Left 4 Dead
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FireMaster




Posts: 13482
Location: I do not belong
PostPosted: Tue, 11th Nov 2008 07:30    Post subject:
it has been fixed , you can't anymore Sad

hey when killing off zombies becomes boring start team killing Very Happy
really at the end of the second part we didn't want it to end so we kept on waiting for a second wage
and I started a TK party , even when two are down we keep shooting each other, it was crazy Very Happy
but it ended badly Sad
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Unauthorized




Posts: 2070
Location: Sweden
PostPosted: Tue, 11th Nov 2008 07:49    Post subject:
pakrat2k2 wrote:
they also removed split-screen too


Thats some serious bullshitting on their part. I hope thats just for the DEMO, some quick bugfixes etc.


Squirrely: Now come on y'all. We can't waste time arguing. There could still be survivors out there. We need to hunt them down, and kill them.
Beary: How about we kill them, and then rape their bodies so we can use their blood as lubricant.
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no9999




Posts: 3437
Location: Behind you...
PostPosted: Tue, 11th Nov 2008 11:12    Post subject:
LOL i got banned for a couple of days for posting links to the demo Very Happy
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dickybob26
Banned



Posts: 763

PostPosted: Tue, 11th Nov 2008 11:14    Post subject:
if your talking about the demo thats downloaded from cftoolbox , then you cant play it anyway now , it worked for about 2 days and now you get steam validation rejected..
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Immunity




Posts: 5626

PostPosted: Tue, 11th Nov 2008 21:03    Post subject:
Well, I just downloaded the demo off of STEAM -

1. My intro is in fucking German for some reason.
2. No Co/Op or Multiplayer features work (keeps nagging that I must be connected to STEAM, even though I launched it through steam).


Completely useless friendly AI.
Zombie AI sucks ass (to be expected I guess).

As it stands now, I wouldn't pay more than $15 for this mod.


I can never be free, because the shackles I wear can't be touched or be seen.
i9-9900k, MSI MPG-Z390 Gaming Pro Carbon, 32GB DDR4 @ 3000, eVGA GTX 1080 DT, Samsung 970 EVO Plus nVME 1TB
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Glottis
Banned



Posts: 6313

PostPosted: Tue, 11th Nov 2008 21:05    Post subject:
Immunity wrote:
Well, I just downloaded the demo off of STEAM -

1. My intro is in fucking German for some reason.
2. No Co/Op or Multiplayer features work (keeps nagging that I must be connected to STEAM, even though I launched it through steam).


Completely useless friendly AI.
Zombie AI sucks ass (to be expected I guess).

As it stands now, I wouldn't pay more than $15 for this mod.

LMAO did you even get past the first few rooms? Did you play it online on the hardest difficulty? Meh why do I even care your opinion instantly biased towards this game.


C2D E6750 @ 3.2Ghz, 4GB 800MHz DDR2 4-4-4-12, GeForce GTX 260 c216 OC 896MB, 3.2TB, Windows 7 Ultimate x64

Xbox 360 Elite, PS2 Slim, Xbox
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Ankh




Posts: 23342
Location: Trelleborg
PostPosted: Tue, 11th Nov 2008 21:29    Post subject:
Glottis wrote:
Immunity wrote:
Well, I just downloaded the demo off of STEAM -

1. My intro is in fucking German for some reason.
2. No Co/Op or Multiplayer features work (keeps nagging that I must be connected to STEAM, even though I launched it through steam).


Completely useless friendly AI.
Zombie AI sucks ass (to be expected I guess).

As it stands now, I wouldn't pay more than $15 for this mod.

LMAO did you even get past the first few rooms? Did you play it online on the hardest difficulty? Meh why do I even care your opinion instantly biased towards this game.


..and his first 2 points... has alot to do with the quality of the actual game Rolling Eyes


shitloads of new stuff in my pc. Cant keep track of it all.
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funame




Posts: 412

PostPosted: Tue, 11th Nov 2008 22:31    Post subject:
game is good, yes, but not sure yet if i'm gonna shell out 50 bucks for this.

gonna have to play a little more. only tried expert now since i read everything else is just too easy.
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stemot




Posts: 1886

PostPosted: Tue, 11th Nov 2008 23:50    Post subject:
Based on the demo, this game is amazing. I really didn't expect to like this, but fuck me, on high difficulty, when a hord runs around the corner, it's fucking breathtaking.

Also love that the enemies will never be the same pattern twice, as well as the breaking through doors and windows on the fly with no pre-scripts.

