UFO: Extraterrestrials
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CrossWire




Posts: 208
Location: I make one tiny mistake and
PostPosted: Thu, 24th May 2007 19:11    Post subject:
Overon wrote:
So what's the difference between the 2 releases?


Ones Russian/English with a Russian installer and the smaller one is a US download version.
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pontus




Posts: 568

PostPosted: Sun, 27th May 2007 20:17    Post subject:
I was a fan of the UFO Enemy Unknown game and this looks very much like it, but I can't enjoy it anymore. This kind of gameplay worked in 1993, now it's just boring. Soldiers that are 10 meters away from an alien and only have a 50% chance to hit with a rifle (and probably miss), that's just ridiculous.
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sabalasa




Posts: 369
Location: EST
PostPosted: Mon, 28th May 2007 00:36    Post subject:
pontus wrote:
I was a fan of the UFO Enemy Unknown game and this looks very much like it, but I can't enjoy it anymore. This kind of gameplay worked in 1993, now it's just boring. Soldiers that are 10 meters away from an alien and only have a 50% chance to hit with a rifle (and probably miss), that's just ridiculous.


Lol

It gets more ridiculous when the soldier is critically injured and the alien stands right in front of him and you try to shoot it with autofire...

Boy was I surprised when one of my men was critically injured, 3 other guys standing next to him and the alien running towards them and stopped just in front on the injured guy. Then my turn started and I tried to autoshoot it and the injured f*ker didnt hit anything but my other men killing them aswell...

I was like...DAAAAH!!!

But it'd kinda fun playing UFO:ET...definately a time killer.


rgds
Sabalasa
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KaputXino




Posts: 269
Location: "Poitugal"
PostPosted: Mon, 28th May 2007 00:43    Post subject:
pontus wrote:
I was a fan of the UFO Enemy Unknown game and this looks very much like it, but I can't enjoy it anymore. This kind of gameplay worked in 1993, now it's just boring. Soldiers that are 10 meters away from an alien and only have a 50% chance to hit with a rifle (and probably miss), that's just ridiculous.


Yeah, i tought i was going to like it too, i thought "eh, finally a reedition of the original gameplay with better graphics", but i ran out of pacience in about one night...

Besides, what pissed me off the most was the constant flow of UFO's, i didn't remember it was that annoying.

BTW, i wasn't able to research Plasma Weapons, is there any secret to it? I kept on going but that research was always "greyed"
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sabalasa




Posts: 369
Location: EST
PostPosted: Mon, 28th May 2007 14:09    Post subject:
KaputXino wrote:
BTW, i wasn't able to research Plasma Weapons, is there any secret to it? I kept on going but that research was always "greyed"


Capture aliens to extract information from them and open new research areas (especially commanders, and engineers) by stunnig them (stun grenades, stun rockets etc) but first build an alien containment room Wink


rgds
Sabalasa
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WiCKed666




Posts: 1068

PostPosted: Tue, 5th Jun 2007 01:43    Post subject:
Patch 1 Released
ftp://ftp.trisynergy.com/UFO%20ET/UFOExtraterrestrials-UpdateReleaseTS-v705.zip
ftp://ftp.trisynergy.com/UFO%20ET/UFOET%20Update%20v7.05.txt


CPU : Intel i7 6900K | GC : Inno3D GTX 1080 FE | RAM : 128 GB DDR4 Corsair Vengeance LPX 3200 | Case : Cooler Master COSMOS II | Mobo : Asus X99-DELUXE II | Cooler : Corsair H115i | PSU : Corsair HX1000i | Optical Drive : Asus BW-16D1HT | System Drive : Samsung 950 PRO M.2 PCIe 512Gb | HDD's : 7x ~ 28 Tb | OS : Win 10 Pro x64 | Monitor : Dell U2713HM
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IvanGrozny
Banned



