul 2009 19:50 Post subject: |
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Last edited by Yondaime on Mon, 2nd Dec 2024 16:01; edited 1 time in total
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mao5
Posts: 416
Location: Nanjing,China
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Posted: Sat, 18th Jul 2009 20:01 Post subject: |
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would you tell me the renamed name? maybe I'll tried it again.
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JBeckman
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Posts: 34981
Location: Sweden
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Posted: Sun, 19th Jul 2009 04:46 Post subject: |
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omg just ran the benchmark here and this game looks amazing!
really really better than re4 pc...
is there much difference between dx10 and dx9 versions? running winxp here =/
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Posted: Sun, 19th Jul 2009 10:09 Post subject: |
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Heard it tears really bad on the xbox version, microsoft should patch that shit like you press the guide button and you can change vsync off and on at will, I can hardly play Splinter cell: DA there is so much tearing, no tearing on the pc though.
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Posted: Sun, 19th Jul 2009 13:08 Post subject: |
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Last edited by Yondaime on Mon, 2nd Dec 2024 16:01; edited 1 time in total
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Posted: Sun, 19th Jul 2009 13:14 Post subject: |
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Yondaime wrote: | The main difference I see is that the PC version is so much clearer and sharper, must be the textures. |
Main advantages over 360 version are: High res, high antialiasing, anisotropic filtering, high fps, no tearing. Textures are the same I think.
C2D E6750 @ 3.2Ghz, 4GB 800MHz DDR2 4-4-4-12, GeForce GTX 260 c216 OC 896MB, 3.2TB, Windows 7 Ultimate x64
Xbox 360 Elite, PS2 Slim, Xbox
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