Brilliant.
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xtralong




Posts: 1759
Location: Portugal
PostPosted: Wed, 12th Nov 2008 00:09    Post subject:
i love it!!! <3
3rd crash btw! Crying or Very sad


''The mind and body must be subjected to extreme stimulus, by means of drugs and music.'' - Hunter S. Thompson
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wrathamon




Posts: 908

PostPosted: Wed, 12th Nov 2008 02:01    Post subject:
The freaking game stutters like a bitch every time you enter a new area.
E6400
2GB Ram 800Mhz
8800GTS 320MB OCd

I'll restart the comp, defrag and shit and try again.

Question: How do you connect to a particular server that you know the IP of ?
Any console command ?
"openserverbrowser"


Last edited by wrathamon on Wed, 12th Nov 2008 03:49; edited 1 time in total
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ixigia
[Moderator] Consigliere



Posts: 65078
Location: Italy
PostPosted: Wed, 12th Nov 2008 02:10    Post subject:
Finally I played the demo; ok the game is funny, but it's too repetitive for my taste, even with human players...I continue to prefer Zombie Panic (which is free) because of its strategical approach without mindless shooting
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HunterHare




Posts: 742

PostPosted: Wed, 12th Nov 2008 06:38    Post subject:
wrathamon wrote:
The freaking game stutters like a bitch every time you enter a new area.
E6400
2GB Ram 800Mhz
8800GTS 320MB OCd

I'll restart the comp, defrag and shit and try again.

Question: How do you connect to a particular server that you know the IP of ?
Any console command ?
"openserverbrowser"


if you are running vista you might want to get more ram.

you can try /connect "ip address" with out the quotes, might work for valve games.
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noxxle




Posts: 500

PostPosted: Wed, 12th Nov 2008 07:03    Post subject:
I'm already bored with it. the 'ai directory' hardly changes the game. Not worth 50 bucks. Zombie: Panic has more content.
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KrAzY-KaMeL




Posts: 2248
Location: City Of Compton
PostPosted: Wed, 12th Nov 2008 08:00    Post subject:
I can only imagine all the community mods/maps bringing a ton to this game. Not only that but we played 1 1/2 parts of a full campaign. And I believe that the director adapting to the players is disabled in the demo.

I too at first thought it would be too repetitive but now see the potential. Wait until the full release.
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Radamez




Posts: 892

PostPosted: Wed, 12th Nov 2008 10:13    Post subject:
Been playing the demo with some friends, great fun but.. even we don't know if it's worth shelling out for. How long will it last once you've played all the maps? I know encounters are randomly generated so it's "different" each time, but still.. the demo map has certainly gotten old despite this.

Perhaps versus mode is where the longevity is at, shame we won't get to try that before buying.

I think it would help if the game (or at least expert mode) was made harder by limiting ammo, having to share ammo and weapons like you do in Zombie Panic. Plus having the maps more open with certain routes becoming inaccessible due to a massive unbeatable horde or impossible boss, and being forced to go another way.
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dickybob26
Banned



Posts: 763

PostPosted: Wed, 12th Nov 2008 10:23    Post subject:
the map editor should keep this game alive for a long time just like cs
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hurley




Posts: 688

PostPosted: Wed, 12th Nov 2008 10:28    Post subject:
provided they putin the server browser in the interface and not hiding it like the bastard child they don't want anymore
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D4rkKnight




Posts: 801

PostPosted: Wed, 12th Nov 2008 10:41    Post subject:
hurley wrote:
provided they putin the server browser in the interface and not hiding it like the bastard child they don't want anymore


Hey all that information at once could scare the 360 users, we have to think about our less fortunate gamers.
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Glottis
Banned



Posts: 6313

PostPosted: Wed, 12th Nov 2008 10:47    Post subject:
KrAzY-KaMeL wrote:
I can only imagine all the community mods/maps bringing a ton to this game. Not only that but we played 1 1/2 parts of a full campaign. And I believe that the director adapting to the players is disabled in the demo.

I too at first thought it would be too repetitive but now see the potential. Wait until the full release.

Meh, I have little hopes for community maps. In CS some of the community maps looked great compared to stock ones or even better, but in recent games (even CS:S) community maps look more and more inferior to stock maps. There were some very good looking custom maps in CSS, but majority if them don't even have lighting and don't support player shadows. Same with TF2, majority of custom maps look horrid. I hope that there will be some really good and polished maps done by pros in L4D, but majority will be shit from people without a clue.


C2D E6750 @ 3.2Ghz, 4GB 800MHz DDR2 4-4-4-12, GeForce GTX 260 c216 OC 896MB, 3.2TB, Windows 7 Ultimate x64

Xbox 360 Elite, PS2 Slim, Xbox
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b0se
Banned



Posts: 5901
Location: Rapture
PostPosted: Wed, 12th Nov 2008 11:28    Post subject:
Immunity wrote:
Well, I just downloaded the demo off of STEAM -

1. My intro is in fucking German for some reason.
2. No Co/Op or Multiplayer features work (keeps nagging that I must be connected to STEAM, even though I launched it through steam).