Posts: 258

PostPosted: Tue, 5th Jun 2007 09:14    Post subject:
WiCKed666 wrote:
Patch 1 Released
ftp://ftp.trisynergy.com/UFO%20ET/UFOExtraterrestrials-UpdateReleaseTS-v705.zip
ftp://ftp.trisynergy.com/UFO%20ET/UFOET%20Update%20v7.05.txt


This official patch add nothing more than user made modes Laughing
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imaginary.number
Banned



Posts: 450
Location: Italy
PostPosted: Tue, 3rd Jul 2007 00:32    Post subject:
I'm trying too to like this game but i'm failing ... i remembered ufo like a myth of my years when i was young ... and now that there is a similar game ... i just find it tooo unpolished and the pace so damn slooow, i'm unable to do more than 2-3 combats per day before i get too bored to go on !

I thought it was impossible that it could happen, but until now i quite prefer Ufo Afterlight to this one.

Could someone that played this game a bit tell me if things get better with the passing of time ? Combats get better or they remain for all the game that boring ? There is really such a continuous flow of ufo ? Does injured soldiers take for all the course of the game take so many days to recover from injuries ?


There are only 10 kinds of people : those that understand binaries and those that don't.

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CrossWire




Posts: 208
Location: I make one tiny mistake and
PostPosted: Tue, 3rd Jul 2007 07:57    Post subject:
Well first thing is patch it, then install Bmans easy install mod (Latest version 2.10), and your laughing the game transforms from the vanilla (not all that good) to a brilliant little x-com like game experience. I have played this game though 3 times and still go back for more. Bman has added a options page that lets you alter many features thus making different game play each time.
Installing the mod couldn't be easier, just replace the system.xbg found in your game/data directory with the modded one and away you go.


http://www.ufo-extraterrestrials.com/forum/viewtopic.php?t=2310&sid=b115c5f3e0fb231009171471b876637e

How do you change a link into something smaller like 'link'


Last edited by CrossWire on Tue, 3rd Jul 2007 09:33; edited 1 time in total
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imaginary.number
Banned



Posts: 450
Location: Italy
PostPosted: Tue, 3rd Jul 2007 08:16    Post subject:
CrossWire wrote:
Well first thing is patch it, then install Bmans easy install mod (Latest version 2.10), and your laughing the game transforms from the vanilla (not all that good) to a brilliant little x-com like game experience. I have played this game though 3 times and still go back for more. Bman has added a options page that lets you alter many features thus making different game play each time.


Thanks for the advise crosswire, i already patched it however, the only thing i miss is using some mod ... this evening i will surely try the one you mention ! Thanks again.


There are only 10 kinds of people : those that understand binaries and those that don't.

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imaginary.number
Banned



Posts: 450
Location: Italy
PostPosted: Wed, 4th Jul 2007 00:31    Post subject:
@ crosswire: thanks friend, i just installed bmans easy install and effectively it gives the game a nice sensation of global improvement.
However i still miss some features, like a minimap (yes i know that ufo didn't have it if i correctly remember, however wtf a minimap is always a minimap ! very useful for me !) on the battlefield, and it really has a rather poor game engine.
In any case it's worth trying playing it now.
Thanks again.


There are only 10 kinds of people : those that understand binaries and those that don't.

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CrossWire




Posts: 208
Location: I make one tiny mistake and
PostPosted: Wed, 4th Jul 2007 07:56    Post subject:
There is a mini map mod already that hopefully Bman will take, refine then add to his mod but at the moment I just use the +/- keys to zoom out when I need to get my bearings. i find the Bmans alien AI adjustments brilliant as with every level of adjustment the aliens actions are quite different, with this and adding death for your troops and you have a murderous iron man type game. I'm part way into my 4th game with the levels set on hard, I have to admit I do cheat allot and reload my saves often.


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imaginary.number
Banned



Posts: 450
Location: Italy
PostPosted: Fri, 6th Jul 2007 23:39    Post subject:
thanks again for all the info, using mods it's a rather nice game, however i am simply surprised that so much modding is needed to make a commercial game nice ...
and, in my personal opinion, but i don't think i'm alone, the original ufo 1 & 2 probably are still better, even nowadays ...


There are only 10 kinds of people : those that understand binaries and those that don't.

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CrossWire




Posts: 208
Location: I make one tiny mistake and
PostPosted: Sat, 7th Jul 2007 06:38    Post subject:
imaginary.number wrote:
thanks again for all the info, using mods it's a rather nice game, however i am simply surprised that so much modding is needed to make a commercial game nice ...
and, in my personal opinion, but i don't think i'm alone, the original ufo 1 & 2 probably are still better, even nowadays ...


Very true, but modded it still makes for some decent game play. We all still wait for a true up-to-date X-com game, one day hu!
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imaginary.number
Banned



Posts: 450
Location: Italy
PostPosted: Mon, 9th Jul 2007 09:07    Post subject:
CrossWire wrote:
Very true, but modded it still makes for some decent game play. We all still wait for a true up-to-date X-com game, one day hu!


Yes, i think you are right, i have seen many tries but none succeeded in giving me the "old magic" of an X-COM game ...
Maybe however is that i have played in my near 20 years gaming career so many games, and some so good, that it's difficult to being pleased and have some real fun with games that are not able to improve at least a bit the experience of the game(s) from which they took inspiration !

Playing an ufo-like game i at least expect to have a nicer looking aspect, a deeper (if possible) gameplay, and a smoother one too (gui, etc).
Did you see a title that succeed in that ? I think not.


There are only 10 kinds of people : those that understand binaries and those that don't.

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blackdochia




Posts: 4377
Location: 9th Circle of Hell
PostPosted: Thu, 11th Oct 2012 14:03    Post subject:
http://www.ufo2extraterrestrials.com/

See the release date in the corner: Q4 2012
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JBeckman
VIP Member



Posts: 35168
Location: Sweden
PostPosted: Mon, 22nd Apr 2013 18:35    Post subject:
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RRX2




Posts: 276

PostPosted: Mon, 22nd Apr 2013 18:38    Post subject:
Those screens are old. Sad


I smell vaporware.


DaggerXL: A The Elder Scrolls Chapter II: Daggerfall Engine Remake

http://daggerxl.wordpress.com
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VonMisk




Posts: 9488
Location: Hatredland
PostPosted: Mon, 22nd Apr 2013 20:42    Post subject:
RRX2 wrote:
Those screens are old. Sad


I smell vaporware.


Nope. They just postponed the release date to Q4 2013.

 Spoiler:
 


sar·​casm | \ ˈsär-ˌka-zəm \
1: a sharp and often satirical or ironic utterance designed to cut or give pain
2a: a mode of satirical wit depending for its effect on bitter, caustic, and often ironic language that is usually directed against an individual
b: the use or language of sarcasm
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kumkss




Posts: 4838
Location: Chile
PostPosted: Tue, 23rd Apr 2013 16:12    Post subject:
They actualized their homepage and gave a new name "Battle for Mercury" instead of "Shadow over Earth".

http://www.ufo2extraterrestrials.com/
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lolozaur




Posts: 26309

PostPosted: Thu, 31st Mar 2016 14:00    Post subject:
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djaoni




Posts: 8061

PostPosted: Thu, 31st Mar 2016 14:04    Post subject:
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VonMisk




Posts: 9488
Location: Hatredland
PostPosted: Sun, 12th Aug 2018 14:05    Post subject:
The vapoware is alive.



Lol.

The shit looked dated in 2013.


sar·​casm | \ ˈsär-ˌka-zəm \
1: a sharp and often satirical or ironic utterance designed to cut or give pain
2a: a mode of satirical wit depending for its effect on bitter, caustic, and often ironic language that is usually directed against an individual
b: the use or language of sarcasm
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ijozic




Posts: 202

PostPosted: Sun, 12th Aug 2018 17:56    Post subject:
Nice sound effects, though Sad
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