Completely useless friendly AI.
Zombie AI sucks ass (to be expected I guess).

As it stands now, I wouldn't pay more than $15 for this mod.


stfu dude , the ai is very very good


[spoiler][quote="SteamDRM"]i've bought mohw :derp: / FPS of the year! [/quote]
[quote="SteamDRM"][quote="b0se"]BLACK OPS GOTY[/quote]
No.[/quote][/spoiler]
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funame




Posts: 412

PostPosted: Wed, 12th Nov 2008 11:30    Post subject:
so apparently i am playing the censored version (even the demo :O). now I have heard of different ways of obtaining the uncut version, can anyone confirm any of the following methods?

A) getting a gift from a US/UK/whatever citizen and then I can just download the uncut version?

B) buy+download the game via VPN with an US IP, pay with paypal account (and not pay taxes Very Happy)?

thanks for help
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Breezer_




Posts: 10799
Location: Finland
PostPosted: Wed, 12th Nov 2008 12:28    Post subject:
Damn this is nice game, so fast paced :> Source engine is still alive and kicking ass, very nice lightning effects and shaders. Runs flawlessy aswell, Gore effects are also very nice Razz melee seems to be pretty overpowered in my opinion.
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wrathamon




Posts: 908

PostPosted: Wed, 12th Nov 2008 12:56    Post subject:
Breezer_ wrote:
Damn this is nice game, so fast paced :> Source engine is still alive and kicking ass, very nice lightning effects and shaders. Runs flawlessy aswell, Gore effects are also very nice Razz melee seems to be pretty overpowered in my opinion.


Melee owns.
Waiting for the zombie to rush ya, and then whack em in the face is quite satisfying.
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psikobare




Posts: 764
Location: Cardiff
PostPosted: Wed, 12th Nov 2008 13:57    Post subject:
wrathamon wrote:
The freaking game stutters like a bitch every time you enter a new area.
E6400
2GB Ram 800Mhz
8800GTS 320MB OCd

I'll restart the comp, defrag and shit and try again.

this is maybe the best optimized game i know
i can play everything at max + MSAA4X on a 22", and not any little framerate problem

E8400
4GO 1000Mhz cas5
HD4850 @700/1100
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wrathamon




Posts: 908

PostPosted: Wed, 12th Nov 2008 14:13    Post subject:
psikobare wrote:
wrathamon wrote:
The freaking game stutters like a bitch every time you enter a new area.
E6400
2GB Ram 800Mhz
8800GTS 320MB OCd

I'll restart the comp, defrag and shit and try again.

this is maybe the best optimized game i know
i can play everything at max + MSAA4X on a 22", and not any little framerate problem

E8400
4GO 1000Mhz cas5
HD4850 @700/1100


Not a frame rate problem.
Apparently its a CPU multi-core issue, Valve is aware of it and is working on a fix.
Effects a small percentage of users.
I will try to force the game to use one core and see if the stuttering is gone.
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dUMBIe




Posts: 7
Location: Netherlands
PostPosted: Wed, 12th Nov 2008 14:19    Post subject:
psikobare wrote:
wrathamon wrote:
The freaking game stutters like a bitch every time you enter a new area.
E6400
2GB Ram 800Mhz
8800GTS 320MB OCd

I'll restart the comp, defrag and shit and try again.

Not a frame rate problem.
Apparently its a CPU multi-core issue, Valve is aware of it and is working on a fix.
Effects a small percentage of users.
I will try to force the game to use one core and see if the stuttering is gone.


You can fix the stuttering problem by typing:
mat_queue_mode 0

in the console Smile
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NoLiMiTSoLDieR




Posts: 1038
Location: NL
PostPosted: Wed, 12th Nov 2008 15:07    Post subject:
Thanx that worked,
it still stutters sometimes tho, but not as bad as it did.
mat_queue_mode 2 also exists (Multi core que) ?


Q6600/Club3D 4890/2GB DDR2/WiN7\XP/1.5 TB/23 Inch LCD
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NecroViolator




Posts: 921

PostPosted: Wed, 12th Nov 2008 18:08    Post subject:
Cant you download the Demo on another Harddrive ???
My C drive doesnt have the space, wanted it on E drive...
Cant find any options on where to put the files...Cheap...
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VGAdeadcafe




Posts: 22230
Location: ★ ಠ_ಠ ★
PostPosted: Wed, 12th Nov 2008 18:39    Post subject:
NecroViolator wrote:
Cant you download the Demo on another Harddrive ???
My C drive doesnt have the space, wanted it on E drive...
Cant find any options on where to put the files...Cheap...

Steam absolutely wants to use your .../steam/steamapps folder. The idiots.
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